- Main Menu has been Overhauled for a more clean and consistent experience - The first town is called Waterfall Rise - Waterfall Rise (WR) has 4 main islands and is where Garth, Robin, and Red live - UI has been Overhauled - Combat System is in full-swing development - You can do quick and strong attacks (left click or shift + left click) - Updated version tag at the top of the screen for ease of debugging during Beta - Many more bugs fixed (Thanks for reporting)
SMALL CHANGES:
- Foliage lags way less - FPS should be more stable
CHANGES TO COME IN THE NEXT UPDATE:
- Water will become swimmable
*Alpha-Testers, Patreon Donors, and Kickstarter Supporters will have access to this update
Attention fans of the monkey king! The adventure inspired by the Chinese legend of Wukong has a new update with all these new features:
Major Bug Fix
Fixed an issue where you couldn't complete level 5 in a second run.
Fixed an issue that made it impossible to activate the Pagoda if you die after opening the first chest and before opening the big gates.
Solved the problem where the trophies were not activated in Steam. Now the lost trophies will be updated automatically when starting the game.
Fixed an issue that prevented Wukong's animations from loading when healing during a teleport.
Fixed an issue where Wukong's animations were stuck after QTE when you enter them with an attack animation.
Fixed an issue where Wukong could get stuck in the moving pedestals
Fixed an issue where some enemies were not suffering from the lightning power effect
Minor Bug Fix
The music in the last video is no longer coupled with the credits.
Zhu's fire tornado no longer affects Wukong once Zhu is defeated.
Level 6 mages no longer teleport out of the combat area
Added mana recharge crystals in zones where they were required
Fixed multiple incorrect collisions
Fixed areas where it was possible to exit the map
Fixed the triggers of several help messages
The game puts us in the role of Wu in an adventure and a world inspired by Journey to the West, the traditional Chinese tale starring the Monkey King, where we will have to go from anti-hero to hero trying to regain the crown and take down Zhu.
Remember that The Crown of Wu is already available on PS4, PS5 and Steam!
Patch notes: Fixed Blind Status Effect Fixed Pickup Icons not showing Fixed Death Softlock (again, fr this time) Fixed Musket Element Fixed Flail upgrade glitch
Casually Grounded hosted the Backyard Brawl with several of your favorite streamers fighting for the Champion title. It was an epic PvP tournament between the most valiant in the arena. Special thank you to the streamers for participating in the event and the Grounded community who supported them.
After the tournament, we revealed the Mutation Loadouts feature coming to the next update. Take a look!
Mutation Loadouts
You’ve been asking and we’re here to deliver! You can now configure 4 mutation loadouts in the Mutations menu. Players can quickly swap between mutation loadouts using a radial. The default binding to open the new radial is Right D-Pad on the controller or T on the keyboard. To make some room on the controller, the emote and chat radial have been combined into a single radial. We hope these changes will make survival in the backyard an even smoother experience.
Additional Custom Game Options
Speaking of the mutations, new options are available in the Game Settings when you play a custom game. Check it out.
All Mutations Unlocked allows the player to start with all the mutations unlocked and available, meaning you’ll be able to activate them at the beginning of the game! Please note that players are limited to two mutations at the start of the game unless they upgrade their Max Active Mutations in the ASL using Milk Molars. That, or enable Fully Yoked Start to fully max out the active mutations limit to 5. Fully Yoked Start will enable all Milk Molar infusions such as Max Health and Stamina to be fully maxed out.
“All Recipes Unlocked and Free” has been split into two separate options: All Recipes Unlocked, and All Recipes Free. All Recipes Unlocked allows all recipes to be unlocked but will require the player to gather materials to craft buildings or items. All Recipes Free means you will have the complete freedom to build what you want.
Handy Gnat Enabled will activate the Handy Gnat build helper for you to craft the base of your dreams. Wait… what’s the Handy Gnat?
Help from the Handy Gnat
Have a large base renovation in mind? Tired of gravity holding you down? See what the buzz is about and call on your local construction pro: Handy Gnat!
The Handy Gnat feature gives the player control over the handiest gnat around. Fly up and around to blueprint, build, and customize bases to your heart's content. In order to use Handy Gnat, you must have the Handy Gnat Unlocked custom game option toggled on. This option is toggled on by default for Creative and Creative with Bugs game modes. For Survival game modes, you must convert your game to a Custom Game first in the Game Settings menu to enable this feature. Once enabled, Handy Gnat can be activated in the Crafting menu or the Construction radial. The Handy Gnat can build from storage near your teen and even haul Grass Planks and Weed Stems. We hope this fly guy helps you create the base you want to build with less time and effort.
Right Around the Corner Stairs
Here’s an exclusive look at a new base building recipe. Introducing the Corner Stairs!
Corner Stairs come in four types for Grass and Acorn materials: Corner Stairs, Interior Corner Stairs, Corner Half Stairs, and Interior Corner Half Stairs. The Mushroom material has two variants being the Corner Mushroom Stairs and Interior Corner Mushroom Stairs. We’ve got the Corner Stairs and plenty of new base building recipes in store in the Super Duper update so stay tuned!
Community Highlights
Here’s a shoutout to u/Quick_Art_7497 from Germany for their outstanding base in Survival Mode. The architectural layout and dedicated hours on building your headquarters made us go… WOW! Thank you for sharing this beautiful base and we hope to see more of your adventures in the backyard. We’re always amazed on how talented and creative our players are in Grounded.
... and more!
Join Casually Grounded on Wednesday, April 12th, as special guest Game Director Adam reveals more content and features AND MORE in the upcoming 1.2 update. We’ll see you then!
After my last post here, I had some exams I had to attempt and had almost decided to drop them because they came out of nowhere and I wasn't prepared. However, I ended up 'trying' to clear tem instead of dropping them. I probably wont get through this time but I just wanted to give it a shot since I had already paid for them. I've been back home for the past 4 days now and I resumed renders as soon as I got back. I'll have to speed it up a little this month because I want to release by the end of the month or at least the first week of next month.
Working on these renders has really been fun for me because I can finally start introducing important characters. I had created a bunch of them maybe 3 months ago but they weren't ready to show up in the story yet. I was trying to be ambitious with two free-roam events this time but I'm probably going to have to stick to one event. They won't be confusing free-roams and will be very straight forward just like my other ones. It looks like this update will have at least 10 scenes if not more so it's taking me a while to create these scenes before I throw the characters in. I want there to be at least some variety since a lot of VN's use the same assets so I try to change colors / textures, add / remove props so there's a slightly more unique feel to the scenes. Most players won't even notice things like this but it's just something I think is important since there are 1000's of VNs out there.
tldr : If all goes well, I'll have the update out by the end of this month. If there are hiccups, Early May.
- Added a new monster on endless mode - Added a new panel for modifying the crosshair on the settings - Added achievements, currently there's 8 achievements but we'll implement more - Changed endless mode for a better balancing - Changed "olmech" monster base damage to 20, it was 30 - Fixed end game panel hover on relics - Fixed some minor bugs that doesn't impact directly on the gameplay - Removed TNT summon/players damage
Check the link here to see an overview of new and ongoing events and campaigns!
Team up Campaign
Join an alliance to get the Rappy Song accessory and complete Limited-time Tasks to get N-Color-Change Passes and Star Gems during this campaign! This is a great chance to party with your Alliance friends!
Duration
From the end of scheduled maintenance on 4/5/2023 (Wed) (PDT) until the start of scheduled maintenance on 6/6/2023 (Tue) (PDT)
Gift Items
Get a Rappy Song (x1) accessory as a gift when you join an Alliance during the campaign period! You can also get N-Color-Change Passes, Star Gems, and other items by completing Limited-time Tasks.
New Input + Rebindable Controls: Main/Pause Menu -> Options button - Controls should show correctly in the UI (except showing mouse button isn't properly set up yet) - Menus might look a bit janky but it should all work. I think I'm gonna scrap the secondary column, but keep the preset buttons (left handed player presets are OKL; , Arrow Keys and Numpad) - Currently you can have multiple actions bound to the same key, will be fixed later
Level Editor: - Added Playtest only cheats: Godmode, noclip and invisibility (top right by the playtest button) - Floor Tool X/Y offset option for pattern mode to allow placing patterns correctly where you want them - Fixed Level Options > Stage Order bug keeping deleted Stages - Hotkeys are now in line with the rebindable controls, will need to add in some kind of menu to show these