The time has finally come, dragonners. As Spring blooms life anew, Season 2 has taken root in Century with a nature-based character class and a treasure of new content. Full details below!
Added content
Rider Class: Thornweaver
Map: Eliean Càirn
Dragon Pass with themed dragons, weapons, armour and more
Story Arc unfolding in 8 Tomes
Ranked Season
New Class: The Thornweaver Living peacefully in a cradle of forest hidden from known civilisations, Thornweavers are an elite force who have sworn to keep the balance with nature and dragons. Their willowy sylvian composition and symbiosis with the elements allows them to summon elder forces, and unleash devastating Nature-based attacks upon their enemies.
Century's fifth character class can now be unlocked in the store for 800 Gems or 20,000 Iron Coins.
Abilities:
Numbing Retaliation (Passive): Accumulates charges. Upon taking direct damage, releases slowing projectiles towards a nearby enemy based on the number of charges.
Verdant Bulwark (Power): Enter a defensive stance, reducing incoming damage. Press the power button again to release poisonous spikes towards nearby enemies, up to 2 times.
Verdant Bastion (Rage): Enhances Verdant Bulwark for a brief time, further reducing the damage you take, increasing your movement speed and allowing you to release unlimited poisonous spikes.
Bramble Wall (Ability): Launches a projectile that releases a wall of thorns blocking your enemies' path. The Wall is released upon colliding with a surface, or pressing the ability button a second time when close to one.
New Dragons: the Vinedrakes Season 2 also introduces a new species of dragons deeply intertwined with the new Thornweaver class. Vinedrakes acquire their particular shape through symbiosis with their rider, and don’t be fooled by their bark-like skin for its robustness and speed have brought many to their doom.
Many different variants of the Vinedrake roam the world of Century, and you’ll get the chance to tame them for the very first time through the Dragon Pass!
Roaming freely in the backwoods of the Cradle, young Vinedrakes will sometimes hear a silent call coming from a Nassyan child ready for the Blooming Ritual. Upon completing it, a Thornweaver and their Vinedrake are bonded for life.
Dragon Pass: A treasure of rewards New season also means new loot! More than 70 themed rewards will be up for grabs through the Season 2 DragonPass, including epic and legendary dragons for all classes, weapons, armor pieces, player customisations and in-game currency.
This new Dragon Pass relies on the same system as the previous season, where you’ll have to complete missions to earn Levels and Stars. Levels will unlock the rewards tiers in the Dragon Pass, and stars can be spent to buy rewards.
New Map: Eilean Càirn Players who have mastered the corridors of the Hünavatn Lake are up for a new challenge, as Season 2 introduces a overhaul of this classic map in the Eilean Càirn. This abandoned outpost reclaimed by nature is boasting open areas for high speed chases, tunnels for close quarter combat, air flow boosts and hiding areas for dragoneers to engage in their chosen battle patterns. Our team has reshaped the fly paths with outgrown vegetation, which now makes this map a perfect hunting ground for those who will master the Thornweaver’s attacks!
The Lore of Season 2 This time, the story of Season 2 takes players to a whole different part of the continent and introduces two new civilizations that’ll play a key role in the future of relationships between riders and dragons. Each chapter of the lore will be available to everyone for free in the Dragon Pass interface and will unlock on a regular basis.
“Dragons and humans maintain a sacred balance, woven centuries ago. But it only takes a spark to light a fire… Far in the northern cliffs of the Narairim Trench, an assembly of dissidents born from their ashes carries an extreme vision of dragoneering. Like a poison running deep through veins, their influence is spreading. Hope resides on the shoulders of a tribe that once learned to live in symbiosis with dragons. Hidden in lush forests deep beyond the Kärsk Frontier, this peaceful civilization is now lost to the tides of time. Two worlds are about to collide, forging the fate of dragoneering for years to come.”
More to come Season 2 will also introduce groundbreaking changes - including events, an overhaul of the acceleration, field of view and brake systems, a rework of the rage, HUD, and more. Additionally, players will be happy to know that we are leaning towards reintroducing an overarching progression path that would come on top of the seasonal progression. It’s currently under production and we will give more details as soon as we can. As usual, we rely on your feedback to help us constantly improve everyone’s experience. We will even launch a community survey no later than this week to get your opinion on several potential events our team is currently designing.
We hope you’ll enjoy all the content of Season 2 and will be seeing you on the battlefield. Go, fly, burn your enemies and fight it out to bring back the peace between civilizations and dragons!
Welcome to another Dev Diary for the upcoming intergalactic property development sim Space for Sale. Today Mirage Games' very own Toby and Simon are taking you through the creation of the creatures ingame!
In Espresso Tycoon's third mission, you're running a coffee shop in the subway station. What comes to your mind when you think about such a business? Rush, speed, a lot of people... - that's right!
This is the location where you'll meet the next social group - the Businessmen. No wonder. They often use the subway to move from one meeting to another. They also need lots of coffee. But, since they are short on time, they prefer to take coffee to go. A coffee shop at a subway station is a must-have for them!
In this mission, we're introducing some new features - you'll learn how to buy and use new coffee machines.
And since you'll have a milk frother, you'll also learn how to add Latte Art!
As usual, we take care of the details. So you may notice, among other things, a map of Sao Paulo - in case tourists want to check which metro station they got off at ːsteamhappyː
What do you think? Will you manage to deal with customers at the subway station?
Sao Paulo is our third mission location - but it will also be available in the sandbox mode (if you unlock it first).
However, if you join our Discord channel, on the release day, you will get a cheat code that unlocks all of the locations from the start of the game! Join now so you don't miss it!
I've just pushed build 40 of the demo, which improves support for high resolution monitors. This also increases legibility of the text on the main menu.
And based on community feedback, a big ui rework is in process. Stay tuned : )
You can report bugs and feature requests directly from the game by pressing F10.
Also, we will be happy to translate Grimgrad into other languages by community efforts. If you would like to help with the translation, please contact us at support@juvty.com
We’re happy to announce that the ATLAS DevKit has been updated to include all current game content to match v557. Thank you everyone who has been waiting so patiently for it!
+The Pteranodon has received an updated model and associated set of animations
The new Pteranodon's feathers ruffle if it is young, low on comfort, or have low health
The Pteranodon has male and female morphs, as well as elder male and elder female morphs
+While in flight, the Pteranodon can now press the Ability key to receive a brief but rather intense burst of speed and maneuverability
This ability is named Aerial Acrobatics
This burst of speed and maneuverability lasts a couple seconds and tapers off after
It costs Ability Power to use Aerial Acrobatics
The speed boost from Aerial Acrobatics increases damage dealt with Piercing Beak
+Ptera has a dancing emote that unlocks when you do something secret
Pteranodon Skins
+Remade: Phantom Shimmer Pteranodon by Twilightwolf +Remade: Coastal Pteranodon by Omnomnomnivore +Remade: Sunrun Pteranodon by Twilightwolf +New Skin: Seagull Pteranodon by Callie & Krymsonfeather +New Skin: Cloudy Pteranodon by Triptrap & Natahi4 +New Skin: Monarch Pteranodon by Valhalla & GamevideosforLife
Other New Skins
+Added new Apatosaurus Skin: Netted Vine, by Nonyapie & Valhalla
Spring Event Shimmer Skin
+Added Shimmer Spring Skin: Spring Guardian by Soals and Twilightwolf
This is a shimmer skin and requires unlocking by growing an Apatosaurus to 1.32 Growth on a Life Cycle server
If this skin is unlocked, it will be available for you to use across all servers. This includes Free Roam and Combat servers.
The skin will be unlockable throughout the month of April
This skin has a special, mossy layer that goes on top of the skin. If this skin is unlocked, this layer can be applied to any other Apatosaurus skin
This skin has bioluminescence on the body, inside the mouth, the tips of the spikes on the Apatosaurus' crest, and on the eyes
Mechanics Changes
+Mechanics: All talents have been reset for this patch +Mechanics: While in a burrow, if you're not an Oryctodromeus, a Velociraptor, or Auroraceratops you now very rapidly become restless. +Mechanics: Players who have the Snowflake Para skin should now be able to access it on any server after they log on and log off the server they initially unlocked it on. +Mechanics: Players no longer see the "mate with" icon on player list with same species creatures unless they are at net-relevance range to each other, are opposite genders, and unless they are mating age -Admins can still see this icon +Mechanics: The diets for all creatures capable of eating eggs has been updated. A diet must not consist of more than a certain fraction of food from eggs or else an egg-related dietary wariness or sickness will be incurred. -Megaraptor, Velociraptor, Pachycephalosaurus, Pteranodon, and Tropeognathus do not have a max egg contraint on their diet because they have Nest Raider
Quality of Life
+QoL: Text prompt shows up when sturdy is ready +QoL: Text prompt shows up when sturdy is disabled because health is below 90% +QoL: Health flashes shortly when sturdy is activated +QoL: Text prompt shows up when sturdy is activated +QoL: Chat scrolls to bottom when chat key (enter-key) is pressed to start chatting +QoL: Changed the text color of world events +QoL: Added new console command that all players can use. UseRandomName. It will generate a random name for the player to use and set them as it. If you want to go back to your previous name, type UseRandomName again. +QoL: Added a functional replacement for annoyingdinosaur -Added the public command "BlockPlayer <name/id/steam>" which blocks a player locally. This prevents them from receiving messages or requests from the blocked player. -Another command, "UnblockPlayer <name/id/steam>" unblocks them. +QoL: Server setting info box: -Server's settings should now be displayed correctly when server is clicked on server list -Server info box is now scrollable if there are even more settings -Added empty line between settings if on some language the phrase is too long to fit on one line to make it more readable +QoL: You can now lock layers while customizing a skin, by right clicking on the color you want locked. (Visuals pending) -The locked state is transient, and resets when the editor is closed. +QoL: Adjusted status condition's info popup background so that the text is more readable, even when expanded large. +QoL: Ptera and Tropeo can now preview their flight animation while on the dino select screen so the wings can be seen more easily +QoL: Server list now scales up better on different sized monitors +QoL: Server list's header keeps up better with server rows +QoL: Added a custom cursor toggle in the settings under Gameplay Options / UI Settings -Swapping custom cursor back to system default cursor requires a restart
Admin
+Admin: The admin observer camera can now pick up carcasses +Admin: Added mini shrines to the foliage placement admin tool. There are terrestrial and aquatic variants for each deity. +Admin: You can now spawn fat plants and carcasses while in the Life Cycle game mode when you have the appropriate server admin permissions
Balance Changes
+Balance: Reduced the effectiveness of the Scavenger talent at mitigating comfort loss from eating Chinlea fish by 50% +Balance: Buffed the Clotting talent by about 40% +Balance: Reduced the damage reduction associated with having bleed +Balance: The playable frog and horseshoe crab now receives the Storm Lord buff +Balance: Increased food value Chinlea give to piscivores by 33% +Balance: Decreased food value Chinlea give to non-piscivores by 33% +Balance: The talent Nest Raider now additionally provides damage mitigation against the creature you are grabbing +Balance: For Megaraptor, Tropeognathus, Pteranodon, and Velociraptor, Eggs now count as Meat in the diet +Balance: Adjusted the Piscivore diets such that they aren't as strict on fish or meat requirements
Apatosaurus
+Balance: Increased Apatosaurus' healing by 20%
Coahuilaceratops
+Balance: Coah now takes 40% less stamina damage from attacks involving Exhausting Bite
Elasmosaurus
+Balance: Increased Elasmosaurus turn rate while darting to 0.7x to match Mosasaurus +Balance: Increased Elasmo base hp to 800, up from 625 +Balance: Increased Elasmo base damage to 100, up from 80 +Balance: Elasmo now deals bleed damage +Balance: Elasmo now can eat horseshoe crabs, starfish, anemones, seashells -Starfish give Fish diet, anemones and horseshoe crabs give Meat diet, and Seashells are bone +Balance: Lowered Elasmo's dart cost to 20 AP / 13 STA, down from 24 AP / 16 STA +Balance: Elasmo will no longer auto-target and eat poisonous objects such as starfish or rotweed +Balance: Elasmo now has Serrated Teeth instead of Sharp Teeth -Any inherits in Sharp Teeth will transfer over into Serrated Teeth
+Balance: Increased Krono's lunge base damage to 150, up from 126 +Balance: Increased Kronosaurus size to 3100, up from 2900 +Balance: Krono can now struggle out of grabs +Balance: Krono can now use its Lunge ability while carrying objects +Balance: Increased Kronosaurus bite damage to 305, up from 255
+Balance: Replaced Mosa's Adrenaline talent with Slippery +Balance: Increased Mosasaurus dart cost to 24 Ability, 16 Stamina to match that of Elasmo +Balance: Adjusted mosa grab Ability Power tick size such that it scales less intensely with growth
Oryctodromeus
+Balance: Increased Oryctodromeus healing by 25% +Balance: Reduced the amount of travel distance required to get the underground distance traveled trial by 33%
Parasaurolophus
+Balance: Increased Parasaurolophus healing by 20%
Pteranodon
+Balance: Increased Pteranodon's swim sprint speed to 825, up from 775 +Balance: Improved Ptera's swim strafe speed by 50% +Balance: Increased Pteranodon max hp to 190, up from 150 +Replaced Pteranodon's Improved Braking talent with Improved Acrobatics -Improves the braking ability of the pteranodon -Improves the dart ability in the exact same manner as Improved Dart -Reduces the cost of the Aerial Acrobatics ability -Improves the speed boost provided by the Aerial Acrobatics ability +Balance: Reduced Ptera's base damage to 35, down from 40 +Balance: Reduced Ptera's injury damage dealt by 40% in all circumstances
Saichania
+Balance: Increased Saichania healing by 20% +Balance: When Saichania's Spiky Shield successfully counters damage, it now receives a temporary 30% speed boost -This speed boost last 6.5 seconds -This speed boost cannot be activated by grouped players or players who have a positive friendship with the Saichania -The speed boost is made stronger by taking the Steadfast talent -It will not activate if the Spiky Shield was reflecting damage done by a Sai, Velo, Ptera, or Ory -Using Spiky Shield while the speed buff is active will remove the speed buff +Balance: Sai now automatically continues sprinting after its Spiky Shield ability wears off if the player is holding the sprint key
Tyrannosaurus rex
+Balance: Increased Trannosaurus rex food drain rate by 18% +Balance: Reduced Tyrannosaurus rex's distance traveled Trial requirement by 33%
Velociraptor
+Balance: Increased Velociraptor healing by 25% +Balance: Velo can now attack straight up while climbing +Balance: While ability key climbing is enabled velo can now pick up and drop items while climbing by double tapping use key
Bug Fixes
+Fixed: Tabbing out of the game and clicking any HUD element with left or right mouse click should no longer edit them unless you are in HUD customization menu +Fixed: HUD elements should no longer turn into meat after editing HUD and applying changes +Fixed: Reset HUD now properly resets the HUD to default without turning back to edited one after closing the HUD customization +Fixed: Resizing HUD elements now properly saves the size change without turning back to previous size after closing the HUD customization +Fixed: HUD changes are now updated immediately instead of changing only after when settings menu is closed +Fixed: Double tapping use key no longer gets unbind after enabling ability key climbing +Fixed: Velo's biting hitbox no longer gets deleted while climbing +Fixed: Misuse of skin labels that caused inconsistent randomization results based on language +Fixed: Game no longer doesn't let the player log out or quit the game in certain situations. +Fixed: Mosa now reports that it uses air, rather than water, during decay ticks in combat event messages +Fixed: The world event barrier now renders on low or medium view distance graphics settings +Fixed: Chat messages now properly scroll all the way to the bottom of the chat when text input box is closed +Fixed: Para's ash footprints are now correct +Fixed: Restlessness now properly happens while in a burrow +Fixed: When playing with Steam Deck it should now properly open up keyboard when needed +Fixed: Default Config Performance. When playing with Steam Deck, game now loads proper default settings for 1280 x 800 30fps +Fixed: Text Legibility. Text in server menu, in settings and in tutorial screens is bigger and more readable on small screen devices such as on Steam Deck +Fixed: Infinite food on Titania seaweeds +Fixed: Herbivores can no longer eat bones +Fixed: You can no longer abuse the unjam button to attack more quickly than intended +Fixed: Para now loads its normal default skin on selection +Fixed: Teleporters can no longer cause fall damage +Fixed: Growth badges now behave properly for growths of 10.0 or greater +Fixed: Requests to join eggs would sometimes fail to go to the correct parents if the female had eggs available that had different fathers +Fixed: Krono can no longer bite while it's charging up lunge it is interrupted, allowing it to damage the other player three times in rapid succession +Fixed: Spamming the jump key the instant you are grabbed no longer causes your character to disconnect from the grabbing player's jaw +Fixed: Strafe exploit that would allow flyers to have excessively quick turning rates while flying +Fixed: Certain situations where Pteranodon or Tropeognathus would fail to take fall damage after landing at excessive speeds +Fixed: Player's controlled creature no longer sometimes fail to disappear from the map after quitting to main menu or exiting game +Fixed: Apatosaurus can now struggle attack if it is grabbed while sitting down +Fixed: You can no longer infinitely drink from water sources by interacting with them while holding foliage
ORACHE, aka 'saltbushes', is one of the less interesting-looking plants we've chosen as a version name. So the picture above is atriplex hortensis, aka 'red orache'.
Here's the patch on the beta branch now. Shorter update than usual cos I have a beta update for BOOK OF HOURS to get out too! a quick gloss on Chelnoque's update notes below:
- Sometimes Biedde's Blade was inflicting a normal wound instead of an unstanchable one. - Opening a verb window on low FPS caused it to disappear.
This fiendish little critter took Chel weeks if not months to track down and involved some proper detective work
- The options window now scales correctly for various edge-case resolutions.
Thank Christ, we can import that into BOOK OF HOURS too
- Fixed a false-positive log spam on inspecting the credits window. (codename VARLEY) - The status bar doubled the displayed number of exhausted Passions. - The volume of the SFX for entering and exiting the Mansus is halved.
I promised we would do this! Sorry it took a while
- Disabled camera's motions on entering and exiting the Mansus. - The legacy selection screen won't suggest you to select from two Exiles anymore.
oh pf. EXILE is the best DLC
- FEATURE: Multidrag now works properly at last. Select multiple cards while holding the SHIFT key and drag them as a group.
I detect a degree of sass, it was my code that didn't work properly, but he's right
- MODDING: $plus and $minus now correctly parse values without \"\".
You can stop reading unless you're a modder
- MODDING: $append and $prepend now correctly work on uninitialized lists. - MODDING: Recipe 'Xpans' property, which runs xtriggers on all cards on the table (as opposed to 'aspects', which applies them inside the current verb only).
This is something I added in BOOK OF HOURS to make the day cycle work properly, and you get to enjoy the benefit. ENJOY. benefit.
- MODDING: Status bar elements can now be defined more flexibly. Consult with Aspirant legacy in JSONs for an example. A brief rundown of properties: - 'Ids' specifies elements that are tracked by this status bar entry. - 'Format' allows to specify any additional characters that accompay the value display. '({value})' meants the value is displayed in brackets, ''-{value}' means it's preceded by dash/minu, etc. Keep in mind that you can use TextMeshPro rich text tags, same as everywhere else in the texts. - 'Icon', naturally, defines an icon. If not defined, the first entry in 'Ids' is used instead. - 'Styles' allows to modify value's display at certain numbers. Currently, there are only possible two modes, that look like 'colour_red_0' and 'hide_0'. The first makes the display red when it equals 0, and the second hides it under the same conditions. Note that you can use any value instead of 0, and any colour instead of red - defined as a plain string colour name, or a hex code. A simple string definition is still possible too, of course.
This makes my eyes cross but it's cool and will find uses elsewhere!
Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
Added a check to automatically fix any stashes that were affected by the above bug.
Notes
Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9g post.
Here’s some of what we’re working on:
We have fixes for reordering transform abilities, Abominations losing abilities on transition and Tempest Strike visuals.
We have a fix for changing left mouse button behavior in testing.
We have a fix for the Dungeon entrance bug and it has passed our initial testing. Since the problem does not affect everyone evenly, we are doing more testing to confirm.
We are also working on a fix for Dungeon boss rooms sometimes being inaccessible, and Julra failing to drop her specific unique items.
We are still actively working on client and server performance. This includes CPU, memory and network optimizations and should help improve situations that feel laggy.
We are aware that unexpected server region / high latency issues are still occuring and are working on ways to improve this. It’s a somewhat longer term effort than individual bug fixes.
We are continuing to monitor for indications of save data loss, and things have looked good this week. We will investigate any reports thoroughly.