-Added a few new level events that happen -Added new dialogue on first level and third level -First level at computer panel there is now a new test outfit(I really like it) -fixed couple other Cutscenes, this game had alot -Fixed AI not attacking on two parts one in second level and third -As a request took some of the shotgun enemies out , just a few out of swarms since it made them to difficult -Shotgun enemies now can die in a single head shot, Since they were too difficult as an request -Changed health on some harder levels to give more of a fighting chance -Added hints on some harder puzzled area's -Added more lighting on Warehouse level since it's a dark level with darker armored enemies
Goal, I want to add where the enemies in each level spawn more different and random enemy type characters. It will make each playthrough more random feeling like a brand new experience each time you play. I also want to implement more props onto the main character. Such as glasses, Visor's, earrings, Necklaces, and so forth. These would be in the change clothes section on the pause menu. Usually a game will only let you pick one, I will have it where you can wear as many all together or whatever you want to do!
Fixed Feng Yunchen still present in 1857 while he had died in 1852
Fixed arrival of leader Luo Dagang
Changed the values of Mongol cavalry to match their actual historical capacities (1 less in all of attack, defense, movement and morale. No longer breakthrough capacity)
From start of game, Green Banners from Yunnan, Sichuan and Henan can enter neighboring provinces.
Englarged some Events parchments to give a better and easier reading.
ADDITIONS
New Taiping Raid card allowing to destroy a fortified town outside of battle
Added 6 More Interesting Times cards, 3 for each sides, that will have negative effects (loss of cards or treasury)
New Qing card allowing to create the Army of Xiang earlier, but at a very steep cost.
New Qing card that will cost severe lost in accumulated treasury.
Counters background redone to give more flavour and better distinguish Chinese from Foreign Devils.
The demo is here! We just released our demo version. (Download from the Steam store page!) We will continue to improve and update this demo as the game is being polished. For now, it's a small slice of what's to come. We would love to have your feedback, suggestions, and support as we continue to work toward full release! Thank you for playing!
Every week brings us closer to the release of Into the Dark, the upcoming second World Expansion for The Riftbreaker. We can’t wait to hear what you think of all the new content we have prepared for you. In fact, you will have a chance to tell us pretty soon, as we’re going to hold a closed beta test of the Survival portion of the update - join us at www.discord.gg/exorstudios for more details. Today, however, we would like to tell you more about one of the most terrifying and unique threats you will face in the Crystal Caverns biome - the Necrodons. Strap yourselves in - this one is really unique, not only when it comes to appearance but also its ability set.
The Necrodon is a creature that you might have seen in the game previously. We originally intended to include it in the original release in October 2021. We prepared a 3D model, visual variants for Alpha and Ultra strains, and all the animations. However, we didn’t finish programming and testing its behavior and skillset. Furthermore, it didn’t really fit in any of the Galatean Biomes, and we couldn’t really figure out its gameplay role. As the release date drew near, we decided to put the Necrodon on the shelf and come back to it at a more opportune moment. You can still encounter it sometimes in the Desert Biome, but it’s nowhere near what it is today. When we came up with the concept of the Crystal Caverns biome, the Necrodon finally got its moment to shine. An entire cavern system filled with crystalline formations of an unknown origin and purpose was the perfect home for this monster.
Necrodons are tall, menacing humanoids. Their physical appearance differs from other Galatean creatures. A standout feature of Necrodon’s physique is the presence of crystals that seem to grow out of their bodies in various places. Either these creatures have been infected by the crystalline growth that is present all around the crystal caverns biome, or they have been brought to life by the growth itself. Both prospects are equally terrifying, especially when their abilities are considered.
Necrodons are not confrontational and aggressive on their own. If one is encountered in the wild, it will do its best to run away to safety. Once cornered, the Necrodon will do its best to scare the attacker away. Most often, they will try to deliver a powerful hit using their long arms. However, that’s not the only move in their arsenal. Necrodons seem to possess the ability to manipulate matter around them, similarly to Lesigians, but to a different extent. This allows them to concentrate energy into a powerful beam that they can direct at the creatures that decide to attack them. Still, Necrodons prefer to avoid direct confrontation and use their powers in more creative and terrifying ways.
These creatures become truly terrifying when accompanied by other species. Once in a while, you will encounter an attack wave that seems to never end. No matter how many enemies you defeat, it will seem like more join the ranks in their place. That’s the Necrodon’s true weapon - they are able to raise the defeated creatures back from the dead to fight by their side. If you’re not careful, they will hang back just out of your line of sight, bringing back more and more creatures. Even if they run out of corpses to bring back, they can even create entirely new undead creatures, seemingly out of thin air. Naturally, it is not the case - Necrodons manipulate organic matter to form a semblance of a living creature, very similar to a canoptrix. Nonetheless, it is a terrifying ability, and you must deal with them as quickly as possible.
There is a limit to Necrodon’s abilities. They won’t keep summoning creatures to their side without end. There is only a limited number of “minions” Necrodons can control at one time, meaning that you can overpower them quite easily if they are on their own. It gets a bit more difficult if you encounter several specimens during one attack wave. In multiples, they can eventually overwhelm you and your defenses, so plan accordingly. Additionally, remember that Necrodons can only raise creatures whose bodies remained intact after death. If you blow creatures to shreds, they will eventually run out of bodies to resurrect and have to resort to creating their necro-canoptrix, which are quite weak on their own.
That’s it for today. If you’d like to see more of the Necrodon in action, tune in to our streams on Tuesdays and Thursdays on www.twitch.tv/exorstudios. We also preview our tests of the co-op version there, so you should definitely join in and see how it’s coming along! Don’t forget to post your suggestions and feedback on riftbreaker.featureupvote.com, as well as our Discord server at www.discord.gg/exorstudios.
Previously, we notified you about the upcoming deactivation of the "My Items" section on the site and warned about the necessity of transferring the items to the game. Do this if you have valuable articles left!
"MY ITEMS" WILL BE DEACTIVATED AT 09:00 GMT (11:00 CEST) ON APRIL 17!
What can I do now?
Check your remaining articles in "My Items" and transfer every item you might need to the game. This is important because after 09:00 GMT (11:00 CEST) on April 17, we'll start to close this section and the items will no longer be available. In addition, in the future, you will not be able to collect your articles from "My Items" even if you contact the Support Service.
Yes. We will transfer all permanent items (with and without repairs) and achievements. Any other items (for example, piece items or consumables) will not be transferred. The transfer process will begin after April 19 and will take time. Articles will not be transferred immediately.
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Uncover Hermaeus Mora’s mysteries and learn more about ESO’s upcoming Chapter during the Necrom Chapter Preview Event!
The Elder Scrolls Online: Necrom is right around the corner (June 5 for PC/Mac and June 20 for Xbox and PlayStation consoles), but we’ve still got a lot more to share with the ESO community about this exciting new Chapter.
To kick off the ESO Celebration 2023 community event in Las Vegas, USA, we’ll be streaming TheElderScrolls Online: Necrom Chapter Preview live via https://www.twitch.tv/bethesda so the entire #ESOFam can get the inside scoop on the game’s next big adventure.
What: The Elder Scrolls Online: Necrom Chapter Preview
During the livestream, ESO’s developers and Community Team will dive deep into the upcoming Chapter, including Hermaeus Mora, the Telvanni Peninsula and Apocrypha, the Arcanist class, the 12-player Trial, and more. Some of Mora’s (and the ESO development team’s) most closely guarded secrets will be revealed!*
Tune in to watch the show with a Twitch-linked ESO account and you’ll also earn a free Ouroboros Crate AND brand-new Moon and Star Earrings adornment. The Moon and Star Earrings adornment
Discover more about the Necrom Chapter AND acquire some fashionable new jewelry for your most stylish adventurers!
Supporting ESO Livestreams
Starting on the day and following the big show, you can catch a host of special livestreams from all over the globe recapping the big reveals from the Necrom Chapter Preview.
Wednesday, April 12 The Elder Scrolls Online: Necrom – Chapter Preview with the Stream Team – FR
Join FR Community Manager Geoffrey and members of the Stream Team as they uncover more details about the Necrom Chapter.
Friday, April 14 The Elder Scrolls Online: Necrom Chapter Preview – DE
Find out what new features you can expect in ESO’s upcoming Chapter and discuss the new information with DE Community Manager Kai and members of the ESO Stream Team.
Are you excited to learn more about the Telvanni Peninsula and more esoteric realms? Be sure to tune in to the Necrom Chapter Preview next Wednesday, April 12 at 4PM EDT on https://www.twitch.tv/bethesda for the big show, and as always, keep an eye on https://www.elderscrollsonline.com/ and our social channels on Twitter, Instagram, and Facebook for all the latest news leading into Necrom’s launch in June—we’ll see you there!
The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount and Sadrith Mora Spore Pony pet**.
*Without subjecting us to the wrath of the Prince of Knowledge OR Bethesda Game Studios.
**Sadrith Mora Spore Pony pet available only until April 18, 2023.
If you’re following Armored Warfare news, you’re familiar already with the name Samuel Thorpe – the hero of the Eclipse Battle Path and the writer of a diary that forms the backbone of the story. He’s also a tank commander in our game with a rather bland set of skills, as befits his “rookie mercenary” status at the beginning of the story.
In our earlier post, we announced that not only you would have the opportunity to obtain him during this Battle Path – you’d also be able to influence this commander’s skill. The task is simple – to find out what do most of you want from your commander. Here’s how you can make the decision.
Between April 6 (00:01 CEST) and April 25 (22:59 CEST), 2023 (20 days), play as many matches as you can or want to with the vehicles mentioned below.
At the end of the event, we’ll compare the statistics of the vehicles for the duration of this event to a similar period of time before the event to see which vehicle group saw the highest increase. The group with the highest increase will be selected as a “winner” with the following results:
Tier 9 and 10 MBTs: Samuel Thorpe will become a MBT commander with a defensive skillset
Tier 9 and 10 TDs (excluding T-15 Armata, T-15 Kinzhal, Otomatic and TOS-1M) : Samuel Thorpe will become a stealth, sniping and ATGM-focused commander
Tier 9 and 10 AFVs (excluding EBRC Jaguar): Samuel Thorpe will become an “autocannon” based commander with additional Mechanized Infantry skills
Tier 9 and 10 SPGs: Samuel Thorpe will become a “big bang” commander with skills boosting HESH shells, Thermobarics, HE shells, blast waves and the like
Tier 9 and 10 LTs: Samuel Thorpe will become a “fast attack” commander with his focus on speed, agility and damage output per minute
Enticing? We hope so. But it wouldn’t be an event without good prizes. In this case:
Top 5 players by PvP (Random Battles) winrate will receive free Eclipse Battle Path access (or its full price in Gold if they bought it already) along with 50.000 Battle Coins
Top 5 players by PvE (Missions and Special Operations) battles played will receive free Eclipse Battle Path access (or its full price in Gold if they bought it already) along with 50.000 Battle Coins
Random 10 participants will receive free Eclipse Battle Path access (or its full price in Gold if they bought it already) along with 50.000 Battle Coins
To become eligible for a prize, you must play at least 80 matches during the event period with the abovementioned vehicles.
Please note:
The event's official start is April 6, 00:01 CEST (01:01 MSK)
The event's official end is April 25, 22:59 CEST (23:59 MSK)
You need to play at least 80 battles to become eligible for any prizes
Skins and reskins (vehicles with hard-coded skins) do count (for example, Centauro 120 Wolf counts as a Centauro 120)
Hades vehicles do count
The following vehicles do not count: T-15 Armata, T-15 Kinzhal, Otomatic, TOS-1M and EBRC Jaguar
Inactivity will bring you only punishment and you may also be subject to additional penalties
Tracking your progress is very easy, simply compare the amount of played matches before and after the event
- New Skin : Haikucap - Fixed a bug with Acid Dungeon playing in Lava Temple boss rooms - Fixed the Boss Death flash not playing for some bosses - Tweaks to the Frozen Depths Ladybug rooms - SFX tweaks - The enemy name plate will disspear if you die
We continue the planned increase of the Battle Ratings for top ranked vehicles - some vehicles beginning at BR 9.7 will receive a simultaneous increase one step higher. In addition to top ranked ground vehicles, the BR of helicopters and some high ranked aircraft will also change one step higher. This change will noticeably improve the situation for vehicles with BR 8.7-9.0. In the future changes will also affect these vehicles but only after gathering statistics on the result of the current change.
The increase of the maximum BR for aircraft led to the fact that in [Enduring Confrontation] missions in one battle depending on the rotation could meet aircraft of BR 9.7 and 12.0. We plan to add one another top range [9] [Enduring Confrontation] which will cover the following ranges: 11.7-12.0, 11.3-12.0 and also 11.0-12.0.
In addition we plan to change the initial BR ranges in the 1st and 4th variants.