- Fixed issue with improperly setup NPC textures - Fixed issue with Pat's Apartment door not loading Pat's Apartment level and instead loading Main Menu - Evidence section of Inventory now clears after each case is done, Persons of Interest remain - Evidence board now clears after each case is done - Covered hole to the white void where you fall forever and the horizon never changes - Increased speed of Hills walking animation to match speed of movement - Bato will now properly respond to evidence shown - Fixed issue with Mary disappearing/not following after changing maps
Update 1.1 Hi everyone, I've updated the game with the following changes: - Performance improvements. - You can slow down the game as long as you hold the space bar. This can be used 20s in a level. You can gain slow down time by collecting coins and stars. - You can limit the FPS in the settings menu now. The FPS are limited to 60 while loading. - You can see a small animation on the coin and start counter when you have collected all coins or stars in a level. Thanks for playing!
Prick up your rabbit ears and ready your Easter baskets! The annual EGG HUNT will take place this Friday, April 7, for 4 days! To participate in the Egg Hunt, your character must have reached at least level 75 to be able to find the pet nest on a quest. The most diligent collectors can look forward to beastly colourful surprises up to and including Easter Monday!
Moreover, get ready for the following EASTER EVENTS from Friday to Monday: Crazy Mushroom Harvest, Exceptional XP Event, Sands of Time Special, Fantastic Fortress Festivity, Assembly of Awesome Animals, Forge Frenzy Festival & Tidy Toilet Time. You can then also find Easter Epics and the Easter Pet after defeating it in the habitat.
And don't forget that the LEGENDARY DUNGEON "Fantastic Legendaries and Where to Find Them" is still open until Monday 20 CEST!
In this post, we would like to share some of our development progress in terms of optimizing the in-game models and improving the tutorial playthrough system!
Improved Graphics Optimization
Old game model
New optimized high-resolution model
As you may know, Pathless Woods is a sandbox game with a vast open world with detailed game models & objects. This would require significant computing power to render them in the game world. During the closed beta testing phase, we've also received feedback from some players about lag and decreased frame rates. As a result, we have been optimizing the game to ensure players have the best possible experience. We've thoroughly modified all game models to reduce their graphical processing demands.
Here is one example of the optimization that we've made! Now, objects that are farther away from the player are shown in lower resolution until the player approaches, at which point the models switch to a more detailed, high-resolution version. This way, there wouldn't be too much processing power required for distant objects, and we believe this will make the gameplay experience much smoother.
Improved Tutorials
Snippets of our new tutorial island!
Next, we've also been working on improving the tutorial systems in the game. Based on feedback from the closed beta testing, the current tutorial island in Pathless Woods is quite complex and has a steep learning curve due to the large amount of tutorial content and branching paths. As such, we have streamlined the tutorials to help players quickly grasp the basic mechanics so that they can dive straight into the world of Pathless Woods! As for the more complex tutorial content, we've decided to move it into the main game, which will allow for an overall smoother gameplay experience!
Additional Furniture and Building Content
Lastly, we're working on adding a ton of traditional Chinese-style elements to the game such as decorations, furniture and building content. We want to make sure that the game feels authentic and immersive. With a wider range of building options, players can fully express their creativity and design structures that truly embody the culture and architecture of ancient China. In addition, we would love to know what type of decorations you'd like to see in the game as well, so feel free to share your suggestions with us in the comments below!
We hope you enjoyed this look into the development progress of Pathless Woods! We're constantly working to improve the game and make it the best it can be, and are committed to regularly updating and sharing our development progress with you. We're always open to feedback and suggestions, so please don't hesitate to reach out to us!
Thanks for your support, and we can't wait for you to explore the mysterious land of Pathless Woods!
is a creative game full of charms that you have never seen before!โ๏ธ One of the strengths that are clearly evident in this game is the diversity in the game areas, which you can see below video!๐
Fortunately, the process of making the game is satisfactory and I am sure you will see a lot of good content. Right now I'm making over 100 different enemies! โ๏ธ๐ฏ
The game is still under development and the final version definitely will be differ. ๐ง We hope to make this game with the best quality as soon as possible! ๐
The long-awaited "Survival" mode has entered the open beta stage under the name "Cataclysm" and is now available to everyone! We have temporarily closed access to the Campaign mode during this time.
To participate in the beta, you will need to take a few simple steps:
Right-click on the game in your Steam library.
Select "Properties" and go to the Beta tab.
In the list, select "beta - Upcoming version (unstable)".
The game's name will change to Frozen Flame [beta] and a new version will begin downloading.
Embark on an adventure in a vast open world with an Archipelago of islands in an endless ocean. Search for resources, build, explore new territories, and fight for your life.
Join one of three Orders and venture together into the Frozen Desert - the abode of the Dragon that unleashes the Cataclysm - and other dangers, such as elementals and ice zombies. And remember - the greater the danger, the more valuable the reward!
The "Cataclysm" mode is recommended for experienced players only. Unite, explore the world, and restore Arcana!
New territories to explore: a water archipelago and flying islands.
Frozen Desert - a high-level location with harsh weather conditions, deadly enemies and bosses.
An opportunity to join one of three Orders to receive rewards and reputation by bringing valuable resources from the Frozen Desert.
CLAIMING THE TERRITORY
Once you place any construction module, he surrounding area will automatically become unavailable for construction for other players. And constructing a Sentinel will protect your buildings from any threats. Flexible access settings will allow you to decide what rights you want to give to friends or strangers.
MORE DYNAMIC COMBAT
The combat system has undergone numerous changes. Attacks have become more expressive and responsive. Combat abilities from the Skill Tree now consume combat energy, while flame attacks have been replaced by ultimate attacks.
All types of attacks have been reworked: light, heavy, running, and jumping.
The use of combat abilities now requires combat energy.
ENERGY AND FATIGUE
Energy has been added to the game as an addition to health and stamina. While actively exploring the world of Arcana, the pilgrim will gradually lose energy points and accumulate fatigue, which will affect their stamina. To restore strength for new adventures, drink water from a magical fountain or sleep in a bed.
New parameters have been added: energy and fatigue.
Beds restore energy.
Drinking water restores energy.
UI IMPROVEMENTS
In the new update, we have extensively redesigned the UI, making it more understandable and practical. Changes have been made to the stamina, flame attack and ability indicators.
New stamina and power attack UI.
Redesigned appearance of the ability widget.
New inventory UI.
BY POPULAR DEMAND
We see a large number of requests and feedback from players. Some of the suggestions have been taken into account in this update, namely:
Added the inventory sorting.
Now you can find the desired item faster. Sorting is available: by weight, by durability, by quality, by name.
Increased spear attack radius.
It is now easier to aim at enemies, especially at Nibblers!
Resources from ore nodes no longer get stuck in walls.
Now, dropped resources are always picked up from the ground.
Straw bed now functions as a respawn point.
Place a straw bed and sleep on it - now in case of death you will automatically return to this point. Your friends can also use your sleeping spot - but keep in mind: straw bed cannot have two simultaneous owners. The last person who slept on it owns the respawn point.
Improved quick-slot gamepad control.
A pop-up widget hint will appear for assigning items to quick access slots while using a gamepad.
After the update release, the following issues will also be fixed in the Campaign mode:
Monster spawning issue in the camp with a pearl.
Players couldn't complete the "Dungeon Secrets" quest because a mage didn't appear in the camp, which prevented the battle from being completed.
The rock is moved away from the Dragon Grove islands.
One of the islands was generated next to the rock, which made it difficult to complete the ritual.
OTHER CHANGES
Gameplay
Added a trading tent. Players can place a special tent to trade items with other players.
Added flight acceleration. It consumes more stamina but allows you to reach your destination faster.
New model for the bone club.
New NPC: Sanctuary Trader.
New item: fertilizer. You can fertilize your garden beds to reduce the growth time of essences. Fertilizers drop from boars.
The Christmas event is no longer available for players. Decor items from Krampus' shop have been added to the trader's shop in the Sanctuary.
New attacks for the Golem and Babbes in the arena.
Added new reactions among NPCs.
Added new actions in the water.
Changed the lowest temperature in Dragonโs Grove from -15 to -10.
Optimized performance on Steam Deck.
Improved optimization.
Reworked the target lock.
Bed icon is now always displayed on compass.
Added an option to adjust object and effect display distance.
Temporarily disabled "Focused" ability that speeds up spell cooldowns.
Killing Cursed players no longer results in gaining Curse.
DLC masks are now cosmetic clothing and do not replace regular armor.
Map
Ax's model has been changed in the Cradle of Keepers.
Added more coal and mithril to the Dragonโs Grove.
Deadwood on the map can now be broken to gather branches.
Added deciduous bushes.
Animations
Updated animations for regular and super jumps.
New animation for taking damage while in the bird mode.
New running animations with weapons.
Added animations for blocking attacks.
Updated Golem animations.
Added new crouchign animation.
Updated character emotion animations.
Added new attacks to the Dragonโs Grove bosses.
New torch animations.
New heavy sword attack animations.
Updated Nibbler animations.
New bubble animations.
New teleportation animations.
Fixes
Fixed dot damage errors.
Fixed Chronos dialogue.
Fixed bow aiming.
Fixed issues with ability cooldown display.
Fixed a bug with bonus HP display.
NPC dialogs no longer scroll when ESC is pressed.
Player character no longer falls into the bed while sleeping.
And this is all for now! See you in Arcana!
About Frozen Flame
A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and are able to muster the strength to cleanse it for good.
[UI] Fixed issue where Planetary Science was displayed on top of Jewelry in the need related resources listing.
Improvements
[UI][LOCA] Improved the energized building description to clarify that energization is optional, and added the boost value when energized.
[UI]In the resource screen, right-clicking on production chain resources now focuses the camera on the corresponding building types, allowing access to buildings that are not listed in resource lists.
Balancing
[GD] Change pollution scrubber cost to delay the first upgrade to the cyborg game tier.
[GD] Improved pollution scrubber effectiveness with each upgrade.
Would you believe we are just over one month since the launch of King of the Castle? ๐
Time flies when you are ruling a kingdom (or being repeatedly dunked in a river...) ๐
Join us as we look back at interesting stats that you monarchs and nobles have managed to accumulate so far! ๐
If not already, we'd love to get your feedback via a Steam review! Let us know your thoughts and help us beat the Steam algorithm - Sam has promised a dress up stream if we get the game to 95% Positive on Steam! โ
Also, make sure you are following the game on Twitter to be kept updated with the events of the King of the Castle realm!
Have you played and enjoyed King of the Castle? Make sure you give us your feedback by leaving us a Steam review!