Note: Some people have been running into an issue where they see a cubey noisy mess in one eye, mainly in The Forest chapter. I've rebuilt the lighting for that level so anyone who has had that issue please tell me if it persists. If it remains try turning the anti-aliasing off to see if that fixes it. Apologies for the issue, with all Bs like this its hard to know if its something I can fix or whether its an Unreal Engine/HMD issue.
Main
- Optimized textures across the game. It should run much better now for most. Especially during The Run, The Mouth, The Forest and The Reprimand - Added Anti-Aliasing Settings in the pause menu. - Changed the lighting in the first few levels and removed some of the smaller rocks. - The watcher is brighter during the Maze so the idea to jump on him is more likely to be planted in people's brains. - Changed the view looking back after the wall climb in The Canyon
Other
Lots of minor changes that I forgot to write down.
Carth Alpha 1.94c4 ~Adjusted Discovery UI Scale ~Tweaked and fixed enemy detection settings ~Small bug fixes from play tester reports ~Fixed some buildings and objects floating above ground ~Fixed issue with Bandit spawners near bandit camps ~Fixed UI issue when having over 100 Gold ~Fixed issue with Survivalist Crafting Recipes ~More POI around Daershire ~More roadways and paths around Daershire ~Fixed Vegetation on Cave Entrances ~Fixed Floating Bowl and Hay in ruins ~Fixed Ammo Count not being visible ~Fixed issue with mini map indicators showing white square ~Fixed Camera going through ground (back to old style) ~Fixed Wooden Door Frame Colliders ~Removed Repp Testing Quests ~Continued Mainland Map work