Welcome back ghost hunters, we've got some news for you.
We're currently hard at work getting the Progression 2.0 update together for everyone, but we wanted to give you something fun to do over the Easter period!
In the coming weeks, we will have some Dev Previews to share with you about how the new equipment will work, as well as a few examples!
Happy Easter everyone!
This year's event will run for 1 week, until 00:00 on April 12th (BST)!
Enter any location featuring an Easter sticker on any difficulty in single or multi-player.
Find and collect all of the hidden Easter eggs.
Retreat to the truck and leave! No need to find the ghost type!
Repeat this until all stickers on the contract board are ticked off!
Enjoy the Easter '23 ID Badge and Trophy in your collection!
Event information can be found in the game by pressing the egg sticker button on the main menu!
Happy Huntin'
If you eggsperience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
We're here, as always - with a tiny update on what's going on! It's hard to single out one thing that we're working on (since we try to work on everything at once), but one of those many things is the look, feel, and the inner workings of our dialogue boxes. We're putting a lot of care into the boxes - not only so they'd look prettier, but also to make the characters feel more alive. We've decided to add larger, more expressive character sprites and custom, handmade fonts for main cast - while talking, you'll get to see portraits of the characters that change depending on their emotions, feelings, thoughts, reactions and so on. That feature required a rework of the game's backend to accommodate the new additions, too! For now we're testing this concept just with Ward, but as it feels like a great idea, work to add portraits to all talkable NPCs is already underway. Feel free to compare it to the screenshot of one of the game's earliest builds!
That's the occasional update for now! As usual we can't wait to show you more progress, so stay tuned, have a great day, and hope to see you soon!
Welcome to the new monthly update! The upcoming updates will be presented by Horie-san. Without any delay let’s share message from our art director:
Ohayo everyone! It’s me again! I’m always so nervous when it comes to the Kickstarter Update so please take good care of me. I will try my best to explain my ideas.
It’s been a while since the last time I did a presentation of my work, so let’s talk about what changed from 0.6.1 to 0.9.5 Pre-release version and it’s considered to be ( I hope! ) final version. Story UI Update
Story is the part where the players will spend most of their time beside battle, so I tried to adjust it to get the best possible outcome in the functionality. Here's a big shout out to all Visual Novel fans that have sent in suggestions and wishes for what they would like to see in the official version! Even if we all know that War of Ashird isn’t a VN, that doesn’t mean we shouldn’t think more deeply about story UI right? So here I’m with a fresh version of Story UI.
What changed? First, I removed all secondary elements such as Quest and Menu icons and added functions that would come very handy during story mode, like fast forward, skip button and log.
[[0.6.1]]
[[0.9.5]] Pre-release version (Final version may be subject to change )
As you can see in version 0.6.1 we had such an ugly gap on the left side that did not give me peace of mind, so in the new version of the UI we completely abandoned covering the screen by the menu responsible for displaying text and freed both sides of the screen.
In-game UI update
We can't forget about another very important aspect of the UI, which is the battle and menu. Many aspects of the UI from version 0.6.1 remain the same. While we again we added new elements, it’s part of game improvement and balance that Miore-san said in the December update and I’m not allowed to talk much about it. For now, I will share a screenshot and leave the topic for our director to explain it better. (Yes…no spoilers from me this time! T_T )
[[0.6.1]]
[[0.9.5]] Pre-release version (Final version may be subject to change )
[[0.6.1]]
[[0.9.5]] Pre-release version (Final version may be subject to change )
Here goes another shoutout, this time to Yuzu who has been helping me during the upgrade process; sharing suggestions and impressions on how to find the best way to present in-game information.
As you can see there was a lot of work done, and still there is always something I would like to improve or approach from a different perspective. Sometimes it's great work , but there are sometimes where I waste a whole day and end up with something that I don’t like. So if there is anyone who wants to become an artist in future, don’t be discouraged and don't give up! Such days in life are normal, and you are doing great work! Keep it up! The Special Artbook Progress
As a sweet dessert to end the update, I was green lit to tease you with an illustration created by Satchely-san from our Artbook “Wonderland of Ashird,” which was directed under my eyes!
For people who missed our information about the “Wonderland of Ashird”:
the artbook is a collection of illustrations by Satchely-san depicting the daily lives of the characters. In addition, the book will have more pages, and will also include illustrations by talented artists such as: hai-san, hi-na-san, Com-san, and Kaname-san! Also, I'm afraid I will be contributing one illustration as well...! Please keep in mind this is a KS and PayPal crowdfunding Exclusive Reward, which means you won’t be able to get it outside the crowdfunding campaign. If any of you have not yet ordered one, please note that our order window will only be open until the end of June. After that date we won’t be able to receive new orders!
For people who will miss the exclusive physical release, there is still hope to get a Digital version of Artbook as DLC after the official release.
That's all from me today guys! Thank you very much for having me today! Next Update will be presented by Maribald-san who will talk about an aspect of the game that may surprise you ( I hope in a positive way ) as part of our hard work of improving the game so that each part has its purpose, giving a feeling that everything has a meaningful and immersive part in the game's world.
Fourteen Fiends Is releasing on April 11th 2023! Please wishlist & follow! and be sure to snag a copy and leave a review when it comes out ːsteamhappyː
you can also send feedback/thoughts/questions to my Twitter account and I'll try to get back to you ASAP
I also added a new "Photo Finish" feature! After you win a round you can take a photo of your remaining heroes (and adjust their poses!) the photo will also include the stats from that game: *how many rounds *how many heroes left *Difficulty setting *Game type
hopefully folks will take photos and post them in the community and compare their results! I hope you will all enjoy my first game on Steam
Thanks so much Have a awesome day -Ash Monster Robot Studios -Games for Humans-
Hey guys, this is just a quick patch to fix an issue I found while working on my latest project, Chaos Chain. I wanted to put out a small update to remedy the issue. This update applies for the main game, and all three expansions - Subsistence, Awareness, and Deliverance.
Update 2.2.1 Change Log:
Bug Fixes:
Fixed an issue which prevented hit rate (accuracy) from being applied to certain skills
Hello! We've upgraded the engine version! Hopefully some crash bugs will be fixed. We also added the Voodoo Doll, be sure to check the list below for more details. In the next "Minor" update we will add Daily Quests, a new tool and a random objective system. Stay tuned!
Project version upgraded from Unreal Engine 5.0.3 to 5.1.1
Lighthouse lighting improvements.
Russian, Ukranian, Chinese, Turkish, and Korean localization fixes.
Added - Voodoo Doll.
Added - Ghost hunt growl sound.
Added - Lobby version mismatch system.
Added - A warning if unable to join the lobby.
Fixed - Safe Spots in Hospital.
Fixed - Ghost haunting issue.
Fixed - Ectoplasm stain issue.
Fixed - Time of death issue.
Fixed - Ouija Board crash.
Fixed - Voice chat volume reset when switching between maps.