Fourteen Fiends Is releasing on April 11th 2023! Please wishlist & follow! and be sure to snag a copy and leave a review when it comes out ːsteamhappyː
you can also send feedback/thoughts/questions to my Twitter account and I'll try to get back to you ASAP
I also added a new "Photo Finish" feature! After you win a round you can take a photo of your remaining heroes (and adjust their poses!) the photo will also include the stats from that game: *how many rounds *how many heroes left *Difficulty setting *Game type
hopefully folks will take photos and post them in the community and compare their results! I hope you will all enjoy my first game on Steam
Thanks so much Have a awesome day -Ash Monster Robot Studios -Games for Humans-
Hey guys, this is just a quick patch to fix an issue I found while working on my latest project, Chaos Chain. I wanted to put out a small update to remedy the issue. This update applies for the main game, and all three expansions - Subsistence, Awareness, and Deliverance.
Update 2.2.1 Change Log:
Bug Fixes:
Fixed an issue which prevented hit rate (accuracy) from being applied to certain skills
Hello! We've upgraded the engine version! Hopefully some crash bugs will be fixed. We also added the Voodoo Doll, be sure to check the list below for more details. In the next "Minor" update we will add Daily Quests, a new tool and a random objective system. Stay tuned!
Project version upgraded from Unreal Engine 5.0.3 to 5.1.1
Lighthouse lighting improvements.
Russian, Ukranian, Chinese, Turkish, and Korean localization fixes.
Added - Voodoo Doll.
Added - Ghost hunt growl sound.
Added - Lobby version mismatch system.
Added - A warning if unable to join the lobby.
Fixed - Safe Spots in Hospital.
Fixed - Ghost haunting issue.
Fixed - Ectoplasm stain issue.
Fixed - Time of death issue.
Fixed - Ouija Board crash.
Fixed - Voice chat volume reset when switching between maps.
With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
New Season Start
EA-Season 9 will start at 05.04.2023 at 6pm CEST with the release of the hideout update.
New Features
6 New Player Characters
With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.
The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.
Uncommon/ Rare/ Epic Weapons
We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game. These stats count always when you have this weapon equiped but you don't have to use the weapon for gaining the stat. So if you have a sword that grants you +1 projectiles you will have this stat also when using your ranged weapon. This should bring more useability to "off-hand" weapons when you are totally focusing on a range or melee build.
Each weapon tier has a unique loot beam and an unique weapon frame effect that should make it easier to see what tier the an item is.
Common weapons have low intensity yellow sparkles
Uncommon weapons have a yellow beam
Rare weapons have a blue beam
Epic weapons have a purple beam
There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.
Shard of Instability A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.
And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.
Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!
Improved Leaderboard Backend
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.
New Character Selection
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.
In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.
New Range Weapon: Darokin's Staff
Your projectile hits have a 25% chance to cast a light ray upon enemies. Damage scales with your melee damage.
Pathfinder Improvements
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.
New Collect Item UI
The legacy collect item UI was replaced by a new designed UI.
Improvements
Pathfinder mouse and controller navigation has been improved
Pathfinder tooltip positioning has been improved
Improved enemy projectiles
Improved enemy AoE Effects
Performance improvements for all enemy projectiles and enemy AoE effects
Reworked companion movement
New craft weapon visual effects
New designed enemy HP bars to make them better readable with the highlighted enemy option
New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
Improved visuals of base characters
Increased player dodge acceleration to make the dodge more responsive
Improved Forest Map design
Highlighting of possible skill connections in the skill tree
Balancing:
Player invincibility is now 2s after you received damage (was 1s)
Companions have increased movement speed
Reduced elite enemy spawn rate has been decreased to 2/4/6/8/10% for Difficulty Tier 1-5 (was 3/6/9/12/15%)
Gatekeepers and secret bosses now also scale with player level to prevent them being unproportionally easy on the first map
Bear Caller weapon now has 1 endurance and 1 energy cost (was 1 endurance and 2 energy before)
Bugfixes
Fixed missing key icon in game UI
Fixed restarting of original soundtrack when switching between skill tree and gameplay
Fixed not interactible radial buttons in the pathfinder on first click
Darokin Rescue event now also uses new NPC model
Fixed a bug which caused the skill node additional projectiles to not cost any additional energy
Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
Fixed freeze when player died directly on scene load
Fixes for hidden mouse cursor (if you still have issues with this please report it in discord/via mail or steam forums so that we can gather more information what is actually causing this for some players)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Hello community, today I would like to show you some information and pictures about the current development of KeepUp Survival with the current UE5.
- As you can see on the pictures, the starting area is currently being changed. - The weather system will be extended with automatic seasons. (In the current version of KeepUp Survival you can only select Manuel). - The map of the lost island is currently being expanded and changed. - The main menu has also been expanded. - The human AI and the animal system are currently being revised.
I'd love to show you more, but you'll have to be patient for a bit. I am always trying to finish this update as soon as possible, but keep in mind that there is only one developer working on it.
I want to do my best to make this update as good as possible. This will be one of the biggest updates I have provided so far.
If you think you like what I'm doing and want to support me. I would love for you to tell your friends and family about it. Thank you!
This week you will be fighting duels. Gather your best fighters, prepare your spells, and ready your equipment for battle. The most dashing duelists win a prize - the brave Cannoneer!
Cannoneer is one of those reckless guys for whom a battle with a huge monster is a warm-up before the real workout. No matter how formidable the opponent is, a cannon shot will get him into a lot of trouble!
Hop into the game and take part in the event. You don't have much time, it only lasts a few days!
After almost 2 years of development, the game is finally ready. It is probably the best game that I've ever made. I am really thankful to all people participating in this project and all players who tried the Steam Fest demo or the beta version.