With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
New Season Start
EA-Season 9 will start at 05.04.2023 at 6pm CEST with the release of the hideout update.
New Features
6 New Player Characters
With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.
The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.
Uncommon/ Rare/ Epic Weapons
We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game. These stats count always when you have this weapon equiped but you don't have to use the weapon for gaining the stat. So if you have a sword that grants you +1 projectiles you will have this stat also when using your ranged weapon. This should bring more useability to "off-hand" weapons when you are totally focusing on a range or melee build.
Each weapon tier has a unique loot beam and an unique weapon frame effect that should make it easier to see what tier the an item is.
Common weapons have low intensity yellow sparkles
Uncommon weapons have a yellow beam
Rare weapons have a blue beam
Epic weapons have a purple beam
There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.
Shard of Instability A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.
And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.
Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!
Improved Leaderboard Backend
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.
New Character Selection
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.
In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.
New Range Weapon: Darokin's Staff
Your projectile hits have a 25% chance to cast a light ray upon enemies. Damage scales with your melee damage.
Pathfinder Improvements
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.
New Collect Item UI
The legacy collect item UI was replaced by a new designed UI.
Improvements
Pathfinder mouse and controller navigation has been improved
Pathfinder tooltip positioning has been improved
Improved enemy projectiles
Improved enemy AoE Effects
Performance improvements for all enemy projectiles and enemy AoE effects
Reworked companion movement
New craft weapon visual effects
New designed enemy HP bars to make them better readable with the highlighted enemy option
New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
Improved visuals of base characters
Increased player dodge acceleration to make the dodge more responsive
Improved Forest Map design
Highlighting of possible skill connections in the skill tree
Balancing:
Player invincibility is now 2s after you received damage (was 1s)
Companions have increased movement speed
Reduced elite enemy spawn rate has been decreased to 2/4/6/8/10% for Difficulty Tier 1-5 (was 3/6/9/12/15%)
Gatekeepers and secret bosses now also scale with player level to prevent them being unproportionally easy on the first map
Bear Caller weapon now has 1 endurance and 1 energy cost (was 1 endurance and 2 energy before)
Bugfixes
Fixed missing key icon in game UI
Fixed restarting of original soundtrack when switching between skill tree and gameplay
Fixed not interactible radial buttons in the pathfinder on first click
Darokin Rescue event now also uses new NPC model
Fixed a bug which caused the skill node additional projectiles to not cost any additional energy
Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
Fixed freeze when player died directly on scene load
Fixes for hidden mouse cursor (if you still have issues with this please report it in discord/via mail or steam forums so that we can gather more information what is actually causing this for some players)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Hello community, today I would like to show you some information and pictures about the current development of KeepUp Survival with the current UE5.
- As you can see on the pictures, the starting area is currently being changed. - The weather system will be extended with automatic seasons. (In the current version of KeepUp Survival you can only select Manuel). - The map of the lost island is currently being expanded and changed. - The main menu has also been expanded. - The human AI and the animal system are currently being revised.
I'd love to show you more, but you'll have to be patient for a bit. I am always trying to finish this update as soon as possible, but keep in mind that there is only one developer working on it.
I want to do my best to make this update as good as possible. This will be one of the biggest updates I have provided so far.
If you think you like what I'm doing and want to support me. I would love for you to tell your friends and family about it. Thank you!
This week you will be fighting duels. Gather your best fighters, prepare your spells, and ready your equipment for battle. The most dashing duelists win a prize - the brave Cannoneer!
Cannoneer is one of those reckless guys for whom a battle with a huge monster is a warm-up before the real workout. No matter how formidable the opponent is, a cannon shot will get him into a lot of trouble!
Hop into the game and take part in the event. You don't have much time, it only lasts a few days!
After almost 2 years of development, the game is finally ready. It is probably the best game that I've ever made. I am really thankful to all people participating in this project and all players who tried the Steam Fest demo or the beta version.
Howdy all, here's the changelog for this new update:
New inventory system:
The inventory has had a big overhaul
The item box and the item bag are now separate inventories, you can put items in your bag permanently and they won't disappear when traveling between instances.
Items like the Potion, Pickaxe and Bug Net are now "bag items," meaning they won't take up a precious item slot on your body anymore but will sit neatly in your bag.
Dynamic item ownership: If you don't want an item anymore you can simply take it out of your inventory and toss it on the ground to discard it. Any item that leaves your inventory will not have an owner like before and can now be picked up by anyone, so you can now intuitively trade with people or simply give them stuff.
Quest supply items are now indicated in your item pouch with a blue outline, so you can tell at a glance which items are yours and which will be returned after the quest.
When you find an item out in the wild, it will now be a "field item" and have a green outline around its icon until you return from the quest/freeroam. Delivery quests, such as deliver 10 iron ores, will only accept field items. This is done so that you cannot cheat the system by bringing 10 iron ores from your item box and immediately turning them in on quest start, over and over.
Player vending:
You can now sell your stuff to other players via vending in Eltstadt.
Buy a Vendor License from any of the NPC shops in Elstadt or Orvelte for 500 Zin.
When in Eltstadt, hold the License in your hand and press A to bring up the vending menu. (Make sure you're not too close to one of the city entrances or important npc's, as vending is prohibited in those areas to prevent impacting visiblity of important landmarks)
Add the desired items from your item box and give them a price and name your shop.
Once you press Start, a clone of your character will appear and your shop will open and stay open for 20 hours, or until your wares have sold out.
Player shops are saved on a server level, so no matter which instance you're in you will see the same shops as everyone else so long as you're on the right map.
New small monsters:
Goblin
Caratroth
Atanodo
Snaproot
Voraciflora
New quests:
A Slimey Mess
Goblin Disposal Squad
Quests coming soon:
Fish for the chef
Fight for the Stolen Jewels
Investigate the uproar
Other changes:
Fixed a bug that was impacting monster AI and trapping them in a loop.
Monsters can move around more during combat now (you'll mostly see this with the goblin for now)
Pictures taken with the in-game camera now automatically save locally to the /Pictures/Quest Together Photos/ folder.
The drop rate for Slime Jewel has been changed from 1% to 3%.
Important!!! When you choose your character after downloading the update, it will take a minute to log you in. The server is transferring your old inventory to the new system and this can take a while. Once it's done you will have to re-equip your weapns and armor.
When you get to your private room, you might find that your item chest is empty. In that case, simply restart your game and everything will be there. (this is a one time thing)
Feast your eyes on the trailer for my devlog series in preparation for the demo!
It can be tricky to make a game and video series about development simultaneously but both are well underway and if you would like to be one of the first lads to go on a Blacksword stabaganza then join the Clambake Crew on Ko-fi!
You'll gain access to the Captain Blacksword demo in the coming months, you can post pictures on the Victorian Clambake Discord, you can try my unreleased games, and you'll get to learn about secret games in the development dockyard!
Most importantly, you'll be helping to keep this ship afloat during the doldrums between releases.
The smell of flowers is in the air! But when it comes to the Tower of Barbs, spring only means one thing...
Eggshrooms are back! Go hunt those eggs and gain some much-needed EXP!
Bronze Eggshroom – Gain EXP (S)
Silver Eggshroom – Gain EXP (M)
Golden Eggshroom – Gain EXP (L)
Spring Special Quests Event Period: 03/27/2023 (Post Maintenance) – 05/25/2023 02:59 (PDT)
Throughout the duration of this event, special “egg hunt” quests will be available! Gather Eggshrooms to complete these quests and earn some sweet rewards! Quest details can be viewed in-game during the event period.
How to accept Quests:
By entering the Vanishing Point in the middle of your Waiting Room (the fountain), you will be transported to the HATED ARCADE.
There, by talking to Naomi Detox, you can accept Quests from the device next to her.
You can also accept quests by using the SUPER SCOPE 703 in your Waiting Room.
It is possible to accept up to 10 quests at a time.
A quest will remain accepted until it is completed, canceled, or the completion deadline passes.
NOTE
Please note that event duration and content may be subject to change due to unforeseen circumstances.
Taboreans, don’t miss out – tomorrow, you’ll find a bunch of discounted items in the shop! Keep checking back to make sure you don’t miss out on any of the time-limted offers.
When?The Flash Offers will start at 3 PM (CEST) on 6th April.
What Items?The following are just some of the items that are waiting for you:
Gathering Speed Increase Potion
Gathering XP Increase Potion
Gathering Amount Increase Potion
Application Form for a Custom Title
Wishing you lots of fun bargain hunting, The RoM Team