Howdy all, here's the changelog for this new update:
New inventory system:
The inventory has had a big overhaul
The item box and the item bag are now separate inventories, you can put items in your bag permanently and they won't disappear when traveling between instances.
Items like the Potion, Pickaxe and Bug Net are now "bag items," meaning they won't take up a precious item slot on your body anymore but will sit neatly in your bag.
Dynamic item ownership: If you don't want an item anymore you can simply take it out of your inventory and toss it on the ground to discard it. Any item that leaves your inventory will not have an owner like before and can now be picked up by anyone, so you can now intuitively trade with people or simply give them stuff.
Quest supply items are now indicated in your item pouch with a blue outline, so you can tell at a glance which items are yours and which will be returned after the quest.
When you find an item out in the wild, it will now be a "field item" and have a green outline around its icon until you return from the quest/freeroam. Delivery quests, such as deliver 10 iron ores, will only accept field items. This is done so that you cannot cheat the system by bringing 10 iron ores from your item box and immediately turning them in on quest start, over and over.
Player vending:
You can now sell your stuff to other players via vending in Eltstadt.
Buy a Vendor License from any of the NPC shops in Elstadt or Orvelte for 500 Zin.
When in Eltstadt, hold the License in your hand and press A to bring up the vending menu. (Make sure you're not too close to one of the city entrances or important npc's, as vending is prohibited in those areas to prevent impacting visiblity of important landmarks)
Add the desired items from your item box and give them a price and name your shop.
Once you press Start, a clone of your character will appear and your shop will open and stay open for 20 hours, or until your wares have sold out.
Player shops are saved on a server level, so no matter which instance you're in you will see the same shops as everyone else so long as you're on the right map.
New small monsters:
Goblin
Caratroth
Atanodo
Snaproot
Voraciflora
New quests:
A Slimey Mess
Goblin Disposal Squad
Quests coming soon:
Fish for the chef
Fight for the Stolen Jewels
Investigate the uproar
Other changes:
Fixed a bug that was impacting monster AI and trapping them in a loop.
Monsters can move around more during combat now (you'll mostly see this with the goblin for now)
Pictures taken with the in-game camera now automatically save locally to the /Pictures/Quest Together Photos/ folder.
The drop rate for Slime Jewel has been changed from 1% to 3%.
Important!!! When you choose your character after downloading the update, it will take a minute to log you in. The server is transferring your old inventory to the new system and this can take a while. Once it's done you will have to re-equip your weapns and armor.
When you get to your private room, you might find that your item chest is empty. In that case, simply restart your game and everything will be there. (this is a one time thing)
Feast your eyes on the trailer for my devlog series in preparation for the demo!
It can be tricky to make a game and video series about development simultaneously but both are well underway and if you would like to be one of the first lads to go on a Blacksword stabaganza then join the Clambake Crew on Ko-fi!
You'll gain access to the Captain Blacksword demo in the coming months, you can post pictures on the Victorian Clambake Discord, you can try my unreleased games, and you'll get to learn about secret games in the development dockyard!
Most importantly, you'll be helping to keep this ship afloat during the doldrums between releases.
The smell of flowers is in the air! But when it comes to the Tower of Barbs, spring only means one thing...
Eggshrooms are back! Go hunt those eggs and gain some much-needed EXP!
Bronze Eggshroom – Gain EXP (S)
Silver Eggshroom – Gain EXP (M)
Golden Eggshroom – Gain EXP (L)
Spring Special Quests Event Period: 03/27/2023 (Post Maintenance) – 05/25/2023 02:59 (PDT)
Throughout the duration of this event, special “egg hunt” quests will be available! Gather Eggshrooms to complete these quests and earn some sweet rewards! Quest details can be viewed in-game during the event period.
How to accept Quests:
By entering the Vanishing Point in the middle of your Waiting Room (the fountain), you will be transported to the HATED ARCADE.
There, by talking to Naomi Detox, you can accept Quests from the device next to her.
You can also accept quests by using the SUPER SCOPE 703 in your Waiting Room.
It is possible to accept up to 10 quests at a time.
A quest will remain accepted until it is completed, canceled, or the completion deadline passes.
NOTE
Please note that event duration and content may be subject to change due to unforeseen circumstances.
Taboreans, don’t miss out – tomorrow, you’ll find a bunch of discounted items in the shop! Keep checking back to make sure you don’t miss out on any of the time-limted offers.
When?The Flash Offers will start at 3 PM (CEST) on 6th April.
What Items?The following are just some of the items that are waiting for you:
Gathering Speed Increase Potion
Gathering XP Increase Potion
Gathering Amount Increase Potion
Application Form for a Custom Title
Wishing you lots of fun bargain hunting, The RoM Team
We are announcing the release of the Open Hubworld update! Now, you can see everybody who is playing on your Hubworld server. We hope this increases the chances of player interaction within the game, leading to more trading, formations of parties, and roleplaying opportunities. A Hubworld server can hold up to 33 parties, and 99 maximum possible players.
We also have progressed on our skill tree and would like to show you a sneak peak! The skill tree system aims to provide players with a massive amount of new abilities to experiment with. Some of them require specific weapons, some of them don't require any gear at all. Here is an example of our WIP Shield Charge skill.
Skills can be slotted into the R and F keys. By default, the kick ability is considered a skill, and you will be able to choose to keep it, upgrade it, or swap it out entirely for another skill. The player can equip up to 2 skills.
The skill tree features two main types of skills currently Martial Arts and Alchemy.
Players who like to charge into battle with active skills can focus on obtaining Martial Arts skills that require specific weapons. Active Martial arts skills require stamina to use and go on cooldown. Passive Martial arts skills grant buffs to certain playstyles. Martial Art skills include abilities such as:
Shield Charge- while sprinting, charge with your shield out to impact and stun enemies ahead of you in an AOE cone.
Sweeping Cleave- While wielding a two hander or a polearm, unleash an uninterruptible 360 swing that deals critical damage and stuns blocking opponents.
Qi Heal- Harness the healing powers of your Inner Qi and heal an ally, or yourself if not targeting anybody.
Qi Lightning- Gather your Qi to unleash a blast of energy that does normal damage to one target, but will stagger groups of enemies.
Leaping strike- A passive skill that increases your damage after a jump.
...and many more!
Players who look to craft and use utilities may focus on obtaining Alchemy skills. Alchemy will allow you to craft special consumables, granted you have the resources. Alchemy skills include abilities such as:
Fire Lance- Unlock the ability to craft a one-use primitive gunpowder based weapon. Launch a rocket at your foes that explodes with deadly force.
Smoke pot- Unlock the ability to craft a grenade that creates a cloud of smoke that slows down movement speed and stamina regeneration inside the cloud.
Steel- Unlock the ability to craft Wootz Steel onto weapons, making the weapon unable to lose durability.
Crystal Shards- Unlock the ability to craft explosive crystal shards that can be thrown to kite groups of enemies.
...and many more!
Patch Notes
Additional input tweaks to make sprint feel better and require less re-input when interrupted
Durability bars added to weapon HUD
When an Asura hits a bot enemy, the bot enemy will lose immortality bonus(by default all bots are immortal until hit by a player)
Updated items with new graphics for upgrade slots
Shield balance tweaks- removed movement speed debuff on all shields, increased their parry effectiveness, and fixed bug where shield heavy attacks were slow
Crossbow balance tweaks- base damage lowered(wooden 300> 250, arbalest 400>340), headshot damage increased from +35% to +50% (bots do reduced bonus headshot damage)
You can now loot dropped bags on top of bodies, preventing the unable to loot exploit.
Additional anti-cheat measures to fight the ongoing war against hackers.
Insured gear that is inside an insured backpack should now return with the insurance.
Opening doors no longer grants Exp.
More matchmaker Optimizations.
Toxicity and Fullness warnings appear at 50% now.
Hubworld servers are now open and can fit up to 33 parties/99 players.
Players can now see name tags on the Hubworld.
Fixed Multi-buy bug with certain items such as bolt
Fixed bug where crossbow would not give bonus damage on headshot
Fixed bug where you could kick somebody into a stunlock by repeatedly kicking
Fixed exploit where you could consume items infinitely
Fixed bug where it sounded like walking on grass in certain areas of stone in the Undercroft
Fixed bug in which you get get out of parry stun by using a consumable
Speculative fix for bugs when player is unable to connect to the game for a temporary period after extraction (The 'return to ship' button should now become available once your progress has been completely saved)
We hope to offer unparalleled character playstyle customization with the skill tree system. Along with the skill tree update, new content will be revealed as well. Join our discord to get more exclusive sneak peeks! As always, safe expeditions!
During Feedback from the new content of Void 1.0.6 I have added some extra features to help new users.
Main Menu Double Click Bug: I have resolved this and should be working correctly now
Tutorial: After starting the game and after following the Introduction with Zeth you will be asked if you would like a tutorial for playing the game.
I plan on doing alot more changes to the game in regards to content and extra features for upcoming days and or weeks so anymore Feedback is always welcome.
Recently I started making Improvements to the game graphics which make the game more playable than before,
most things changed in-game - adding a Cut Scene - HDR + 4k - Player movements with my previous game the player was just jumping with one animation, Now all movement animations added - AI bot more intelligent than before - Camera position - Sounds effects
We have another update for Game Master Engine focused on addressing some bugs that have been reported by the community.
Here's what we've fixed in version 0.8.0.2
Bug Fix One - Dice Modifier Issue:
We've resolved a bug preventing the dice modifier from being added to the total value when applying a dice roll as either damage or health. Now, your dice rolls will accurately reflect the intended modifiers, ensuring a smoother gameplay experience.
Bug Fix Two - Damage Roll and Temp HP Interaction:
We've fixed a bug causing damage rolls to bypass temporary hit points (Temp HP) and directly subtract from a mini's normal hit points (HP). With this fix, damage rolls will now correctly reduce Temp HP first, as they should, before affecting normal HP.
Your feedback helps us improve the game, and we appreciate your continued support. Please share your thoughts on this update in the Steam forums or through our dedicated support channels. Happy gaming!
0.20.4 has been released. This version is compatible with Steam Deck.
- Allow returning trade profit by paying resources (@FishPond) - Showing the existing trades that offers better profits in Player Trade UI when adding a new trade (@FishPond) - Bugfix: Fix disabling controller support does not work (@FishPond) - QoL: Batch sell of buildings (@WingedLeo)