Slay the Princess — The Pristine Cut - blacktabbygames
Hey folks!

Now that we're back from an incredibly exciting PAX, I want to do a devlog about the new demo. To that end, here's a survey that'll help with the writeup (and that'll help us mathematically determine Best Girl): https://forms.gle/zCsktLotoEP16bbj7

Also, while you're here, a quick update on the past couple of weeks, as well as what's to come.

We've been floored by the overall reception to the new demo — not only has the community response been incredibly, warm, but Slay the Princess has been making the rounds across the press space.

Here's just a few highlights from the past couple of weeks:


Slay the Princess also won *two* best in show awards at PAX, which is absolutely wild.

So, what comes next? For the most part, it's just going to be putting our heads down and finishing the game. All of the major plot points for Slay the Princess have been outlined and ironed out, so now it's just a matter of putting them into the game, creating more art, and recording more lines. While it's too early to announce a specific release date, we're shooting for Q3 of this year, with making sure the game is out in time for spooky season being our driving force. And given the rate we've been working at, that timeline feels pretty reasonable to us!

We'll be keeping this page up to date as we make more progress, but if you'd like more frequent updates, you can find them by:


Thank you again for the incredibly warm support — we're so happy that you're all as excited about this game as we are!

Best,
Tony and Abby
Apr 4, 2023
The House of E. - gamenasticastudios
Patch 2.12 is out!

Patch log:
-Minor text corrections in Main Menu and dialogue.
-Fixed issue where Players were getting stuck in the storage room.
-Fixed issue with overlapping dialogue in last scene when dialogue with Mr. Turtle has not completed.

Thank you for all your feedback and support!
Arcade Paradise - Steve
Nominations for the MCV/DEVELOP Awards 2023 have been made and as a publisher we are absolutely delighted and thrilled that Nosebleed Interactive Ltd has been nominated, not once but twice!

  • Indie Studio of The Year.
  • Gameplay Innovation of the Year for Arcade Paradise.

The team have lived this game from inception to even nearly a year after launch...and there is more to come.

Keep an eye out for more news coming soon.


We may even have snuck in an Indie Publisher of the Year nomination. Check out the full list of nominees on the MCV/DEVELOP website and good luck to all ur fellow nominees.
Bring on May 11th!

You can pick up a copy of Arcade Paradise here:
https://store.steampowered.com/app/1388870/Arcade_Paradise/
The Sims™ 4 - Electronic Arts
Both the San Francisco Bay Area and Oakland, California are known for Craftsman-style homes, a design that evolved from the Arts and Crafts movement. The movement sprang up in 1850s Britain as a backlash to the Industrial Revolution and its mass-produced aesthetic, instead focusing on quality workmanship. Local photographer Amir Aziz grew up here, and cites West Oakland as one of his favorite spots because of its skyline views and historic architecture.


Sul sul Simmers! A spark of inspiration courtesy of the real world, through the lens of its local photographers. Like so many of you, we see inspiration all around, both inside and outside of our games. Welcome to Simspiration.



The Arts and Crafts movement evolved in the early 1900s thanks to American Gustav Stickley, one of the foremost Arts and Crafts movement.

Just as the Arts and Crafts movement rejected poorly made products, Stickley rejected the Victorian designs of his time, and helped pioneer Craftsman homes by publishing blueprints in his magazine. So what exemplifies a Craftsman-style home? “Craftsman-style to me is defined by the roof arches, the front porches and the inviting woodwork interior,” says Amir. Earth tones are another giveaway of a true Craftsman, but bright colors have also become popular choices.




Wood siding, brick or stucco accents, multi-pane windows and exposed rafters are additional exterior hallmarks, while interiors favor open floor plans and natural colors and materials — not unlike mid century modern design.





For Amir, “The most visually appealing aspect of the Craftsman style to me is front porches,” he shares. He especially loves how some pillars lend an inviting, regal air, and indeed, wide, welcoming porches are a key signature for these cozy structures.




Of course, Victorian-style architecture is still found throughout, including the West Oakland section, and is readily identified by more ornamental features.

All of this in turn inspires Amir’s photography. “The fabric of the city is embedded in how I live, work and play,” he shares.




He adds, “What makes Oakland special to me is the history, the blend of old and new, and all of the cultures and people that make it what it is. Oakland has international, yet small town recognition, with a big city attitude. Our civic pride is strong.” That said, he believes “these characteristics invite people from all walks of life and all over the world to experience it.”

Dag dag and happy Simming!
Slender Myth Demo - Steel Rain Studios
Improved Introductory and VHS 1 level
Added journal
Centered loading text
2112TD: Tower Defense Survival - james
We've just released a small update which includes some minor fixes and optimisations.
《蜀山:初章》买断版 - Inmotiongame
《蜀山:初章》买断版第十八次版本更新公告
各位道友:
《蜀山:初章》买断版将于今天03:30至07:30进行停服维护更新,请各位道友安全下线,感谢各位道友的支持!
(我们将尽力提前开服)

【第十八次版本更新内容】
1.优化登录流程,在登录界面选择进入的服务器后,进入游戏后不需要再进行一次选择;
2.修复缩放屏幕分辨率将导致画面模糊的问题;
3.新增买断版购买的时装可以在网络版使用的激活码兑换入口;
4.修复诸天征伐中,可以使用九阴卷对敌方建筑造成伤害的问题;
5.新增在2023年4月6号之前拥有买断版且已经创建角色的玩家,可以在主界面通过【兑】打开奖励兑换弹窗领取奖励,然后在网络版主界面通过【兑】,复制兑换码后点击兑换即可领取游戏内时长奖励。
6.优化伤害面板中,道符佩戴玉版天书后伤害统计不正确的问题;

【维护补偿】
(绑定的)铜币*188W
(绑定的)归元破虚丹*1

【联系重楼】
WeGame : 搜索“蜀山:初章”关注
Steam:搜索“《蜀山:初章》网络版”加入心愿单
《蜀山:初章》网络版官方30群:718942175

《蜀山:初章》重楼工作室 拜上!
2023年4月5日
GameZero - gutts
to the universe
Apr 4, 2023
GameZero - gutts
to the limit
Apr 4, 2023
The Cenozoic Era - {Mr.}Opendix147
Hello, Survivors

Quick update:

Added a new setting in the options panel, it's located under "Extra Graphical Settings" You can set how much memory is dedicated to textures, lower the number is the more blurry textures will appear

Added official support to Elira & Region1

Fixed the horse issues with the hair and changed its coat pattern

Removed the rocks off of Hateg Isle that people were getting stuck in, was a possible cause for server crashing

Adjusted the grab distance to make grabbing fish/meat chunks easier

...