Slay the Princess — The Pristine Cut - blacktabbygames
Hey folks!
Now that we're back from an incredibly exciting PAX, I want to do a devlog about the new demo. To that end, here's a survey that'll help with the writeup (and that'll help us mathematically determine Best Girl): https://forms.gle/zCsktLotoEP16bbj7
Also, while you're here, a quick update on the past couple of weeks, as well as what's to come.
We've been floored by the overall reception to the new demo — not only has the community response been incredibly, warm, but Slay the Princess has been making the rounds across the press space.
Here's just a few highlights from the past couple of weeks:
So, what comes next? For the most part, it's just going to be putting our heads down and finishing the game. All of the major plot points for Slay the Princess have been outlined and ironed out, so now it's just a matter of putting them into the game, creating more art, and recording more lines. While it's too early to announce a specific release date, we're shooting for Q3 of this year, with making sure the game is out in time for spooky season being our driving force. And given the rate we've been working at, that timeline feels pretty reasonable to us!
We'll be keeping this page up to date as we make more progress, but if you'd like more frequent updates, you can find them by:
Patch log: -Minor text corrections in Main Menu and dialogue. -Fixed issue where Players were getting stuck in the storage room. -Fixed issue with overlapping dialogue in last scene when dialogue with Mr. Turtle has not completed.
Nominations for the MCV/DEVELOP Awards 2023 have been made and as a publisher we are absolutely delighted and thrilled that Nosebleed Interactive Ltd has been nominated, not once but twice!
Indie Studio of The Year.
Gameplay Innovation of the Year for Arcade Paradise.
The team have lived this game from inception to even nearly a year after launch...and there is more to come.
Keep an eye out for more news coming soon.
We may even have snuck in an Indie Publisher of the Year nomination. Check out the full list of nominees on the MCV/DEVELOP website and good luck to all ur fellow nominees. Bring on May 11th!
Both the San Francisco Bay Area and Oakland, California are known for Craftsman-style homes, a design that evolved from the Arts and Crafts movement. The movement sprang up in 1850s Britain as a backlash to the Industrial Revolution and its mass-produced aesthetic, instead focusing on quality workmanship. Local photographer Amir Aziz grew up here, and cites West Oakland as one of his favorite spots because of its skyline views and historic architecture.
Sul sul Simmers! A spark of inspiration courtesy of the real world, through the lens of its local photographers. Like so many of you, we see inspiration all around, both inside and outside of our games. Welcome to Simspiration.
The Arts and Crafts movement evolved in the early 1900s thanks to American Gustav Stickley, one of the foremost Arts and Crafts movement.
Just as the Arts and Crafts movement rejected poorly made products, Stickley rejected the Victorian designs of his time, and helped pioneer Craftsman homes by publishing blueprints in his magazine. So what exemplifies a Craftsman-style home? “Craftsman-style to me is defined by the roof arches, the front porches and the inviting woodwork interior,” says Amir. Earth tones are another giveaway of a true Craftsman, but bright colors have also become popular choices.
Wood siding, brick or stucco accents, multi-pane windows and exposed rafters are additional exterior hallmarks, while interiors favor open floor plans and natural colors and materials — not unlike mid century modern design.
For Amir, “The most visually appealing aspect of the Craftsman style to me is front porches,” he shares. He especially loves how some pillars lend an inviting, regal air, and indeed, wide, welcoming porches are a key signature for these cozy structures.
Of course, Victorian-style architecture is still found throughout, including the West Oakland section, and is readily identified by more ornamental features.
All of this in turn inspires Amir’s photography. “The fabric of the city is embedded in how I live, work and play,” he shares.
He adds, “What makes Oakland special to me is the history, the blend of old and new, and all of the cultures and people that make it what it is. Oakland has international, yet small town recognition, with a big city attitude. Our civic pride is strong.” That said, he believes “these characteristics invite people from all walks of life and all over the world to experience it.”
Added a new setting in the options panel, it's located under "Extra Graphical Settings" You can set how much memory is dedicated to textures, lower the number is the more blurry textures will appear
Added official support to Elira & Region1
Fixed the horse issues with the hair and changed its coat pattern
Removed the rocks off of Hateg Isle that people were getting stuck in, was a possible cause for server crashing
Adjusted the grab distance to make grabbing fish/meat chunks easier