"Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios
Graphics scale can be used to reduce the load on your GPU
Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them
Rendering performance improvements
(Android) Added new rewarding ads provider (in attempt to fix an old issue)
Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests
Seasonal leaderboard now shows top 200 players and their pinned badges
Player profile pages should load much faster now
(modding / dev mode) UPS is no longer capped to 2s of in-game time
(modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts
(modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became public
Level 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)
Removed performance survey (results are available in our blog)
Level 6.5
New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding
(modding / dev mode) Developer console history and various improvements
Buff tile can now act as a final global multiplier for some effect, already used on level 6.5
(modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String
(modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)
Reduced memory usage, the game should now be more stable
Added music player button into the Pause menu
Better formatting for Buff tile effects
Base tile menu now also shows level effects obtained from Wave quests
Various performance and memory usage improvements
Important for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.
Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.
1. Fixed the ID system so that 100% identified vehicles will now be correctly marked on the threat display.
2. You must have direct line of sight to ID targets so you can no longer ID them through the terrain when targeting them via the Threat Display.
3. When vehicles open fire there is now a chance they will be instantly detected by your C/PG. Different vehicles have different detection chances with the Shilka and Strela both having high detection chances. This is to simulate your gunner being able to follow the smoke/tracer trail back to its source. IFVs, APCs & tanks have a much lower detection chance.
4. Fixed a bug in the turret control system which was causing all A.I. vehicles to shoot high. Downside is everything is more accurate with Shilkas being particularly nasty at high A.I. skill levels.
5. Added an axis control for the Trim function so those with a proper trim wheel (or any non-centering controller axis) can now use it to control the trim function. Please note that if you do assign an axis then this will override all other Trim controls.
The day has finally arrived - in front of you Endless Mode! Endless tasks, new features and even more challenges. Many of you have been asking us to extend the gameplay time, so this update is especially for you!
From now on, the game will feature infinite procedurally generated repair missions and client house tasks. Random items will appear on the workbench - each with a different defect, and houses will have an even more diverse layout!
The new layout of devices and apartments will make the game surprise you at every turn.
Unlock Pass and new rewards
The Unlock Pass will allow you to run the gameplay at your own tempo. Repair broken equipment, go on missions and gain experience to unlock various interesting rewards and tasks. New challenges and customers with various problems are already waiting for you - the best electricians!
Smart Devices DLC
Endless Mode does not mean the end of work on Electrician Simulator. We are just working on Smart Devices DLC - a paid DLC that will introduce new items, interesting tasks, and unique mechanics that will allow you to discover a completely different side in the work of an electrician!
You are kindly invited to add Smart Devices DLC to your wishlist!
Reading your feedback and comments, we have set a goal to improve our game so that each of you can enjoy it endlessly. We believe that the new features we have introduced with this update will meet your expectations and provide you with a lot of good entertainment.
The day has finally arrived - in front of you Endless Mode! Endless tasks, new features and even more challenges. Many of you have been asking us to extend the gameplay time, so this update is especially for you!
Endless Mode in a Nutshell
From now on, the game will feature infinite procedurally generated repair missions and client house tasks. Random items will appear on the workbench - each with a different defect, and houses will have an even more diverse layout!
The new layout of devices and apartments will make the game surprise you at every turn.
Unlock Pass and new rewards
The Unlock Pass will allow you to run the gameplay at your own tempo. Repair broken equipment, go on missions and gain experience to unlock various interesting rewards and tasks. New challenges and customers with various problems are already waiting for you - the best electricians!
Smart Devices DLC
Endless Mode does not mean the end of work on Electrician Simulator. We are just working on Smart Devices DLC - a paid DLC that will introduce new items, interesting tasks, and unique mechanics that will allow you to discover a completely different side of the work of an electrician!
You are kindly invited to add Smart Devices DLC to your wishlist!
Reading your feedback and comments, we have set a goal to improve our game so that each of you can enjoy it endlessly. We believe that the new features we have introduced with this update will meet your expectations and provide you with a lot of good entertainment.
We’re looking forward to seeing your masterpieces🖼✨
💰Sale Info
Passpartout 2: The Lost Artist is available on Steam for $24.99 / €24.99/ £20.99, with a 20% discount for its launch week. To celebrate the launch of its sequel, the first game in the series Passpartout: The Starving Artist will also have its deepest discount yet at 60% off. For those who wish to fully commit to the artist life, we launched a brand-new “Passpartout Bundle”, offering an additional 10% discount for both games.
🔑Game Key features
Easy point & click gameplay
Have a chill time exploring and interacting with a beautiful and creative world.
Literally drawing your own art, unlocking fancier tools along the way.
Putting your art out for sale anywhere in the world, including your studio.
Doing commissions for the townsfolk of Phénix and slowly impacting the town with your art - from a simple warning sign to the top spot of the Museum of the Masters!
The game is compatible with most PC tablets!
🎨Community
If you have any great art to share or questions, please feel free to share it with our community 🎨 Discord Twitter TikTok
The big day is around the corner! There's no end to bug fixes. There's no end to optimization. Nothing will go (horribly) wrong!
Thank you for aaaall your reports, make sure to keep them coming!
Size: 793.1 MBs
Additions and changes:
ːswirliesː Updated mannequins and added many missing costumes to them ːswirliesː Holstaur Bartender costume can now be gifted to Holstaur Princess ːswirliesː Drider Princess now has her mannequin
ːswirliesː Reworked "BattleReady" Trait ːswirliesː Reworked "Charge!" Skill. It won't remove the equipped Chest/Accessory item anymore, but decrease their DEF/MDF scores to 0 ːswirliesː Added "BattleReady/+/++" status
Fixes:
ːswirliesː Fixed Slime Princess event in Slime Pool starting also if she has no weapon equipped, bugging the following fight ːswirliesː Fixed Mimic Princess portrait flickering during her animation ːswirliesː Fixed invisible rope outside Dog Princess' Tower ːswirliesː Fixed poison after slimes Affinity Quest not being canceled ːswirliesː Fixed wrong item picture preview for the upgraded Pet Accessories ːswirliesː Fixed Ghost Princess not shown in her living form inside the "Cat Manor" ːswirliesː Fixed Desert Princess not shown in her shade form in her room event ːswirliesː Fixed Diana CG book bugs on Page 1 ːswirliesː Fixed Rumble Jungle not reloading clima/daytime effect after leaving the underground passage ːswirliesː Fixed Harvest Princess not being shown its face in the Putridarium ːswirliesː Fixed Catalyst Dagger and Mary-Annette key ending up inside the MYSTERY BOX, possibly causing issues in the following playthrough ːswirliesː Fixed the Knight taking Heat damage during the Sumo event around Oni Crater ːswirliesː Fixed flight being blocked during Ghost Princess' route ːswirliesː Fixed many statuses being removed after resting ːswirliesː Fixed Ironclad Gigolo quests bugging with Finhead/Mermaid/Bird/Oni NPCs ːswirliesː Fixed "Charge!" debuff remaining after fights ːswirliesː Fixed the Pause menu being disabled after loading an Autosave ːswirliesː Fixed some costumes' visual bugs ːswirliesː Fixed flight re-enabling the Pause menu during new day calculations ːswirliesː Fixed many small bugs and typos
Victory and defeat screens now tells the player if they got a new high score and their new ranking.
Player's global rank is displayed alongside their score, in the top right, whilst playing.
Pressing menu/escape while playing will now warn the player that they need to press menu/escape again to quit to avoid nasty surprise that pausing isn't supported.
Added a "controls.kohi" file which can be edited in any text editor to rebind keyboard controls. In future will investigate spending time exposing these in settings UI.
Added a recollection room. (Located in the parent's room, unlocked automatically after clearing the game. Note: To enter it you need to walk through the door rather than press the interaction key.)
You can hide the text in dialogue with the "H" key. (For controller, use the Y button or the triangle button)
Update to white platform. Any things has changed, now you can mute and unmute game "music", and set resolution 1280x1024 or 1280x720, and set the fullscreen or windowed.