Apr 3, 2023
Role of Hex - Verde
Fixes
  • Fixed some crashes when the player would attempt to sell a building
  • Fixed costs of special buildings being 0 in some situations
  • Fixed a NaN-caused crash
The Pioneers: Surviving Desolation - TataMooN
Dear Pioneers,

Thank you for playing the latest build. We know it's far from perfect, but we'll be improving the player XP and trait systems as we work on the next update. In this week's push, expect some interesting changes, fixes and new features. Please read this note for more details.

Patch notes 0.36.02

Gameplay

  • Added new feature: Recycle. You can now dismantle existing machines and modules. Use the construction terminals to start the recycling process and recover half of the invested resources. This feature has been requested by many of you. We hope it will help!
  • At start of each day, average temperature increase is now displayed

Graphics

  • New VFX: Camera particles before storms
  • New VFX Cascade before storms
  • New VFX: Psschhhhhhh psschhhhhhh when you open a life pod
  • New VFX: Foot steps dust
  • New shader: Liquid/solid sulfur lakes
  • New camera shot at game launch

UI

  • Improved traits selection system: animations, VFX, SFX has been added to make the feature smoother
  • Improved a lot of tooltips, especially on machines
  • Added new tips in the loading screen

Twitch extension

  • Fixed subs/bits calculation
  • Improved viewer overlay usability

Bug fixes

  • Fixed a rare bug that prevented some new games to be started
  • Fixed a pathfinding bug that caused some navigation problems in fully installed modules
  • Fixed cave entries that were sometimes unselectable
  • Fixed decals in the station's hub
  • Fixed some loading issues
  • Fixed terrain colliders
  • Fixed score panel button
  • Fixed reward panel

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/
Apr 3, 2023
Clan of Death - Sauerkrautyo
- Have made some performance improvements on rendering objects.
- Small adjustments on the menu.
Orders Of The Ruler - lifeStandalone
Hello,

Thanks to your feedback, we have been able to fix the following issues:
  • Tooltip draw times
  • Mobilization point bug
  • Food gathering through carcasses (it's still counterintuitive, but we are working on it)


As always, we love to hear your feedback in the form of support inquiries, emails, and Discord messages. Also, as you all know, reviews are important for a game's financial success, so we kindly ask all of you to write a review for our game since our community is still small.

Thank you for your continued support and we look forward to bringing you more updates in the future.

Best regards,
E2D2Works
Conundrum Catacombs - DeathGho
Devlog #3 for Conundrum Catacombs

"Great news! We've just uploaded Conundrum Catacombs to Steam, and we're excited to share our journey with you. Check out our latest devlog now live on YouTube, where we walk you through the process of publishing our game on Steam. Join us on this exciting adventure and be sure to add Conundrum Catacombs to your Steam wishlist to stay updated on our progress!"

Age of Empires III: Definitive Edition - Solid_Mouse_MS
Hello Explorers!

Looking to see what's ahead for our next update? Then look no further as we have just enabled the Public Update Preview Program for our Small April Update.

Jump in to get an early look at the upcoming changes, see which bugs have been addressed, and help make our release even better by helping us find any last minute issues and lending your voice to our forums.

More information on April's Public Update Preview Program can be found here: https://steamcommunity.com/app/933110/discussions/5/6252726091239209371/


Details on how to participate in the Public Update Preview Program can be found here: https://steamcommunity.com/games/933110/announcements/detail/3061863764824320236

Please join us in strengthening the quality of Age of Empires III: Definitive Edition by sharing your voice on the official 🛠 Public Update Preview forums. (Note that you must own the game and login to Steam to access the PUP forum.) We’re definitely listening, and looking for every opportunity to make this the game you love to play! :)

- The World's Edge Team
Moonscars - Aleph
Hi everyone,
We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.

  • Gilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
  • Lajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
  • Parry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
  • Fixed many freezes when fighting some large enemies.
  • Chokran Boss nerfed a bit.
  • Childspawn Spell improved: now it will properly attack airborne units and bosses.
  • Fixed a progress blocker in Earth Bowels, where a door wouldn't open after a broken mirror.
  • Other miscellaneous fixes and performance improvements overall.

Thank you for playing!

Maiden Cops - pippingames


Your new enemy brought a bike to a fist fight! Don't lose your head... oh...she just lost hers, and it doubles as a weapon too!

Wishlist and follow Maiden Cops on Steam now!

Play the Demo on Steam
https://store.steampowered.com/app/2012670/Maiden_Cops/
Follow our Steam Page
https://store.steampowered.com/franchise/pippingames
Don't forget to follow us on social media
https://www.pippingames.com/links


Zero Orders Tactics - Pauloondra
  • PROGRESSION! Now you choose your pocket before every battle.
  • Also, you choose a battle (will be replaced with a cool global map)
  • Smarter enemy spawn
  • more beautiful main menu
  • Better map UI visualization (paths, dangers, faction badges)
  • New feats: some units attacks with poison, weakening or push instead of direct damage
Apr 3, 2023
REVO - cosmicmisfit
I thought some of you might want to know about recent updates on Friday, Saturday, and today. Some very tiny changes were made each time, mostly to correct for a mistake that blocked in game events from running properly.

  • v1.0.10.1 simply updated the name of an event.
  • v1.0.10.2 was an emergency workaround to force the April 1st event, Glitch Day, to be active when it was failing to activate on its own.
  • v1.0.10.3 appears to correct the date comparison issue and restores normal event behavior.

Please be sure you have the latest version in order to enjoy the complete intended experience.
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