The AMD 35 is a French armored car developed by Panhard in the interwar period featuring an advanced design for its time. Soon, an experimental modification of the already familiar AMD 35 will make its way to War Thunder as one of the main prizes of the upcoming spring crafting event!
Briefly: A hastily developed upgunned modification of the AMD 35 armored car, fitted with a new turret and a larger gun.
AMD 35 SA35, light tank, France, Rank I, premium vehicle.
Features:
Superb mobility
High profile
Light armor
The AMD 35 SA35 will be a new light vehicle coming to War Thunder as one of the main prizes of the upcoming spring crafting event. This nimble armored car will become available to participants of the event as a new rank I premium vehicle of the French ground forces tree. Keen to find out more about it? Then join us as we dive deeper into the details!
Being already familiar in its standard modification to tankers from the starting ranks of the French ground forces tree, the AMD 35 is highly regarded for its excellent mobility and compact size. However, being only equipped with a semi-automatic 25 mm cannon does mean that commanders of this vehicle often encountered issues dealing with more heavily armored opponents or fighting enemies at longer engagement distances. This experimental variant of the AMD 35 means to address these issues by offering tankers a much higher caliber weapon in the form of the also familiar 47 mm SA35 cannon. Trading rate of fire for a more powerful caliber results in the AMD 35 now being capable of posing a more serious threat to an expanded circle of potential enemies.
While the chassis of the vehicle remains the same, the turret of this AMD 35 is vastly different. For starters, its size has clearly increased compared to the familiar standard modification of the vehicle in order to facilitate the larger gun. The larger turret also increases the vehicle’s silhouette, making it easier for hostile forces to detect the vehicle.
The larger turret, however, doesn’t affect much on the vehicle’s weight. The vehicle retains its excellent top speed of up to 72 km/h, meaning it’s still more than capable of taking the enemy by surprise once it unexpectedly makes its appearance at a flank.
This exotic new variant of the AMD 35 armored car will soon appear in War Thunder ground battles and tankers will have the chance to add it to their collection by participating in the upcoming spring crafting event. Stay tuned to the news to find out what other exciting prizes the event has in store for its participants. Until then, happy hunting tankers!
- Hand level, sliding to death [Fixed] - With many players you share the spawn point with another player [Fixed] - The tutorial window is always displayed after a restart [Added Option to Game Settings] - "Skip Round" does not always work. [Fixed] - Aiming with the mouse is not possible [Fixed]
A temporary inspection will be conducted on April 3rd (Mon). Please refer to the schedule below to avoid any inconvenience while using the game.
[Maintenance Time] - Monday, April 3, 2023, 10:30~11:00 (UTC)
[Precautions] - The game service will not be available during the inspection and the inspection schedule may change.
[Update Details]
<Maintenance Content> - A system to announce the appearance time of the Golden Merchant will be added. - The issue where users invading a territory would not be expelled from channels other than Channel 1 will be fixed. - The issue where players who are not part of the occupying guild could enter the territory dungeon will be fixed. - The issue where a "Host Information Pending" message would appear when leaving a dungeon with a party of 3 or more members will be fixed. - The issue where players would be disconnected after a long wait in a dungeon when they run out of entry tickets in the auto-hunting area will be fixed. - A 1.5-second invincibility effect will be activated when using the TAB gauge. - The TAB gauge can be used even when hit while in mid-air. - A beginner's exchange booth will be added to the Thorn Forest. - Casting time will no longer be reduced when hit during casting for casting skills. - Bound Epic equipment will be added to the final boss rewards for each Hell stage. - Magic equipment will no longer drop in raids. - The issue with monsters appearing with a flickering effect in Atlantis Stage 8 will be fixed. - The issue where scores could become negative in the Ester Territory War will be fixed.
<Event Sales Notice> - A group purchase will be conducted. └ Item: Chain Arts Growth Package └ Price: 290 Royal Crystals └ Start time: April 4th, 6:00(UTC) └ Deadline: April 7th, 6:00 (UTC) └ Target Number of Applications: 30 ※ In the cash shop - you can apply for a prepayment purchase until the deadline announced in the event sale. If the target number of applications is achieved, the event item will be given after the deadline, and if not achieved, a refund will be processed. - Limited sale will be conducted. └ Item: Random Dress of Package └ Price: 150 Royal Crystals └ Duration: April 4th, 6:00(UTC) └ Quantity: 100 ※ In the cash shop - a limited quantity will be sold at the announced time in the event sale. When the limited quantity is sold out, the limited sale will end and you cannot purchase any more.
<Balance Patch> * Knight Common Force Release - The damage of automatically activated Chain Arts is changed from 50% to 25%.
* Slasher Spiral Wind Strom Charm - The bug that increased the range by 1 level instead of the intended 3 levels as stated in the skill description will be fixed. └ The range increase value will change from 20 to 30 for every 3 levels. - Motion cancel will be possible with the directional key 0.3 seconds before the skill ends. - The skill range will increase by 200 when pressing the ↑ key during skill casting. - Skill speed will double. Splinter Slash - The range will increase by 200 for every 3 levels.
* Highlander Spirit Wall - The duration in PVP has been reduced by 50%.
* Wizard Frow - Damage is increased by 360%. Ice Storm - The number of targets changes from 55 to 80. - The range changes from 1000 to 1440. Burning Soul - The skill effect is changed as follows: └ Previous: Attack power increased by 1% for every 2% MP consumed └ Changed: Attack power increased by 1% for every 1% consumed
* Priest Healing - Initial healing amount is increased. - The increase value when leveling up is reduced. - Healing amount in PVP is changed from the previous 20% to 10%. Healing Circle - Initial healing amount is increased. - The increase value when leveling up is reduced. - Healing amount in PVP is changed from the previous 20% to 10%. Healing Field - Attack power increase is added depending on the skill level. - Healing amount increases according to the increased attack power.
* Ninja Fall Breeze Sword - The number of penetrations changes from 2 to 5 to 3 to 7.
* Monk Shout - Cooldown is changed from the previous 120 seconds to 90 seconds. Thunder Bolt Palm - Stiffness duration is changed from 0.2 seconds to 0.7 seconds. Ruin Wrath Attack - The penetration count changes from 2 to 5 to 3 to 7. Wave Spell - The penetration count changes from 2 to 5 to 3 to 7.
* Ranger Swing Arms - Traps will no longer be visible to enemies. - Trap range is changed from the previous 100 to 140. - Traps will be automatically installed without pressing the X key. - Stun will be added for 0.5 seconds for every 3 levels of trap. Shaft Brake - The bug that applied damage reduction is fixed. Dark Shot - The real-name time changes from 1.5-4 seconds to 2-4 seconds.
* Pistoler Racing Flash - Skill speed is increased by 1.5 times. Air strike - The flame duration is changed from 2 to 5 seconds to 3 to 5 seconds.
We have focused on adjusting some skill effects and damage that have shown excessive efficiency or relative weakness in this balance patch. In particular, we are considering the removal of the maximum level limit in PVP, so we are making adjustments to prevent excessive synergy from occurring. We plan to continue monitoring and adjusting the performance of each skill through ongoing monitoring and indicators. We welcome various opinions on the skill adjustments that will be made in this update and in the future.
Various - Fixed indicator for debuff amount on Health and Liquid globe not being visible. - Fixed blurry text and wrong line spacing on higher screen resolutions. - Fixed flying text (e.g. damage numbers) spawning at wrong screen positions.
Offroad Mechanic Simulator: Prologue - First Job - marek.grzywacz
Hi, offroad enthusiasts!
Today is an important day for us - at 5 PM CEST/ 11:00 AM ET/8:00 AM PT we will premiere Offroad Mechanic Simulator: Prologue - First Job here on Steam. It will be available to all of you for free. To celebrate the launch, we will be also livestreaming the gameplay with commentary from our team members - starting an hour before the launch!
Join us for a livestream for the Offroad Mechanic Simulator prologue launch!
The stream will start at 4 PM CEST/ 10:00 AM ET/7:00 AM PT here on Steam and we will be broadcasting live for 2 hours (as well as repeat the transmission on the product card later on). The video recording of the stream will be also made available to view on YouTube.
Come play through the prologue and have some fun with us!
Today is an important day for us - at 5 PM CEST/ 11:00 AM ET/8:00 AM PT we will premiere Offroad Mechanic Simulator: Prologue - First Job here on Steam. It will be available to all of you for free. To celebrate the launch, we will be also livestreaming the gameplay with commentary from our team members - starting an hour before the launch!
Join us for a livestream for the Offroad Mechanic Simulator prologue launch!
The stream will start at 4 PM CEST/ 10:00 AM ET/7:00 AM PT here on Steam and we will be broadcasting live for 2 hours (as well as repeat the transmission on the product card later on). The video recording of the stream will be also made available to view on YouTube.
Come play through the prologue and have some fun with us!
Hello there. It's been a bit since the last update but we are finally ready! In 3 days you'll be able to steal again like in good old times.
Apart from the paid DLC the patch 1.7 will include a brand new location, farm. We also improved some visuals, animations. Lot of bugs had been fixed.
The contracts: We introduced a new system called "Contracts". It allows players to finish side missions without impacting the main story. Players can switch contracts on the home computer at any moment. Steal specific items to earn reputation points for different clients.
This system will allow us to add more side content in the future.