Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
Bug fixes. 1. Fix the bug when triggering prop box and upgrade at the same time, and the bug that the game does not resume after the selection. 2. Fix the bug of inaccurate cooling event-driven attribute skills (Demi Thrower damage will explode at a certain moment).
Adjustments and additions: 1. Weapon upgrade wording add avatar progress display. 2. Bullet icon depiction moved to the bottom.
• Fixed several bugs that caused Monique to get stuck on interaction items, such as the fusebox in the Powerstation. • Added 16:9 cameras for chapter 5 to 8 • Fixed a bug that caused Monique to get stuck behind an invisible border in the floor inside the church in the Monastery Chapter. • Fixed Icons that were visible in wrong places. • Fixed a problem that allowed players to use inventory objects on open doors, such as the electric door in the metro station. • Added more explanations when players try to use inventory objects on the wrong items. • Fixed a bug on stairs where Monique sometimes turned in the wrong direction at the top of the stairs.
I hope these fixes will improve your gameplay experience. Let us know if you encounter any further issues.
1. Add a talent system 2. New map "Mysterious Mine Cave" 3. Add props enhancement, which can increase the upper limit of props' affixes 4. New map "Yougu" 5. Add a new limit breakthrough that can increase the character level limit 6. Add affixes such as "Anger", "Calm Down", "Coagulation", "Dexterity", "Cruelty", "Prestige", "Stealing Lives", "Breaking Armor", "Drinking Blood", "Invisible", and "Extremely Invisible" 7. Added experience points for image challenge rewards 8. Increase the density of monsters in "Strange Land" 9. Increase the initial melee attack range of No. 0 10. Weakening the affix "Expansion" 11. Strengthen the affixes "Guarding", "Vitality", "Strong", "Rapid Response", and "Fast Track" 12. Adjust the level of stem quality to be the same as the legendary quality 13. "Phantom" affix adjusted to unique 14. "Auto Pick up Materials" affixes are adjusted to appear on any map 15. New icon in the start interface 16. Adjust the waiting time for the end of the game to 60 seconds 17. Reduce the birth point of players on the "Expansion" map, and avoid players running meaningless maps 18. Revised some task descriptions 19. Novice map tasks reward more affix props and materials, and novice affix collection is faster 20. After fixing the bug where the item quantity is 0 after consuming materials, the item does not disappear 21. Fixed a bug where the target selection for tracking the bullet screen remains unchanged after a melee attack 22. New Achievements 23. New summon following function 24. New module help interface 25. New talents: "Rapid Growth", "Bloodthirst", "Sharp Blade", "Bathing Fire", "Reproduction", "Irritability", "Eternal Life", and "Wind Wrath"
Hi, everyone. I just returned from the hospital after a long surgery followed by tons of more medical examinations until the doctors have the confidence that I will not collapse as soon as I leave the ward. Although there are still some unpleasant implants to be removed at a later date and I am ordered to take a lot more rest than usual to recover, the good news is I can now access my computer. That at least makes making game updates possible.
- Changed Meteor Strike and Meteor Blasts damage, it's now based on how long you are in Meteor Strike - Fixed the triggers for Screw King/Queen Evil Eye topics being swapped - Fixed the Devil's Dice not working properly
This time, Christopher and Andrew will be switching roles. Our game designer will be watching someone else play and providing support with his knowledge.🤓 We will also be answering your questions, so be sure to join us 04.04.2023 20:00 PM CET!😎