As some of you may know, I am a one person team trying to run a company and develop game by myself while doing other work as well to make sure I can pay my bills.
Excuses aside I made a major huge mistake. Due to me not understanding Steams content pipeline system, I accidentally launched the game using a build that was uploaded in June of 2022 and was never meant to be seen by the public.
I just uploaded a new build today. I hope everyone who was disappointed with the game they downloaded at launch will give it another chance.
I'll be continuing to update the game regularly just as I did before it came to Steam. Expect a consistent string of improvements and new content over the next year.
I thank everyone who supported the game at launch and hope you enjoy the updates to come!
We just made a small bugfix, so the game should no longer freeze if the Twitch connection gets stuck connecting. Do let us know if you notice any bugs, Twitch-related or otherwise!
the last big update before transitioning to the early access version
##Starting Culture/Class/Gods## Qamar reworked to teleport on stand still, and deal lines of astral damage on teleport Priest now sports a better-looking robe and a Crest Druid reworked, now summons 2 Boars on entrance (power up when allies die), 3 Serpents on prayer, and 1 Fleshfly (5 hp, fast, Doom hit) on stand still Ashem's Grace now also retaliates with 3 Astral damage on being attacked per duration
##Powers## Parafrost reworked, now freezes you and heals on stand still (if enemies live), grants armor per duration of freeze, immunizes you to damage from freeze Warrior of the mind changed to "on adjacent attack" - now applies 1 Repulsion per level Electromancy now triggers on step instead of stand still Blademaster removed, Focus reworked as "Technique" and also grants accuracy / extra attacks on initial attack (if two-handing) Rampage reworked as "Barbarism," now grants bonus hit and armor for each empty armor slot Assassin reworked as "Agility," now grants extra attacks on dodge Vinakinesis now also applies entangle on-hit
##Prestige Classes## Executioner now works correctly (only two-handing, gives armor) and now requires adjacent attack for bonus damage TEST THIS Added: Void Mage Samnite Arch-Magus Angiok Sahasi Kashra
##Items## Some cosmetic updates Rat Crown changed to Rat Banner (to be in line with other summoning "weapons") The poison / blood knives now deal scaling damage based on associated effect duration on target Blight gauntlets are now like emerald / bone -> applies Doom on >50 physical damage Mindsaber is now AoE Added: Acid Knife Diskos Vile Staff
##Enemies## Continuous summoners changed to summoning a bunch of allies on entrance (Moroid Zealots, Astropedes, Red Imps) as the constant summoning could still cause a locked game state, will eventually find a better solution Death Knight now AoE Added: Ruk Ruk-Thrall Keliot Acroserpent Tupilaq IcePriest Agarithum Agarite Cave Worm Brungle Tethic Knight Gibbous Mouth Fey Partisan *A lot of these enemies are bosses, paired with an accompanying "minion" that will appear as an enemy in the next tier, similar to the Burrow King / Rat-Man Phalangite, I like the semi-narrative continuity of this Agarithum / Agarites / Violet Demons have a new "Absorb Time" trait Tupilaq has "Crushing Frost" Keliot has the Vile Staff ability
##General##
Willpower now adds a 1% chance per game turn to remove each negative effect from you Normalized special Hits (such as from Magus, Pugilism, Guard etc) to always use main-hand Normalized "Extra attacks" to always use main-hand, added text in relevant traits Corrosion now removes more Block, and no longer lowers Hit Ocean tiles on the world map are now only visible behind you Added a title background and poem generator Tried to make the hotkey indicators more obvious (1: -> [1]) Death screen now lists equipment names / power names + levels
##Usability## Player attributes can now be viewed on mouse-over, like all other units Off-hand weapons now have their icon held in the other hand "Enemies at hand" text should now appear above inventory popups Alt-tabbing and shift-tabbing (for steam / changing windows) should no longer trigger the TAB auto-move actions "Restore Defaults" removed (this is only something that is really useful when more involved settings are added, like key rebinding)
Happy April fool's day! Sorry for the lack of updates, but we've been swamped! Many of us working on the game are in school and around this time of year, things start to pick up because of tests and other school events. We're still working on updates when we get the chance and plan on releasing new updates as soon as possible.
Carth Alpha 1.94c3 ~Fixed bug with clients and damage taken from enemies ~Added more fencing around starter Villages ~Added more paths and roadways around Viernes ~Added more bandit camps around Daershire ~Added more Caves around Daershire ~Added more Biomes around Daershire ~Fixed issue with vegetation growing around cave entrance ~Added Staley Castle and Surroundings ~Added more vegetation biomes ~Re-baked Navmesh ~Added more enemy spawners
After working for a month, I finally make the first demo release of Tsetseg's Adventure available in Steam! The first version supports Windows and Linux, with two playable levels, including hidden areas to explore. See how many you can find.
The full game is under heavy development. I'm trying to balance between inserting many new thoughts and maintaining a fixed release date. Anway it's in early stage, so thoughts is always welcome. My plan is to release a demo build in a montly manner, adding playable levels one after another, so we can see the pogress. Feel free o download, please and let me know how you feel about the game!
The Mac version is on my list. I'm requesting a Mac developer account and get my Mac devbox so I can include a Mac build in next release of my demo, probably end of April or early May. I will keep you notified.
GHPC Early Access has been updated to version 20230401.
Happy April Fools Day! (At least it's still April 1 in the USA...)
This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!
(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)
Changelog
Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
Added several new missions themed to this update
Added preliminary version of BMP-2, available in tank range and new missions for now
Added additional support assets on call for some of the new missions
Added preliminary version of East German crew voices
Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
Updated vegetation and details for all terrains, including some new trees and forest floor cover
Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
Updated tree placements on all terrains
Added more variety in shell casing sounds when firing guns in interior views
Modified some physics settings for efficiency
Fixed several mission layout and event issues
Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
Fixed an issue where commanders would call "next target" without confirming "target" first
「Gekko Episode of Amelia」 Version:1.0.0 Start of delivery This work is the second in the Gekko series and offers the story of the tsundere policewoman "Amelia".
We're excited to announce that The Queendom of Lithzena is currently in development, and we've just launched our Steam page! This marks our first post here, and we're eager to share our progress, updates, and behind-the-scenes insights with all of you throughout the development journey.
Join us on this thrilling adventure as we bring the world of Lithzena to life. Stay tuned for more updates, and thank you for your support!
Road Map:
This month I am mostly focusing on adding more scenes for Therese(the main girl),
May- Mainline story expansion
June- Red Maiden content expansion
July- Pupetress/ Maju expansion (plan might change)
August- Silver Legion/ Golden Church expansion (plan might change)
If you want to try the latest build of the game please check me out at my Patreon