Features of the update: - Weapons now have weight, and a slider has been added in the gameplay options menu to customize the amount of weight. Furthermore, the physics simulation settings for all weapons have been tweaked to allow them to have weight while still being responsive. - All weapons are now gripped tilted forward by default, and the angle is customizable globally from the gameplay options menu as well as individually from the inventory menu. - It's now possible to grab enemies that have been hit more than seven times, and they can be thrown around. They will die shortly after. - Fixed a bug that caused the controller and the weapon to stop working when grabbing a weapon with two hands.
I come to announce that Family Business will now cost $ 99.99 ! (What a bad joke...)
Let's get down to business
I know it's been long since we've had an update, but don't think we're not working on it !
Due to the delay, I would like to inform you about some things we are doing and some things that are already ready.
Animations of "The Gunfather"
Breakable glass
Rework on HUDS
Quests
Fixed several bugs and errors reported to us
New maps
New game modes
ETC
I don't want to say everything we have to deliver because it won't be fun and pleasure to see the new mechanics additions. Family Business will get this update in April, so I ask everyone to wait and keep playing a lot of Family Business.
Family Business has been advancing a lot and getting closer to leaving "Early Access" !
" What will happen when Family Business leaves Early Access? "
Very simple ! It will continue to receive many updates but faster, because with all the main mechanics added we can focus on adding more things like: Maps, weapons, customizations and so on!
Mafia, once again thank you very much for being part of this dream that is Family Business that is now becoming a reality! Don't forget to give us your opinion !
- Fixed an issue that the game would be very slow when player killed by raiders when raid event - Fixed a issue that the season changing batch process wasn't finished under specific situation
- Fixed an issue that the game would be very slow when player killed by raiders when raid event - Fixed a issue that the season changing batch process wasn't finished under specific situation
- Fixed Greencaps animations not pausing when picking up Health Stones/Weapon upgrades - New SFX and SFX tweaks - Fixed so Acid Weepers laser attacks disappears when he's 0HP - Updated Hammerbuttons - New Minor Statue added to Acid Dungeon, giving a hint to return to the Blue-Eyed Statue