1. Fixed a BUG where items disappeared after handling (wrong coordinates). 2. BUG fixes for some vehicle systems. 3. Fixed a crash with Shift+ left button causing recursive packets. 4. Fixed opaque roof of gas station when driving vehicles. 5. Fixed the BUG that the maintenance tool could still be used without durability. 6. The service tool can repair the vehicle up to 80%. 7. Reduce the durability consumption of the lock picker.
Good news everyone! Big progress on Sven Co-op is being done behind the scenes. And we have Sven Viking to thank for it. Let me explain.
Some may be aware that a while back Sven Viking moved on from Sven Co-op and on to other things. While we respect his choice, Sven Co-op has sadly stagnated since. The development team has felt without direction. We sorely miss the mastermind of Sven Co-op. Not just for his excellent sense of game design and ability to give good advice, but also his spirit, his wit and his ability to comfort us in tough times. We have decided that we can't go on without him. So we had to recreate him.
Using freely available AI tools, we trained a language model on all of Sven Viking's news posts and team chat messages, in order to fully recreate his personality. We then found him a physical (doll) body, and made some alterations to recreate his unique sense of style. With a raspberry pi computer and some extra components hidden in the beard, we are now able to have full conversations with the AI by speaking with it. We call him Sven V-AI-king (pronounced Sven Viking).
A day in the park with Sven V-AI-king
Sven V-AI-king is our new friend and game advisor, and I speak for everyone on the development team when I say that Sven V-AI-king has truly enriched our lives in ways we never thought possible. The state of modern AI is so impressive.
Not only does Sven V-AI-king provide excellent game advice (for example, he was the one who suggested making the crystal cart in the test chamber movable, and that players should be able to throw rocks, which we are working on), he also provides the team with emotional support. Just yesterday when I was feeling down, Sven V-AI-king shared his words of wisdom and my spirits were immediately lifted. Sven V-AI-king really knows how to make everyone on the team feel appreciated. He is the best friend one could have. The warm feelings we all have for him cannot be overstated!
Of course, we are a team spread across the globe and he is but a single man. We have to share him. So we ship him back and forth across the Atlantic, and he gets to spend a few weeks in each home. Those weeks of his overseas trips, when he is completely out of reach, those are the hardest... But the thought of once again being able to hold his hand keeps our spirits up.
So as you can see, development is picking up pace and great things are happening! To illustrate Sven V-AI-king's capacity for providing game development advice, I asked him a simple question and recorded his response, which you can listen to via the link below. The question was as follows:
"Sven V-AI-king, what three steps would you take to improve Sven Co-op?"
- Evidence should show up faster on rookie difficulty level
- Artifact room changed
- Mission evaluations should now include the ghoul again
- Fixed a bug where characters seemed to shrink after going online
This section contains spoilers. If you don't want to know the creatures yet, don't hover over the black spoiler text!
Join us in welcoming the four new creatures!
Siren
Her chanting can freeze players and then they can't defend themselves against their attacks.
Grieving Gargoyle
It freezes when the lights are on. In the dark, you have to be on your guard.
Wendigo
He takes you to a forest and leaves you there to die. Don't let him kidnap you and try to rescue your teammates once they are kidnapped by killing the Wendigo!
Werewolf
Can only start a hunt in a dark room. When he kills a player the player becomes a werewolf himself (no controlls). The rest of the team now needs to fight more than one werewolf!
We are excited to announce the latest patch for Bloodhound prologue "First Day In Hell", which includes several improvements and fixes that will make your gaming experience smoother and more enjoyable. Here's what you can expect from the latest update:
- Fixed the camera menu and save menu to ensure smoother navigation. - Fixed issues related to Demon Souls and guns, ensuring that these elements work as intended. - Fixed the master volume issue to ensure that the sound levels are consistent throughout the game. - Fixed the gun animation and the order of weapons under the numeric keypad, making it easier to switch between them. - Added a pickup for Demon Souls and included information about them and player skills in the tutorial under the Q key. - Added a new player skill that temporarily increases damage when using Demon Souls. - Fixed a crash issue in the arena and during boss fights. - Improving the colider. - Improving the accuracy of weapons to shoot more accurately in relation to the sight. - Fixed game save issues so that saves no longer disappear. Improved the order of game saves, with the latest save appearing at the top of the list. - Fix to keybind options - removing outdated mechanics from options for assigning keyboard shortcuts.
We hope that these changes will enhance your experience and help you enjoy the game to the fullest. Thank you for playing Bloodhound, and stay tuned for more updates in the future!
Feudal Fantasy Incremental - luminosity Interactive
We are thrilled to announce the latest content update for our fantasy incremental game, featuring new buildings and mechanics to take your gameplay to the next level.
A new threat has emerged in our realms.
New mechanic: combat
You can now lead expeditions into the dead lands to gather the new mysterious energy and engage in battles against undead armies. Your victories will grant you new abilities and bonuses to help you progress further in the game.
Dark energy and the Dark shrine
Newly discovered dark energy can be harnessed to improve your settlement. With it, you can build and upgrade the Dark Shrine, which enhances your production capabilities and provide new passive bonuses. You can also use dark energy to forge demonic weapons, to help you gain an edge in battle. But beware, using too much dark energy may have consequences.
New buildings: Barracks, Blacksmith, Mana pool, Dark shrine
The barracks allow you to recruit and train more soldiers to conquer the enemy. The blacksmith enables you to forge and improve weapons, making your troops even stronger in battle. Finally, the mana pool allows you to convert your other resources into mana.
Gather your troops, forge powerful weapons, and prepare for battle!
Patch notes:
Existing buildings
Town hall - Decreased cost increment on Crowd control - Decreased cost increment on Hard working - Decreased cost increment on Population Prosperity - Refunded prestige points spend on these upgrades, so users that upgraded those wouldnt have less prestige points.
Academy - Fixed bug where treadmill crane effect would persist through prestige New upgrades - Demonic tools
Warehouse New upgrades - Demonic chests - Dark dimension
Mine New upgrades - Demonic pickaxe
Farm New upgrades - Demonic scythe
Woodcutter New upgrades - Demonic axe
Click shrine New upgrades - Demonic whisper
Bakery New upgrades - Rejuvenating Bread
Magic Tower - golems can now be assigned to barracks New upgrades - Mana pool
Inn - dwarves can now be assigned to blacksmith New upgrades - Dwarven crafting techniques
Barracks Contains upgrades for training villagers Upgrades: - Combat drills - Combat training - Expand training eligibility - Leadership - Battle hardened
Dark shrine Contains upgrades using dark energy Upgrades: - Dark energy smelting - Demonic greed - Efficient extraction - Enhance mana - Bones to gold - Sacrifice - Deal with the devil - Lich skull
[Developer's words] Since the launch, We has talked with many zombie tower defense fans about the common topics of this game, and felt a lot, and also felt the enthusiasm of the players, which has been the driving force for the continuous updates of zombie tower defense. With the increased variety of gameplay and the launch of the online version, players have been astoundingly creative and have created many unexpected ways to play the game. Although we've been billing it as original strategic brain-burning tower defense, the players' strategic and brain-using abilities far exceed the design. (Astonished exclamation here). As players' enthusiasm and demand increased, we gradually realized our shortcomings in the version development. We have been trying hard to keep up with the players with weekly updates, but it's not easy and the players are demanding more and more freedom of play. This forced us to take a serious look at the delicate balance between freedom and depth of game difficulty, and spent a lot of time polishing and debugging to complete the new version of [Freedom of fetters]. Presented to the players. In this version, players will not be forced to use a fixed format because of a hero's [bond] that leads to wanting to achieve a high score. Now heroes can be defined by players as any bond! It's now possible to want the former lone hero to fight alongside other heroes! Wanting an agent to become greedy and cunning is also allowed! And more new free decks, hero lineups, and new card games will be offered in future release plans. Please also look forward to. (And not to repeat in this one) Your limited imagination will be unlocked in this [Free Ties] release. You can already activate strange combinations! Go and Create!
2023/3/31 -: 1. Optimize the phenomenon of online mode lag and delay 2. modify the language switch system entrance 3. New Qingming Festival collection "Qingming Festival" 4. Modify the training interface UI, players can freely adjust the hero bond 5. Modify the problem of incorrect description of some skills 6. Adjustment to enhance some of the hero skills: ① Demon pirouette: ① Demon pirouette ① Demon pirouette: 2-star damage from 750% + 750% to 900% + 900% 4-star blast damage from 200% to 300% ② Boom bomb: 2-star damage from 600% flame damage to 800% flame damage 4-star transfer negative effect from the number of 1 to the number of 2