Pleh! - BLAZE
  • Fixed softlock that would put you back to the beginning of the game when you got to the credits
  • Fixed typo in credits
  • Benji added some sort of speed option in his program (once again, no idea why I'm mentioning this here?)
  • Felt like adding a 5th ending to the game. Tip: check the amelia folder. happy april fools!

Please post any bugs or issues in the discord server and enjoy!
Espiocracy - Rafal Grochala
River Town Factory - f
1. 再次优化所有界面文字显示
2. 修正部分情况下的崩溃BUG
3. 兼容ESC开关主菜单界面
4. 常年开放江城码头的捕鱼点
5. 修复使用键盘交互文字选项时的BUG
6. 在设置中增加部分UI窗口大小调整的设置,还有一部分主界面UI的调整设置会在近两天完成


鞭策我们马上修复BUG的游戏Q群:596672095
降妖神兵 - 远了
游戏交流QQ群:966022565

2023年3月更新内容

♦妖王改为每次掉落2至4件装备,掉落时的装备名称增加底色;
♦增加近战自动瞄准功能,角色会自动朝向处在近战攻击范围的敌人,提升操作手感;
♦未拥有飞龙之前,可以向河湾村的西洋商人租借飞龙,缩减跑图的过程;
♦修复菜单内使用道具按键太快导致使用失败的bug;
♦装备信息显示功能变更了物品品质函数所属的类,并使其不可继承;
♦CG影片的音视频合并,音量由动作音效的音量控制;
♦鼠标放在buff图标上可显示buff详情;
♦修复少量机型播放视频时报错卡死的bug;
♦婚后玩家可以邀请夫人入队,夫人可以跟随玩家刷全图;
♦增加新地图虎穴和相关任务;
♦成为降妖山庄庄主之前的剧情流程引导已完成;
♦增加"制造火炮"的支线任务,完成该任务,妖王的生命值-30%;
♦改为打败妖王后,才能在《降妖宝典》领取协助者
______________________________________

2023年4月更新计划:

♦制作《熊猫变身》的升级版:《重甲熊猫》;
♦增加多种武器类型,如大刀、双刃斧等
Mar 31, 2023
Tough Love Arena - M. Paul Weeks
You can find the full changelog at https://about.toughlovearena.com/log#0.102.0

  • April Fools patch!
  • Gameplay and balance changes have been made to the entire cast
  • We will let the players figure out what changes have been made :)
  • Some menus and game modes have been temporarily disabled. No spoilers!
  • While the patch is active, the "normal" skins are unlocked for all players
  • This patch will be reverted after the tournmanet on April 7
Forts - [DEV] Blammo



G’day, Forts fans!

Congratulations to Hagelslag Maten for winning the inaugural season of the official Forts Amateur League!



The FAL medal is theirs to proudly display until the next season concludes and a new winner is crowned. felixwoelmuis and FreekandelBroodje have also earned a spot in the next season of the Forts Pro League to compete for the FPL trophy. In addition, felixwoelmuis was unanimously chosen by the league officials and casters as the playoff MVP for his standout sniper play and one of the greatest clutch performances of all time in the final, and will be recognised with the medal below.



FAL Season 1 Playoff bracket




ProBruhTeam was the first to take a game off of Hageslag Maten, knocking them down to the lower bracket in round two before facing them again in the best of 3 finals. They were on the cusp of victory before falling in heartbreaking fashion, battling network conditions and the indomitable felix. The replay of this match is now available in the Featured tab and we highly recommend watching with the new Observer tools (icon in the very lower left hand corner) enabled.

Their FPL dreams are still alive though, as they will have one final opportunity to face the next lowest FPL team after relegation to take their spot in next season. Stay tuned for more information!


And watch the live broadcasts here:

English Cast with Incursus and 42 scientist
https://www.youtube.com/watch?v=cj29MJ8W25Q

German Casts with Salzwerk and Armordillo
https://www.youtube.com/watch?v=Joi_-JXfv5M
Salzwerk


Cheers,
EWG
Mar 31, 2023
Idle Simple RPG - 迟到摄影师
1. Fixed a bug that prevented the upgrade button from appearing immediately in the store after obtaining relics.

2. Legacy Divine Code, which has a chance to obtain other quality codes after reaching the full level.
Mar 31, 2023
Stream Avatars - Clonze
-Force twitch login details to reset -Switch default ladder climb animation to walking -Reset any basketball layouts that have an x position less that 0.
Mar 31, 2023
Territory - Territory Dev
The price of the game has been reduced (pending Steam review) because nobody is buying or playing the game.

This is mostly due to the toxic reviews that have been at the top of the reviews page as the "most helpful" despite the overall reviews being positive. This happened due to 2 players what did not like the way I responded to thier requests and subsequent removal of them from the discord server. All it took was for them to post 2 very negative reviews and spam them with community rewards so they remain at most helpful status. This is really all it takes to destroy the momentum of an early access game.

If you want to support indie games and thier developers please rethink your interactions and reviews especially when they are trying to build. You want to know why so many EA games fail? Toxic and selfish players that do not understand the Early Access process and do not know how to support indie developers. That is why. Not because they just give up or take the money and run, and that is why all we get as gamers is the same old regurgitated crap that the AAA studios pump out.

I have not made any money from this game, I have spent much more on it than I've made back in sales. Not to mention the income lost from time spent working on it. The reason for making this game was because I wanted to try and make something unique. Yes, the same tried and true survival formula, but something unique and memorable at the same time because I was tired of trying to find that in other games.

I added the Zombies almost out of desperation because all of a sudden there were so many great new survival games coming out and I felt like Territory in comparision was really not competitive. Honestly, I had worked on the game so hard and for so long that my vision became clouded. As I spend more time at a distance from it, that cloud is fading and my original vision is starting to return but it will take some time.

I still have that core vision, I just need to work out how to get back to it from where the game is at now. It was never meant to be overly complicated with NPC's and quests and other BS, the original vision was a simple and refined tower defence/survival game where the core game play was to gather resources, loot and build up a fortress that you defend from enemies using weapons and traps. I became too accomodating with players requests and tried to do too much which ended up burning me out. But then again, we all know what happens when people don't get what they want right?

Anyway that's all for now, I started this journey being fully transparent so might as well keep doing that. If that ends up being the downfall of the game then so be it. At the end of the day I can just walk away and at least say I tried.

ThreatVector



神灵石之劫 Tales of Spark Playtest - ice_and_fire_isle
神灵石之劫v1.0.15版本(仅限Steam)
20230401

----------------------
【特别注意】

Steam云存档功能
如果出现丢失存档的问题,可以从旧路径下自行拷贝存档到新路径;
1. steam的存档路径修改
新路径:C:/Users/{你的用户名}/AppData/LocalLow/IceAndFireIsleStudio/TalesOfSpark/mdb
旧路径:{游戏安装路径}/TalesOfSpark_Data/StreamingAssets/RW/mdb
旧路径可以在库中,右键点击 游戏-管理-浏览本地文件 查看,也可以自行在steam文件夹内查找;
新路径可以通过 游戏内-选择存档-存档位置 查看,也可以在Users文件夹内自行查找;

2. 存档机制
程序第一次运行时,会下载云存档(steam功能),并拷贝旧存档至新位置(游戏功能);
理论上没有问题,但是不清楚老玩家会不会出现意外情况;

----------------------
【内容更新】

一、难度系统
1. 新增难度系统及难度系统任务;
2. 难度系统带来更强的怪物,并带来怪物掉落次数、物品品质、钱币的提高;
3. 当前版本难度最高为难度叁;
4. 新增千佛崖完成婆婆的祈愿后续任务,开启难度系统;
5. 新增一张用于难度系统的小地图:钟鼓楼;

二、动态等级系统
1. 动态等级系统,将让地图等级根据玩家等级的提升而提升,可自由开启;
2. 动态等级将让低级怪物等级提升之外,也将掉落相同等级品质的装备;
3. 当前版本动态等级最高支持12级;

三、掉落系统
1. 新增怪物图鉴的金色装备掉落预览;
2. 怪物掉率整体小幅提升;

四、画面相关
1. NPC头像全部更新为新头像;
2. 修复屏幕的暗角效果,副本微略调暗;
3. 月牙城微略修缮地表;
4. 剧情自动播放模式默认打开;

五、其他一些小bug
1. 修复天蓝装备特效错误的bug;
2. 修复抱玉剑天赋回蓝能力的bug;
3. 剑气环身让敌人不会闪避,但也不会发生暴击,修复描述;
4. 增加地图中点击npc显示路径特效;
5. 修复宝石展示显示等级的bug;
6. 修复部分NPC头顶任务指示的bug;
7. 修改部分配音错误;
...