Game Master Engine - DanTheDM
Dear Players,

We're back with a minor update to further enhance your Game Master Engine experience.

Here's what we've included in version v0.8.0.1:

Adjust Atmosphere Lighting:

We've made some tweaks to the atmosphere lighting, so you can now create an even more immersive environment for your tabletop sessions.

Temperature Slider in Atmosphere Menu:

To give you more control over your game's ambiance, we've added a "Temperature Slider" under the Atmosphere Menu. Customize the atmosphere to suit your game's setting or mood with ease.

Camera Height Slider Restored:

We heard your feedback and have added the camera height slider back into the game. Now you can once again adjust your camera height to your preference.

Damage/Heal Application Buttons:

We've reintroduced the Damage/Heal application buttons under the dice roll widgets. This should make tracking your characters' health and applying damage/healing during gameplay even more convenient.

Unclamped Player Camera:

We've removed the restriction on the player camera's vertical movement. Feel free to gaze up at the sky or down at the depths below, giving you a more immersive experience in the game world.

Quicker 3D Dice Rolls:

To keep the action moving, we've sped up the 3D dice rolls. Now you can enjoy faster-paced gameplay without compromising the thrill of rolling your dice.

As always, your feedback is incredibly valuable to us. Please share your thoughts on this update in the Steam forums or through our dedicated support channels. Happy gaming!
SEX × HEX - Cherry Kiss


SEX × HEX is now live and 20% off on launch week!

Fulfill your yandere fantasies with these three witches who can’t get enough of their precious prince~

A cum crazed coven has a craving and you’re the only source that will satisfy their sexual desires. They have jinxes that will make you jizz, curses to make you cum and most devious a sex hex that’ll give you an outer body orgasm you wouldn’t believe!

Doomed to DICK DOWN delicious witches for the rest of your days!? That’s a cummy curse that might cripple a man if you’re not careful!

https://store.steampowered.com/app/2354300/SEX__HEX/
Mar 31, 2023
Eftu - Ticking Candle
Made changes to the code behind respawning. Fixed some overlapping actors in Crystal Caves.
GTTOD: Get To The Orange Door - low_hanging_nuts


WE MADE IT AYAYAYAYAYAYAYA

Sorry had to get that out. PHEW. This was an actual honest to God workout. That was 16 months of pure pain, but hopefully now I'll have my footing and we can push forward with some real legit progress. I'm gonna immediately start working on bolstering the level count and run length by implementing Act 2 levels hopefully within the month. Then, it's straight sprint for the finish line.

Anyway, thank you all for being so patient and understanding with me. I realize I don't always get it right, but through this process you have been incredibly kind and considerate, and I cannot overstate my appreciation and gratitude. With that being said, let's just uhhhh list some stuff I guess. Sure, here we go.

Oh also join the Discord / Newsletter I beg of you

DISCORD LINK

NEWSLETTER




Reworked Character Controller
Far smoother and more responsive movement
Improved camera control
Improved air control
Improved wallrunning
Improved clambering
Improved dashing
Improved sliding
Improved crouching
Improved swimming
Added wall kicking
Added wall orientation switching
Added moving platform support

Reworked Weapon Controller
Added support for any variety or combination of reload animations
Added functional inspect and interaction animations
Overall, just a huge expansion of animation systems with regards to weapons and interactivity
Added charge, hold, and release states to weapon system
Added stage based weapon modes for uncapped weapon creation

Reworked enemy lineup
All enemies have their own strengths, weaknesses, and behaviors in combat
Reworked Blade Sentinel arena and fight
Added Legion Sentinel event fights
Added the “Drake” enemy
Added the “Golem” enemy
Added the “Cinder Hound” enemy
Added the “Nest” enemy
Added the “Strider” enemy
Reworked enemy energy shields and status effects
Reworked enemy staggering and impact damage
Reworked all enemy damage and projectiles

Reworked level line up
Added “Ashwood Thicket” as a stage 1 level
Added “Amber Vale” as a stage 1 level
Reworked “Forged Pass” as a stage 2 level
Added “Timber Husk” as a stage 2 level
Added “Hollow Valley” as a stage 3 level
Added “Elder Isle” as a stage 3 level
Added “Slumbering Spring” as a bonus stage 3 level
Added “The Blade Sentinel” as a stage 4 level

Loads of new mechanics
A fully persistent player upgrades system
An attunement system for gameplay modifications
A card pack and equipment system
A curses system
A blessings system
A key and HUB system
A fully functioning training mode / area
Dungeons and room by room based arena progression
A redesigned rewards system for playing the game
New menu layout and options
New Tactical and Lethal equipment slots
New Weapon Wheel swapping mechanics and labels
New loot system with a focus on in world interactive objects
New heat based AI manager for adjusting difficulty and pacing depending on player skill
New difficulty selection system
Multiple secrets hidden throughout the game
Reworked weapon upgrades and management system
Weapon and item crafting
Mid-run player upgrades system
Reworked obliterate and loop mechanics

Entirely new soundtrack
11 new tracks composed
Tracks can now transition from opening segments to looping and ending segments with optional stingers

Reworked artstyle
Kinda focused on being less terrible to look at, really
Overall a softer, more focus and directed art style
Day and night cycle with varying settings for daytime and nighttime fog, skybox, and atmosphere to keep areas looking unique as you play through them
Added fishing
Removed fishing
Readded fishing
Reremoved fishing
Stop asking for fishing
I mean it, do not ask me to add fishing
The next person who asks me to add fishing gets sold on the black market, and the money made from it will be reinvested into terrible video game TV show adaptations on Netflix
This is a joke I'll add fishing back in soon

Reworked HUD, menus, and UI
New HUD is simplified and more advanced looking
New UI is simple and cleaner, as well as being more screen centered
Much higher variety in menus, each with improved visuals over previous iterations



Mar 31, 2023
Unnatural Investigations - dus.steammanager
Bug

A game-breaking bug was found causing massive lag spikes every shot from any weapon.

Fix

Removed line of code that calculated distance from enemies which then relayed an alert if within a specific distance.

Intended Results

A lag spike on a shot fired should no longer exist

Summary

A small bug with a large impact was found which affected some high-end video cards and specific pc setups. A temporary fix was created which removed some quality-of-life code. Additional research will go into reimplementing back into the game.

Please reach out here or via discord if after the patch you still encounter this bug.
Mar 31, 2023
Ghost Watchers - eugene.mm
Patchnotes
  • Added new 3rd rank ghost - The Ghoul
  • Added wisps, which can help player to rebirth.
  • Added new bracer - Terminal State Bracer.
  • Now ghost attacks on the character are visible to all players
  • New unique killing animation added for each ghost
  • Added character damage animation
  • Attacks are now divided into two types: frightening and murdering. Each type has its own animation.
  • frightening attacks do not kill the player, but slow him down for a while.
Fixing bugs
  • You can now pick up objects through the corpses of dead players.
  • Fixed ghost mimicry
  • Ghosts now do not interact with key objects during the corresponding weakenings (candles, doors, taps)
  • Added new device - Cursed Objects Detector
  • Fixed cursed mirror
  • Fixed bugs with ghost attacks
  • Fixed bugs in locations

Mar 31, 2023
Touge Shakai - AugGust
New Game Update, B0009

New Car: Nouzen
You guys asked, and here you guys go! Have fun drifting!
- The car is still a work in progress, and the body kit options are still not complete and more will be added.

Pvp Online Racing
Proper Structured PvP Battles lobbies are now added, with standard First To Finish or Cat and Mouse Race Modes with multiple rounds, where you can earn money and experience while racing others!

Please note that the feature is still a work in progress, and is limited to 2 players per lobby for now. We're working on allowing others to join the lobby as spectators.

Livery Editor Upgrades
We've upgraded the Livery Editor with some new requested features
- Grouped decals can now be selected to be grouped again
- Added "Recent Colors"
- Added mirroring of decals on front, top and rear
- Added "Select All" option during mirroring and grouping operations

Update on situation of New Tracks
Unfortunately, it seems that we have run into some issues with our production of the newer track models, and a new track is still not ready. We have some plans to deal with the problem, we'll release another announcement to address this.

Other Changes and Fixes
- Improved accuracy of Netcode prediction
- Fixed Livery Editor group deleting
- Fixed some broken translations
- Fixed message and command duplications (finally found the root cause)
- Fixed a potential performance issue during multiplayer races
- Fixed bumpers with dual exhausts
Bulwark Evolution: Falconeer Chronicles - bulwark
  • changed middle mouse orbit sensitivity range (from camera sensitivity)
  • added some help on resources and the buildine to splash and controller screen
  • changed icon what tower will be selected next (nearest to cursor in ground mode)
  • made photomode mouse hardwaremouse
  • allowed photomode camera to tilt to 90 degrees
  • hid photomode keys when moving the camera
  • added a play/pause button to photomode (Space Bar/ Left Stick Down)
  • screenshot button ingame only responds to when you release the key/button
  • photomode keys for play/pause and respawn/rewind added to the photomode controls list

As always stuff may break, let me know if it does.
Making History: The First World War - rmgiv


We have now completed translating a French language version of Making History: The First World War.
Plus, we have included a Turkish language localization option that is currently still in being tested.












Halo Infinite - misplacedyank
The Palace is puzzling...



Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Puzzle Palace visor.

A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.



Seeking a new look are we, Executor?



The Skinned Reflexes bundle brings the Reflex Reaction coatings for your UNSC weapons arsenal (MA40 AR, MK50 Sidekick, BR75, VK78 Commando, and CQS48 Bulldog), along with the following CHIMERA customization items:
  • Flenser helmet
  • Ghostlink Adaptation helmet attachment
  • Heirodyne Augmentor shoulders
  • Compliance Protocol chest attachment
  • Crysknife Utility hip attachment
  • Bring Plugin wrist attachment
  • Redundant Spiral armor coating
  • Tracelines visor
Go forth to the Shop and prepare yourselves for battle today!
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