We're back with a minor update to further enhance your Game Master Engine experience.
Here's what we've included in version v0.8.0.1:
Adjust Atmosphere Lighting:
We've made some tweaks to the atmosphere lighting, so you can now create an even more immersive environment for your tabletop sessions.
Temperature Slider in Atmosphere Menu:
To give you more control over your game's ambiance, we've added a "Temperature Slider" under the Atmosphere Menu. Customize the atmosphere to suit your game's setting or mood with ease.
Camera Height Slider Restored:
We heard your feedback and have added the camera height slider back into the game. Now you can once again adjust your camera height to your preference.
Damage/Heal Application Buttons:
We've reintroduced the Damage/Heal application buttons under the dice roll widgets. This should make tracking your characters' health and applying damage/healing during gameplay even more convenient.
Unclamped Player Camera:
We've removed the restriction on the player camera's vertical movement. Feel free to gaze up at the sky or down at the depths below, giving you a more immersive experience in the game world.
Quicker 3D Dice Rolls:
To keep the action moving, we've sped up the 3D dice rolls. Now you can enjoy faster-paced gameplay without compromising the thrill of rolling your dice.
As always, your feedback is incredibly valuable to us. Please share your thoughts on this update in the Steam forums or through our dedicated support channels. Happy gaming!
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A cum crazed coven has a craving and you’re the only source that will satisfy their sexual desires. They have jinxes that will make you jizz, curses to make you cum and most devious a sex hex that’ll give you an outer body orgasm you wouldn’t believe!
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Sorry had to get that out. PHEW. This was an actual honest to God workout. That was 16 months of pure pain, but hopefully now I'll have my footing and we can push forward with some real legit progress. I'm gonna immediately start working on bolstering the level count and run length by implementing Act 2 levels hopefully within the month. Then, it's straight sprint for the finish line.
Anyway, thank you all for being so patient and understanding with me. I realize I don't always get it right, but through this process you have been incredibly kind and considerate, and I cannot overstate my appreciation and gratitude. With that being said, let's just uhhhh list some stuff I guess. Sure, here we go.
Oh also join the Discord / Newsletter I beg of you
Reworked Character Controller Far smoother and more responsive movement Improved camera control Improved air control Improved wallrunning Improved clambering Improved dashing Improved sliding Improved crouching Improved swimming Added wall kicking Added wall orientation switching Added moving platform support
Reworked Weapon Controller Added support for any variety or combination of reload animations Added functional inspect and interaction animations Overall, just a huge expansion of animation systems with regards to weapons and interactivity Added charge, hold, and release states to weapon system Added stage based weapon modes for uncapped weapon creation
Reworked enemy lineup All enemies have their own strengths, weaknesses, and behaviors in combat Reworked Blade Sentinel arena and fight Added Legion Sentinel event fights Added the “Drake” enemy Added the “Golem” enemy Added the “Cinder Hound” enemy Added the “Nest” enemy Added the “Strider” enemy Reworked enemy energy shields and status effects Reworked enemy staggering and impact damage Reworked all enemy damage and projectiles
Reworked level line up Added “Ashwood Thicket” as a stage 1 level Added “Amber Vale” as a stage 1 level Reworked “Forged Pass” as a stage 2 level Added “Timber Husk” as a stage 2 level Added “Hollow Valley” as a stage 3 level Added “Elder Isle” as a stage 3 level Added “Slumbering Spring” as a bonus stage 3 level Added “The Blade Sentinel” as a stage 4 level
Loads of new mechanics A fully persistent player upgrades system An attunement system for gameplay modifications A card pack and equipment system A curses system A blessings system A key and HUB system A fully functioning training mode / area Dungeons and room by room based arena progression A redesigned rewards system for playing the game New menu layout and options New Tactical and Lethal equipment slots New Weapon Wheel swapping mechanics and labels New loot system with a focus on in world interactive objects New heat based AI manager for adjusting difficulty and pacing depending on player skill New difficulty selection system Multiple secrets hidden throughout the game Reworked weapon upgrades and management system Weapon and item crafting Mid-run player upgrades system Reworked obliterate and loop mechanics
Entirely new soundtrack 11 new tracks composed Tracks can now transition from opening segments to looping and ending segments with optional stingers
Reworked artstyle Kinda focused on being less terrible to look at, really Overall a softer, more focus and directed art style Day and night cycle with varying settings for daytime and nighttime fog, skybox, and atmosphere to keep areas looking unique as you play through them Added fishing Removed fishing Readded fishing Reremoved fishing Stop asking for fishing I mean it, do not ask me to add fishing The next person who asks me to add fishing gets sold on the black market, and the money made from it will be reinvested into terrible video game TV show adaptations on Netflix This is a joke I'll add fishing back in soon
Reworked HUD, menus, and UI New HUD is simplified and more advanced looking New UI is simple and cleaner, as well as being more screen centered Much higher variety in menus, each with improved visuals over previous iterations
A game-breaking bug was found causing massive lag spikes every shot from any weapon.
Fix
Removed line of code that calculated distance from enemies which then relayed an alert if within a specific distance.
Intended Results
A lag spike on a shot fired should no longer exist
Summary
A small bug with a large impact was found which affected some high-end video cards and specific pc setups. A temporary fix was created which removed some quality-of-life code. Additional research will go into reimplementing back into the game.
Please reach out here or via discord if after the patch you still encounter this bug.
New Car: Nouzen You guys asked, and here you guys go! Have fun drifting! - The car is still a work in progress, and the body kit options are still not complete and more will be added.
Pvp Online Racing Proper Structured PvP Battles lobbies are now added, with standard First To Finish or Cat and Mouse Race Modes with multiple rounds, where you can earn money and experience while racing others!
Please note that the feature is still a work in progress, and is limited to 2 players per lobby for now. We're working on allowing others to join the lobby as spectators.
Livery Editor Upgrades We've upgraded the Livery Editor with some new requested features - Grouped decals can now be selected to be grouped again - Added "Recent Colors" - Added mirroring of decals on front, top and rear - Added "Select All" option during mirroring and grouping operations
Update on situation of New Tracks Unfortunately, it seems that we have run into some issues with our production of the newer track models, and a new track is still not ready. We have some plans to deal with the problem, we'll release another announcement to address this.
Other Changes and Fixes - Improved accuracy of Netcode prediction - Fixed Livery Editor group deleting - Fixed some broken translations - Fixed message and command duplications (finally found the root cause) - Fixed a potential performance issue during multiplayer races - Fixed bumpers with dual exhausts
We have now completed translating a French language version of Making History: The First World War. Plus, we have included a Turkish language localization option that is currently still in being tested.
Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Puzzle Palace visor.
A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.
Seeking a new look are we, Executor?
The Skinned Reflexes bundle brings the Reflex Reaction coatings for your UNSC weapons arsenal (MA40 AR, MK50 Sidekick, BR75, VK78 Commando, and CQS48 Bulldog), along with the following CHIMERA customization items:
Flenser helmet
Ghostlink Adaptation helmet attachment
Heirodyne Augmentor shoulders
Compliance Protocol chest attachment
Crysknife Utility hip attachment
Bring Plugin wrist attachment
Redundant Spiral armor coating
Tracelines visor
Go forth to the Shop and prepare yourselves for battle today!