Mar 31, 2023
Prehistoric Kingdom - Blue Meridian




Welcome to the March Development Update!

March was an exciting month for the team as we finally released the highly anticipated mammal, Paraceratherium. Our early teasers managed to fool some of you with the surprise addition of Juxia, but as expected, the majority of speculation was on point. Great work, everyone! If you missed that update, you can find Paraceratherium (and more goodies) in the Update 6 patch notes.



For the rest of this blog post, we’ll be briefly covering the next update and providing the usual insight on what we’ve been up to. A bit of a relaxed one this month, but nonetheless, quite neat!



Where We’re At
The team’s been busy working on a myriad of tasks; guest optimizations, new modules, new music and some super boring stuff like yet to be revealed species. Ugh, what a dino-snore, am I right?

In all seriousness, a lot of our work this past month has either been technical or content that’s not ready to be revealed. We’ve got some great animals lined up for the year, but we aren’t looking to begin implementing them until the locomotion and AI overhaul is finished. As a cheeky tease though, it’s worth mentioning that Paraceratherium won’t be the last mammal you’ll see this year!

For now though, let’s talk about some of the things coming next in Update 7.

Biome Presets
Biome presets are a new addition that allow players to quickly paint a collection of curated plants from within a biome. Simply select one of the presets and start creating!



Since many of our biomes feature a lot of plants, players currently spend a great amount of time choosing the right combinations for their park. Presets allow you to quickly grab some common environments in as little clicks as possible.

If you’d still prefer granularity, players can always switch back to see all the plants within a biome. We’ve updated this view to better make use of space and address some usability issues present in the previous version. Check out the differences below!



New Power Modules & Power Failure
In Update 7, we’ll be giving the power system quite a bit of love - finally expanding it to include new modules and the power failure mechanic.

As a result of this update, Challenge Mode is going to play out a little differently. When first starting out, you’ll only have access to the essentials; a Diesel Generator and a Backup Battery.



Providing power to the park, a Diesel Generator is cheap but unreliable. Soon enough, it’ll begin to fail and require the player to reboot it. This introduces you to our newest mechanic; power failure.

To help keep things running, players can place a Backup Battery within the range of an active generator. This battery will need time to charge off the grid, but once it’s ready, it’ll provide temporary power the moment a generator fails.



With the Research system, players can discover new modules with improved power output, range and reliability like the solar panel or wind turbine.

Though these may be a bit more reliable than Diesel Generators, they can be impacted by temporary environmental factors (e.g. solar panels can’t produce power at night). Backup Batteries are key in ensuring the park can remain operational even in downtime.



In the last stage of the Research tree, players can work towards unlocking their final power modules; an upgraded Wind Turbine and Geothermal Power Plant! These large structures reward the player with a high level of reliability and output in exchange for increased upkeep costs.







What’s in the Pipeline?
For a glimpse at what’s coming down the line, let’s take a quick look at modular terrain flattening.

Modular Terrain Flattening
When we read feedback about Prehistoric Kingdom, one of the biggest barriers we see pop up is how the terrain interacts with structures, or rather, how it doesn’t. For example, terrain slopes are almost completely unworkable without terraforming and for new players who simply want to place down official prefabs, this isn’t great!

Thanks to the help of our newest programmer, we’ve finally had the development bandwidth needed to tackle this long standing issue.





So, how does it work? There are certain pieces that the terrain will adapt to, assuming they’re placed close to the ground or under the terrain. Intentionally placing any of these pieces above the terrain’s minimum threshold will not trigger the flattening behavior.

Pieces that flatten the terrain include:

  • Modular floor pieces
  • Modules (e.g. animal nursery, kiosks, toilets, generators, etc.)
  • Animal interactables (e.g. feeders, enrichment items)
By allowing only a very focused group of pieces to flatten the terrain, we aim to provide a building experience that feels more grounded and behaves like you’d expect. So far we are very pleased with the results and will be continuing to improve the system before it’s shipped.



Created by CasualWoodsman.


Created by Jirasaurus.


Created by MajorCheirus.



Thank you for reading March’s dev diary!

Not too much more to say on this one, folks! Hope everyone enjoyed Paraceratherium and we’ll see you again in April for the next dev diary (and our Early Access anniversary!).

Until next time,

- The PK Team

Fargone - ROGUEAGENT
Hi everyone! First things first I want to say thank you for being patient with me on this update as it has taken a fair amount of time.

It's time to talk new update with Fargone Unkown Origins! Today's post does not go over everything that's coming as this update is a big one but some of the bigger bits and generally what to expect. Much more information will be revealed between now and the release!

Summary: Step into new lands within Unknown Origins and discover the mystery behind Liberty's disappearance and their experiments that have unleashed a new enemy within The Barrens.

New faction : Liberty

With Unknown Origins comes the long-awaited Liberty faction. These guys mean business and utilise cutting-edge equipment far more resistant than most other items currently found within The Barrens. Liberty occupies a new region known as the Plains and has many structures and buildings completely unique to them. As mentioned within the current lore, Liberty is not hostile to begin with, although cautious of outsiders they can be reasoned with and even allied with should the player be willing to work with them for long enough. Liberty also utilises various weapons that are completely new to Fargone with some examples being the PM-90 (P90), MGK (Heavy machine gun), the Mk14 marksman rifle and many more.



New region : The Plains

The Plains is the most detailed and packed environment within Fargone featuring entirely custom locations & models all built specifically for Fargone marking the first steps to moving entirely away from assets. Within the Plains, you will find various locations such as the misty forest, train yards, liberty base, research outpost and much more. I will not be sharing every location today to keep some a mystery.



New Enemies : Mutants

Unknown Origins marks the introduction of a new class of enemies that I have wanted in the game for a long time, mutants. Mutants are a result of experiments carried out by Liberty and can be found roaming the world with Liberty re-emergence. These creatures are far more deadly than the average undead and will pose an even greater challenge for the living

The Scratcher

A side effect of the nuclear disaster, the Scratcher is a highly mutated rat with vicious claws. With their fast-moving speed and small size, these mutated creatures are hard to spot and very dangerous, especially within darker areas. They are mostly found within the underground sections of The Barrens.



The Grabber

The bigger of the two new mutants and one of the most deadly creatures to ever inhabit the Barrens. Grabbers are a result of Liberty's experiments to harness the power of the undead infection. These beings stalk darker areas and can be heard with muffled sounds. The right arm can be stretched far out to grab their targets making them dangerous from even far ranges. They often will seek cover and hide between attacks waiting for the perfect time. These creatures are not to be taken lightly.



New Missions

Unknown origins will mark the beginning of adding a larger amount of missions for players to take on. These missions will range from simple tasks such as helping someone out with a delivery, assassination etc..., to larger narrative events that unravel the story of what Liberty has been doing in hiding and how the mutants came to be. There will be lots more info to share in the future on missions.



New equipment & Armour upgrading

Unknown origins will bring with it over 60 new items to collect within the world including some new useful pieces of equipment such as the binoculars and night vision goggles. As well as this players will be able to interact with a new NPC that will allow them to upgrade armour pieces with useful enhancements. As with Trials Of The Hollowed, more weapons have now received the new animation treatment and will look far better as a result.



New features

Many of the features will be kept quiet until they are more polished and ready for show however one big addition to the game is the addition of swimming. Swimming allows for better traversal of the map and removes many of the invisible barriers allowing greater freedom in the open world. The goal is to give players as many routes around the map as possible both for travel and planning engagements.



This update will also bring a very large amount of bug fixes and community requested features such as the ability to see what attachments are equipped to a weapon from within the inventory, overhauled datapad UI system and some very large AI improvements to name a few.

This just scratching the surface of what's coming with this update and I will be sharing more as we progress closer to the release. I hope you enjoyed this first peak into the future of Fargone and as always a massive thank you to everyone who has played the game.

See you in The Barrens!

Mar 31, 2023
Tiny Rogues - RubyDev
Noticed a major bug with input rebinding that warranted an immediate fix.

Bug Fixes
  • Fixed that input rebinding wouldn't work in the main menu.
  • Fixed that quickly pressing the cancel button and closing the option menu could freeze the game. Pressing the cancel button and closing the menu too quickly will now cancel the input rebind action.
  • Fixed that the Trumpet had the effect of the Harp weapon.
  • Fixed that Tailwind would grant 10% increased movement speed per stack instead of 5% increased movement speed and 5% increased attack speed.


Other Changes
  • Booze Reward rarity slightly increased.
  • Wine rarity slightly increased. (this means Sake and Whiskey are slightly more common)
  • Booze Reward now only drops 1 bottle of booze.
  • Gift Boxes now drop Wine less often.
  • The Separator (new axe) has been buffed slightly.
  • The Wizards starter weapon has been buffed slightly.
  • The Wizard class now starts with 4 intelligence and 1 strength instead of 3 intelligence, 1 strength and 1 dexterity.
  • The Wizard ability has been slightly buffed from 8% increased damage bonus from mana per mana star to 10% per mana star.
  • Demon Blade base damage has been decreased slightly.
  • Gave the Acoustic Guitar weapon an effect.
  • Gave the Trumpet weapon an effect.

Usually I wouldn't have done "first-minute-after-patch" balance changes but as the input rebinding had to be fixed asap I now also pushed these few small balance tweaks.

Enjoy!
Pokie The Stickfigure - NotoriousVen
This update addresses issues with saving and loading, as users were experiencing data corruption and loss of progress overall. A new system has been implemented and verified to properly save game progress for both the first 30 levels and the new 10 levels. There is also now a level select screen for the new 10 levels should you progress beyond the first one,

Unfortunately, due to the nature of the new save system, older saves will no longer work.
TOTALLY BASEBALL - x45clamibot
Bug Fixes:
* The player is no longer headlocked when using the Oculus Party system in multiplayer.
* Fixed an issue causing players to be unable to recall the ball in free roam if another player disconnects.
* Fixed an issue causing the ball to randomly have an erroneous velocity and fly off in weird directions.
* Adjusted several colliders in Koshien Stadium.
* The player no longer has the bat in the booth after a strikeout in 1v1.
* The player no longer has the ball in the booth when the third out is caught in 1v1.
* The correct venue is now properly seen by the joined player if the venue is selected by the host before the player has joined in the multiplayer lobby.
* The defensive AI players no longer chase the human player if they pick up the ball with their manual throwing hand.
* The AI players now wait until the pitcher and batter are ready before they lead off of bases.
* AI runners no longer steal bases when an improper pitch is thrown.
* Resolved several issues causing the AI to jitter.
* Fixed a graphical error with the baseball cards in the Dirtlot in 1v1.
* The announcer no longer stands underneath the booth when a player is batting in single player.
* Fixed an issue with declining face accessory purchasing in the customizer.
* Players that go from one lobby to another no longer end up muted in the second lobby.

Improvements:
* The AI are now more reactive to a ball sitting on the ground in single player.

New and Changed Features:
* Black is the new pink! Or at least the Sloths say so. Enjoy the Sloths’ themed Locker Room.
Mar 31, 2023
PlanetSide 2 - Mithril

📈Double XP For All 📈
Double XP for all event is happening now through April 3rd!


✨Learn more about Daybreak All-Access: https://www.daybreakgames.com/allaccess
Milfvania Ep. 2 - ag.negrea00

I'm almost done with the last puzzle where you must make naloxone; a medicine that can reverse an opioid-related overdose. Of course then you need to keep Olga awake **somehow**.

I also decided to include some more sexy content with Nastya. Originally, I planned a whole episode for her, but some bj action in the bathroom while others are sleeping shouldn't bother you much.


Still to do:
  • card game logic for Nastya that if you win you can have her perform **something** (+animated)
  • Faiza (hijabi milf neighbour) puzzle
  • extra animations with Svetlana the blond police woman. Initially it was planned just a tease but I decide to make a full sex scene (+animated)
  • extra animation for Larisa (+prostitute's daughter), I decided to add some animated anal.
  • menu to conveniently switch/replay between h-scenes
  • sex scene gallery to help you figure out if you've unlocked all the scenes or not
  • main menu/game menu customization
  • review dialogues and fix engrish
Mar 31, 2023
Darwin's Aquarium - darwinsaifish
- Minor fixes to AI training modal
- Adds multiplayer chat functionality
Mar 31, 2023
Boo Men - Twisted Corridor👻
Hello boo-glars! This update features some quality of life changes/additions:

  • Difficulty overhaul:
    -Boo men will start off easy and get harder depending on the number of items collected
    -Boo men's difficulty now scaled to level difficulty
    -Updated reward bonus and items off of the chosen difficulty
  • New spectate system: When killed, the player can now walk around as a ghost in multiplayer (all items will be hidden)
  • New perk: Lock Picker - Hold action key to lock pick any locked doors!
  • Last item hint: When one item remains, a hint for its location will be revealed
  • Added sound when collecting an item
  • Added money to Liminal Spaces
  • Fixed lights only flickering for host
  • Updated prize money for each level
  • Other bug fixes and minor improvements to AI
Deceive Inc. - Yoshiro


Location: Aspire by Jati™ Tower, Singapore
Owner: Jati bin Teh
Target: Lab Grown Secret Ingredient

Insertion: DREAMPRENEUR Cocktail Party Attendee
Agent, you are being sent in under the assumed role of an invitee to the DREAMPRENEUR Cocktail Party, a party in honor of Jati bin Teh’s greatest achievements, thrown by himself of course. Athlete, Stock Investor, Actor, Recording Artist, Influencer and Multi-Trillionaire, Jati is a man whose powers and influence seem limitless. Thanks to his lifestyle and well-being brand, the media tycoon has been catapulted into the spotlight across the globe. However, his lofty ambitions don’t stop there: he is currently running for president. And with his dominance across every major market with his sheer brand-power, his goal is well within his reach.

The impressive and imposing Aspire by Jati™ Tower looms over downtown Singapore. Behind all the grandeur, glitz and glory, if one looks deep enough, what is revealed is Jati looking to expand his wealth, power, and influence. His latest endeavor is to take on the sports drink market with a new product that most would not consider very… ethical. Our intel has revealed that he is developing a dangerously addictive secret ingredient to add in his drink to ensure people keep on drinking it (and of course, buying it) forever. His ceaseless goals for control are worrisome and must be stopped at all cost. This is where Deceive Inc. comes in.

Infiltration: The Lab
The Aspire by Jati™ Tower is the ultimate display of wealth and Jati’s own hubris. His name splashed everywhere JBT Media, Juice Brew Tea, FIT by Jati™. His brand on everything in the enormous building will not go unnoticed. While the DREAMPRENEUR Cocktail Party celebrates greed, consumerism, and mostly Jati himself, it hides darker motives. Our informant confirms that within the tower is Jati’s own secret lab conducting work of questionable legality. Gather all the intelligence and tools you can before working your way into the more secure areas of the facility. Here you’ll find a well staffed workforce conducting dubious experiments and specifically our target: Jati’s Lab Grown Secret Ingredient.
As always, your objective is located in the deepest, most secured part of the lair. Expect contact, and be careful.


Extraction: Tower Exterior
With multiple locations available to extract, choose your tactics wisely. Extraction points are out in the open: you’ll need to hide from the public eye, use your strengths as an agent and blend in to outwit your rivals. Good luck Agent, I’ll leave you to prepare.


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