ARK: Survival Evolved - complexminded

Hey there Survivors!

We’re ready to reveal ARK's roadmap for the next year, covering various game-related initiatives, new platforms, and media. The community’s support continues to be incredibly humbling and inspiring for the team, and that enthusiasm helps drive us toward creating the ultimate survival franchise. What we’ve planned has changed due to many shifting factors, but we believe it will ultimately provide the most fun and excitement for everyone who enjoys ARK.

We know you’re eager for the lowdown on our plans and more transparency regarding what’s behind the curtain, what’s evolved, and what has sprung anew, and we’re ready to share that with you… But before starting, we want you to meet our new friend!



And now, for the roadmap…



After careful consideration, we have decided to delay the sequel's launch to the end of 2024, when it will still launch exclusively on Xbox, Game Pass, and Windows distribution platforms (Steam/PC). We’ve put much thought into delaying ARK 2 for the betterment of the final product and the team's well-being. This news will be disappointing to many - we feel it too - but we’re confident this heavy decision is the right one.

So why the delay? Our goal is to make ARK 2 the best game it can be and provide a truly exceptional and rewarding experience for players. Unreal Engine 5 is incredibly new technology to us (and all developers), and we aim to use this cutting-edge tech to its fullest potential while creating a game with never-before-achieved scope at Studio Wildcard. As we learn more about the engine and develop the sequel, we have adapted our workflows and adjusted our pipelines to accommodate this new next-generation paradigm, and because of everything that involves, we need more time for development.

We sincerely apologize for this delay and genuinely appreciate your understanding. Your support and passion are vital to us, and we will continue to work intensively to deliver the ultimate next-gen dinosaur survival experience. With that in mind, we do not plan to showcase any gameplay/screenshots/videos of ARK 2 this year; however, we intend to keep you informed and engaged in the development process by regularly showcasing more ARK 2 assets in the months ahead, leading to our gameplay reveal next year.

But! Our desire to push the boundaries of what ARK 2 is on a next-generation platform has led us to the decision to create an intermediary Unreal Engine 5 ARK product utilizing some of the new technology we are building, allowing us to further our mastery of the new engine and ultimately battle-test some of our riskier technical advancements. We’ll gain a deep understanding of how well the rendering and lighting techniques work on console, what performance will be like, whether we can optimize and deliver interactive water and foliage on a widescale basis, and much more. We will deliver cross-platform modding, cross-platform multiplayer & a new account system, informing us about other changes we should consider for ARK 2. Due to the scope of all the technical and QOL changes required for such a next-gen experience, it is not feasible to make this new version of ARK backward compatible, which led us to conclude that this would need to be a separate product.

We also recognize that ARK 2 has some pretty significant design changes from the original game, which may not make it as appealing to everyone (looking at you, Souls-like combat, primitive-only weaponry, and strict third-person mechanics – and an overall “very serious” tone), which is why we feel it is essential to provide players with a fully next-gen version of the original experience to ensure that fans can continue to enjoy the ARK they know for years to come.

We’re thrilled to share this new ARK journey with you this year -- bringing players from PC, Xbox, and PlayStation together in a next-generation version of the game you love, topped off with revolutionary cross-platform modding.




ARK: Survival Ascended is a next-generation remaster of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. It will be released on Xbox Series S/X, PC (Windows/Steam), and PlayStation 5 by the end of August 2023. The base game will include The Island, SOTF, and all the “Non-Canon” DLC maps (which will be added to ASA over time).

Xbox Series S/X and PC players will only be able to get it via an ultimate-value bundle known as the ARK Respawned Bundle. This bundle includes ownership of both ARK: Survival Ascended AND ARK 2 and will be priced at $49.99. This bundle will be available to purchase from the end of August for up to 1 year (after which ARK: Survival Ascended and ARK 2 will be sold separately). Additionally, the bundle will provide players access to an exclusive 1-month closed-beta to ARK 2 in 2024 before the rest of the general public can play ARK 2.

PlayStation 5 users will be able to get their hands on ARK: Survival Ascended as a standalone next-gen game at launch in August 2023 for $39.99.

All the expansion packs will be sold separately on all platforms:
  • $19.99 for Explorer’s Pass, which includes Scorched Earth, Aberration (Q4 2023), and Extinction (Q1 2024).
  • $19.99 for Genesis Pass, which includes Genesis Part 1 (Q1 2024) and Genesis Part 2 (Q2 2024).
At ARK: Survival Ascended’s launch, players will have access to The Island, Scorched Earth, and the new revamped game mode, Survival of the Fittest.

In addition to many other new features, ARK: Survival Ascended will feature the following improvements and enhancements:

  • Unreal Engine 5 Overhaul with Nanite, Lumen and RTXDI
  • Nanite Rendering Engine
  • Dynamic Water
  • Interactive Foliage
  • Unreal Engine 5 performance gains: instanced-rendering (large-bases etc.), threaded server networking, and native physics engine
  • Cross-platform Multiplayer: This includes cross-platform accounts and cross-progression, cross-voice chat & friends, etc. No matter what platform you start playing on, you can access your account, character, dinos, and items on a different platform for the ultimate cross-platform experience.
  • Cross-platform Anti-Cheat
  • Art Assets are being upgraded throughout the entire game
  • Newly-designed holiday events take advantage of the next-gen pipeline, released as mods, so they’re always available to play!
Cross-platform Modding:
  • We recognize the power of giving players the tools and capability to define their survival experience, so we want to take cross-platform one step further by working with Overwolf to introduce an industry-first cross-platform modding experience where mods created on PC are delivered directly to end-users’ consoles from a custom modding backend.
  • The modding capability will include FULL blueprinting support ;), stacked mods, and maps. Everything that is currently possible on the Steam version of ARK: Survival Evolved and more will be possible on the new system and be available for end-users to play on consoles in all modes.
  • Premium Mods: Reviewed by Overwolf and Wildcard for quality control and value, Mod authors will optionally be able to specify price points for their Mods (with 50% of the price point going to the Mod author). This is necessary to pay for the custom infrastructure required for Overwolf to support, administrate, and deliver Mods to the console.
  • We plan on streamlining the process of upgrading legacy ARK: Survival Evolved mods to the next-generation platform. We plan to reach out to current/former sponsored modders in preparation for the launch of ASA with the tools they need to get their mods ready before the launch.
Survival of the Fittest:
  • SOTF will be integrated into the main product as a new fully-supported game mode. It will have a dedicated team that will continue to work on more gameplay changes, mechanical improvements, quality of life, maps, and balance adjustments. The initial mode will be revamped with an exclusive ARK: Survival Ascended update, including:
  • Upgraded to Unreal Engine 5 with complete cross-platform and cross-modding support (the SOTF UE5 source content will be released for modders to utilize as they wish within ASA)
  • Scorched Earth SOTF Map
  • Matchmaking queue
  • Character and Creature customization with cosmetics
  • Local Lobby where you can group up with your friends, configure the look of your survivor and dinos, and queue up for lobbies together
  • Lots of bug-fixes and balance and functionality improvements
New content, QOL improvements, balance, and gameplay changes, including but not limited to:
  • Updated mini-map (pan, zoom, pings, etc – similar to the SOTF mini-map)
  • New structures (display cases, smaller TEK Teleporters) & building QOL improvements (snap fixes, increased foundation support, foundation height adjustments, and more)
  • Queueing System
  • New third-person camera (with the option to opt out)
  • Directional Sprinting and Walking
  • Ping system
  • Gamepad cursor
  • Chibi Slot and Skins Tab
  • Balance passes (e.g. Cave Entrances, MEKs, Aberration Creatures, more breedable creatures, etc)
  • …and more! (seriously, a lot more, this list isn’t exhaustive, but it’ll get super long if we list everything, and there’s more we’ll decide to do between now and launch too)

We understand there will be questions regarding LiveOps for the product, so we’ll review some key areas now.
  • Final Content Update: In June for ARK’s 8th Anniversary, we’ll release ARK: Survival Evolved’s final content update, which includes the fan-voted Rhyniognatha!
  • Cross-platform: It’s important to note that ARK: Survival Evolved (ARK:SE) and ARK: Survival Ascended (ASA) will coexist but will not support crossplay between the two games. ASA will have undergone profound functional changes which prevent it from being compatible with the previous game.
  • Holiday Events: We plan to develop and release ASA-exclusive holiday content that takes advantage of the next-gen pipeline released in mods, so they’re always available to play!
  • Official Servers: With the launch of ASA at the end of August, we will be taking down all Official Servers on Xbox, PlayStation, and PC for ARK: Survival Evolved – at that time, the final save-datas from the ARK: Survival Evolved Official Servers will be uploaded for players to re-host on their own servers or play in singleplayer/non-dedi, as well as slightly earlier snapshots. You will still be able to play on single-player, non-dedicated, player-dedicated, and unofficial servers. ARK: Survival Ascended will have it's own fully supported Official Network for all platforms.
  • Feature Sunset: With the launch of ASA, we will be ending official support for Primitive+, Split Screen, and Procedurally Generated Maps. These aspects of the game will not be ported to the new Unreal Engine 5 version.
  • We will look into releasing the source files for Primitive+ for those that wish to repurpose aspects of it for mods.
  • ARK: Survival Ascended Updates: The remaster will have regular updates to resolve bugs, introduce new content, balance changes, and quality-of-life improvements for years to come.
  • ARK: Survival Evolved Updates: will be limited to crashes and critical bug fixes.


We plan to release a new canonical-story expansion pack for ARK: Survival Ascended that will be available in Q4 2023. This DLC will feature four new creatures, which we’ll share more details about later this year!





ARK: The Animated Series has completed the animation and cast recordings of all its 14 initial episodes, which are currently in post-production (VFX, sound mix, etc.). We're delighted with how the show turned out -- it's an epic melodramatic love letter to dinosaurs, fantasy/sci-fi, and of course ARK itself -- though we have not placed it yet with any platform, hence the lack of news in that area. So as soon as there's more to report, we will let you know!


Thank you everyone for reading through this substantial write-up, and stay tuned for more information on the ARK: Survival Ascended in the months ahead toward its August launch!

Studio Wildcard




Conquest servers are being re-introduced for a new season by Snail Games. To kick things off, our current Classic PvP season will end, and servers will be wiped shortly before the new Conquest begins on April 25th. Classic PvP servers will wipe on April 25th, 5pm Pacific Time.

  • Experience gain, taming, gathering have been tripled compared to our standard Official Servers (3x)
  • Breeding, hatching, and raising rates have been tripled compared to our standard Official Servers (3x)
  • No tribe limit
  • Tribe alliances are disabled, though informal alliances are allowed
  • Servers have a maximum player count of 100
  • No Aberration map
  • All other maps excluding Gen1&2 and Extinction will be available.
The following TEK engrams/items will be available:
  • TEK Replicator
  • TEK Transmitter
  • TEK Turret
  • TEK Hatchframe
  • TEK Door
  • TEK Foundation
  • TEK ladder
  • TEK Pillar
  • TEK Ramp
  • TEK Trapdoor
  • TEK Wall
  • TEK Doorframe
  • TEK Windowframe
  • TEK Window
  • Sloped TEK Wall Left
  • Sloped TEK Wall Right
  • TEK Staircase
  • Sloped TEK Roof
  • TEK Railing
  • TEK Fence Foundation
  • TEK Generator
  • TEK Trough
  • TEK Teleporter
  • Megalodon TEK Saddle
  • Vacuum Compartment
  • Vacuum Compartment Moonpool
  • Cloning Chamber
  • Tapejara TEK Saddle
  • TEK Fence Support
  • Large TEK Wall
  • TEK Stairs
  • TEK Triangle ceiling
  • TEK Triangle foundation




Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, the 3rd of April.
All Official Servers across each platform will be undergoing this evolutionary change which includes:

*Note that these bonuses are multiplicative of the game's standard 1x rates.
  • Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
  • Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
  • ARKPocalypse: 5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x Hexagon Bonus
  • Classic: 6x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



Creator: Sypher Sam
In this speed build tutorial, Sypher Sam teaches you how to build an Elven-style PvE house inspired by the Lord of the Rings' architecture. No mods were used. Plus, it can be built on consoles & PC!


Creator: Raasclark (featuring CaptainFatdog)
In this short, Raasclark and Captain Fatdog attempt to knock out a wyvern with a mantis! Will they succeed?




Favorite color tek Parasaurolophus by @Mio301130


Snow Owl by mendozian


Lights off! by @WolfTek7


Hugs! by @ScutalTheLizard


Warm your heart and body together by @rianeko_mabi


Delivering Spring by @falco_luna


Ferox by @k3zk_627




Recreation of Japanese Waterfall Castle in survival by @KiriiAndrew


Beautiful postcard by @RikerPlays


Do I love the Equus? Yes, not even gonna try lying about it by u/Fit-Photograph7844


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Official Wiki: ark.wiki.gg
Lost Souls - TVV
fixed a map loading error in multiplayer. + added new resources +new textures and tree models
Mar 31, 2023
Warspace - MagicGameArt
- Stability improvements
Anna: The Series Test - KiYomii
Just a quick note on the update which will be releasing today. A re-work to Aiko's and Freya's phase 1 routes, plus minor bug fixes.

Hello Volunteers! As the title suggests this is just an announcement on a small update releasing today. This isn't going to be nothing big, nor any new content, but it is a re-work to both Aiko's and Freya's phase 1 renders; meaning all of phase 1 main stories have now be re-rendered. Also there's a few minor bug fixes and spelling errors being fixed in this update.

So yeah, isn't much more I can say here. Phase five is still in the works and progress is going good. I'll have more information on that as it becomes available. Below I'll put a few of the new renders compared to the old ones, old ones on top, plus a showcase of the phase 5 outfits.

Thanks again Volunteers! Dr Alleyne will hopefully see you all soon for Phase 5 of Anna: The Series Test.
















Collective: the Community Created Card Game - Mysticsquire
Congrats to the winners of Week 2023 - 9!
New cards:
Philosopher's Asp https://files.collective.gg/p/cards/40c88210-cc6c-11ed-865e-436715dba80a-s.png

Ritual Scarification https://files.collective.gg/p/cards/4a643190-ca53-11ed-865e-436715dba80a-m.png

Mandated Vacation (This is a threat) https://files.collective.gg/p/cards/919d43c0-c838-11ed-865e-436715dba80a-s.png

Hasty Headmaster https://files.collective.gg/p/cards/0bf2a1b0-cc94-11ed-865e-436715dba80a-m.png

Samurai Hammer Mage (Accidentally posted with wrong stats last week) https://files.collective.gg/p/cards/11342cc0-caa5-11ed-865e-436715dba80a-m.png

Manymen https://files.collective.gg/p/cards/9aed38f0-ccdd-11ed-865e-436715dba80a-m.png

Wizard Sword https://files.collective.gg/p/cards/525eb360-cadb-11ed-865e-436715dba80a-s.png

Butler Strikebreakers https://files.collective.gg/p/cards/43a8c100-ca2f-11ed-865e-436715dba80a-s.png

Flower Knight (She's here and ready to slay. Her name will come on a later card) https://files.collective.gg/p/cards/3ee94d90-cb76-11ed-865e-436715dba80a-m.png

Loot Guard Ekki https://files.collective.gg/p/cards/25018f30-cb1e-11ed-865e-436715dba80a-s.png

Wine Organiser (Wine Dungeon anyone?) https://files.collective.gg/p/cards/b383d950-ca8f-11ed-865e-436715dba80a-m.png

Updates:
Rotten Appletree (Ambush removal due to system changes +1 HP makes 1 more apple) https://files.collective.gg/p/cards/02e37300-cbf5-11ed-865e-436715dba80a-m.png

Premature Animation (-1 cost) https://files.collective.gg/p/cards/070008f0-cb6d-11ed-865e-436715dba80a-m.png

Jack of All Trades (+1 ATK) https://files.collective.gg/p/cards/d2c90a10-cab7-11ed-865e-436715dba80a-m.png

Stormlord (-2 Cost) https://files.collective.gg/p/cards/67ae93b0-cbef-11ed-865e-436715dba80a-s.png

Doragon Giant (-1 Cost) https://files.collective.gg/p/cards/e4aabb50-cbef-11ed-865e-436715dba80a-s.png

Ashblast (-1 cost) https://files.collective.gg/p/cards/db9c8d50-cb6c-11ed-865e-436715dba80a-m.png

Infernal of Ruin (-1 Cost Agile Removed) https://files.collective.gg/p/cards/3cede410-cab8-11ed-865e-436715dba80a-s.png

Tsunami (-1 Cost) https://files.collective.gg/p/cards/745be9c0-cab7-11ed-865e-436715dba80a-s.png

Rouge Belt Rogue (+1 HP. At 2/2 the card is obviously undercurve.) https://files.collective.gg/p/cards/69491150-ca64-11ed-865e-436715dba80a-s.png

Deep-Sea Lumafish (Ambush removal due to system changes +1 HP) https://files.collective.gg/p/cards/b4a92c40-c4f9-11ed-b0d5-c18024a13c11-s.png

Forklift Renegade (Agile removal due to system changes) https://files.collective.gg/p/cards/2bc3a910-c4f8-11ed-b0d5-c18024a13c11-s.png

Andras the Iron Strix (Agile removal due to system changes) https://files.collective.gg/p/cards/195720a0-c4f7-11ed-b0d5-c18024a13c11-s.png

Hellgust (-1 cost) https://files.collective.gg/p/cards/c4a73c70-cbef-11ed-865e-436715dba80a-s.png

Upset Pufferfish (+1 HP) https://files.collective.gg/p/cards/f607f970-c939-11ed-865e-436715dba80a-s.png

Python (Ambush removal due to system changes) https://files.collective.gg/p/cards/e40d6fa0-c4f9-11ed-b0d5-c18024a13c11-s.png

Bardic Treant (Ambush removal due to system changes) https://files.collective.gg/p/cards/84919e70-c4f9-11ed-b0d5-c18024a13c11-s.png

Eidolon of Terror (Agile removal due to system changes +Overrun) https://files.collective.gg/p/cards/14166960-c4f8-11ed-b0d5-c18024a13c11-s.png

Deepwood Mystic (Agile removal due to system changes) https://files.collective.gg/p/cards/63c7ad30-c4f7-11ed-b0d5-c18024a13c11-m.png

Crawling Contagion (Agile removal due to system changes) https://files.collective.gg/p/cards/3324a840-c4f7-11ed-b0d5-c18024a13c11-s.png

Jammed Greatness (No longer readies) https://files.collective.gg/p/cards/11bd1f70-cbf0-11ed-865e-436715dba80a-m.png

Cosmic Wyvern (-1 Cost) https://files.collective.gg/p/cards/0973d890-cbf0-11ed-865e-436715dba80a-s.png

Lunar Crash (-1 cost) https://files.collective.gg/p/cards/f1677870-cb6c-11ed-865e-436715dba80a-m.png

Cyborgify (-1 Cost) https://files.collective.gg/p/cards/06b93d50-c93b-11ed-865e-436715dba80a-s.png

Budding Spire (Ambush removal due to system changes) https://files.collective.gg/p/cards/9960eb80-c4f9-11ed-b0d5-c18024a13c11-s.png

The Lost Huntsman (Ambush removal due to system changes) https://files.collective.gg/p/cards/18ded170-c4f9-11ed-b0d5-c18024a13c11-s.png

Overgrown Stone (Ambush removal due to system changes) https://files.collective.gg/p/cards/f82018e0-c4f8-11ed-b0d5-c18024a13c11-m.png

Lead Scientist (Ambush removal due to system changes +1 HP +Leap) https://files.collective.gg/p/cards/8d076900-c4f8-11ed-b0d5-c18024a13c11-s.png

Hydraxi Battlesuite (Agile removal due to system changes) https://files.collective.gg/p/cards/3d0c4060-c4f8-11ed-b0d5-c18024a13c11-m.png

Vile Nightmare (No longer grants Agile removal due to system changes) https://files.collective.gg/p/cards/0511c410-c4f7-11ed-b0d5-c18024a13c11-s.png

Twisted Triumph (Agile removal due to system changes) https://files.collective.gg/p/cards/8cc515c0-b416-11ed-961b-779cd692bc1f-s.png

Assimilating Gloop (-2 cost) https://files.collective.gg/p/cards/b3511090-cbef-11ed-865e-436715dba80a-s.png

Jewelweed Jig (+1 Cost) https://files.collective.gg/p/cards/f3f30830-ca62-11ed-865e-436715dba80a-s.png

Abonid Wrestler (Ambush removal due to system changes reverted to 1/1 that makes a 5/5) https://files.collective.gg/p/cards/709e0b60-c4f9-11ed-b0d5-c18024a13c11-s.png

N3ON Joykill (Ambush removal due to system changes +1 ATK) https://files.collective.gg/p/cards/c41afd30-c4f8-11ed-b0d5-c18024a13c11-m.png

Unarmed Swordsman (Agile removal due to system changes +1 ATK) https://files.collective.gg/p/cards/9aa8fe40-b416-11ed-961b-779cd692bc1f-s.png

Syn-Bot Runner (Agile removal due to system changes +Overrun +Frenzy 2) https://files.collective.gg/p/cards/658fda80-b416-11ed-961b-779cd692bc1f-s.png

Motion To Present (-1 cost +1 surge cost making front side more useful) https://files.collective.gg/p/cards/4eaacd10-c970-11ed-865e-436715dba80a-m.png

Ozos Eccentric Despot ("you surmised" -> "this surmised") https://files.collective.gg/p/cards/e5663d70-9518-11ed-a331-a709c98e71b3-m.png

Marching Bomb (-1 Cost) https://files.collective.gg/p/cards/46832780-c93a-11ed-865e-436715dba80a-s.png
Mar 31, 2023
Role of Hex - Verde
This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community.

Changes with ⬡ icon were suggested by the community.

Additions
    Reworked Ruins
      ⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed Some deactivated bases contain buildings never seen before, keep an eye on those! They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them
    Database
      This a place where you can find a ton of information about enemies, biomes, and planets
    Notifications
      ⬡ The game now notifies you when a large wave spawns or when you find a data center
    Map Mode
      If you zoom away far enough, the game will enter the map mode, so that you can see the shape of your enormous bases
    New Equipment
      New equipment is found if you win a game with a Data Center alive, these include:
      • ⬡ More Slots
      • ⬡ Rerolls
      • ⬡ Upgrade Rarity
      • Double Specialization
    New Upgrades
      Tombstone
      • Purple upgrade
      • When an enemy is killed, there is a 10% chance of a building being put there
      • Toggleable
      Jack of all Trades
      • Purple upgrade
      • Every 15 seconds, generate a random white upgrade
      Pandora's Box
      • Yellow active upgrade
      • Unleashes a random calamity into the selected area.
      • 15 seconds cooldown
      Airborne static
      • When hit, enemies have a chance of electrifying other enemies around
      Eletronic Cooling
      • Yellow upgrade
      • When an enemy hits your building, it has a chance of being slowed.
      Frostbite
      • Slowed enemies take damage every second
      ⬡ Accelerated Projectiles
      • White upgrade
      • Increases projectile speed by 40%
    New Music
      2 new tracks were added and will play randomly as the game progresses

Balance Changes
    Equipment Changes
    • Buffed passive experience and resources equipment to scale with your level
    Upgrade Changes
    • ⬡ Upgrade rarities now match the level-up bar color
    • Smite now deals 1% of the sum of all barriers per stack as damage
    • Smite cooldown reduced from 30s to 15s
    • ⬡ King of the Hill now affects damage, attack speed, projectile speed, and turn rate
    • ⬡ King of the Hill now only dispels the buff from buildings that have an identical neighbor
    • Scan now can always be launched if the central tile is revealed
    • Nuke now can always be launched if the central tile is revealed
    • Stronger Gears now also affects building reclaim speed
    • Death mark no longer affects rocks and ice spikes
    Enemy Changes
    • Spawn waves now try multiple times before failing
    • Reduced enemy health growth from 20% to 15% per level
    • When the enemy count is near the mobcap, enemies can spawn enlarged or hasted to make up for the missing enemies
    • Reduced enemy resource gain
    • The enemy level is now always shown on the UI, along with the current time
    Building Changes
    • Ghost buildings are no longer enough to prevent you from losing
    • Ghost buildings now show the icon of the building they are supposed to be
    • ⬡ Selected Buildings always show their tooltip
    • ⬡ Increased behemoth maximum range from 1 to 1.25

QOL/Aesthetic changes
  • Smite upgrade now uses a forked lightning instead of several bolts of lightning coming from the same point
  • ⬡ End screen is now instant
  • Changed telescope description to always tell about the extra range
  • Lag reports should now be nicer to look at. To generate these, it is still ctrl+p

Optimizations
  • Added a limit to smoke particles
  • Capped auto-cast internal radius to 15
  • Reduced auto-cast attempt frequency from 1/frame to 1/tick
  • Reduced draw times for when the camera is zoomed too far back
  • Big explosions no longer use a heatmap to determine hits
  • Optimized large-scale rendering
  • Optimized turret and missile target acquisition
  • Ice spikes now form in clusters of 7 tiles instead of one by one
  • Heavily optimized damage numbers
  • Removed tile entities from enemies which did not need that(looking at you, ice spikes and rocks)
  • Barrier drawing further optimized

Bug Fixes
  • Fixed unusual lubricant not updating smite cooldown
  • Fixed unusual lubricant sometimes nuking your own buildings
  • Fixed nuke acting unpredictably if you hit your own buildings with Out With A Bang
  • Rocks and trees can no longer spawn on top of buildings
  • Fixed a bug where the level 1 upgrade would not account for your equipment
  • Fixed turrets stretching back with high enough attack speed
  • Fixed placeholder text on the sell building icon
Mar 31, 2023
Approaching Infinity - IBOL17
As I begin work on 1.8 (check out the Starmap) , I find that I can't quite let go of 1.7 yet...

This main-branch update fixes some typos and other little nagging issues, like the amount of cargo space not updating in real time when you salvage something, or space stations spawning out-of-depth ships to kill their enemies in the early game...

I'd also like to call your attention to the
which is going on right now in the beta branch!


Should missiles be individual entities that track their targets for several turns, separating them further from other kinds of "direct fire" weapons like rail guns and proton beams?

There's a quick implementation of this potential feature, and you can play it right now in the beta branch. In addition, you can even *vote* right in the game for whether you'd like missiles to behave in this new way, or you just want them to remain a type of instantaneous weapon like everything else.

Play it this weekend because I'll be counting the votes on Monday ;)
Binary. - 40
We have started Early Access and had a day to rest and see how it goes.
Thank you so much to those who have already purchased, those who were curious and DL'd the trial version, and those who talked about it. We were simply happy.

I would like to talk about the future development of Binary.

The developers have a lot of ideas to make the game cool and interesting, such as new actions and enemies that we are warming up to, but as you can see in the Early Access section of the Steam page, we want to reflect your feedback in the game.

If you've played the Demo version or Early Access, please let us know what you think on our forums or dedicated Discord server.



Mar 31, 2023
Hitstun - JJon
- Removed Timer from Play Vs Bot mode
- Added a SFX to match starting screen
- Fixed Bug where challenge message gets sent after a challenge match is over
- Fixed Bug where previous versions can match with newest version
Mar 31, 2023
Hitstun - JJon
- Removed Timer from Play Vs Bot mode
- Added a SFX to match starting screen
- Fixed Bug where challenge message gets sent after a challenge match is over
- Fixed Bug where previous versions can match with newest version
...