TopplePOP: Bungee Blockbusters - ElDan Ring
It’s time to SPRING back into action with our next playtest!
From March 30th - April 2nd we’re opening the doors to our latest playtest weekend! This is a strictly time-limited playtest with new content so be sure to sign up to claim your steam key.

What’s New In March?

With the turn of Spring, we’re springing back with our latest new character…Bunny!

Choose from the bouncing Bunny, the madcap Monkey or crazy Cat and take down those grumbles!
We’ve reworked our character models for a more modern and flashy design. It’s taken a while updating the gang with all new animations and physics, but we hope you will agree it has been worth the effort, giving them a new shine and adding a whole host of new outfits to boot.



This month we’re headed out into the forest, so keep an eye out or those prickly blocks will get you! It’s all well and good swinging from bungees, but you’ll have to contend with swinging blocks too!



Play modes on offer over our March playtest:
Story mode
Take your chosen character on an adventure in the first chapter of our one-player story mode.

Battle mode
A new challenger has been added to Battle Mode - Battle against pro-blockbuster Millie in the Stadium arena.


Party Mix
Want to play by your own rules? Make them up in Party Mix, either solo or play with up to 3 friends.
Challenge Mode
Do you think you’ve got the blocks to clear your way to the top of our leaderboard in our new Forest levels? Over the playtest, reach the top of our Hall of Fame for eternal TopplePOP glory!


Jump into sharing your game.
Did you just clear a section in record time? Have you nicked the win in the last second? Whatever your game, save your replay and share with us over in our #replays channel on Discord. The best will feature in our monthly wrap up video, shared across our social channels!
Whilst you’re over on Discord, if you have questions, ideas or want to let us know what works or doesn’t work, please do so . We want to make each monthly playtest bigger and better than before.

SIGN UP FOR MONTHLY PLAYTESTS

Are you a content creator?
Over our playtest weekends we love to tune into streamers and creators playing TopplePOP and will share your streams with our audience too. Those who bounce together, grow together. Head over to our Discord and send us a message telling us your channel and when you’ll be streaming!

Finally, all you need to do to be involved with our playtest is head to TopplePOP.com and enter your email to receive your Steam key.

We look forward to seeing you bounce!


Brick Odyssey - Mac
Hi everyone! And welcome to all the new players.
I've been working hard on the next update. The new hero design is looking promising and I'm sure you'll enjoy it. It still need a bit more work and balancing done but it should hopefully be ready in a week or so.
Next update will also contain a bunch of new challenges, each with a new unlockable relic. As always I try to make sure the relics have interesting design, don't hestiate to join the Discord if you want to make suggestions. It's always fun to see what ideas the community can come up with.

In the meantime:
I've also been fixing bugs and doing some small balance changes. I wasn't expecting to patch the game until the next update is ready, but I feel like the amount of changes made and their importance now justify a small weekly update.

This patch also include one new challenge to help you with the wait. I'm sure this challenges will be unpopular, but it was just too funny to watch a certain streamer having his ball go wild and bounce from one curse to an other against the Cursed One. Who needs maxHp anyway!
(The reward for the Hydra challenge has been changed, and its previous reward is now the reward for the new challenge, sorry for the inconsistent change but it just makes so much more chance thematically to have it that way.)


I wanted to talk a bit about the most important balance change of the update:
The Primal Essence fight got his brick layout slightly changed. With the addition of the Rocket Brick in the previous update the fight got indirectly harder, and it would more often result in an unccontrollable chain reaction.
To counteract this I added more bricks on the board and increased the overall hardness of the present bricks, the fight should now be a bit easier. It will get tweaked some more if needed.

For anyone curious I'll take this opportunity to talk about the Primal Essence and how the fight works, because I can't put so much info in the in-game fight description:
This Elite has a list of spells, and every time an upgraded brick is destroyed the Primal will use a spell that depends on the brick's upgrade.
So destroying a pyrobrick will always trigger the vertical fireballs attack, destroying a poison brick will always trigger a confusion, etc.
All the offensive spells of the Primal Essence are triggered by bricks that are upgraded to destroy other bricks (Pyro, Explo, Multi, Rocket) so watch out about those and try to slow down the fight so it doesn't start a chain reaction. Good Luck!
If you are interested in these kind of details, don't hesitate to come talk about it on the Discord. I love talking about the intricate parts of the game design but I always tend to cut it short to avoid getting too nerdy with explanations ^^
But I'm happy to talk about it and share any info you might be interested in.


Here's the complete list of changes:

-----------

Tweaked the number of bricks and their hardness in the Primal Essence fight

New Achievement: Reach a combo of a 100 with the Shade

Challenges will now always give their relic reward on first time completion.

Changed the Hydra Challenge relic reward

Relics price range reduced from 90-120 to 85-110

Fixed the Watering Can displaying an incorrect value of 75 thorns (when unlocked)

Storm Level 5 Description changed to : "Fewer Chests on the map but more Elite Fights"
Fixed the chances of a chest event appearing

Added an "Experimental" disclaimer next to the mouse control options (it will receive more work in a future update)

Fixed the paladin blessings not triggering the pavise when collected by the nebula clouds

Fixed trebuchet tooltip to indicate the correct amount of damage dealt

Added a crash prevention to the Elementalist Earthquake spell. (If you ever experiment an earthquake not destroying any bricks, let me know the circumstances, it means the game was expected to crash but instead decided no to)

The goblins on the first world map are now twitching their ears from time to time
Hired 2 Die - vinicyush


Welcome!

We're excited to announce that our Public Beta is available!

The Beta will be live from 03/31 through 04/10. This is a very important milestone for us since we made lots of improvements and added many, many features. We'll list some of the new things you can expect on this Beta Version:

- New contract: IQD Game Company.
- New tasks: install cameras, doors, clean puddles and trash piles and more!
- Improved design and behavior for new monsters.
- Performance improvements.
- New sound effects and music.
- New tutorial.
- Overall graphics and lighting improvements.

Please keep in mind that this is an early beta build and thus it may contain bugs and it will not reflect the quality of the final release. If you encounter any bugs or have any suggestions you can press F11 during gameplay to submit a bug report or join our discord server to talk directly to us. Hearing your feedback and building the game with our community is extremely important to us.

We hope you enjoy our new Public Beta and, if you have the time, please leave us your feedback and join our Discord channel.

Enjoy!
Mar 31, 2023
Backpack Hero - Jas
Changes:
The frozen hammer now counts as a melee weapon

Bug Fixes:
Fixed the retry button
Fixed some items that were spawning incorrectly (empty cups for example)
Fixed scratch from dealing half damage to rough hide
Fixed some items that wouldn't spawn in custom runs - e.g. Small Paws
Fixed an issue with some button images on Dual-Shock controllers
Fixed the issue where the user's quality would not set and save properly
Fixed a typo on the explanation for "Freeze"
Breakwaters: Crystal Tides - Soaring Pixels Games
v0.7.69
-Fixed Recycle bench item dup bug in online alpha branch.
-Fixed Recycle bench placed on docks so it stays on the dock.
-Update to how cannons consume ammo on boats so that they first use ammo in the player inventory, then from the boats inventory.
-Update to items to remove any Unobtainium references where they are not supposed to be.
-Changed Recycle Bench to not break down any type of crystals.
Mar 31, 2023
War Thunder - magazine2


Custom hangar functionality is temporarily disabled due to a bug that causes the game to crash when launching the client.

After the issue is fixed, the user hangar will be available again if it was installed previously. In some cases, it may be necessary to restart the game to fix this bug

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Infinite Incantation - Zero Sun Games
UPDATE: 0.2.1 Hotfix fixes the issue where the money multiplier would not initialize unless the shop was opened. Now there's no issue. Sorry about that!

Hello everyone, we have another update prepared for Infinite Incantation.

Changelog:

Optimization
  • Reduced enemy load resulting in much higher framerates across the board
  • Bountiful remote detonation and similar combinations will no longer cause freezing when casting
  • Other minor tweaks
  • The game should run better now, please let us know!

New Features
  • Refunding now has a cost - so plan carefully!
  • The amount and strengths of Spell Archetypes you Exclude now affect a money gain multiplier. Going into a level with a less-than-advantageous deck will now give you more money, and egregiously stacking the deck in your favour might cause your total money gain to decrease
  • Double the money multiplier with the cheat code HARDMONEYEASY
  • Upgrading Earth affinity also increases the size of earth spells
  • 5 new Spell Archetypes: Zipper, Crop Dusters, Morebiting, Scrubber, and Spiral Collapse

Gameplay and Balancing
  • Dexterity stat now increases base critical hit chance
  • Luck stat has been buffed slightly
  • Cost of upgrading Affinities has been decreased
  • Cost of upgrading stats has changed slightly
  • Flask upgrades cost less and you receive more from beating bosses
  • On Passive spell effects have increased in size
  • Last 2 bosses of every level have increased in size

  • Returning to the Tower no longer opens the Title Screen
  • Tutorial now shows up after returning to the Tower for the first time so first-time players can have more context for its explanations
  • Nerfed final boss of Vagrant’s Volcano slightly (this boss will be reworked in later updates)
  • Removed the ability to get Bountiful upgrade on Star

Bugs Fixed
  • Fixed issue where the player could not interact with level portals or the shop upon loading cloud saves on another device
  • Larger enemies no longer push you around
  • Fixed rare issues when rebinding controls
  • Fixed another Cannon Ape T-pose issue
  • Figure-8 no longer can receive blood effects

Misc
  • Visual clarity tweaks to 3D models and effects
  • Minor tweaks to hitboxes of level obstacles
  • Reconfigured input scrunting

Rocket Bot Royale - Winterpixel Games
SEASON NINETEEN: Rise of the BOTS!!

Hello Rocket Bot Royalers!

We are excited to announce the upcoming season "Rise of the Bots" for Rocket Bot Royale. This season introduces three NEW ENEMY TANK TYPES: Mine-Bot, Brain-Bot, and Heavy-Bot. Each of these bots presents a unique challenge and will require players to adapt their tactics to overcome them.

The Mine-Bot is an explosive enemy that can't shoot, but will track you down if you are in range. This bot presents a unique challenge to players as it requires them to be cautious and aware of their surroundings, or risk taking heavy damage.

The Brain-Bot uses the newest AI technology to fight better than any other bot in the game. Its advanced programming allows it to predict player movements and fire accurately, making it a formidable foe for even the most experienced players.

The Heavy-Bot has more hit points and is harder to kill than any other bot in the game. Its durability and power make it a formidable opponent that players may need to work together to take down.

In addition to these new bots, the Season Pass offers players the chance to earn new ENEMY-THEMED tanks and cosmetics. Thanks to your efforts, we have destroyed and dismantled enough enemy bots to reverse engineer and create our own tanks using enemy parts and tech.

We hope you enjoy the new season of Rocket Bot Royale and look forward to seeing you on the battlefield. Good luck against the NEW ENEMY BOTS, and have fun out there!

OTHER:
• 🪲 Minor tweaks and bug fixes
• ☠️ Enemy Tank themed season pass!
• 💣 New Enemy Base themed level!

And remember, ONCE AGAIN, we will be awarding a FULLY CUSTOMIZED TANK to the Season Winner, designed to their specifications by our tank designer, so jump on the leaderboard and battle your way to the top of the Trophy pile!

-Team RBR
Chessarama - Thalia [Community Manager]


Hello guys!
With Chessarama's Alphatest version releases, we're working hard to update the game with bug fixes and new content, improving Chessarama for its release in 2023 💪





  • New Campaign game: Street Soccer!
  • Soccer Chess unlock conditions adjustment.
  • Soccer Rook unlock conditions adjustment.




  • V-sync and brightness affect the gameplay as they should.
  • The "Play Tutorial" button inside the Codex works as intended.
  • Fixed the "Wishlist" button positioning in Main Menu.
  • Some English texts from Farm Life Codex text have been revised.
  • Fixed counters in the "Complete in X moves" Challenges.
  • Fixed crash after clicking on "Play again" button in Lady Ronin.
  • Completing a level and clicking the "Main Menu" button now works as intended.
  • Fixed opponent check counter in Chess Match.
  • Level Complete stat tracker was removed from Profile to avoid issues.
  • Fixed Dragon attacks causing permanent black stripes on UI.
  • Fixed coordinates being disabled when pressing "G" while writing bug reports.
  • Fixed lagging when choosing Soccer Set in Chess Matches.
  • Fixed tips staying over UI elements like the Pause Menu.
  • Fixed the "Main Menu" button on Chess Match.
  • Fixed opponent without skin when replaying Chess Match.
  • Fixed localization text in Portuguese (BR) going off the screen in some tips.
  • Samurai King was optimized in Battles and Chess Matches.
  • Samurai Queen was optimized in Battles and Chess Matches.
  • Fixed the Dragon Slayer Challenge "No piece eliminated" triggering when a piece was eliminated.
  • Fixed the "Main Menu" button at Battles to work as intended.



  • Brightness is not affecting the UI as it should.
  • Some Knights don't have their disappear animation working as intended in Farm Life.
  • Lack of white movement highlight when mouse hovering tiles in Street Soccer.
  • Some Knights don't have their base disappearing after the level is complete in Farm Life.
  • When choosing another language, some terms in Challenges may carry over from the past language.


🎮 You can update your game to the 0.9.0 version on Steam!

🐞 Remember to use the Bug Report in-game to report bugs, and the Feedback Form to tell us your opinion (you can access it by clicking the "chat balloons" icon on the left higher corner of the Main Menu).

💙 If you want to test Chessarama but don't have a Steam Key yet, click here and fill up our form!

Be part of our community and enter our Discord server:

Mar 31, 2023
That Makes Sense - danielryansnow
Enjoy a 30% discount on the game for the next two weeks!
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