v0.7.69 -Fixed Recycle bench item dup bug in online alpha branch. -Fixed Recycle bench placed on docks so it stays on the dock. -Update to how cannons consume ammo on boats so that they first use ammo in the player inventory, then from the boats inventory. -Update to items to remove any Unobtainium references where they are not supposed to be. -Changed Recycle Bench to not break down any type of crystals.
Custom hangar functionality is temporarily disabled due to a bug that causes the game to crash when launching the client.
After the issue is fixed, the user hangar will be available again if it was installed previously. In some cases, it may be necessary to restart the game to fix this bug
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
UPDATE: 0.2.1 Hotfix fixes the issue where the money multiplier would not initialize unless the shop was opened. Now there's no issue. Sorry about that!
Hello everyone, we have another update prepared for Infinite Incantation.
Changelog:
Optimization
Reduced enemy load resulting in much higher framerates across the board
Bountiful remote detonation and similar combinations will no longer cause freezing when casting
Other minor tweaks
The game should run better now, please let us know!
New Features
Refunding now has a cost - so plan carefully!
The amount and strengths of Spell Archetypes you Exclude now affect a money gain multiplier. Going into a level with a less-than-advantageous deck will now give you more money, and egregiously stacking the deck in your favour might cause your total money gain to decrease
Double the money multiplier with the cheat code HARDMONEYEASY
Upgrading Earth affinity also increases the size of earth spells
5 new Spell Archetypes: Zipper, Crop Dusters, Morebiting, Scrubber, and Spiral Collapse
Gameplay and Balancing
Dexterity stat now increases base critical hit chance
Luck stat has been buffed slightly
Cost of upgrading Affinities has been decreased
Cost of upgrading stats has changed slightly
Flask upgrades cost less and you receive more from beating bosses
On Passive spell effects have increased in size
Last 2 bosses of every level have increased in size
Returning to the Tower no longer opens the Title Screen
Tutorial now shows up after returning to the Tower for the first time so first-time players can have more context for its explanations
Nerfed final boss of Vagrant’s Volcano slightly (this boss will be reworked in later updates)
Removed the ability to get Bountiful upgrade on Star
Bugs Fixed
Fixed issue where the player could not interact with level portals or the shop upon loading cloud saves on another device
We are excited to announce the upcoming season "Rise of the Bots" for Rocket Bot Royale. This season introduces three NEW ENEMY TANK TYPES: Mine-Bot, Brain-Bot, and Heavy-Bot. Each of these bots presents a unique challenge and will require players to adapt their tactics to overcome them.
The Mine-Bot is an explosive enemy that can't shoot, but will track you down if you are in range. This bot presents a unique challenge to players as it requires them to be cautious and aware of their surroundings, or risk taking heavy damage.
The Brain-Bot uses the newest AI technology to fight better than any other bot in the game. Its advanced programming allows it to predict player movements and fire accurately, making it a formidable foe for even the most experienced players.
The Heavy-Bot has more hit points and is harder to kill than any other bot in the game. Its durability and power make it a formidable opponent that players may need to work together to take down.
In addition to these new bots, the Season Pass offers players the chance to earn new ENEMY-THEMED tanks and cosmetics. Thanks to your efforts, we have destroyed and dismantled enough enemy bots to reverse engineer and create our own tanks using enemy parts and tech.
We hope you enjoy the new season of Rocket Bot Royale and look forward to seeing you on the battlefield. Good luck against the NEW ENEMY BOTS, and have fun out there!
OTHER: • 🪲 Minor tweaks and bug fixes • ☠️ Enemy Tank themed season pass! • 💣 New Enemy Base themed level!
And remember, ONCE AGAIN, we will be awarding a FULLY CUSTOMIZED TANK to the Season Winner, designed to their specifications by our tank designer, so jump on the leaderboard and battle your way to the top of the Trophy pile!
Hello guys! With Chessarama's Alphatest version releases, we're working hard to update the game with bug fixes and new content, improving Chessarama for its release in 2023 💪
New Campaign game: Street Soccer!
Soccer Chess unlock conditions adjustment.
Soccer Rook unlock conditions adjustment.
V-sync and brightness affect the gameplay as they should.
The "Play Tutorial" button inside the Codex works as intended.
Fixed the "Wishlist" button positioning in Main Menu.
Some English texts from Farm Life Codex text have been revised.
Fixed counters in the "Complete in X moves" Challenges.
Fixed crash after clicking on "Play again" button in Lady Ronin.
Completing a level and clicking the "Main Menu" button now works as intended.
Fixed opponent check counter in Chess Match.
Level Complete stat tracker was removed from Profile to avoid issues.
Fixed Dragon attacks causing permanent black stripes on UI.
Fixed coordinates being disabled when pressing "G" while writing bug reports.
Fixed lagging when choosing Soccer Set in Chess Matches.
Fixed tips staying over UI elements like the Pause Menu.
Fixed the "Main Menu" button on Chess Match.
Fixed opponent without skin when replaying Chess Match.
Fixed localization text in Portuguese (BR) going off the screen in some tips.
Samurai King was optimized in Battles and Chess Matches.
Samurai Queen was optimized in Battles and Chess Matches.
Fixed the Dragon Slayer Challenge "No piece eliminated" triggering when a piece was eliminated.
Fixed the "Main Menu" button at Battles to work as intended.
Brightness is not affecting the UI as it should.
Some Knights don't have their disappear animation working as intended in Farm Life.
Lack of white movement highlight when mouse hovering tiles in Street Soccer.
Some Knights don't have their base disappearing after the level is complete in Farm Life.
When choosing another language, some terms in Challenges may carry over from the past language.
🎮 You can update your game to the 0.9.0 version on Steam!
🐞 Remember to use the Bug Report in-game to report bugs, and the Feedback Form to tell us your opinion (you can access it by clicking the "chat balloons" icon on the left higher corner of the Main Menu).
Join us on Twitch at 3pm PT/6pm ET for a special Glitchhikers Anniversary Twitch Stream hosted by our Creative Director, Claris Cyarron.
She'll be doing a live demonstration of the Glitchhikers Videopak, a free visualizer and toy we've made for fans that would like to make Glitchhikers Themed Music Videos, or use as an interactive screensaver. For more information, you can also watch this video tutorial.
Come vibe, reflect on the past year of Glitchhikers Journeys, and watch Claris play with her pet synths to create some chill music perfect for ending your week. Stick around for the AMA at the end if you have music, synth, or Glitchhikers questions. You can also join the chat to tell us about your favourite Glitchhikers memories :stars:
We are pleased to announce that the latest update, version 0.990.46.1950, is now available on the public beta branch (how to join the beta).
This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program). Some notable highlights include changes to the appearance of cold Earth-like planets, and several changes relating to the appearance of water and shorelines.
As always, a full changelog can be found below, and additional information (and images!) are available on our blog.
Changelog (0.990.46.1950):
Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV
Fixed some bugs with planet re-classification after evolution of life and atmosphere
Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
Better appearance of frozen terra worlds (large snow coverage)
Fixed some catalog errors
Faster initial creation of sprite galaxy and nebula models
Fixed DPI scaling of non-client area of SE window (header)
Fixed flashing of planet lighting in auto and manual exposure modes
Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser
Fixed blurriness of planet image in the Wiki
Fixed ship model disappearing in planet shadow
Fixed rendering of labels of static ships and asteroids with custom models
Fixed cutting of outer edge of rings around small bodies (asteroids)
Fixed illumination of brown dwarfs by stars
Fixed illumination of planets by brown dwarfs
Updated palettes of brown dwarfs
Updated localizations
Fixed artifacts in stereoscopic modes on NVidia
Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)
Fixed main menu layout for 720p displays
Fixed the "transparent mountains" bug (artifact of the atmospheric scattering rendering)
Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
Fixed lighting of terrain detail textures (soil) under water
Fixed lighting on underwater terrain if water layer is switched off
Fixed artifacts near the shoreline
3D water lighting matches terrain lighting, transition to 3D water is almost perfect
With the v.241 update, tentatively scheduled for Wednesday, May 3, 2023, we will be cleaning up the guild lists by removing a number of guilds populated entirely by inactive players. At that time, any guild that has not had a single member log into MapleStory since May 2, 2020 will be considered dormant and will be removed.
Type
Category
Deletion?
At least one guild member has logged in since 12:00 AM UTC on May 2, 2020.
Active Guild
No
No guild members have been recorded as logging in since 12:00 AM UTC on May 2, 2020.
Dormant Guild
Yes
Note: Dormant Guilds that are the Alliance Leaders of a Guild Alliance will not be deleted. For example, if Guild A and Guild B are both in an Alliance, with Guild A as the leader, Guild B will be deleted, but Guild A will be preserved.
If you are a member of one of those guilds and wish to preserve it, all that is required is to log into MapleStory on a character that is part of that guild prior to the v.241 update.
FINAL DAYS: the campaign is ending soon, and once it ends these are GONE FOREVER.
ALWAYS merry: Raspberry! Take home Raspberry from Makeship to help increase your perception and investigation skills*, no matter how harrowing the situation.
*Raspberry does not increase perception or investigation skills. It's a placebo effect.