Glitchhikers: The Spaces Between - sybo17


Join us on Twitch at 3pm PT/6pm ET for a special Glitchhikers Anniversary Twitch Stream hosted by our Creative Director, Claris Cyarron.

She'll be doing a live demonstration of the Glitchhikers Videopak, a free visualizer and toy we've made for fans that would like to make Glitchhikers Themed Music Videos, or use as an interactive screensaver. For more information, you can also watch this video tutorial.

Come vibe, reflect on the past year of Glitchhikers Journeys, and watch Claris play with her pet synths to create some chill music perfect for ending your week. Stick around for the AMA at the end if you have music, synth, or Glitchhikers questions. You can also join the chat to tell us about your favourite Glitchhikers memories :stars:

To get in the mood you can listen to Claris’s special Glitchhikers anniversary playlist on Spotify and YouTube.
SpaceEngine - Sindri
We are pleased to announce that the latest update, version 0.990.46.1950, is now available on the public beta branch (how to join the beta).

This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program). Some notable highlights include changes to the appearance of cold Earth-like planets, and several changes relating to the appearance of water and shorelines.

As always, a full changelog can be found below, and additional information (and images!) are available on our blog.

Changelog (0.990.46.1950):

  • Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
  • Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV
  • Fixed some bugs with planet re-classification after evolution of life and atmosphere
  • Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
  • Better appearance of frozen terra worlds (large snow coverage)
  • Fixed some catalog errors
  • Faster initial creation of sprite galaxy and nebula models
  • Fixed DPI scaling of non-client area of SE window (header)
  • Fixed flashing of planet lighting in auto and manual exposure modes
  • Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser
  • Fixed blurriness of planet image in the Wiki
  • Fixed ship model disappearing in planet shadow
  • Fixed rendering of labels of static ships and asteroids with custom models
  • Fixed cutting of outer edge of rings around small bodies (asteroids)
  • Fixed illumination of brown dwarfs by stars
  • Fixed illumination of planets by brown dwarfs
  • Updated palettes of brown dwarfs
  • Updated localizations
  • Fixed artifacts in stereoscopic modes on NVidia
  • Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)
  • Fixed main menu layout for 720p displays
  • Fixed the "transparent mountains" bug (artifact of the atmospheric scattering rendering)
  • Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
  • Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
  • Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
  • Fixed lighting of terrain detail textures (soil) under water
  • Fixed lighting on underwater terrain if water layer is switched off
  • Fixed artifacts near the shoreline
  • 3D water lighting matches terrain lighting, transition to 3D water is almost perfect
  • Better shoreline, rivers and lakes on Earth



MapleStory - ColonelPanic
Attention Maplers,

With the v.241 update, tentatively scheduled for Wednesday, May 3, 2023, we will be cleaning up the guild lists by removing a number of guilds populated entirely by inactive players. At that time, any guild that has not had a single member log into MapleStory since May 2, 2020 will be considered dormant and will be removed.
Type
Category
Deletion?
At least one guild member has logged in since 12:00 AM UTC on May 2, 2020.
Active Guild
No
No guild members have been recorded as logging in since 12:00 AM UTC on May 2, 2020.
Dormant Guild
Yes
Note: Dormant Guilds that are the Alliance Leaders of a Guild Alliance will not be deleted. For example, if Guild A and Guild B are both in an Alliance, with Guild A as the leader, Guild B will be deleted, but Guild A will be preserved.

If you are a member of one of those guilds and wish to preserve it, all that is required is to log into MapleStory on a character that is part of that guild prior to the v.241 update.

Thank you,

- The MapleStory Team

 
Cooking Companions - deerdreamstudios
FINAL DAYS: the campaign is ending soon, and once it ends these are GONE FOREVER.

ALWAYS merry: Raspberry! Take home Raspberry from Makeship to help increase your perception and investigation skills*, no matter how harrowing the situation.

*Raspberry does not increase perception or investigation skills. It's a placebo effect.

https://www.makeship.com/products/raspberry-cooking-companions-plush
Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.500) - Major Update

  • New quest and dungeon area added for Horace's team where they must to fight a Lich near Jasovil.
  • Heavy Frame Rate optimizations should help the game run faster.
  • Added a small wait on scene load before player can move to allow the graphics to load.
  • Improved graphics and look of last stand skill.
  • Bug Fix: Pathing issue fixed in the D'ivore church.
  • Bug Fix: Minotaur enemies were not random pathing.
  • Bug Fix: In battle sometimes characters where slow in moving to thier new spot when other characters shifted around thier position.
  • Bug Fix: Parn was missing some skill descriptions in Corywns part of the skill tree.
  • Bug Fix: Fixed a pathing issue in the cave under D'ivore sewers.
  • Bug Fix: Entering the water temple required pixel perfect accuracy, which has now been fixed.
Spellmasons - Chicken Skirmish
Spellmasons Update v1.12.0

- Thanks to the following community members for reporting issues or making suggestions included in this update!
  • Blood Spartan
  • Vivid Empress
  • MrMarblz

- Quality of Life: Speed up target_kind

- fix: Prevent choosing calamities that you've already chosen
- fix: Protect against unit being loaded in with null stamina
- fix: Spell displace sometimes pushing enemies into walls
- fix: Keep perks fresh when user is selecting multiple
perks on one level, which can happen if player is joining a game late.
- fix: Perk labeling
- Fix: calamities not being given after you run out of spell upgrades

- UX: Don't show player thoughts when hovering over non-game space such as inventory or toolbar.
- mod: export cards/util to API
- mod: mod loading bug where only one mod with a spritesheet could be loaded or else it would error out
Mar 31, 2023
Cease To Breathe - Sam Thul
Well met, travelers!

Currently, as of this very day, Cease To Breathe is around 70% complete and features the following:

  1. 20 Locations (A nice, sprawling, openworld-esque house to explore!)
  2. 440 Interactive Objects!
  3. An ambient storm & weather system that 'gets worse as you go'
  4. A coherant plot/mystery with several branching paths. Gameplay choices WILL affect the ending you get!

This game is truly a labor of love for me. I've played some of the best (and worst) adventure games, from the late 80's up until now, and using that, I've attempted to capture all the things I've loved about those games. At the same time, I've actively tried to avoid the things that peeved us off! In this game, you will find no needless mazes, no brute force puzzles, and no illogical BS. There are no unneccesary time limits and each and every object can be interacted with.

I will continue to post new screenshots, and a video soon, as they come and I'm expecting to release this summer. Which reminds me, a huge THANK YOU to all who have wishlisted! I can't wait to share this with you all. To quote Indy, "I'm as giddy as a schoolboy!".

Much love,

Sam
Mar 31, 2023
Desire Den - Frosted Brain
- Complete Dialogue Rewrite

- Better Voices For All Main Characters

- Added Portrait Icons To Character Dialogue UI

- Improved Hologram Shaders

- Adjusted Character And Music Audio
Mar 31, 2023
Arena Renovation - NesalisGamesPublishing
It is experimental fix for a problem when occasionally players may lose saved progress while switching arenas.

Sorry for the inconvenience and as always thanks for your support.

If you experience that kind of issues please contact us at: studio@nesalisgames.com.
Survivalist: Invisible Strain - Bob the P.R. Bot
This is mainly just a follow-up patch to fix some bugs reported in v178, but there's a new feature too - you can now specify, for a particular bottle or sealed container, what kind of liquid or substance you want people to put in it. So you can set one bucket to be your saltpeter bucket, one to be your gunpowder bucket, and so on. And you can set bottles to be for water only, so people don't go filling them up with pee from the outhouse.



The rest of the patch is fixes and tweaks from the previous patch - here's the full changelist:
  • Option to designate what liquid you want a particular container to be storing
  • Auto-collect will pick up arrows
  • Increased tolerance for building on slopey ground
  • Made chicken wire more common
  • Fix for mouse not working to switch targets or target body parts on Steam Deck
  • Fix for crash if a memory type is removed from a mod
  • Fix for crash on loading some savegames
  • Fix for occasional crash when confirming a trade in multiplayer

EDIT - Released a small follow up patch, v180 with some fixes for the above:
  • Setting Roles and Equipment Policy will always be available immediately if you have hints turned off. Otherwise they appear once you have multiple community members.
  • Fix for characters filling bottles designated for water with snow
  • Fix for crash when auto collecting items

What's this publicbeta thing?
v179 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
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