We’re here to share our Roadmap for Q2 2023! As always, please be mindful that it will list the notable updates but not everything that will be included in each patch. We recommend waiting for the respective update’s Update Preview post or Patch Notes post for details.
v.241 Update
18th Anniversary - Maple Momentree
Cash Inventory Transfer Event
Dormant Guild Removal
v.242 Update
New Class: Khali
Wongstaurant
Job Balance Changes
Level Up Improvements
Star Force Enhancement Improvements
Burning Events
v.241 - 18th Anniversary - Maple Momentree Celebrate the 18th anniversary of MapleStory with the Maple Momentree!
A giant Maple Momentree has appeared somewhere in Maple World. Rith and Ellie, the tree's spirits, aren't growing and the adult spirits are worried. They say that Rith and Ellie have to grow for the Momentree's stopped time to start flowing. Play with Rith and Ellie to help them grow.
There will be lots of fun events where you can collect Memory Tokens and then exchange them for awesome rewards! Chart the spirits’ growth in the Growth Journal, cook nutritious food for them with Power Up! Cooking Collection, go Mole Hunting around the base of the Momentree, and lots more.
v.241 - Cash Inventory Transfer Event The event everyone has been waiting for, the Cash Transfer Event is coming in June! Prepare your Cash Items to be moved around as you perfect your FashionStory.
v.241 - Dormant Guild Removal We will be removing dormant guilds so that the guild names can be available for active players to claim. If the original choice for your guild name was taken, this might free up that name for use!
v.242 - New Class: Khali Introducing the newest class–Khali, the Wind of Vengeance!
Khali is a priestess of the Grandis High Flora race. She enters the Guard Selection Test with her twin sibling to become the Lord's guard, out of her admiration for the graceful Lord.
She is fluid in combat as she utilizes the Chakram to attack in close range and link swift movement skills. She can resonate with the Chakri created during battle to perform powerful skills.
Play through Khali’s story and learn how this priestess and her sister are part of a royal guard.
v.242 - Wongstaurant Wonky the Fairy and friends finally opened the restaurant of their dreams!
They're looking for someone to test out the menu prepared for the VIPs visiting Wongstaurant and share their thoughts.
Enjoy the Main Menu prepared by Wonky the Fairy and the Special Menu that changes every week and receive various gifts!
v.242 - Job Balance Changes It’s time again we look at balancing all the Jobs. This time around both Zero and Kinesis get a new 5th job skill. Most jobs are getting usability improvements. You can learn more about the specific changes in the v.242 patch notes.
v.242 - Level Up Improvements Level 220 - 259 will require less EXP to level up, some hunting zones in Arcane River have been improved, and a new hunting zone has been added to Limina. Arcane River's special content has been changed to weekly content, the EXP rewards have been adjusted, and a new special content, Midnight Chaser, has been added to Lachelein. If you're within these levels, now is the perfect time to revisit some of this content to check out the changes!
v.242 - Star Force Enhancement Improvements Star Forcing is getting easier! Soon, you will be able to Star Force up to 15 stars without any chance to destroy your item and without any chance for your item to lower in Star Force. Because of this, the meso required to Star Force these levels will be increased. If you still have 12-14 Star items lying around, you should plan on getting them up to 15 after this update!
v.242 - Burning Events Something that Maplers are always asking about, it’s almost time to burn another character! The Burning Events include Burning World and Hyper Burning to help you speed up progression by allowing you to level three times every time you level up. In addition to this, there will be various rewards along the way!
We hope you’re excited by this high-level view of the content and events arriving to GMS in v.241 - v.242 2023. As always, our goal with these roadmaps is to provide information that players may be curious about and assist players with advanced preparation. Please keep in mind that there is more content on the way in addition to those listed above, so we advise players to refer to the Update Preview post and Patch Notes post for the finalized details for every game update. If plans change due to unforeseen circumstances, we will have a mid-update post to inform players of the changes to the proposed timeline. Hope you’re excited!
Check out our livestream The Storyteller's Festival.
We support the refugee cause! 5% of We. The Refugees: Ticket to Europe profits will be donated to charities helping refugees. The first 2.5% goes to the Hope Project - Greek volunteers who helped us meet refugees in person during research. The other half will go to other humanitarian organization we will choose together with our community.
Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer update 0.21.3 is now available! This update has a bunch of miscellaneous quality-of-life improvements and bug fixes. Enjoy!
(For those of you hungry for new features, rest assured! A new "Hyperdrive Beacon" ship part is nearing completion and *should* hopefully be in the next update two weeks from today. You can check out a preview of it on the discord. I am also working on the "crew do ship construction and repairs" feature, for which I am hoping to be able to release a test/preview build within the next couple of weeks. Thanks for your continued patience and support!)
In Career mode, it is now possible to switch your view to any star system in which you have ships by opening the galaxy map and clicking on the star system. (Star systems in which you have ships will have a blue rocket icon.) In multiplayer, this will transfer the view of *all* players and thus requires a unanimous vote.
Losing all your ships in Career mode will no longer trigger the "ALL HANDS LOST" message if you still have ships in other star systems.
Updated visuals for fire VFX and exterior icons.
New and updated built-in ships: - Added two new Monolith ships: Gavel and Sledgehammer. - Added two new Fringe ships: Pinion and Splinetooth. - Miscellaneous updates to other existing built-in ships.
Lobbies are now separated into "Co-op" and "PvP" categories. You can only host Career and Creative mode games in Co-op lobbies, and you can only host Elimination, Arena, and Domination games in PvP lobbies.
The name used for you in multiplayer can now be customized in the Miscellaneous settings tab. By default your Steam name will be used.
Crew can now enter airlocks at higher speeds, which makes them much better at entering when ships are moving.
Crew now don't slow down quite as much when picking up floating resources, making them just a bit faster at gathering.
Resources thrown out airlocks now have a little bit of random velocity variation.
You can now double-click missions to accept and redeem them.
Ctrl+Q and Ctrl+E are now default hotkeys for decreasing and increasing the game speed. (Page down and page up still work too.)
Added a "Lock Camera To Ship" setting for Direct Control Mode that, if disabled, will allow you to control the camera normally while in Direct Control Mode (except you can't use keys to control the camera). Disabled is the new default behavior. Enabling will revert to the old behavior.
Reduced the size of the red eye focus icon when attacking.
Crew O2 warning icons are no longer clickable and thus will no longer block clicks to anything underneath.
In Creative Mode, you can now press Ctrl+Shift+V as a shortcut for restocking all resources.
When starting a multiplayer game (or resyncing after a desync), a percentage will now be shown to indicate progress sending the game data.
Added a new paint decal (plain68).
Bugfix: When a player left a multiplayer Career game, all their ships would become enemies with all neutral ships.
Bugfix: Railgun accuracy had unintentionally been greatly reduced.
Bugfix: Rare crash when jumping to a star system.
Bugfix: Very rare AI-related crash.
Bugfix: Multiplayer desyncs caused by A.I. ships.
Bugfix: Multiplayer desyncs caused by Tractor Beams.
Bugfix: Copy/pasting resource storage rooms wasn't properly adding their resource type designations to the undo history.
Bugfix: It was impossible without zooming in to jump to hyper-jump beacons within sight of the player's other ships if ship blips were turned off.
Bugfix: When using the "FPS Follows Cursor" framerate display option, the FPS was being rendered farther from the cursor than was intended.
Modding: Almost any sound effect can now play a sound from a random list by using the syntax 'RandomSounds = ["sound1.wav", sound2.wav"]'.
Modding: Almost all sound effects can now be given a fixed or random start time measured in seconds from the beginning of the sound file. Use the syntax 'Start = 1.0' or 'Start = [1.0, 2.0]' depending on whether you want a fixed start time or random range.
Modding: In-game sound effects with a MaxConcurrent set can now be limited to a maximum per-ship instead of a global maximum by setting 'ConcurrencyMode = PerShip'. ('ConcurrencyMode = Global' is the default.)
Greetings, Kings and Queens! This update is on the smaller side, but we'd still very much appreciate your feedback.
First, we need to make an announcement. From version 0.9.8 feedback and during our internal testing, we've found a serious issue tied to Leaderboards and mission restart, which always results in a crash. Unfortunately, this bug turned out to be much more intricate and hard to fix. While we're working on solving this problem, we've made a tough decision to temporarily disable the Leaderboards in order to ward off the players from encountering the crash. We sincerely apologize for the inconvenience, but rest assured we're looking to fix this bug ASAP.
Gameplay
Dune Reaver units can be moved to any road for free
Improved taunt for Lunar Bravado dictate
Special rune and dictate for countering the stealth orx
Interface
Placement UI improvements when playing a card
Refactoring and optimization
GigaORX and player units rewrite for improved game stability
General under-the-hood improvements to the game code
Fixes
First iteration fix for inability to place Small House if too many units are present.
This patch is on the smaller side, but we're actively working on solving issues reported by our dear players, here are some of them.
Known Issues
The game crashing after visiting Leaderboards and then trying to restart mission/abandon campaign.
The Forge giving weapons based on road length. This one is actually working as intended — The Forge provides 0.2 (rounded off to at least 1) Tier 1 weapons per road tile. So it's 1 weapon card for approximately 5-6 road tiles.
Various issues with gold piles and coins overlapping units and UI elements.
Bugs tied to the Final Boss behaviour.
Cards jittering in hand when bringing the cursor to the bottom edge of the screen.
Neutral buildings spawning in inaccessible areas of the map.
Upgrade Vault appearing as locked upon quest completion. You can still use the vault by opening it's info window and clicking "Upgrade shrine" button.
Being presented with a copies of an artefact you already own at artefact selection screen.
Mystic Crypt having an incorrect description. This card does not change the card's sefiroth to Sacred.
Only a certain category of spells triggering Sphinx proc.
The rotate button appearing for some Dune Reavers buildings after an upgrade.
Bosses not appearing if the wave gets killed off before getting close enough to the town.
Various localization errors in different languages.
We listen to all feedback and are dedicated to making ORX the best it could be. So share your ideas, suggestions and bug reports on our official channels!
We're also working on bringing a good chunk of content with the next update, which is just around the corner — stay tuned for the Experimental Branch version and content overview!
Thank you for your support of ORX and for being loyal to the Kingdom! Until next time!
We are glad to announce that Rogue Valley is now online and ready to be played by everyone. Join us on this early access release and share with us all your feedback! we'll start improving and updating your experience frequently.
Rogue Valley is available to Windows and Linux! Mac version is in process also :)
Forge Features returns with a new batch of community-created content we think are thoroughly worth bookmarking and checking out with your friends!
Let’s take a look at some of the maps added to the 343 Recommends section of the Content Browser this week...
Maps
Obituary
Credits: xDTx Kaos, W0lfR3ign, Nas Bookmark: Obituary
For those of you who are looking for a little more Halo 2 Containment in your lives, this spiritual remake of the beloved BTB map is sure to scratch that specific itch.
You know the rules. Get in a vehicle and stay alive within the bowl as parts of it disappear over time and hazards (like kill balls) come into play. Last one driving wins!
Community Creations
In what is quite possibly the coolest thing you will see this week, UNBROKEN ONYX has released a video of their remake of the epic final Warthog run at the end of Halo 3.
This remake is not only incredibly faithful to the original experience, but also includes the other vehicles you can use in this section of the game – namely, the Mongoose, Ghost, and Chopper.
Oh, and are you looking to add some cool prefabs to your map? UERBlitzkrieg has got you covered with this truly stunning Halo: Reach-inspired weapons crate, which you can bookmark two different versions of.
That wraps us up for this issue of Forge Features. Go forth and create, share, play together, and make some new friends with the Halo Infinite Custom Games Browser.
The month of April has come once again, accompanied by the familiar sounds of overused memes, ear-shattering screams, and incomprehensible inside jokes. This can only mean one thing: The “Meme Machines” are back to cause chaos, misfortune, and calamity amongst our various facilities. Their nonsense-spouting algorithms can only be shut down by one thing: violence. Grab your clown costumes, makeup, and guns, and don’t let them get the last laugh!
Operation Last Laugh is an April Fools Mann vs. Machine tour brought to you by Moonlight MvM featuring 7 new missions on 7 maps, each filled with the latest mind-boggling, grin-forcing, Humor Suppression Pump-melting content. Complete 6 missions to receive an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia and Australia.
In addition to laughing your sides away, you can donate to the charity fundraiser for Food For The Hungry, an organization that elevates vulnerable communities from extreme poverty. Up to 4 in-game medals are awarded for donating $5, $15, $25, and $35 USD, respectively. Click here for more information on how to donate.
Interested in creating content for future MvM events? Well, you’re in luck! Moonlight MvM is accepting new map and mission submissions for their next event. Check out the submission rules or join the Moonlight MvM Discord for more information. All contributors will receive a special in-game content creator medal!
Have fun, but don’t dawdle, or else the meme machines will conquer the universe by April 17th!
We have fixed the issue causing a black screen when attempting to enter the pool minigame. You should now be able to access the game without any problems. We apologize for any inconvenience this may have caused. If the update doesn't appear for you, please restart Steam.