This patch fixes a bunch of T-55 issues and reduces the hang when new players spawn with liveries.
v1.6.4f6
General
- Smooth S-Cam camcorder motion when moving it
- Fixed: LSO comms breaks in singleplayer
- Slightly increased GBU-38 steering to fix misses at high speed
Liveries
- Limit livery texture file size
- Limit livery texture dimensions to 4k in multiplayer
- Unload unused livery textures when other player despawns in multiplayer
- Load livery PNG texture on another thread to minimize hang when loading workshop textures
- Fixed scroll bar in MP livery selector
AV-42C
- Changed M230 gun funnel to only appear when locked forward
T-55
- Fixed: player in instructor seat could respawn in slot with no remaining lives
- Fixed: Aircraft Carrier would attack targets in Target Practice missions
- Fixed MWS sensor positions
- Fixed Anti-radiation missile guidance in multiplayer
- Prevent non-passengers from pulling eject handle while landed
- Log who pulls T-55's eject handle in flight log
- Fixed: GBU-12 x2,x3 and GBU-38 x2,x3 bombs fired by copilot did not steer to target in MP
- Fixed: AGM-65 fired by copilot did not steer to target if a unit was locked in MP
- Fixed possible arrestor cable desync when non-owner is flying carrier landing
- Slightly increased carrier cable tension
- Fixed: couldn't play singleplayer standalone workshop missions
- Fixed: throttle setting was incorrect when starting mission airborne
- Fixed: Joystick position did not save/load properly
AH-94
- Fixed: Joystick position did not save/load properly for front seat
Units
- Fixed: T-55 AI couldn't be spawned on enemy carrier
Fixing a bunch of big and small issues in this update, some balance changes, and lastly enhancements in various areas to make the gameplay that much better. Thanks for playing and giving feedback! Hope you enjoy.
Balance:
Greatly increased amount of quicklime produced by limestone burn piles
Increased generation chance of slime
Increased amount of slime oil distilled from slime
Reduced material requirements for leaf roof, stone floor and stone walls
Reduced burn time of oleander burn pile and made its clearing effect faster
Fixes:
Hopefully fixed cause of missing terrain chunks that some have reported. Please let me know if you still see it!
Fixed oleander burn pile not being destroyed after being burned
Fixed UI for oleander burn pile showing an empty "Produces" section
Fixed cleared areas of Blight coming back every day. The center of each Blight area needs to be cleared for it to stop growing
Fixed oleander burn pile clearing not working properly if the area is unloaded for the duration of the burn
Fixed toxic smoke particle effect not factoring in the fog when rendered
Updated water generation in newly generated chunks to reduce jagged shorelines
Fixed cases of the progress bar in the interaction UI (ex. "chopping...") from disappearing randomly
Fixed mid-air projectiles breaking when they are restored after a game load
Fixed lake/river container-filling to preserve initial click location when it starts so that mouse movement doesn't interrupt filling when the target point becomes too far
Fixed water not being tagged correctly internally which would prevent things like projectiles causing a splash when hitting it, code to check building placement in water not working correctly, and click-to-move mode not working correctly on water
Fixed thrown spears flying away too much after hitting the ground
Fixed Bloomery collider being too tall to fit under rafters/roof
Performance:
Disabling various physics-based checks for far away objects to slightly reduce CPU load
Visuals:
Reworked UI for active interactions like "chopping..." to look a bit better
Other changes:
Reworked throw attacks to feel a bit better: projectiles are much faster, the max range is a bit further, projectiles get launched at lower angles, and the spear throw animation orients the spear correctly during the throw
Reworked interactions in click-once interaction mode to greatly reduce the amount of accidental melee attacks happening when trying to interact with things while holding an axe
Allowed posts to be placed in shallow water
Added speed-up possibility to the level ground interaction
those of you following my devlog might have seen this coming. You can now experiment with the new base building / tower crafting feature in the Steam Playtest version!
Building your tower is not at all just cosmetics for housing, there are very functional constructions, such as shield breaking illuminants, decoys that protect your tower and automatic flask dispensers:
I implemented construction elements up to character level 15, so there is a lot more to discover than what I already talked about in previous posts.
Of course, all the new mechanics related to the new day-night cycle are also included in this patch. In the coming weeks I will explain the new elements in detail. Until then, you can start to do some discovering yourself ;)
As always, the full list of changes can be found on our Discord. I'm looking forward to hear what you all think!
This update brings various improvements and performance updates to the game along with 2 major changes:
Sound Settings Sound Settings can now be independently changed for Music / Sound Effects. So if you wish to turn down or off the Music but keep the Sound Effects, you can now do it.
Native Controller Support! Our puzzle game now natively supports controllers. This means you can fully use your controller to play the game. It's fully integrated for the Xbox Controller, Nintendo Pro Controller and Playstation Controllers. Any generic gamepad controller should hopefully work as well out of the box. If it doesn't, please let me know in the Steam Discussions. Re-mapping a controller to mimic a Xbox controller might also help.
If you happen to mapped a controller for the game to imitate Keyboard + Mouse settings, you will want to remove that and set it back to normal Gamepad mode.
While the game is now fully Gamepad compatible. You will still need access to a Keyboard/Mouse to use any Input Text fields. These are mainly in the Level Editor & Block Database when naming or searching for a level. The main game itself won't require one.
Welcome to Midnights at Horizon, the latest Festival Playlist series accompanying the launch of Forza Horizon 5 Rally Adventure. If youâve yet to experience the rugged Sierra Nueva, jump in today and race on the most challenging and exciting roads in Forza Horizon history. Featuring asphalt roads, dirt trails and thrilling night routes, as well as 10 incredible new off-road cars to unlock, can you prove your mastery across all facets of rally driving?
To celebrate the Grit Reaperâs love of night rally, look out for the neon-transformed airfield south of Mexico, epic drone shows, the Neon Lights Tank and extended nighttime until April 27.
The must have car on this weekâs Festival Playlist is the 2021 Rimac Nevera. This 1,914-horsepower hypercar set a record-breaking top speed of 258mph (412kph)! As the worldâs fastest electric production car, the Nevera can reach 0-60mph in 1.85 seconds, and blast beyond 100mph in 4.3 seconds. For some sideways action, disable the front motors by pushing the Left Stock to enable âDrift Mode.â
Donât forget to take your favorite cars to the next level with new customization features available to all players, including fresh rally parts, fire-crackling anti-lag turbochargers and adjustable Tire Profile Size.
Hereâs a look at this weekâs Festival Playlist rewards, yours to unlock by Thursday, April 6. Youâll also see the series reward cars, which can be unlocked by April 27. Donât miss out!
SERIES REWARDS
80 PTS: 2012 Porsche 911 GT3 RS 4.0
160 PTS: 2012 Lamborghini Aventador J
SEASON REWARDS
20 PTS: 2021 Rimac Nevera
40 PTS: 2018 Italdesign Zerouno
The Forzathon Shop is restocked with some unmissable gear. Get the 2018 Apollo Intensa Emozione and the 1969 Ford Mustang Boss 302, as well as the Sleepy emote and Grit Reapers Hoodie.
The most anticipated rock-themed game of 2023 is out now: Be a Rock is on sale! Go on a spiritual journey with BE A ROCK. Your spirit is born in the form of a rock as you explore canyons, deserts, and volcanic lands in order to uncover secrets of the past. The game features puzzle solving, and a distinct storytelling style. Get the game now!
God's favor rewards and prices have been changed, as it seems like most people were just picking character talents. Fixed a bug where character night vision would not activate properly.
Corrected some dialogue texts. Fixed a bug where, in some rare situations, wrong loot would be generated by mobs.
Burzum music has been removed from the main menu, as it seems that Twitch has copyright issues with it even tho we got approval from the band. I will need to sort those out before reenabling it.