1. Player progression now shows reward points when player reaches each reward threshold.
Environment
1. Added perfect recipe lock 🔒 buttons for each customer segment 👨👩👧👦 2. Implemented automated 🤖 successful run for Mission 3.
General fixes and modifications 🛠️
1. Fixed error in Mission 3’s accounting when cash 💰 reward is received. 2. Player progression level-up ⬆️ information now shows on the Menu Screen. 3. Fixed the bug 🪲 disrupting the bankruptcy logic in Mission 4. 4. City matrix highlight and profitable coin 🪙 VFX is visible again in city view 🌆 5. Fixed bug preventing players from modifying their burger 🍔 recipe in Mission 03
Watchtower: NEW structure! (will attack nearby animals with arrows)
Watchtower: The attack range is visible when selected and when placing
Watchtower: The more you have, the more another one will cost (this forces you to place them more strategically, and not just all over the place)
Watchtower: Attack damage can be changed in the difficulty settings
Nests: Adjusted the default difficulty settings: increase the time in seconds for a nest to expand after an animal of that nest was attacked, easy=180s (was 60s), medium: 120s (was 20s), hard: 60s (was 10s)
Spearthrower: Increased attack range (7 to 11) + attack damage (+1 for each difficulty level)
Human attack: When an animal is getting attacked by a human, nearby animals from the same species also attack you, so make sure you attack animals which 'wonder off' slightly from the others
Watchtower attack: When an animal is getting attacked by a watchtower, nearby animals (but a larger range comparing to a human-attack, and also animals from other species) will also attack you. This makes the watchtower a bit less interesting as a 'tower rush' attack strategy, because the animals will join forces to take down your towers. It's still best for defense!
Villagers give priority to the last item they were carrying, if they see stuff on the ground (not just the closest)
Firepit has increased 'lifetime', it was losing 1 health each 5 seconds, causing it to burn up after about 8 minutes, it now loses 1 health each 10 seconds, causing it to burn up after about 16 minutes.
Added 2x iron ore rock to the second map which did not yet have iron ore (will not show up on savegames from older versions, only when you start this level again fresh)
Bugfix: Fixed a 'loop effect' when damaged villagers were healing at a Firepit, and then stopped to 'repair' the firepit. (Firepits can not be 'repaired' anymore, use the icons when selecting a firepit to give it more fuel)
Bugfix: Dragging a selection when 'starting' on an object (left-clicking a tree/resource etc) is now possible (it used to just select the left-clicked object, but it will now do the real selection after a 'mouse-up')
- Remappable bindings - French localization - Support for mouse and stick sensitivity - Ultrawide support for more UIs - First level octopus AnimBP fixes + anim update - Achievement bounding volume adjustement - Adjusted octopus trigger box first level - Stamina UI updated color and visibility - Restart UI update/bounding box adjust - Fixed a bunch of overlapping events that could get triggered by any actors - Checkpoints UI - Prevent user from closing the rock UI and critter UI in the first second so as to not close it by mistake - Direction trail stops when reach goal - Rocks placement update - Tutorials UIs only appear once now - Fixed “press spacebar to get up” appearing when falling in the void - Start text audio - Worked on the audio for the Octopus level - Warning to lower settings when at low FPS - Escape key/Gamepad B close menus - Fixed bug when opening UI at the same time as collecting a rock, the UI wouldn’t receive mouse input - Audio levels settings - Fixed bug in state machine when jumping from climbing and starting to climb while in air - Pausing game when controller is disconnected - Fixed pause menu access in loading screen - Screen shake setting - Fixed audio spatialization problem with ambient sounds - Level transition ragdoll fix - Escape key supported on all UIs - Settings now in start menu - 1 sec delay before being able to close some UI to avoid closing them by mistake - Respawn rocks longer to respawn - Fixed bug where climbing would be deactivated - Fixed octopus staying in bind pose bug first level - Fixed first level’s tree2 camera flicker bug - Improved camera
Dear Players, Update 1.3.2 has been released with the following changes: A gas tracer has been added after the shot, this will help you navigate while shooting and leads to a feeling of more realism in the game; Fixed bugs on the Castle map, now the bots do not get stuck in the aisles; Reduced game search time, now room search is 2 times faster; Game mode names are displayed in the language of your choice; The volume of the grenade sound depends on the range of the explosion; Changed the sound of hitting the body; Walking on different surfaces gives the corresponding sound; Jumping on different surfaces gives the corresponding sound; Hits of balls on different surfaces give the sound corresponding to them; The distance of sounds has been worked out, now their correct location and range are heard. We are trying to make the game more comfortable and enjoyable for all players, so call your friends and play Paintball War 2 together!
Hello everyone. Since each level has its own mood and theme, we carefully approach the implementation of opening a new island. Look at the animations we've created!
We made some more tweaks and fixes since the last public beta, so here is the new patch officially, version 24.2.48.
Changelist (24.2.48): Updated MLB roster set (need to start new game for changes to apply) Fixed live-start errors Updated Inaugural draft AI Added copy-text-to-clipboard button for the news Fixed new game crash changing IAFA amounts Fixed imported game financials issue where owner cash not subtracted (need to reimport for change) Fixed some financial issues between offseason start and contract rollover date Fixed assigning fictional contracts all being league min or rarely being league min Fixed display of playoff/PT Tournament results in widgets Fixed coach sort out of order. Fixed inconsistent times when text shortened in player lists Fixed changing trading deadline setting the deadline as passed Fixed problem with Unicode/non-ASCII characters in folder names Fixed some issues of freezing 3D on-screen, 2D screens showing blank pages when re-entering game in progress Several other small bug fixes
This patch is compatible with the previous version for online leagues - exports will work between versions.
Thank you for supporting Out of the Park Baseball!