Fixed an unintended solution. Changed some blocks in overworld, (ending level, the northest), less blocks are needed to beat the game and it easier to calculate how much you need to beat the game. You need to reset the entire map to get this update.
We're happy to see that many of you have been enjoying our early access release so far. We've been working hard on the next batch of patients and hope to have some exciting updates to announce soon.
First, a proper introduction to VetVR Veterinary Simulator and the clinic in our all-new trailer! What does a VR veterinarian even do? Find out in the trailer below.
Music made by our fellow teammate Morgan Jones. It's just one of the numerous original tracks available in VetVR.
In case you want to play it before buying, we've got you covered! Play our free demo today and get an authentic first-hand impression of VetVR and what it's like to be a newly graduated veterinarian.
Thank you to everyone who has been giving us amazing feedback. We're looking forward to hearing more! As always, let us know what you think, what you'd like different, and what future animal patients/treatment scenarios you would like to see.
Last time, we unveiled two new and exciting parts, the Chatterbox and the Seat. This week, we’re announcing an exclusive Discord competition called the Laugh Out Loud Challenge!
What is National Robotics Week?
For those that don’t know, National Robotics Week is a week dedicated to inspiring students in robotics and STEM-related fields and sharing the excitement of robotics with all ages. It takes place from April 8th, 2023 till April 16th, 2023 and features tons of in-person and online events, including several FIRST regional competitions. You can find a list of National Robotics Week events in your area by clicking here.
The Laugh Out Loud Challenge
To celebrate National Robotics Week, we wanted to do an event that not only showcased the fun of digital robotics but also highlighted our newest feature, the Chatterbox. Thus, the Laugh Out Loud Challenge was born!
The objective of the challenge is simple. Players will have from April 8th, 2023 till April 23rd, 2023 at 11:59 PM to submit the funniest video or gif they can using the chatterbox feature. Additional rules include:
You can interact with any human or group of humans. Feel free to either use humans from the sandbox or from the challenges.
Submissions are limited to gifs or videos. To submit, you can either directly drop your video or gif into the #laugh-out-loud-challenge Discord channel or send a link to an unlisted video on YouTube.
While you can edit clips, we ask that they be simple edits. No video/special effects are allowed because we want to keep things as true to the game as possible.
Prizes include an exclusive Discord title and a personal shoutout featuring your clip on RoboCo’s devblog and social media channels (which include Twitter, Facebook, Instagram, TikTok, and YouTube). Other players who compete will also have the opportunity to have their clips shared on our socials too.
If you’re interested in participating, head over to our Discord and check out the additional details we’ve posted there. It’s also a great place to be in moments like this, as we typically announce upcoming features and events to them first. 😉
And that’s it for this week's devblog! We hope you’re as excited for National Robotics Week as we are and can’t wait to see what funny moments you are capable of creating. Keep a look out for more cool updates coming soon!
Hello to our fellow hikers, dreamers, and stargazers. It seems almost impossible to believe, but we’ve reached the first anniversary of Glitchhikers: The Spaces Between!
Today's celebration is packed with exciting surprises for Glitchhikers fans. Firstly, we are thrilled to announce that a new patch for the game is now available, bringing several quality of life improvements that will enhance your gaming experience. See the full patch below!
In addition to this, we have also updated our website, glitchhikers.com, adding a Cool Zone section with details about every single hiker you can encounter in the game. There’s a little information about each, along with exactly where and how each hiker can be found in the game. If you’re trying to complete your own Cool Zone, or are interested in how exactly our content filters affect hiker appearances, this is the perfect resource for you.
But wait, there's more! We're also releasing a Glitchhikers: The Spaces Between “B-Side & Extras” EP with nine all-new songs and variations (because in the eyes of our Lead Composer, Devin Vibert, our 71-song Deluxe Soundtrack was feeling a little light).
For more of a Glitchhikers music fix, we have a special livestream over on Twitch tonight hosted by Claris Cyarron, our Creative Director and Glitchhikers Co-composer. The Glitchhikers Anniversary Synth Jam will be a chill, musical, hangout where we can reflect on the last year, and watch Claris play with her pet synths and Glitchhikers Videopak. To get in the mood, you can also check out her Glitchhikers Anniversary Playlist, or check out the never-before-released Glitchhikers Suite Live Performance by the UBC Orchestra from Games in Music last year.
To top it all off, we're thrilled to announce that this is the biggest sale in Glitchhikers history, with a whopping 35% off! It's the perfect time to dive into the game and immerse yourself in the world of Glitchhikers.
You can read more about this in our Anniversary blog post, which also features an interview between Double Jump and two of the founding Glitchhikers creators, Studio Director Lucas J.W. Johnson and Technical Director Audrey Storey.
Full Patch Notes
1.0.7 General: - Improvements to the Sliders in the Pause Menu - Improvements to the Dropdowns in the Pause Menu - Updated credits - Fixed various minor Pause Menu bugs
The Hub: - Added a short description of each journey that appears when starting them - Added a toggle to the menu to turn off the above feature - The Path and The Terminal now unlock just by starting The Railway or The Highway rather than needing to complete one of them
The Highway: - Improved the consistency of the interaction that begins Hiker conversations
These nurturing vineplants may be infused with dark magic, but they will actually heal your crops every time an enemy is defeated nearby!
New alchemical recipe: Nursevine Seeds!
Craft your own Nursevines and care for your crops like never before!
BUGFIXES
Fixed an issue that was causing El Capitan to not display the intended short white blink animation every time it took damage
Added the same short white blink animation to Dracula and Yeetus every time they take damage
Fixed an issue that was causing the Dartvine alchemical recipe to display its proper Soulstones cost, but would only actually spend 4 Soulstones per interaction
BALANCE
Readjusted the formula for materials dropped in preparation for next week’s patch, which will begin to introduce new buildable structures
- Fixed warehouse elevator UI interaction being unreliable - Fixed revolver hand pose being flipped when in left handed mode - Fixed teleporting on escalators sending you out of bounds - Fixed Visual C++ Redistributable not being included in the game, causing issues for people that didn't have it installed - Fixed teleport and switch weapon being bound to same button when in left handed mode with flipped input - Made captions follow view up and down
We've been hard at work on exciting new features and boring bug fixes. This patch will reset any runs in progress, if you want to finish your current run, switch to the v19 branch.
More ways to build a deck.
In addition to a pile of random cards, you can now draft from a sealed pool of 40 cards, build your own deck, or import a deck code from a 3rd party site.
Over 100 New Cards.
New locations and new heroes. Such as the reality warping Eyevolutionary.
And the death defying World Betwixt.
Demo Mode.
Looking for zen? Turn on Demo mode and watch the computer play.
PATCH NOTES
Orbit and Gravito now correctly pull cards that were not played from hand
Falcon, Zomboy, Furball and other effects that return cards to your hand can no longer exceed the hand size limit of 7
Judge Quark now looks in his current lane when trying to find the highest power card on the board
Auras now apply to cards after each reveal, not after all cards reveal.
Auras are removed when changing zones
Calypso draws 0 *cost* cards instead of 0-drops.
Magician's Assistants now trigger On Play effects.
Fixed several cards with on flip abilities that were not correctly tagged and weren't being affected by on flip multipliers or silencers.
Aura multiplication effects now work correctly with Summoner's flip multiplication effect.
Charon now reduces the cost of cards that you stole from your opponent's deck
Cards that copy effects such as Doppelganger, now show the copied text the second time they flip.
Fixed random elo changes on loss
Imported decks are no longer overwritten by random decks
1.Increase the achievements of heritage collectors. The condition is to obtain all relics. 2. Adjust the basic attribute points for the increase in reincarnation to gradually increase.