Mar 31, 2023
ShellShock Live - kChamp
The v1.1 Update has dropped! Keep reading for the patch notes:

New Game Mechanic: Healing

Several of the following new weapons have new healing abilities, adding an unexplored layer of strategy to the game. Opting for a clutch ally heal may be more effective than doling out damage, depending on the current landscape.

24 New Weapons
New Weapon Set: Health Aura

Health Aura is the most standard of healing weapons. Upon use, it generates a healing aura around your tank, regenerating health for you and any tanks inside the aura. The healing aura is extra effective on allies, healing them for greater HP amounts. Be careful- enemies inside the aura heal too! Upgrade the weapon for a larger radius and more powerful effects.
Tier 1: Health Aura
Tier 2: Health Aura+
Tier 3: Health Aura++
Unlock Criteria: Unlocked by default

New Weapon Set: Confuser

Confuser plays tricks on enemy tanks causing them to shoot themselves. Protect your electronics- you don't want to be on the receiving end of this one.
Tier 1: Confuser
Tier 2: Super-Confuser
Tier 3: Mega-Confuser
Unlock Criteria: Unlocked at Star Level 2

New Weapon Set: CensorBar

CensorBar is sort of a mystery to us. We'd tell you what it does if we knew, but unfortunately it's been censored behind a pesky censor bar. All we know is that it packs a punch.
Tier 1: CensorBar
Tier 2: RestrictedBar
Tier 3: RedactedBar
Unlock Criteria: Unlocked in the Gear Shop

New Weapon Set: Health Potion

These Health Potions are specially formulated to maintain their efficacy even at the high pressures of a tank barrel. They're effective at delivering HP over long distances in projectile fashion.
Tier 1: Small Potion
Tier 2: Medium Potion
Tier 3: Large Potion
Tier 4: Huge Potion
Unlock Criteria: Unlocked by completing challenge: 'Medic'

New Weapon Set: Wanderer

Wanderer has a mind of its own- all you can do is guide it in the right direction. Land it where you please and then cross your fingers that it finds your target.
Tier 1: Wanderer
Tier 2: Double Wanderer
Tier 3: Triple Wanderer
Unlock Criteria: Unlocked by completing challenge: 'Daily Dominator'

New Weapon Set: Kiss

Plant a Kiss on your opponents to steal HP for yourself. It's kinda like reverse CPR.
Tier 1: Kiss
Tier 2: French Kiss
Tier 3: Smooch
Unlock Criteria: Unlocked in the Gear Shop

Weapon Set: CropDuster

Those of you who have beat our game CropDuster Supreme on Steam will know what this weapon is all about. We might have to add tank gas masks to the gear shop for safety.
Tier 1: CropDuster
Tier 2: NoxiousDuster
Tier 3: ToxicDuster
Unlock Criteria: Unlocked in the Gear Shop

New Weapon Set: PyroSlam

A tribute to our game PyroSlam on Steam. We all know that Table Tennis is the most dangerous of all sports... especially when the ball is on fire. I think this weapon captures that nicely.
Tier 1: PongSlam
Tier 2: PyroSlam
Unlock Criteria: Unlocked in the Gear Shop

Dogtags

Dogtags are collectible visual banners unlocked in a variety of ways. Each displays a unique design and can be equipped behind your name badge to be shown in all areas of the game. This update contains 101 Unique Dogtags- rep your favorite! Rarity ranges from Common to Legendary and is depicted by the Rarity Symbol on the dogtag.



Cosmetic Points

Cosmetic Points are a new in-game currency earned by completing Daily Challenges or purchased in the shop. They are used to unlock cosmetic items only- never anything that can give players an advantage or affect gameplay. ShellShock Live will never be 'Pay-2-Win', and we worked hard to make sure any optional purchases of cosmetic items can only benefit the community.

Daily Challenges

Each day, you're given 3 bonus challenges to complete. Challenges range from dealing damage and getting kills to landing specific skillshots and earning XP. Complete these challenges to earn Cosmetic Points, which are used to unlock various cosmetic items from the shop.

Daily Dogtag

Complete all 3 daily challenges to uncover your Daily Dogtag. From here, you have a choice of two options:
  1. Unlock It- Like what you see? Unlock it from the shop using your previously banked Cosmetic Points.
  2. Bank It- Skip the dogtag and bank a 5 Cosmetic Point reward. Save up for a tag that really catches your eye.


MiniGames

Sick of dying early and waiting for the round to finish? Spin up a minigame on a translucent popup to kill time while spectating. Who knows- maybe you'll even get an achievement out of the deal.

PongShock

ShellShock Live fans from the Flash days will remember this classic. What it may lack in originality, it makes up for with such a cool name. Use the Up/Down arrow keys to move your paddle. Play to 7 against the computer. Beat Easy to advance to Medium, etc.

Tank Headlights and Taillights

We've added two full new sets of tank parts. Light up the terrain before you with one of several styles.

Game News Popup

The News Popup on the main menu lets us communicate in-game to all players between updates. This is part of an effort to be more active in the community with better communication about the game and the roadmap looking forward.

5 New Challenges
New Challenge: Time Killer

Beat the 'PongShock' minigame on Hard mode.
Reward XP: +200xp
Additional Reward: Unique Dogtag

New Challenge: Medic

Heal allies 25 times.
Reward XP: +250xp
Additional Reward: Unique Dogtag

New Challenge: Weekday Warrior

Complete and claim 5 daily challenges.
Reward XP: +50xp
Additional Reward: Unique Dogtag

New Challenge: Daily Dominator

Complete and claim 50 daily challenges.
Reward XP: +500xp
Additional Reward: Unique Dogtag
Additional Reward: 'Wanderer' Weapon

New Challenge: Doggone-It

Unlock 5 Daily Dogtags.
Reward XP: +100xp
Additional Reward: Unique Dogtag

New Game Option: Choose your Starting Weapon Count

Looking to level-up a specific weapon or need one to complete a challenge? Crank up the starting weapon count for better selection. Want to limit weapons in the match for a unique twist? Go right ahead! Increasing Starting Weapon count slightly reduces XP multiplier for obvious reasons.

New Game Mod: Cage Match

Cage Match raises the side bumpers by 300%, leading to some truly chaotic gameplay.

Progress Screen Upgrade

The Hub Progress Screen has been updated to include all unlockables in the game. Progress bar categories now include:
  • Weapons
  • Tank Upgrades
  • Tank Parts
  • Maps
  • Themes
  • Challenges
  • Missions
  • Victory Tunes
  • Dogtags

Wind in the Firing Range

You asked for it, and we delivered. Practice your aim in all scenarios for optimal play. Firing Range Wind Options:
  • None
  • Low
  • Medium
  • High
Wind on Game Listing

Games that have wind enabled now display a wind icon in the server list.

Numbered Portals

Multiple sets of portals on the screen? They're now numbered to help distinguish pairs.

Resolution Settings

Resolution and Fullscreen Options are now found in the in-game settings instead of in a pre-game launcher. This is cleaner, and it helps us achieve full controller support and possible future Steam Deck support.

Sprite Quality

We've sharpened textures and sprites used throughout the game for better visual quality. You'll notice this most on small sprites like Weapon or Item Icons.

Two New Audio Tracks
The ShellShock Live soundtrack gets two epic new songs.

Performance Improvements
Updated the Unity Engine a couple generations for better performance, efficiency, and stability. ShellShock Live now runs as a 64-bit executable for further performance and memory improvements.

And More...
We can't fit everything we added to v1.1 in this post, but here are a few more notes:
  • New Ranked Game Option that can now be disabled to stop matches from affecting your Elo Skill Rating
  • Skill Ratings no longer reset after reaching too high of a level
  • Fortify no longer stalls your turn in all-shot mode
  • Fortify & Overcharge are no longer found in crates
  • Main Menu Chat in the Settings disables the global chat on the main menu
  • The Unlock Screen is now displayed whenever you unlock a weapon- including from the shop
  • Gamepads no longer rumble when the 'Gamepad' setting is turned off in Settings
  • Fixed issue where players couldn't join games with negative gears

*EDIT* The CropDuster and PyroSlam weapons were originally intended to be bonuses for owners of the respective games on Steam, this didn't fit in line with keeping all weapons earnable in-game. These weapons are now available in the Gear Shop. :)

Thank you for your continued support. As always, please report any bugs you find, and I'll see you in-game!
KAKUDO - Bad Weather Studios
A new patch for KAKUDO is here!

Release version: 1.0.0.2

Changelog
  • Increase version number from 1.0.0.1 to 1.0.0.2
  • Button verification changed for "Level 36"
  • Fixed select game mode for "Level 37"
  • Fixed exit's animation for story level (needed for 21:9 screen)
  • I've created a checkup achievement on the startup level (the screen with every logos), this will be needed when the achievement bug will be fixed once and for all!
  • Changed some code on the startup level
  • The lightning of the level 14 has been fixed (I've redone the level from scratch).
  • General optimization and code cleaning
Known issues
  • Achievements doesn't unlock
See you soon!
- Maxim
Stunt Legends - tuningmaniafb2
New Update Available Now!
Pizza Hero - AstroHound (wishlist Crust Crusa
We are thrilled to announce the release of our first PC game, Crust Crusaders! We have poured our heart and souls into this project for the past few months, and we can't wait for you to try it out.

Can you survive for 20 minutes?

You will have access to 12 toppings that inflict damage, 3 savory sauces that will help you summon companions, and 6 delicious spices that provide passive bonuses.



Additionally, you will have the ability to spend coins on 9 permanent upgrades that will increase your overall stats and help you in your journey.

We can't wait for you to experience the adventure we have created. Thank you for your support, and we look forward to hearing your feedback.

- Astro Hound Studios

https://store.steampowered.com/app/2202770/Crust_Crusaders/
CARTOONITE - tuningmaniafb2
New Update Available Now!
Neighbor Fight - LijpeLynn
Fix?
House Party - Beastology1
The wait is over doods and lady-doods! Check out the video below, and find out who’s joining the party in the upcoming expansion!



One of the world’s sexiest cosplayers (according to Playboy and For Him Magazine), Liz Katz, is coming to House Party! 🔥

Get up close and personal with Liz in a hot and thrilling new adventure that doesn’t hold back, and is full of mysterious and sensual surprises. Be prepared for the lights to go out, fear to reign, and unsolved mysteries to come to light in this wild new comedy-noir DLC!

Iconic for her petite and pretty style, high energy, quirky personality, and snarky sense of humor, Liz Katz is the perfect guest to explore this crazy new story with, and she’s sure to steal your heart, make you laugh, and get you worked up with her sultry and playful personality.



So, who is Liz Katz? A total video game, fantasy game, comic book, and sci-fi fan, she began cosplaying professionally in 2012 after winning IGN's Best Cosplay at WonderCon 2012. With that in mind, you can definitely expect Liz’s in-game persona to bring plenty of exciting props, costumes, and items to the party, too!

But she’s not just a major cosplay babe, you might also know her from her acting endeavors or as the voice of Bloodshine in Borderlands 3. And, yeah, brahs, she’ll be doing the full voice acting for her House Party story, as well.

She’s also a YouTuber and Twitch streamer, and she’s been a big House Party fan since she first played it in 2020. She knows the party, loves the party, and adores House Party’s players.

So, even if this is your first time hearing about Liz Katz, we’re sure you'll be absolutely charmed by her once you get to know her - and we’re excited to see her bring a bit of mystery to the party! 🎉



Speaking of mysteries, we’re stoked to share that the official title of the new expansion is House Party - Detective Liz Katz in a Gritty Kitty Murder Mystery.

Now that the Katz’s out of the bag, we’ve released a sweet new updated Steam Store Page with fresh screenshots, plus some exciting bonus details about the expansion pack.

We’ll share a few of them below, but check out the full page to learn more!



The doorbell's ringing, and Liz Katz has arrived to give the party a full murder mystery experience. The only problem is, no one at the party invited her... so the whole murder mystery idea is put on hold (these things do cost extra, you know).

That is...until a shocking crime brings the party to a halt, and Liz Katz needs to use her detective roleplaying skills to solve this very real caper. Can you help her track down the culprit? 🔍



Explore new choices, cutscenes, story content, dialogue options, animations, Opportunities, Achievements, and, of course, the company of the sexy and hilarious Liz Katz - as you work together to solve a grisly murder!

Her storyline is full of plenty of Liz Katz flair, sweet outfits, shocking quests, fresh interactions with base game House Party characters (Game Grumps excluded), a Drunk and Disorderly starring Liz, and much more! All of the fun is centered around Liz as she personally joins the party with her own sexy new Liz Katz character model!

Best of all, you’ll have the ability to get down and dirty with Liz in a wild new intimacy scene! Console commands will work on her character, too! 😜

So, get hyped, doods and lady-doods! It’s almost time to party with your favorite cosplayer!

Wishlist the House Party - Detective Liz Katz in a Gritty Kitty Murder Mystery Expansion Pack and get ready for it to release this Summer!
Tainted Grail: The Fall of Avalon - ard_berlin
Hello everyone!

Today, we have a very first hotfix for all of you that (among other things) should greatly reduce drops in performance/freezes in the game.

But before that, we just wanted to thank you from the bottom of our hearts for the day-one reactions for our launch! As you can imagine, we were really stressed about the whole thing. We had been working quite some time on the game and hitting that "Launch" button on Steam was a bit nerve-wracking :D However, seeing y'all playing Tainted Grail and enjoying the adventure we have prepared for you is just an amazing feeling! It makes all the long hours spent on the game development definitely worth it!

Thank you!

We know that joining Early Access is a risky thing, and we really appreciate you guys trusting and supporting us with your EA purchase. We can promise that on our end, we will do what we can to reward this trust with an amazing game! This is just the start of a great journey we will take on together to develop a game that we can all be proud of!

Today, we have the first set of hotfixes that should visibly improve your experience, but you can definitely expect more soon!

If you enjoy the game, we would really appreciate it if you could leave a review and spread the word. It goes a long way in helping us! Right now, we are eagerly waiting for you to share your builds, story choices, and reactions to finishing the game's storyline. Make sure to share your thoughts and feedback in the comments, on the forums, or on our Discord! We will be reading everything very carefully, and it will help us plan for everything going forward. So, please do write what you like and what you think could be improved!

Again, thank you so much and see you soon!

Here is a full list of changes:

  • Optimized VFX loading, it is fully asynchronous now. This could've been the reason for many lags/freezes of the game.
  • Fixed rare issues that could make the hero immortal
  • Fixed an issue with showing enemy health bar after scene switching.
  • Added proper loot to one of the chests found in Island Asylum.
  • Fixed an Issue with "Piercing Precision" skill when it wasn't applying a buff on first weapon change after acquiring this skill
  • Added missing map prompts
  • Minor UI improvements

Also, we're already making a new build, and it should be uploaded soon (in about an hour since this post goes live). The change list will be:

  • Increased hero base equipment load to 150
  • Fixed an issue where you couldn't equip magic while crouching
Mar 31, 2023
Across the Obelisk - Rhin
It's been 24 hours since we released the new story DLC "The Wolf Wars", after seeing your reactions and feedback, we wanted to communicate why we made several decisions and what was our intention with this DLC.

First of all, we would like to thank all of you who participated in our DLC giveaway on the discord. Reading your stories is really encouraging and we are truly grateful.



About the Wolf Wars DLC

We wanted to make this DLC and tell the Wolf Wars story. Not only giving skins but "something" more, and in this case it is the new hero Yogger (making a new hero is not as simple as it may seem, also a new hero includes his 3 skins, animations for every skin, cardbacks, emotes, and some interactions over the campaign), the pet, the new monsters and the bosses that work for the random combats of all the game modes. Also in Acts 2 and 3, you will find a random event that adds a new path never possible before and the last minute cardback.

About the new zone, we made it to explain a story that we wanted to tell. The story takes place in the past (and that's why the result of the event choices doesn't change because without spoilers... those things happened) and the idea was to show that Magnus and Yogger had different opinions, sometimes Yogger got his way and sometimes Magnus prevailed. That's why at the end of Wolf Wars what happens is what happens and that's how it ends for the main story of the game.

Besides explaining the story, the idea is that the zone serves as means to unlock the new skins and the new Hero (a bigger and more detailed quest event to unlock Yogger). We decided to scrap deckbuilding and card rewards within the zone because what's the point of spending 1-2 minutes deciding whether to take a card for a hero, if in the next fight one of the heroes is changed for another, plus the story consists of 3-4 fights per route and then your deck and heroes are the same as before. Being aware that it's a content that you wouldn't want to repeat every time during every run, we didn't put any "boon" or reward at the end so that players wouldn't feel "forced" to repeat it every time.

We consider this a small-medium DLC, and we call it Story-DLC. Keep in mind that it has taken us a long time (we are still a team of 3) because it comes with a very big 1.1 patch, which does have new game content, expected features, and many more things. And this 1.1 patch is free for everyone.

After seeing the initial feedback of the DLC we have seen and learned several things, like that it is not clear how to start the content, that maybe it should have been a separated mode on the menu, that maybe it should have had some deckbuilding part within the zone or that maybe people expected more from the zone. But it gives us the impression that maybe without the zone (or less focus on it) and just saying, "hey here's a new hero, skins, cardback and misc stuff" the DLC impression would have been different... Or even if we had put half of what comes for free in the big patch 1.1 inside the DLC the general opinion would have changed too... but we belived that the other new zones and content included in the 1.1 coming standard and for free was a much better option...

In conclusion, now that 1.1 is complete and released, we'll fix any bugs we may find and improve controller support.

Then our intention is to fully dedicate ourselves to doing a big content DLC, which will be the next one. It will be a completely new zone that you can choose for Act 2/3, with its enemies, events, new items, bosses, and more. In addition to including 1 or 2 new heroes.

As always, thanks to all of you for your support and feedback.
Mar 31, 2023
This is a Ghost - studionuci
Small fix and changes
A demo version of the game is available.
...