House Party - Beastology1
The wait is over doods and lady-doods! Check out the video below, and find out who’s joining the party in the upcoming expansion!



One of the world’s sexiest cosplayers (according to Playboy and For Him Magazine), Liz Katz, is coming to House Party! 🔥

Get up close and personal with Liz in a hot and thrilling new adventure that doesn’t hold back, and is full of mysterious and sensual surprises. Be prepared for the lights to go out, fear to reign, and unsolved mysteries to come to light in this wild new comedy-noir DLC!

Iconic for her petite and pretty style, high energy, quirky personality, and snarky sense of humor, Liz Katz is the perfect guest to explore this crazy new story with, and she’s sure to steal your heart, make you laugh, and get you worked up with her sultry and playful personality.



So, who is Liz Katz? A total video game, fantasy game, comic book, and sci-fi fan, she began cosplaying professionally in 2012 after winning IGN's Best Cosplay at WonderCon 2012. With that in mind, you can definitely expect Liz’s in-game persona to bring plenty of exciting props, costumes, and items to the party, too!

But she’s not just a major cosplay babe, you might also know her from her acting endeavors or as the voice of Bloodshine in Borderlands 3. And, yeah, brahs, she’ll be doing the full voice acting for her House Party story, as well.

She’s also a YouTuber and Twitch streamer, and she’s been a big House Party fan since she first played it in 2020. She knows the party, loves the party, and adores House Party’s players.

So, even if this is your first time hearing about Liz Katz, we’re sure you'll be absolutely charmed by her once you get to know her - and we’re excited to see her bring a bit of mystery to the party! 🎉



Speaking of mysteries, we’re stoked to share that the official title of the new expansion is House Party - Detective Liz Katz in a Gritty Kitty Murder Mystery.

Now that the Katz’s out of the bag, we’ve released a sweet new updated Steam Store Page with fresh screenshots, plus some exciting bonus details about the expansion pack.

We’ll share a few of them below, but check out the full page to learn more!



The doorbell's ringing, and Liz Katz has arrived to give the party a full murder mystery experience. The only problem is, no one at the party invited her... so the whole murder mystery idea is put on hold (these things do cost extra, you know).

That is...until a shocking crime brings the party to a halt, and Liz Katz needs to use her detective roleplaying skills to solve this very real caper. Can you help her track down the culprit? 🔍



Explore new choices, cutscenes, story content, dialogue options, animations, Opportunities, Achievements, and, of course, the company of the sexy and hilarious Liz Katz - as you work together to solve a grisly murder!

Her storyline is full of plenty of Liz Katz flair, sweet outfits, shocking quests, fresh interactions with base game House Party characters (Game Grumps excluded), a Drunk and Disorderly starring Liz, and much more! All of the fun is centered around Liz as she personally joins the party with her own sexy new Liz Katz character model!

Best of all, you’ll have the ability to get down and dirty with Liz in a wild new intimacy scene! Console commands will work on her character, too! 😜

So, get hyped, doods and lady-doods! It’s almost time to party with your favorite cosplayer!

Wishlist the House Party - Detective Liz Katz in a Gritty Kitty Murder Mystery Expansion Pack and get ready for it to release this Summer!
Tainted Grail: The Fall of Avalon - ard_berlin
Hello everyone!

Today, we have a very first hotfix for all of you that (among other things) should greatly reduce drops in performance/freezes in the game.

But before that, we just wanted to thank you from the bottom of our hearts for the day-one reactions for our launch! As you can imagine, we were really stressed about the whole thing. We had been working quite some time on the game and hitting that "Launch" button on Steam was a bit nerve-wracking :D However, seeing y'all playing Tainted Grail and enjoying the adventure we have prepared for you is just an amazing feeling! It makes all the long hours spent on the game development definitely worth it!

Thank you!

We know that joining Early Access is a risky thing, and we really appreciate you guys trusting and supporting us with your EA purchase. We can promise that on our end, we will do what we can to reward this trust with an amazing game! This is just the start of a great journey we will take on together to develop a game that we can all be proud of!

Today, we have the first set of hotfixes that should visibly improve your experience, but you can definitely expect more soon!

If you enjoy the game, we would really appreciate it if you could leave a review and spread the word. It goes a long way in helping us! Right now, we are eagerly waiting for you to share your builds, story choices, and reactions to finishing the game's storyline. Make sure to share your thoughts and feedback in the comments, on the forums, or on our Discord! We will be reading everything very carefully, and it will help us plan for everything going forward. So, please do write what you like and what you think could be improved!

Again, thank you so much and see you soon!

Here is a full list of changes:

  • Optimized VFX loading, it is fully asynchronous now. This could've been the reason for many lags/freezes of the game.
  • Fixed rare issues that could make the hero immortal
  • Fixed an issue with showing enemy health bar after scene switching.
  • Added proper loot to one of the chests found in Island Asylum.
  • Fixed an Issue with "Piercing Precision" skill when it wasn't applying a buff on first weapon change after acquiring this skill
  • Added missing map prompts
  • Minor UI improvements

Also, we're already making a new build, and it should be uploaded soon (in about an hour since this post goes live). The change list will be:

  • Increased hero base equipment load to 150
  • Fixed an issue where you couldn't equip magic while crouching
Mar 31, 2023
Across the Obelisk - Rhin
It's been 24 hours since we released the new story DLC "The Wolf Wars", after seeing your reactions and feedback, we wanted to communicate why we made several decisions and what was our intention with this DLC.

First of all, we would like to thank all of you who participated in our DLC giveaway on the discord. Reading your stories is really encouraging and we are truly grateful.



About the Wolf Wars DLC

We wanted to make this DLC and tell the Wolf Wars story. Not only giving skins but "something" more, and in this case it is the new hero Yogger (making a new hero is not as simple as it may seem, also a new hero includes his 3 skins, animations for every skin, cardbacks, emotes, and some interactions over the campaign), the pet, the new monsters and the bosses that work for the random combats of all the game modes. Also in Acts 2 and 3, you will find a random event that adds a new path never possible before and the last minute cardback.

About the new zone, we made it to explain a story that we wanted to tell. The story takes place in the past (and that's why the result of the event choices doesn't change because without spoilers... those things happened) and the idea was to show that Magnus and Yogger had different opinions, sometimes Yogger got his way and sometimes Magnus prevailed. That's why at the end of Wolf Wars what happens is what happens and that's how it ends for the main story of the game.

Besides explaining the story, the idea is that the zone serves as means to unlock the new skins and the new Hero (a bigger and more detailed quest event to unlock Yogger). We decided to scrap deckbuilding and card rewards within the zone because what's the point of spending 1-2 minutes deciding whether to take a card for a hero, if in the next fight one of the heroes is changed for another, plus the story consists of 3-4 fights per route and then your deck and heroes are the same as before. Being aware that it's a content that you wouldn't want to repeat every time during every run, we didn't put any "boon" or reward at the end so that players wouldn't feel "forced" to repeat it every time.

We consider this a small-medium DLC, and we call it Story-DLC. Keep in mind that it has taken us a long time (we are still a team of 3) because it comes with a very big 1.1 patch, which does have new game content, expected features, and many more things. And this 1.1 patch is free for everyone.

After seeing the initial feedback of the DLC we have seen and learned several things, like that it is not clear how to start the content, that maybe it should have been a separated mode on the menu, that maybe it should have had some deckbuilding part within the zone or that maybe people expected more from the zone. But it gives us the impression that maybe without the zone (or less focus on it) and just saying, "hey here's a new hero, skins, cardback and misc stuff" the DLC impression would have been different... Or even if we had put half of what comes for free in the big patch 1.1 inside the DLC the general opinion would have changed too... but we belived that the other new zones and content included in the 1.1 coming standard and for free was a much better option...

In conclusion, now that 1.1 is complete and released, we'll fix any bugs we may find and improve controller support.

Then our intention is to fully dedicate ourselves to doing a big content DLC, which will be the next one. It will be a completely new zone that you can choose for Act 2/3, with its enemies, events, new items, bosses, and more. In addition to including 1 or 2 new heroes.

As always, thanks to all of you for your support and feedback.
Mar 31, 2023
This is a Ghost - studionuci
Small fix and changes
A demo version of the game is available.
Mar 31, 2023
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them. Good luck!


Best regards, JTGGame Team!
Heard of the Story? - Shasaur
After 3 years of development, the Kickstarter campaign for Heard of the Story? just launched yesterday and will be running until April 29th. For early backers, you'll be able to purchase the game, pre-alpha access, and much more at a discounted price if you like!



Not only that, but there is now also a free demo you can try for yourself if you want to get a taste and feel for the game.

https://store.steampowered.com/app/1881940/Heard_of_the_Story/

If you have any questions or feedback, I'm happy to hear it on the discord or on social media like Twitter. On there, you will also see a lot more posts throughout the campaign describing and showing off future features of such as the seasons, weather, and more - so stay tuned!

Happy weekend everyone!
Brigador Killers - dudeglove
One of the major advances that we made the past month was changing how the aiming works in the game’s engine for Brigador Killers along with some new animations. We’ve recorded some footage of the new aiming system in action and put together this post as an explainer for what you’re about to watch. A reminder as always: what you see below is not indicative of the final product, and there’s plenty still left to do… but it’s starting to get much closer to the game we want to make.

Combat Glide (0:00)
We briefly talked about an earlier version of this system in November's post. By holding down right mouse button, which is the current bind for “Ready Weapon” and moving with WASD we can see the player-controlled Dave do a Combat Glide. The yellow dot at Dave’s feet indicates his current orientation, while the green dot is where the mouse cursor is in screen space that the player has line of sight to. While Dave can spin around in a circle while stood up, crouched down his “upper” can only rotate so far in either direction until he reaches a maximum turning radius.

Dave moves over to a white panel van to then demonstrate what happens if something gets in the way of the player’s free aiming. As the aim sweeps across the van, the green point changes position and a second red dot appears. This red dot is to indicate where the mouse cursor is, but that the player does not have direct LOS to that point and is instead getting “caught” on the van’s hitbox.

The player then shoots the white van with a gun that’s slightly overtuned.
Lock Target (0:56)
When not aiming like in Combat Glide, the purple dot on screen is currently an indicator of where the player’s cursor is. Lock Target is a new form of aim that automatically locks on to the hitbox of an NPC that is closest to the player’s cursor when the player presses whatever Lock Target is bound to. In this case it’s bound to the side button of a mouse.

Once locked on, the player can freely move around the targeted NPC and maintain aim until the NPC is either destroyed in some manner or the player decides to aim at something else. The player practices on some dummy NPC units that also shoot out some new blood squibs when shot. The NPCs don’t fall to the ground like the enemy Daves will later because animations have not yet been set up for them. The player-controlled Dave, who is currently invisible to enemy NPCs, shows off the tracking of this new form of aiming by locking on to a few wandering Daves and following them around before unloading a shotgun a few times.

The ability to lock the aim is an important addition to the Brigador aim scheme for a couple of reasons: for some Brigador players, the combination of manual aiming with maneuvering and tactical awareness required too high a cognitive load. Being able to slow the game down alleviated that, but could still be frustrating as a single-stop solution. Lock Target provides another option for players while making both controller play far more viable and adding a major accessibility option for impaired players. Returning Brigador players may choose to eschew aim locking entirely, and that's fine. The idea isn't to require a certain style of play, but rather to open the door to as wide an array of playstyles as possible.
Level Aim (2:52)
Some context is required before explaining the footage of this section: one of the biggest things that we wanted to have with infantry-scale combat was the ability to crouch behind walls and shoot over them, but there were problems with doing this. The main one was due to the legacy of Brigador’s own method of aiming, in that the player’s arc of fire usually shot downwards into the ground from the position of a vehicle’s weapon mount point. That meant that crouching a unit also lowered the position of a vehicle’s weapon and thus the height at which the fire would emanate. This meant that weapon fire could easily “catch” on the top of environmental props, but it wasn’t really a problem in Brigador because of the general scale of things and most props being easy to destroy. However, in BK the props are sturdier and we’re trying to do infantry-scale combat.

That’s why this footage starts with the player Dave crouching by a barrier and appearing to shoot at the red sports car, but doing no damage to it even though the green aim dot is clearly over the car. When Dave stands up to take a shot, the shots connect because the rifle bursts are no longer “catching” on the top of the barrier and can connect with the vehicle.

At the 3:24 mark, the area is refreshed and the player crouches down to shoot at the same car... except now the shots connect. The sharp eyed will notice the aim lines have changed ever so slightly – this is what happens when the Level Aim button is held down, and in this footage is bound to a second side button on the mouse. When used in conjunction with Ready Weapon with right mouse button, it allows the player to shoot at a flat angle, parallel to the ground. So even while crouched, the player can shoot over and make their hits land.

Player Dave also returns to the group of standing NPCs we saw earlier to show off Level Aim while crouched, and shoots at a couple of wandering Daves from behind a barrier.

Flop, Drop & Prone (4:45)
In addition to new aiming, several new behaviors have been added to make enemy infantry more “alive” and animations to go with them. The first is “Prone”, which is when an NPC Dave drops to a chest-down position in response to a frag grenade being thrown nearby. The main effect of this prone behavior is to give the enemy infantry a defense bonus as well as the player a sense of agency. After taking enough damage, one of the Daves flees, before being dealt enough damage to enter a “bleed out” state that eventually kills the NPC after a specific amount of time.

Player Dave then proceeds to show off other Daves flopping over on their back or dropping to their front due to small arms fire. It’s something that needs to be fine tuned, but what we want to do with this system is similar to the pain state of monsters in Doom, wherein the player is able to briefly stun mobs of enemies by doing enough damage.

Death Animations & Gibs (6:29)
We also decided the past month that the Daves needed to better demonstrate when they’re incapacitated. In addition to blood squibs from being shot at, enemy Daves now fall over dead in various positions. Also, corpses can be gibbed by the player with explosives like grenades and generally make a mess of things.

The graphic content of BK is something we are able to configure. For instance, corpses can be made to immediately fadeout on death. So, if screens full of blood and limbs is a bit much then you’ll be able to turn such things off.

If you enjoyed this post, please consider wishlisting and following Brigador Killers on Steam to get the latest news in your Steam library feed.

https://store.steampowered.com/app/903930/Brigador_Killers/
War Brokers - Trebuchet Entertainment
War Brokers v486
2023-03-31

- Happy April Fools!!!
- Zombie Easter Battle Royale with Abilities starts!
- Many bug fixes and improvements
Mar 31, 2023
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Mar 31, 2023
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
...