Mar 31, 2023
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them. Good luck!


Best regards, JTGGame Team!
Heard of the Story? - Shasaur
After 3 years of development, the Kickstarter campaign for Heard of the Story? just launched yesterday and will be running until April 29th. For early backers, you'll be able to purchase the game, pre-alpha access, and much more at a discounted price if you like!



Not only that, but there is now also a free demo you can try for yourself if you want to get a taste and feel for the game.

https://store.steampowered.com/app/1881940/Heard_of_the_Story/

If you have any questions or feedback, I'm happy to hear it on the discord or on social media like Twitter. On there, you will also see a lot more posts throughout the campaign describing and showing off future features of such as the seasons, weather, and more - so stay tuned!

Happy weekend everyone!
Brigador Killers - dudeglove
One of the major advances that we made the past month was changing how the aiming works in the game’s engine for Brigador Killers along with some new animations. We’ve recorded some footage of the new aiming system in action and put together this post as an explainer for what you’re about to watch. A reminder as always: what you see below is not indicative of the final product, and there’s plenty still left to do… but it’s starting to get much closer to the game we want to make.

Combat Glide (0:00)
We briefly talked about an earlier version of this system in November's post. By holding down right mouse button, which is the current bind for “Ready Weapon” and moving with WASD we can see the player-controlled Dave do a Combat Glide. The yellow dot at Dave’s feet indicates his current orientation, while the green dot is where the mouse cursor is in screen space that the player has line of sight to. While Dave can spin around in a circle while stood up, crouched down his “upper” can only rotate so far in either direction until he reaches a maximum turning radius.

Dave moves over to a white panel van to then demonstrate what happens if something gets in the way of the player’s free aiming. As the aim sweeps across the van, the green point changes position and a second red dot appears. This red dot is to indicate where the mouse cursor is, but that the player does not have direct LOS to that point and is instead getting “caught” on the van’s hitbox.

The player then shoots the white van with a gun that’s slightly overtuned.
Lock Target (0:56)
When not aiming like in Combat Glide, the purple dot on screen is currently an indicator of where the player’s cursor is. Lock Target is a new form of aim that automatically locks on to the hitbox of an NPC that is closest to the player’s cursor when the player presses whatever Lock Target is bound to. In this case it’s bound to the side button of a mouse.

Once locked on, the player can freely move around the targeted NPC and maintain aim until the NPC is either destroyed in some manner or the player decides to aim at something else. The player practices on some dummy NPC units that also shoot out some new blood squibs when shot. The NPCs don’t fall to the ground like the enemy Daves will later because animations have not yet been set up for them. The player-controlled Dave, who is currently invisible to enemy NPCs, shows off the tracking of this new form of aiming by locking on to a few wandering Daves and following them around before unloading a shotgun a few times.

The ability to lock the aim is an important addition to the Brigador aim scheme for a couple of reasons: for some Brigador players, the combination of manual aiming with maneuvering and tactical awareness required too high a cognitive load. Being able to slow the game down alleviated that, but could still be frustrating as a single-stop solution. Lock Target provides another option for players while making both controller play far more viable and adding a major accessibility option for impaired players. Returning Brigador players may choose to eschew aim locking entirely, and that's fine. The idea isn't to require a certain style of play, but rather to open the door to as wide an array of playstyles as possible.
Level Aim (2:52)
Some context is required before explaining the footage of this section: one of the biggest things that we wanted to have with infantry-scale combat was the ability to crouch behind walls and shoot over them, but there were problems with doing this. The main one was due to the legacy of Brigador’s own method of aiming, in that the player’s arc of fire usually shot downwards into the ground from the position of a vehicle’s weapon mount point. That meant that crouching a unit also lowered the position of a vehicle’s weapon and thus the height at which the fire would emanate. This meant that weapon fire could easily “catch” on the top of environmental props, but it wasn’t really a problem in Brigador because of the general scale of things and most props being easy to destroy. However, in BK the props are sturdier and we’re trying to do infantry-scale combat.

That’s why this footage starts with the player Dave crouching by a barrier and appearing to shoot at the red sports car, but doing no damage to it even though the green aim dot is clearly over the car. When Dave stands up to take a shot, the shots connect because the rifle bursts are no longer “catching” on the top of the barrier and can connect with the vehicle.

At the 3:24 mark, the area is refreshed and the player crouches down to shoot at the same car... except now the shots connect. The sharp eyed will notice the aim lines have changed ever so slightly – this is what happens when the Level Aim button is held down, and in this footage is bound to a second side button on the mouse. When used in conjunction with Ready Weapon with right mouse button, it allows the player to shoot at a flat angle, parallel to the ground. So even while crouched, the player can shoot over and make their hits land.

Player Dave also returns to the group of standing NPCs we saw earlier to show off Level Aim while crouched, and shoots at a couple of wandering Daves from behind a barrier.

Flop, Drop & Prone (4:45)
In addition to new aiming, several new behaviors have been added to make enemy infantry more “alive” and animations to go with them. The first is “Prone”, which is when an NPC Dave drops to a chest-down position in response to a frag grenade being thrown nearby. The main effect of this prone behavior is to give the enemy infantry a defense bonus as well as the player a sense of agency. After taking enough damage, one of the Daves flees, before being dealt enough damage to enter a “bleed out” state that eventually kills the NPC after a specific amount of time.

Player Dave then proceeds to show off other Daves flopping over on their back or dropping to their front due to small arms fire. It’s something that needs to be fine tuned, but what we want to do with this system is similar to the pain state of monsters in Doom, wherein the player is able to briefly stun mobs of enemies by doing enough damage.

Death Animations & Gibs (6:29)
We also decided the past month that the Daves needed to better demonstrate when they’re incapacitated. In addition to blood squibs from being shot at, enemy Daves now fall over dead in various positions. Also, corpses can be gibbed by the player with explosives like grenades and generally make a mess of things.

The graphic content of BK is something we are able to configure. For instance, corpses can be made to immediately fadeout on death. So, if screens full of blood and limbs is a bit much then you’ll be able to turn such things off.

If you enjoyed this post, please consider wishlisting and following Brigador Killers on Steam to get the latest news in your Steam library feed.

https://store.steampowered.com/app/903930/Brigador_Killers/
War Brokers - Trebuchet Entertainment
War Brokers v486
2023-03-31

- Happy April Fools!!!
- Zombie Easter Battle Royale with Abilities starts!
- Many bug fixes and improvements
Mar 31, 2023
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Mar 31, 2023
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
Mar 31, 2023
General War Memories - jtggame


This event is a bonus continuation of the already launched Top Trade-in event.


There are 6 types of refresh available assortment items in event , these upgrades give you the ability to get the resources you need at a very low cost.

Every 3 hours - one free refresh assortment items in event

Depending on the level, you can refresh the assortment of the event for a certain amount of silver / EXP.

And also for the Conscriptions I / II / III.



Best regards, JTGGame Team!
守麥精靈黛芽 - Iceoffreeze
關注《守麥精靈黛芽》的各位玩家好
由於試玩版收到許多遊戲難度過於困難的回饋

我們決定在快要發行的正式版中
讓種植小麥經驗豐富的阿嬤
成為遊戲中可操作的強力角色

如果是不擅長本作機制的玩家
選擇阿嬤將可以輕鬆處理所有小麥農務
更新試玩版即可先行短暫體驗
阿嬤來都比你強的模式


.
.
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並沒有,這只是個愚人節玩笑
不過試玩版更新過後
還是有紀念性質的小遊戲可以體驗
重啟Steam即可看見試玩版更新選項
有遊玩小遊戲的玩家
歡迎在社群中心貼上你的挑戰紀錄

遊戲正式版將在5月左右發布
感謝關注本遊戲的大家
不好意思請大家再等一陣子了
感謝~
Mar 31, 2023
Contraband Police - 3dart.crs
Comrades!

This is the last update in the series of the post-launch fixes. From now on, we are completely focused on the Endless Mode work. Of course, we'll still read your suggestions and support you whenever you encounter any problem.

This week we've fixed the following issues:
  • Loading the last checkpoint sometimes didn't work.
  • Picking up a weapon during the Convoy and Prologue no longer blocks the "Armed to the Teeth" achievement.
  • Fix for getting stuck in the engine or inside the escapee's car.
  • Teleportation over long distances after getting out of the car.
  • Block on blowing up the car of the arrested person.
  • Cars will no longer get stuck in the Inspection Zone.
  • Enemies in the car will no longer block Post Attack completion.
  • Mission description may have appeared before we got the call.
  • You could stop a runaway car by asking a Comrade Repnin to fix the police car.
  • Block after killing a prisoner sent to the quarry.
  • Car could have changed its position after giving the prisoners to the Labor Camp.
  • Going to bed close to the morning misses the day.
  • Block after starting the engine from a place other than the driver's seat.
  • Parked cars will no longer slide on the ground.

We've also made some improvements:
  • Two additional slots for your game saves!
  • Additional items can now be found in the bodies of killed gangsters.
  • On the contraband digging mission, you can now find a shovel left by gangsters.
  • Invert mouse setting also works on the car's TPP camera.

We are pleased with the progress on the Endless Mode so far. It is scheduled for release in May 2023. You will definitely love all it's features such as:
  • New outpost expansion possibilities.
  • More cars in one day.
  • Over 20 new entry regulations.
  • Random side missions every day (activated on request).
  • Ranked challenge mode (how many days can you last at the post?).
  • 10 promotion levels.

Glory to Acaristan!
Crazy Rocks Team
Dagon: by H. P. Lovecraft - hubertmroz
Dear patients,

Relax and let Dr. Emmerson guide you through all the colors of dread.

Don't be afraid, these are just stories, they can't hurt you.

?yeht naC

https://store.steampowered.com/app/2361560
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