The portal to the Oversoul has opened! Continue your journey to face Nulgath...
1.97.0 fixes and updates
-added additional security measures to in-game shops -fixed an issue where NPCs could not be 'Talk To'd for some quests -additional updated visual notifications for quests
Hear ye, hear ye! See what's new in the latest update:
New Base Race game mode! * Work as a team on a brand new Castle level to collect the most bricks and build a tower. The first team to build their tower wins! But watch out for minecarts full of dynamite...
It's Medieval Mayhem! * New Castle minifigures have made their way to Brawls! Will you be an Orc? Or a Knight of the Yellow Castle? * Taunt your foes with all new emotes
New Mystery Bags! * Brawl each week to unlock even more rare minifigures from mystery bags. What will you get?
Other Improvements: * Players can now see icons that explain each powerup's attributes
OLD WORLDS WILL NOT BE COMPATIBLE WITH THIS UPDATE!!!!! Additions: - NPC companion (Gathers Resources) (Found in Desert Mercenary Settlement) - Desert Mercenary Settlement - Auto Turret (Needs Pistol Bullets to work) - Abandoned Mine (More types will come in future) - Military Vest (50% Damage reduction) - Armor Plate - Automated door - Exterior Light - Movement Sensor - Laser Module - Targeting Chip - Claymore - Trees now chop more realistic
- Lootable Cardboard Boxes (Loot containers will be more diversified in the future) - Auto save setting (On by default) - Quit without Saving option
Changes: - Changes to World Generation - When destroying buildings now you get half of the resources back if they have at least half of durability - Lowered spawn rate of animals but cooked meat now gives more points of food - Zombies can now drop skulls (used for crafting Mob Bait) - Titanium Nodes and Iron Nodes drop less ore (previus 3 -> now 2) - Grass has been optimized - Added sounds for doors and crafting - Buggy kills mobs only at a certain speed now (Can't kill the new NPC companion) - Removed Dynamite Trap (Currently replaced by Claymore) - White and dark Horses no longer spawn (Technical reasons, they will be added back) - Player can no longer remain under the map (they will be teleported back on terrain) - Small changes to UI
Bug fixes: - Lag spikes are less common - Durability of Items can now be seen when inside Containers or Pouches - No water fall damage - Some inventory and looting fixes - Mobs are no longer static at distance - No water fall damage
Possibility to move in the menu with the gamepad (not finished yet). Movement of the ball with the gamepad. Work on the final levels: level Design thoroughly!!!!! ːcozypaladinsbmbkː
Hello Everyone, thanks for your patience and support, "East Trade Tycoon" finally ushered in the first big update version of "Children and grandchildren", the following is the update content introduction::
Release the offspring auto-birth function, female family members with spouses who are not the head of the family can turn on allowing auto-birth in the character details, female family members who become married will have the probability of getting pregnant every month.
In order to match the offspring auto-birth function, the family member limit is +4 after each level of mansion upgrade (+1 in the old version), and the peak number of family members is currently 97.
After the clan membership limit is raised, the total number of members is too high, which will lead to many problems with the old mechanism related to clan size and total clan attributes, so the following adjustments have been made:
Our attributes of the firm wars are no longer determined by the total attributes of the family; at the same time, each firm can set one shopkeeper, and our attributes of each firm war are determined by the total attributes of the shopkeeper in the current city of the firm war; the firm wars are also no longer triggered randomly, and can be triggered by players freely choosing in each city;
Adult family members automatically service no longer provide fame, only money income, otherwise too many family members fame will grow excessively. In order to balance the fame acquisition path, players part-time working, each time to get money and fame +1.
Due to the proliferation of family, the old talent mechanism is no longer reasonable and will lead to too strong stacking effects to destroy the game balance, most of the game talent has been modified.
UI was optimized to accommodate more information and facilitate the addition of more game content later
Added a mechanism in which the supply and demand of goods will affect the price: buying goods in the current city will cause the purchase price to increase, and selling goods will cause the selling price to decrease, and the price will be repaired and adjusted every quarter.
Fixed the bug that random events will not pop up for archives without tutorials turned on
Added 7 BGM songs and the ability to switch between 3 types of clickable sound effects in the sound setting interface
Modified the style of the message bar reminder
Added a new city supply and demand random event control, as shown below, combined with a new information bar style display of 8. For example, if the demand for paper in Julu rises, the price to sell paper in Julu at this time will be higher than usual; wood in Pu'an is on sale, the price to buy wood in Pu'an at this time will be lower than usual, and new trading judgments can be added based on promotional information from around the world.
Added the option of automatic education, which can be turned on when the title reaches the county merchant level. Children who can be educated after it is turned on will automatically receive the highest level of education currently available.
Fixed the bug that the total game duration in the archive is incorrect
We will continue to update and fill the content as we promised before, thank you for your support!
If you feel that "East Trade Tycoon" has brought you a little happiness, I would also like to ask you to help to recommend more on steam, which will be the biggest encouragement to me.
If you feel that "East Trade Tycoon" is not good enough, I also want to implore you to have mercy, do not play or less bad reviews, red fingers look quite sad T_T can contact me through QQ group, mail, feedback form, I will try, as soon as possible for everyone to solve the problem, "China a business" player Q group: 639430588
Finally, thanks again for giving part of your precious weekend time to East Trade Tycoon! I will definitely try to make it better and better!
In the most recent build (v0.7.6.8) there is a new contraption and a new item related to the recent Ashray enemy that was added to the world. Specifically the resource the Ashray drop. You can now build the Recycle Bench contraption and the Titan Firework item!
Recycle Bench
The Recycle Bench will let you break down items into their base resources. If something is already a base resource it will break down into a stick instead. (Which can be burned if your doing it to remove objects from the world/your inventory.)
Titan Firework
The Titan Firework is an early game item that when used has a chance of causing a nearby Turtle Titan to change the direction its walking and to move away from where the firework exploded. If the Titan is already in combat, it wont work. The Titan Firework has a 30% chance of causing a Turtle Titan to move, so its best to keep a couple in your inventory. The Titan Firework is also the only object you can place on a boat deck to launch while sailing around.
Other updates
This update also brings a game engine update, plus multiple improvements to the online alpha branch, translation improvements, and other system updates. You can see the full build notes in the previous News post, or in the Discord build_notes channel.
If your playing in the online alpha branch, please reach out on Discord and let me know if you have any feedback or have bugs to report. A high priority is to get the online tech ready for the default branch as soon as possible. https://discord.gg/breakwaters
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Tweaked the weapon attachment prices
Tweaked the main menu UI for the demo/prologue builds
Updated translations
Fixes
Fixed several memory leaks that could cause crashes on long missions
Fixed the duration of the random missions
Fixed the lower light attachment not being saved
Fixed the price tag of the weapons and attachments disappearing when hovering it
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Those of you who played "Stories of Submission: eNTeR the cuck" will undoubtedly remember Stacy and we're proud to show her new and improved design:
"But what is she doing in the game? You keep showing us hot art, but what does it all mean?"
I hear you ask. Well, you may recall we mentioned the game would feature a kind of combat focused on establishing dominance. Let's say Stacy is the sparring partner. Or maybe more like a training dummy. Trust us, she's into being treated like an object.
As for April, we're gonna be working on backgrounds and the in-game map, so that it finally starts to become clear how all the art fits together into a game.