Changes: -Adjusted Uranopolis "taxi" patrol route so it wouldn't clip into buildings. -Adjusted duration of Illusions from previous 8/16 seconds to 12.5/25 seconds. -Adjusted the way Illusions spawn near player, they now spawn closer. -Updated Illusionist perk description to represent newest changes. -Adjusted duration of Summon Elemental ability from previous fix 45 seconds to new 30-90 seconds based on Intelligence Attribute. -Summoned Elementals now mimic players Technomancy Penetration. -Summoned Elementals now always have 5 more Intelligence Attribute then player. -Updated Summon Elemental ability description to represent newest changes. -Elementals and Illusions will now prioritize locked on target. -Elementals will now move at full speed while following player. -Illusions no longer require to see an enemy before attacking them but will instead attack an enemy that is engaged with player.
Fixes: -No longer possible to open Inventory during recalibration sequence. -Fixed an issue where Attack Power stat would display Critical Chance value. -Fixed an issue where shield would display improper overview of anomalous crystals in Handlers UI. -Fixed an issue where certain helmets wouldn't display their passives. -Clicking on Helmets passive now properly takes you to Helmets selection in backpack instead of previous Accessories. -Fixed an issue where Handler and Backpack would have different sorting icons. -Fixed an issue where Summoned Elementals wouldn't properly scale with players Intelligence Attribute. -Fixed an issue where Summon Meteor ability wouldn't properly scale with players Intelligence Attribute. -Fixed an issue where Elemental would sometimes not cast a projectile. -Fixed an issue where Illusions would remain rooted in place. -Fixed an issue where Illusions wouldn't trigger while attacking Giants weak spots. -Fixed an issue where an Elementals or Illusions wouldn't follow player after combat. -Fixed an issue where Characters head wouldn't be hidden while wearing some helmets post death. -Fixed an issue where Monastery Mini Boss would sometimes dodge backward into abyss. -Fixed an issue where Zealot enemies had no sounds.
Hey everyone! Sorry again for the delay in getting a new update out, I was on a road trip with my family for 3 weeks and I wasn't able to get any work done during that period. I will have weekly/bi-weekly updates out for the next few months:)
Additions & Fixes
New buildable (Wood Spike Wall)
Day/Night cycle option
Toggle aim option
Steam Achievements
Toggle crouch option
Spawned in platoons now auto target enemy HQ (instead of a random target)
Added "Get 100 Kills" Achievement
Added "Get 1000 Kills" Achievement
Added "Place 100 Buildables" Achievement
Added "Place 1000 Buildables" Achievement
Various Animation optimizations
Optimized pathfinding
Particle effect optimizations
Various bug fixes
Next update will be out soon! I wasn't able to get everything completed in time (controllable Artillery emplacements, Gas, Scenarios on the workshop) but all that & more should be in the next update!
Also, i'll be adding a TON more steam achievements next update.
The focus of this hot fix is to fix blockers in Challenges along with high-rate crashes. Our team is still collecting insights from players and discussing how we plan on addressing feedback from Sapphire Jackal’s release. An additional hot fix is planned to be released next week.
Changes
Challenges can no longer be completed using Mods or Tuning Packs. However, Challenges can still be completed in Custom Games.
Disabled a compatibility mode pop-up that was incorrectly appearing for some players when launching the game.
Integrated additional reporting to diagnose crashes and instability relating to video drivers and compatibility mode. If you encounter crashes, please update your graphics drivers.
Bugfixes
Challenges
Fixed the Supply Depots Challenge by removing a requirement for the DAK faction so the challenge can be completed for any faction.
The Tally Ho! Challenge now tracks progress correctly.
Updated incorrect information or tip icons for some challenges.
Stability/Crashes
Our team fixed six instances of high-rate crashes
Fixed a crash in speech system when appropriate voice line is unavailable.
Fixed a crash that randomly occurred when the game window was resized.
Fixed a crash when a dialogue option is chosen near the completion of the Gustav Line.
Fixed three additional crashes.
Localization
Fixed numerous lines that were missing localization in several languages.
Store
Fixed an issue where the $19.99 USD War Bonds pack was displaying the incorrect price in South Korean Won.
This will be releasing same day/time as the Topsy-Turvy Expansion, which will be free!
Not only that, but Roxy Raccoon 2 will officially be releasing as well! I would like to encourage everyone to at least give it a look and see if it piques your interest!
Will these holidays out of the way and Roxy 2 finally coming out, future DLC will return to a more "traditional" style format. Focusing on themes rather than holidays. We will also see the return of 2 table DLC packs with some wide body tables thrown in rather than these smaller 1 table scaled packs.
This update finally gives you a chance to use your well-spent in-game time in some cool features that will certainly improve your quality time the next time you jump into a match! Equip yourself as you like and show off to your friends!
As for now, there are only 2 survivor characters and killers were struggling with the recognition of which is who. To counter this effect, skins were added, as well as tons of ways to win them!
Jump into the Darkness and check out how you can win your style!
Item Skins
Besides being able to express your style and flex your skins in the Lobbies, item skins were also added so you can enjoy your first-person horrifying scares even harder!
Don't miss out on the super-rare Zippo lighter!
Spend your Money!
Finally there's a way to spend your well-earned Bucks in-game! The shop is still under construction, but you can buy and equip items before the game starts to get that slight advantage, right off the bat!
Loot Chests
Chests are the best way you have to get your desired skins and, if you are lucky, win the lottery (1,000,000 Bucks)! You earn Chests every 5 levels as well as 1 for your first game (so you have the chance to escape from the clone matrix of non-customized survivors). You can also buy Chests if you wish or wait for the Skirmish Rewards!
Skirmish
Skirmish is the new system to provide you with rewards as you progress initially! By earning in-game Experience, you also earn Skirmish Experience. Every level of Skirmish gives you a designated rewards (which you can check out in-game right now!). Rewards vary between clothes, masks, item skins, items, money and chests!
Other Important Notes:
- Lots of slight lighting changes and performance improvements; - Improved AI decision making; - Improved NPCs map orientation and survivability; - Improved post-processing performance; - Changes to Main Menus and overall UI; - Extended User Experience as well as Ease for Usability; - A few minor bug fixes and changes!
Future Updates:
There was a lot of feedback on Death's Playground game state and a lot of changes are coming soon! A new killer is almost ready as well as a new map coming with them, keep up to day on the official Discord channel.