Gloria Victis: Medieval MMORPG - Jesper
Hello Community!

Today we are coming to you with a big batch of fixes and improvements, as well as a very important new feature for castle sieges, and a new attack variant — kick in motion! We can’t wait to see how this new attack type will perform on the battlefields.

Without any further ado, let’s see what today’s update brings!


The screenshot’s authors will be awarded.Toma, Extrenum and Rambs – Contact Koma#4247 via Discord to receive your ambers!

Changelog v.1.1

Adjustments in Siege rules
Thanks to the feedback of our community, we have decided to implement a new feature for castle sieges. From now on, when the siege activity is over, and the countdown till the end of the siege starts, the last remaining enemy players near the main location will be marked on the minimap for the defenders. Thanks to this new feature, players will be unable to hide and keep up the siege for a long time without actively attacking the castle.



Every two-week video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:

VTitus, for his Guilds’ action montage:
https://www.youtube.com/watch?v=Hrf9Cg052io

AVANGARD, for their PvP video, showcasing amazing battle skills:
https://www.youtube.com/watch?v=xzLBVNiAa4Y

Mackokox GV, for the video showing how his guild comes out victorious at the Volcano event:
https://www.youtube.com/watch?v=OHv4eQCtKrs

Steam top games of February
We are very happy to see so many players actively playing Gloria Victis! Thanks to you we have reached Steam’s “Top 20 releases of February” and “Top 20 New Dev releases of February”. This would not be possible without you! We are very happy and motivated to keep up the development and implement new, interesting features for you to enjoy!



You can read about things that are coming to Gloria Victis in the upcoming months in our WiP insight: https://store.steampowered.com/news/app/327070/view/3695806473550475978

Quality of Life
  • From now on, there is a new type of attack — kick in motion. This new attack will be triggered only in motion, and make the kick more dynamic, as it will not stop a player immediately, but let him make one more step. This change should make it easier to kick players moving backwards.
  • Visual upgrade of wooden walkways and some other props.
  • Adjusted the position of Warrior's treasure map near Aquitania castle.
  • The message about the server’s restart will now be broadcasted every minute once 5 minutes are left till the restart
  • The time of the restart will now be visible in the “Upcoming Events” window
  • Removed the “Auto Activate” toggle from the Supporter Shop
Fixes
  • Optimized some textures and models.
  • Improved displaying textures on walls of tiers 4-6 when looked at from a distance.
  • Fixed the “Disappearance of Claretta” quest. Now Adair’s dialogue should display properly.
  • Fixed the “A curse in disguise” quest. Now Albert’s dialogue will be available to progress the quest.
  • Fixed the “Jagged” event on the Ismir side. It will now properly show the event UI.
  • Fixes and improvements to the Market’s UI.
  • Fixed positions of mistletoe on certain trees.
  • Minor improvements for the Frontier Pass event.
  • Minor fixes and improvements based on the gathered data and heatmaps.
  • Over 30 Level Design fixes all over the map of Stoneholm.
Chef Life: A Restaurant Simulator - Nacon
Greetings Chefs!

We're pushing a very small patch today to bring a temporary fix to the pots & pans that got stuck on the ground. While they still may end up there, they will be reset once a new day starts.

Thank you for playing Chef Life!
Bounty: Five O Playtest - KODgames
Added Fuel Altered
Added Super Pro/Top Dragster (Work in progress)
Added Center Line to Arecibo Full Prep
Tuning Menu will now use Torque Converter as default
Improved Dashboard GUI
Added Burnout mode for easier longer burnouts
Added Option to Automatically change spectator cameras or manually select them
Added Button to Unequip Flags without using tuning menu
TT Isle Of Man: Ride on the Edge 3 - Nacon
Welcome back to another thrilling ride on the world's most challenging road race, the Isle of Man TT! In this video, we'll be following the talented Irish rider Lee Johnston as he tackles Section 6 of the Snaefell Mountain course aboard his Yamaha YZF-R6 supersport bike.

Section 6 is a fast and technical part of the track, featuring some of the most iconic landmarks of the TT, such as the Bungalow, the Windy Corner and the famous Gooseneck. Lee will have to navigate through a series of blind crests, sharp turns and narrow straights, while keeping his speed up and avoiding the unforgiving kerbs and walls.



Follow us on:
Twitter: https://twitter.com/TTIoMtheGame

Facebook: https://www.facebook.com/TTIoMtheGame


Instagram: https://www.instagram.com/ttiomthegame
Ironsight - Brilson


Hello everyone, this is the Ironsight Team.

There are now 6 days left before Season 11 ends on April 5. Everyone has been working hard to climb the Ranked (Solo) leaderboards and this seasons ranked rewards are finally being revealed! Keep reading below to see the new ranked rewards, as well as the criteria for earning them.

Don’t worry if you don’t meet the criteria for the reward you want, you still have a few more days to climb up the leaderboards!

The following rewards only apply to Ranked (Solo) Season 11.
(Clan Wars, Duel, and any Ranked Event Modes are not eligible for these rewards.)

Ranked Rewards
Gold Helmet


The Gold Helmet is awarded to only 2 players:
  • The top ranked player at the end of the season
  • 1 player (chosen at random) among all participants who played more than 50 ranked matches.

RS-XIRG E-tool


The RS-XIRG E-tool is awarded to:
  • All players ranked 1-50 on the leaderboard at the end of the season

RS-XI M9A1


The RS-XI M9A1 is awarded to:
  • All players ranked 1-200 on the leaderboard at the end of the season

RS-XIS E-tool


The RS-XIS E-tool is awarded to:
  • All players ranked 51 and lower, who played more than 50 ranked matches throughout Season 11

  • Season 11 Ranked Rewards will be delivered with the release of Season 12
  • Players who did not participate during Season 11 but remain on the leaderboard from previous seasons are not counted in the final results.
Frigato: Shadows of the Caribbean - Nemeneth
The Aztec Witch is closer than you think!



A small sneak peak of our new character and temple level. Let us know what you think!
Jurassic World Evolution 2 - JensErik_Frontier
Hello Park Managers!

We're excited to announce that the Jurassic World Evolution 2: Feathered Species Pack is now available, alongside Update 6!



Welcome four incredibly fascinating species to the Feathered Species Pack, that all exhibit magnificent plumage that are bound to excite your guests. You'll discover the powerful Yutyrannus, the nimble Jeholopterus, the eccentric Deinocheirus, and the Sinosauropteryx with its exquisite features. These prehistoric species will definitely make a statement when added into your park.

New Prehistoric Species 

Yutyrannus 
Believed to have lived during the early Cretaceous period in what is now Liaoning Province, the Yutyrannus is striking and powerful. This carnivorous dinosaur is a surprisingly social species, so get your enclosures ready to accommodate a few of them!


Jeholopterus
Jeholopterus is the smallest airborne species in the game, allowing it to be impressively agile as it soars through the sky to hunt down its next meal! Its extraordinary plumage is sure to catch the eyes of your guests, as it soars through your aviaries. 


Deinocheirus
Posessing arms longer than any bipedal dinosaur, the Deinocheirus is one of the largest ornithomimosaurs ever discovered! Combined with its curious figure and large clawed hands, it is sure to be a remarkable dinosaur to add to your parks. 


Sinosauropteryx
First discovered in 1996 the Sinosauropteryx is a small, carnivorous dinosaur. Its delicate, hair-like feathers and waving striped tail are sure to attract guests to delight in its quirky characteristics.  


Free Update 6
Alongside our new prehistoric species, the Feathered Species Pack will also come with Update 6, a free update for everyone who owns Jurassic World Evolution 2. This includes some exciting additions, as well as some quality of life updates and bug fixes. To access all these new features, all you need to do is update your game.

Decorate your park with new remote viewing galleries, perfect for your guests to get up close and personal with their favourite dinosaurs and flying reptiles! You can choose between the log viewing gallery or the dome viewing gallery to decorate your parks with. We've also brought two new variants to the Zipline attraction that was added on the 1st anniversary of Jurassic World Evolution 2. Will you be adding the DFW Zipline or the Jurassic Park Zipline variant? 

You'll also notice we've added a new capture mode, the Cinematic Camera. Try it out and and don't forget to share your screenshots with us when you do! 

Sandbox mode is also getting some new additions, with 6 square levels and 3 expanded sandbox levels for the Southwest USA, San Diego and California level. You'll also notice that we've added settings for unlimited feeder reserves, income tax, wild capture frequency and decoration foliage. To learn more about these wonderful additions, head on over to our update 6 highlight for a deeper dive.

The full list of changes and quality of life enhancements can also be found in the changelog below!

We hope you enjoy the Feathered Species Pack and free Update, Park Managers! You can purchase the new DLC here.

Thank you as well to everyone who helped track down all the new prehistoric species in the Feathered Species Pack over on our social channels, we couldn't have done it without you! 

Don't forget to also join our launch livestream at 12:00 BST today (March 30) on Twitch and YouTube.

Release Notes:

DLC - Feathered Species Pack
Prehistoric Species
  • 4 x New Species
    • Flying Reptile
      • Jeholopterus
    • Dinosaurs
      • Deinocheirus
      • Sinosauropteryx
      • Yutyrannus
Features
  • Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
  • Added new diet type - Insectivore (Insects only)
  • Added new diet type - Omnivore (Fish/Paleobotany)
Update 6 
Features
Capture Mode
  • Added new Camera Type to Capture Mode, the Cinematic Camera
    • Added ability to adjust settings such as Time and Camera Movement
    • Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
    • Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines
Buildings
  • Added new 'Remote Viewing Galleries' feature with 2 x new attractions, the 'Log Viewing Gallery' and the 'Dome Viewing Gallery'
    • These can be found within the 'Attractions' menu and are available in all building styles
    • Galleries need to be connected to an Entrance Building using an underground connection
  • Added Zipline variants for DFW and Jurassic Park Building Styles
Sandbox Mode
  • Added 6 x additional large, flat Sandbox Square levels
    • These are based on the 6 different biome types within the game
  • Added 3 x expanded Sandbox levels
    • These are for Southwest USA, San Diego and California levels
  • Added new Sandbox Setting for 'Decoration Foliage' (found under the 'Environment' sub-section) that allows players to use foliage from all biomes or the level's specific biome
    • This is only available on PC and next-gen console 
  • Added new Sandbox Setting for 'Unlimited Feeder Reserves' (found under the 'Dinosaurs' sub-section)
    • Setting this to 'on' will mean that feeders no longer need to be refilled by Ranger Teams
  • Added new Sandbox Setting for 'Income Tax' (found under the 'Park' sub-section)
    • Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
  • Added new Sandbox Setting for 'Wild Capture Frequency' (found under the 'Park' sub-section)
    • Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
    • This requires the 'Expeditions and Fossils' setting to be turned ON to be adjustable
Quality of Life
Buildings
  • Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
  • Added the ability to place multiples of the same building without need to enter the build menu each time
    • Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
  • Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
  • Added ability for 'Release via Airlift' to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary
Dinosaurs
  • Small dinosaurs will now raise their heads when they are walking through water
  • Small dinosaurs can now navigate through water when they would have been blocked before
  • Adjustments to sauropod combat
    • Carnivores now may fail a hunt depending on combat stats
    • The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
    • If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
    • Adjusted feedback for when the Bleed Out state is affecting a dinosaur
  • Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes
Sandbox Mode
  • Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed
UI
  • Amenity Management Screen
    • Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
    • Added the total number of guests in the park to the "guests served" statistic
    • Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
    • Added shortcuts to view modes for amenity configuration and amenity coverage
  • Added a "Delete" confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
  • Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
    • Added gameplay setting to 'always minimise park reports and contract notifications"
  • Added a new 'Random Rock Placement' option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
  • Added Management View toggles whilst inside various placement modes
    • Feeders - Added ability to toggle Ranger Posts View on/off
    • Monorail/Tours - Added ability to toggle Visibility View on/off
    • Amenities - Added ability to toggle between Amenity Coverage & Overcrowding views
    • Fences - Added ability to toggle between Power and  Visibility views
    • Remote Viewing Galleries - Added ability to toggle Visibility View on/off
  • Made Billboard Icons appear above a forest when a dinosaur enters them
  • Added new time control for "Slow Motion" accessible on the main HUD and via the radial menu on controller
  • Disable carets on financial items in monthly report when there is no change from previous months
  • Increased the transparency of Dinosaur Visibility highlights to improve readability
  • Restrict lock-on to valid targets whilst in a Ranger or Capture Team
  • Subtitles are now wider at their larger text sizes in order to fit in more text
  • Moved the weapon/equipment switch prompt to a more visible location when controlling a Park Team
  • Added unique map icons for medium and large Amenity buildings
PS4 to PS5 Save Transfers
  • Added ability for players to import their PS4 player progress to the PS5 version of the game
    • This will merge progress and will not overwrite progress on the PS5 (if any)
Chaos Theory
  • Made some adjustments in Chaos Theory 5 during Brachiosaurus stage to make objective goal clearer
  • Chaos Theory 2 - Fixed mismatch between actual target and text on objective UI for amenity income objective
  • Chaos Theory 4 - Fixed number format for park rating objective
Audio
  • VO Characters' introductions are now tracked account wide and will only play once per account rather than once per Career
    • Added Setting for 'Repeat Introductions' (found under the 'Audio' sub-section) to toggle this on/off
Quality of Life - Dominion Malta Expansion
UI
  • Added option to Select/Deselect all of a specific species option to the Cargo Ship in the Dinosaur Exchange and the Island Map
Features - Dominion Biosyn Expansion
Sandbox Mode
  • Added 2 x additional large, flat Sandbox Square levels
    • These are based on the Biosyn Sanctuary and Sierra Nevada levels
Features - Dominion Malta Expansion
  • Added 1 x additional large, flat Sandbox Square level
    • This is based on the Mediterranean biome the Campaign levels are based in
  • Added 1x expanded Sandbox level for San Marie Bay
    • Replaces the Natural Lagoon with buildable ground and greatly expands the play area 
Bug Fixes
Dinosaurs
  • Fixed some marine reptiles starving to death when trying to hunt with low stamina
  • Fixed Marine reptiles not hunting/eating food until food bar is red, unintentional bug created by cohabitation changes related to Tuna
  • Fixed Camarasaurus' head clipping through the ground during the grooming animation in the Species Viewer
  • Fixed the Apatosaurus losing its eyes in particular instances
  • Fixed Triceratops 1993 skin not closing its eyes
  • Fixed Diplodocus spines detaching from their bodies when viewed at a distance
  • Fixed Mosasaurus angling upwards when released from the lagoon hatchery, causing it to clip through the gate
UI
  • Fixed the Stimulant bar going over 100% when you manually aim/fire
  • Fixed Calamity bar displaying 'Multiple Dinosaur Threats' rather than 'Dinosaur Threat'
  • Fixed an issue with the Ranger Team compass showing wrong feeder icons
  • Fixed an issue where selling fossils rapidly could result in loss of control functionality in the Fossils screen
JWDB
  • Made references to geological eras consistent across multiple places
  • Fixed inconsistent era string for the Nodosaurus
Buildings
  • Adjusted the Jurassic Park Marine Shark Feeder so vehicles can access for re-supply
Vehicles
  • Prevent transport helicopters from blocking other helis from delivering dinos with their waiting positions
Audio
  • Fixed Jurassic Tour VO incorrectly referring to Spinosaurus as from North America
Misc
  • Fixed minimising the game while in 'Fullscreen' mode and then re-opening changing it to 'Windowed' mode
  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes
Bug Fixes - Early Cretaceous Pack
Dinosaurs
  • Changed Minmi genome size classification from medium to small
Bug Fixes - Dominion Biosyn Expansion
Dinosaurs
  • Adjusted dig site fossils for Dimetrodon so there aren't any left over once you reach 100% genome
  • Fixed dinosaurs occasionally passing through invisible fences
Bug Fixes - Dominion Malta Expansion
Dinosaurs
  • Fixed Oviraptor feathers flickering in low wind settings
  • Fixed fish feeder dispensing issues in San Marie Bay causing Marine reptiles to starve to death
  • Fixed the Atrociraptor legs becoming distorted when attacking guests on sloped terrain
Vehicles
  • Fixed the Malta Response Facility not letting players repair the vehicle
Sandbox Mode
  • Updated Malta Sandbox economy values
UI
  • Fixed L3 becoming non-functional for pinned dinosaur request when reentering the Dinosaur Exchange
Campaign
  • Fixed the trust limit not increasing after the second island if the autosave is loaded
  • Fixed dinosaurs dropping off the transport helicopter when transferred towards the Cargo Ship
Conqueror's Blade - CcC


Warlords, are you ready to throw yourselves into heated battle?

The crossover event between Conqueror's Blade x NARAKA: BLADEPOINT launches today! A rift connecting the two worlds has appeared above Conqueror's City, bringing with it all-new challenges. Pick up your weapon, invite your allies and stop the evil that's coming into the world!

Pursuit Nightmare Starting
The brand-new [Pursuit Nightmare] event is here! Proceed to the most dangerous prison on the land and stop the evil power from spreading further in this new competitive asymmetrical mode.

Enter NARAKA; Rescue a World in Danger
Take part in [Siege Battles] and [Pursuit Nightmare] to collect Rebirth Blossom Spirits and Dark Tide Coins. Donate these to help the world battle this foreign invasion. Donating enough earns you [The Arisen One] or [Serpent Sacrifice] attire from that other world, all-new looks with which you can stride into battle.

Lordly Coffer
The world faces danger and the Auctioneers have unsealed a vault of treasures. Open the [Lordly Coffer] to get new masks and combat supplies to bolster your strength.

Limited-Time Permanent Kit Event
We will be holding Permanent Kit Events every Friday, Saturday and Sunday between Mar 30 and Apr 13. Siege and Field Battles, as well as Expeditions, will not consume kits during this time.

Call upon your allies to brave these brand-new challenges and earn rewards! See you on the field of battle!

RISK: Global Domination - N_P_SMG
Welcome to Round 3 of the RISK Classic World Championship Season 1 2023! Congratulations on getting into the top 100!

This championship is a FFA RISK tournament run by the Community Discord. The tournament consists of 7 weekly FFA games against other Generals and we are currently in week 3. These tournaments are an opportunity to compete against the best RISK players in the world and win epic rewards.

Join the Community Discord to stay up to date with current and future tournaments: https://discord.gg/risk

Check when you'll be playing your match by looking at the spreadsheet here: {LINK REMOVED}
Shortcuts: Ctrl + F for Windows, Cmd + F for Mac, Three Dots in the top right -> Find for Mobile

If you’re unable to make it to your scheduled game time please reach out in the Community Discord’s # | tourney-help channel so the organisers can sort it out!

Thank you for your participation in these events and thank you to the community for organising these tournaments.

Round 2 Video Highlights:
Looking to watch highlights of the last round? Check out some of our content creator’s games.

Risky Fil: https://youtu.be/5aRYZSeBw6g
Risk 4Ever: https://youtu.be/gT79rl6GRPc
Slackabro: https://www.youtube.com/watch?v=ZNFpKRlrJqo
Harlow the Hawk: https://www.youtube.com/watch?v=aJ1_hkQCLC0
Risk Grandmaster OliveXC: https://www.youtube.com/watch?v=nSvnUfmBMNk
Jjbruhh: https://www.youtube.com/watch?v=izeqTtH4Z-w
Marco plays RISK: https://www.youtube.com/watch?v=UQ-48dTpaKM
Qlwl: https://www.youtube.com/watch?v=7SkpPX9cu5o

Best of luck RISK Generals.

Team RISK @SMG.
Crossout - XO_Team

Did you recognize this Leviathan?

This month’s artwork features a fateful moment for one of the survivors, which turned him from an unknown engineer to one of the richest individuals of the Valley. And what did you expect? For the participation of such a machine in “Dronapocalypse”, the organizers of this brawl are ready to pay more than a decent amount of gold!

Of course, April will not be limited to the drone battle only. The upcoming events include a traditional Easter event and an unusual PvP mission. And in the second half of the month we expect the return of the “Mayhem” with an unexpected but pleasant change. What kind of change? We’ll find out closer to the start of the event!

*whop-whop-whop*

You can download these and other artworks from the “Wallpapers” section on our official website.


For more information on Crossout, follow these channels:
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