Today we are coming to you with a big batch of fixes and improvements, as well as a very important new feature for castle sieges, and a new attack variant — kick in motion! We can’t wait to see how this new attack type will perform on the battlefields.
Without any further ado, let’s see what today’s update brings!
The screenshot’s authors will be awarded.Toma, Extrenum and Rambs – Contact Koma#4247 via Discord to receive your ambers!
Changelog v.1.1
Adjustments in Siege rules
Thanks to the feedback of our community, we have decided to implement a new feature for castle sieges. From now on, when the siege activity is over, and the countdown till the end of the siege starts, the last remaining enemy players near the main location will be marked on the minimap for the defenders. Thanks to this new feature, players will be unable to hide and keep up the siege for a long time without actively attacking the castle.
Every two-week video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:
We are very happy to see so many players actively playing Gloria Victis! Thanks to you we have reached Steam’s “Top 20 releases of February” and “Top 20 New Dev releases of February”. This would not be possible without you! We are very happy and motivated to keep up the development and implement new, interesting features for you to enjoy!
From now on, there is a new type of attack — kick in motion. This new attack will be triggered only in motion, and make the kick more dynamic, as it will not stop a player immediately, but let him make one more step. This change should make it easier to kick players moving backwards.
Visual upgrade of wooden walkways and some other props.
Adjusted the position of Warrior's treasure map near Aquitania castle.
The message about the server’s restart will now be broadcasted every minute once 5 minutes are left till the restart
The time of the restart will now be visible in the “Upcoming Events” window
Removed the “Auto Activate” toggle from the Supporter Shop
Fixes
Optimized some textures and models.
Improved displaying textures on walls of tiers 4-6 when looked at from a distance.
Fixed the “Disappearance of Claretta” quest. Now Adair’s dialogue should display properly.
Fixed the “A curse in disguise” quest. Now Albert’s dialogue will be available to progress the quest.
Fixed the “Jagged” event on the Ismir side. It will now properly show the event UI.
Fixes and improvements to the Market’s UI.
Fixed positions of mistletoe on certain trees.
Minor improvements for the Frontier Pass event.
Minor fixes and improvements based on the gathered data and heatmaps.
Over 30 Level Design fixes all over the map of Stoneholm.
We're pushing a very small patch today to bring a temporary fix to the pots & pans that got stuck on the ground. While they still may end up there, they will be reset once a new day starts.
Added Fuel Altered Added Super Pro/Top Dragster (Work in progress) Added Center Line to Arecibo Full Prep Tuning Menu will now use Torque Converter as default Improved Dashboard GUI Added Burnout mode for easier longer burnouts Added Option to Automatically change spectator cameras or manually select them Added Button to Unequip Flags without using tuning menu
Welcome back to another thrilling ride on the world's most challenging road race, the Isle of Man TT! In this video, we'll be following the talented Irish rider Lee Johnston as he tackles Section 6 of the Snaefell Mountain course aboard his Yamaha YZF-R6 supersport bike.
Section 6 is a fast and technical part of the track, featuring some of the most iconic landmarks of the TT, such as the Bungalow, the Windy Corner and the famous Gooseneck. Lee will have to navigate through a series of blind crests, sharp turns and narrow straights, while keeping his speed up and avoiding the unforgiving kerbs and walls.
There are now 6 days left before Season 11 ends on April 5. Everyone has been working hard to climb the Ranked (Solo) leaderboards and this seasons ranked rewards are finally being revealed! Keep reading below to see the new ranked rewards, as well as the criteria for earning them.
Don’t worry if you don’t meet the criteria for the reward you want, you still have a few more days to climb up the leaderboards!
The following rewards only apply to Ranked (Solo) Season 11. (Clan Wars, Duel, and any Ranked Event Modes are not eligible for these rewards.)
Ranked Rewards
Gold Helmet
The Gold Helmet is awarded to only 2 players:
The top ranked player at the end of the season
1 player (chosen at random) among all participants who played more than 50 ranked matches.
RS-XIRG E-tool
The RS-XIRG E-tool is awarded to:
All players ranked 1-50 on the leaderboard at the end of the season
RS-XI M9A1
The RS-XI M9A1 is awarded to:
All players ranked 1-200 on the leaderboard at the end of the season
RS-XIS E-tool
The RS-XIS E-tool is awarded to:
All players ranked 51 and lower, who played more than 50 ranked matches throughout Season 11
Season 11 Ranked Rewards will be delivered with the release of Season 12
Players who did not participate during Season 11 but remain on the leaderboard from previous seasons are not counted in the final results.
We're excited to announce that the Jurassic World Evolution 2: Feathered Species Pack is now available, alongside Update 6!
Welcome four incredibly fascinating species to the Feathered Species Pack, that all exhibit magnificent plumage that are bound to excite your guests. You'll discover the powerful Yutyrannus, the nimble Jeholopterus, the eccentric Deinocheirus, and the Sinosauropteryx with its exquisite features. These prehistoric species will definitely make a statement when added into your park.
New Prehistoric Species
Yutyrannus Believed to have lived during the early Cretaceous period in what is now Liaoning Province, the Yutyrannus is striking and powerful. This carnivorous dinosaur is a surprisingly social species, so get your enclosures ready to accommodate a few of them!
Jeholopterus Jeholopterus is the smallest airborne species in the game, allowing it to be impressively agile as it soars through the sky to hunt down its next meal! Its extraordinary plumage is sure to catch the eyes of your guests, as it soars through your aviaries.
Deinocheirus Posessing arms longer than any bipedal dinosaur, the Deinocheirus is one of the largest ornithomimosaurs ever discovered! Combined with its curious figure and large clawed hands, it is sure to be a remarkable dinosaur to add to your parks.
Sinosauropteryx First discovered in 1996 the Sinosauropteryx is a small, carnivorous dinosaur. Its delicate, hair-like feathers and waving striped tail are sure to attract guests to delight in its quirky characteristics.
Free Update 6
Alongside our new prehistoric species, the Feathered Species Pack will also come with Update 6, a free update for everyone who owns Jurassic World Evolution 2. This includes some exciting additions, as well as some quality of life updates and bug fixes. To access all these new features, all you need to do is update your game.
Decorate your park with new remote viewing galleries, perfect for your guests to get up close and personal with their favourite dinosaurs and flying reptiles! You can choose between the log viewing gallery or the dome viewing gallery to decorate your parks with. We've also brought two new variants to the Zipline attraction that was added on the 1st anniversary of Jurassic World Evolution 2. Will you be adding the DFW Zipline or the Jurassic Park Zipline variant?
You'll also notice we've added a new capture mode, the Cinematic Camera. Try it out and and don't forget to share your screenshots with us when you do!
Sandbox mode is also getting some new additions, with 6 square levels and 3 expanded sandbox levels for the Southwest USA, San Diego and California level. You'll also notice that we've added settings for unlimited feeder reserves, income tax, wild capture frequency and decoration foliage. To learn more about these wonderful additions, head on over to our update 6 highlight for a deeper dive.
The full list of changes and quality of life enhancements can also be found in the changelog below!
We hope you enjoy the Feathered Species Pack and free Update, Park Managers! You can purchase the new DLC here.
Thank you as well to everyone who helped track down all the new prehistoric species in the Feathered Species Pack over on our social channels, we couldn't have done it without you!
Don't forget to also join our launch livestream at 12:00 BST today (March 30) on Twitch and YouTube.
Release Notes:
DLC - Feathered Species Pack
Prehistoric Species
4 x New Species
Flying Reptile
Jeholopterus
Dinosaurs
Deinocheirus
Sinosauropteryx
Yutyrannus
Features
Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
Added new diet type - Insectivore (Insects only)
Added new diet type - Omnivore (Fish/Paleobotany)
Update 6
Features
Capture Mode
Added new Camera Type to Capture Mode, the Cinematic Camera
Added ability to adjust settings such as Time and Camera Movement
Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines
Buildings
Added new 'Remote Viewing Galleries' feature with 2 x new attractions, the 'Log Viewing Gallery' and the 'Dome Viewing Gallery'
These can be found within the 'Attractions' menu and are available in all building styles
Galleries need to be connected to an Entrance Building using an underground connection
Added Zipline variants for DFW and Jurassic Park Building Styles
Sandbox Mode
Added 6 x additional large, flat Sandbox Square levels
These are based on the 6 different biome types within the game
Added 3 x expanded Sandbox levels
These are for Southwest USA, San Diego and California levels
Added new Sandbox Setting for 'Decoration Foliage' (found under the 'Environment' sub-section) that allows players to use foliage from all biomes or the level's specific biome
This is only available on PC and next-gen console
Added new Sandbox Setting for 'Unlimited Feeder Reserves' (found under the 'Dinosaurs' sub-section)
Setting this to 'on' will mean that feeders no longer need to be refilled by Ranger Teams
Added new Sandbox Setting for 'Income Tax' (found under the 'Park' sub-section)
Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
Added new Sandbox Setting for 'Wild Capture Frequency' (found under the 'Park' sub-section)
Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
This requires the 'Expeditions and Fossils' setting to be turned ON to be adjustable
Quality of Life
Buildings
Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
Added the ability to place multiples of the same building without need to enter the build menu each time
Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
Added ability for 'Release via Airlift' to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary
Dinosaurs
Small dinosaurs will now raise their heads when they are walking through water
Small dinosaurs can now navigate through water when they would have been blocked before
Adjustments to sauropod combat
Carnivores now may fail a hunt depending on combat stats
The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
Adjusted feedback for when the Bleed Out state is affecting a dinosaur
Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes
Sandbox Mode
Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed
UI
Amenity Management Screen
Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
Added the total number of guests in the park to the "guests served" statistic
Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
Added shortcuts to view modes for amenity configuration and amenity coverage
Added a "Delete" confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
Added gameplay setting to 'always minimise park reports and contract notifications"
Added a new 'Random Rock Placement' option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
Added Management View toggles whilst inside various placement modes
Feeders - Added ability to toggle Ranger Posts View on/off
Monorail/Tours - Added ability to toggle Visibility View on/off
Amenities - Added ability to toggle between Amenity Coverage & Overcrowding views
Fences - Added ability to toggle between Power and Visibility views
Warlords, are you ready to throw yourselves into heated battle?
The crossover event between Conqueror's Blade x NARAKA: BLADEPOINT launches today! A rift connecting the two worlds has appeared above Conqueror's City, bringing with it all-new challenges. Pick up your weapon, invite your allies and stop the evil that's coming into the world!
Pursuit Nightmare Starting
The brand-new [Pursuit Nightmare] event is here! Proceed to the most dangerous prison on the land and stop the evil power from spreading further in this new competitive asymmetrical mode.
Enter NARAKA; Rescue a World in Danger
Take part in [Siege Battles] and [Pursuit Nightmare] to collect Rebirth Blossom Spirits and Dark Tide Coins. Donate these to help the world battle this foreign invasion. Donating enough earns you [The Arisen One] or [Serpent Sacrifice] attire from that other world, all-new looks with which you can stride into battle.
Lordly Coffer
The world faces danger and the Auctioneers have unsealed a vault of treasures. Open the [Lordly Coffer] to get new masks and combat supplies to bolster your strength.
Limited-Time Permanent Kit Event
We will be holding Permanent Kit Events every Friday, Saturday and Sunday between Mar 30 and Apr 13. Siege and Field Battles, as well as Expeditions, will not consume kits during this time.
Call upon your allies to brave these brand-new challenges and earn rewards! See you on the field of battle!
Welcome to Round 3 of the RISK Classic World Championship Season 1 2023! Congratulations on getting into the top 100!
This championship is a FFA RISK tournament run by the Community Discord. The tournament consists of 7 weekly FFA games against other Generals and we are currently in week 3. These tournaments are an opportunity to compete against the best RISK players in the world and win epic rewards.
Join the Community Discord to stay up to date with current and future tournaments: https://discord.gg/risk
Check when you'll be playing your match by looking at the spreadsheet here: {LINK REMOVED}https://tinyurl.com/ClassicWorldChampionship Shortcuts: Ctrl + F for Windows, Cmd + F for Mac, Three Dots in the top right -> Find for Mobile
If you’re unable to make it to your scheduled game time please reach out in the Community Discord’s # | tourney-help channel so the organisers can sort it out!
Thank you for your participation in these events and thank you to the community for organising these tournaments.
Round 2 Video Highlights: Looking to watch highlights of the last round? Check out some of our content creator’s games.
This month’s artwork features a fateful moment for one of the survivors, which turned him from an unknown engineer to one of the richest individuals of the Valley. And what did you expect? For the participation of such a machine in “Dronapocalypse”, the organizers of this brawl are ready to pay more than a decent amount of gold!
Of course, April will not be limited to the drone battle only. The upcoming events include a traditional Easter event and an unusual PvP mission. And in the second half of the month we expect the return of the “Mayhem” with an unexpected but pleasant change. What kind of change? We’ll find out closer to the start of the event!
*whop-whop-whop*
You can download these and other artworks from the “Wallpapers” section on our official website. For more information on Crossout, follow these channels: