Yingzinue:Donghei - hero2590
1、详细刻画了越州龙马医院内部;
2、降低了杂裾夫人的血量,由2300降低至2000;降低了杂裾小姐的血量,由2000降低至1200,并降低了杂裾和披帛的爆率,杂裾小姐和杂裾夫人不再爆仙女之水,改爆昆虫粘液;
3、详细刻画了洛神灵庙内部场景,并增加大量螳螂卵鞘(宝箱);
4、优化了东海大道几个地雷位置;
5、稍微丰富了越州卫生服务中心内部场景;
6、增加石狮堂药房需要昆虫粘液日常任务(来自杂裾小姐、杂裾夫人、螳螂卵鞘)
7、增加了越州城发展公司综合办事窗口
8、修改了峰子的战斗图(辛酉刀法)
9、完成石狮堂伊琳任务后前往蟾山公园时苏宣纯加入
10、修正了防弹衣分类是“首服”的BUG
11、修改了女狙击手战斗图(狙击枪精度射击)
12、增加了蟾山公园解放后外部场景,现在蟾山公园解放后蟾山公园以及庙前村均可自由进出了。
13、增加了庙前村丧事、“孝子”“孝女”行走图
14、修正了石狮堂以及星期二号内部的一些图块通行BUG
15、星期二号内部增加了一些粘粘恐怖分子
16、修正了选择职业后立即变身的BUG
17、优化了开场空间站一些文字和场景
18、修正了钱虎庄流氓民兵到处跑及无法逃跑的BUG
19、延长了蚯蚓的刷新时间
20、圣殿平原应急服务站外的栏杆改为一个垃圾桶堵路,在到达越州以后这个垃圾桶会被搬走从此通行顺畅
21、稍微丰富了钱虎庄
22、修改了《传统食物大全》,不仅可以可以制作粽子了
23、增加了两种清明饼:蒿饼和棉菜饼,蓬蒿在越州城和庙前村有,棉菜只有越州城外有
24、修正了石狮堂和越州城一些图块的通行和显示错误
25、各聚居地增加粮油店,销售大米、麦粉等粮食。
26、石狮堂增加苏宣纯,挑战胜利可以加入队伍,但是挑战失败将无法离开石狮堂,直到挑战胜利为止
27、跟着杨根的记忆有机体可以战斗无限击杀
Feartress - amiles
Once again, thanks to players who've let us know about bugs in our Discord following the 0.4 release - LOTS of minor issues have been fixed with your help!

Originally Feartress was released as a 0.1 alpha on the web, with just one 8x8 map to be played. Players could replay and explore different strategies to improve their completion time.



We evolved the game to include 13 worlds with progressively stronger enemies, and carrying items through to new worlds is a big help in defeating them. Recently we added your total world completion time to the map screen.



But what if you want to see how good you are at clearing each world without relying on your carefully curated loadout? Well, now you can test yourself in our latest update!

Time Trial

This new mode is available for any world you've already completed. Select it via the main menu:



You start the world from scratch with no items, but what's that?! A bunch of chests with useful gear waiting to be opened!



The chests contain a mix of equippable items (including a legendary!) and consumables - use them wisely to defeat the corner tiles as quickly as possible.

Some additional help includes:
  • Access to all books
  • x3 item sell value
  • x10 gold from combat
  • +2 enemy loot rating
We look forward to hearing what you think about the new mode!

Additional keyboard shortcuts

We're happy with the shortcuts we added to the game, but the more we tried using them, the more we wanted to add - so we did!

For example, you can upgrade and perform building actions from the build menu, all with the keyboard.



Other new shortcuts exist, such as for selecting dialogue and attacking, feel free to try them out yourself!

Updated main menu

The main menu has undergone a minor refresh, eagle eyed/eared players may be able to spot the differences.

What's next?

For now, we will continue to listen to feedback on Discord and fix any bugs that crop up.

The two of us are hoping the game can gain more traction before we devote significant time to figuring out what direction to take the game (in terms of new maps and story). We'd also like to add translations at some point, as our web version had a lot of Japanese and Chinese players.

Thanks for reading to end, hope you enjoy the update!

- cooljingle
Hearth's Light Potion Shop - Barakast
-Fixed a bug causing a few character specific interactions to not appear
-Fixed a bug that caused Hemlock to occasionally softlock the game
Puzzline - aineko
*Release new deck "Unstable".
*Rename deck "Unique" to "Highlander".
Lost Judgment - ATLUS West
Hello Lost Judgment fans!

We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues you encounter here and thank you for playing!

Changes:
  • Updated to Intel XeSS 1.1
  • Addresses an issue with first boot presets not being applied on AMD Radeon RX 7000 series cards
  • Addressed an issue with graphics drawing incorrectly on Intel Arc machines

Mar 29, 2023
Judgment - ATLUS West
Hello Judgment fans!

We've got some several fixes with this patch, please take a look at our patch notes. Please continue to post any issues you encounter here and thank you for playing!

Changes:
  • Updated to Intel XeSS 1.1
  • Addresses an issue with first boot presets not being applied on AMD Radeon RX 7000 series cards
  • Addressed an issue with graphics drawing incorrectly on Intel Arc machines

Couch Party Game Night - Couch Party Game Night .com
2023 03 31
- added the following playable demos to Work Site map.. reverb boxes, portal booths, graffiti system, & automatic rollups
- changed Murder Ball icons to stay on while carrying regardless of distance plus hides it's graphics until dropped again

2023 03 29
- added flying debris to all explosives to match the feel of bullet impacts
- added hallow space to interiors of pyramids with structures inside
- added more unfinished work in progress items to the Work Site map to see and play around with
- fixed AI sometimes beaming out when they're not even lost (they get scared i guess)
- restored nametags but instead of above your head they're now smaller across your chest
-- added wave system for Target Practice mode which increases both the frequency of spawning AI and the amount of AI allowed to spawn
--- added dynamic music system with some test music and combined with the new Target Practice waves it's a really crazy fun time
Adventures of DaKoo the Dragon - MelVin


Adventures of DaKoo the Dragon combines multiple play styles that can be accessed instantaneously. You'll be able to use combo attacks, then transition smoothly to combat attacks like punching and kicking or shoot fireballs without loosing a beat!

The game has no load times after the start menu so transitioning from level to level will be smooth. Gravity based levels change the pace of the game. in the Special Vortex levels you can take the chance to get more power ups with a randomized level of difficulty including things like rocket ships and light switch levels!

Click here for the Steam Store Page

Today I have just uploaded the latest set of changes to Steam, Ahead of it's release. What was going to be a simple update has turned into a huge one, with over 20 changes and fixes. Things like the save game system, the level restart and attack animations are just a few of the things that have been worked on.

Below you'll find a list of changes and fixes that have been worked on since the game was posted to Steam. Keep in Mind the work does not stop here. I encourage you to post here or on my indieDB forum with issues and suggestions!

Click here for Info, Forums and Presskit on IndieDB

March 28th Update
  • Fireball moved behind DaKoo on creation
  • Added missing calls to double jump (total 17)
  • Updated shield bar timer art
  • Fixed cave boss exit issue
  • Added remove all factories to spawn vortex at the end of each level
  • Added factory count to hud allowing players to more easily track how many factories remain
  • Increased speed of factory destruction animation
  • Updated teddy bear art
  • Updated Shovel art
  • Updated Bat death animation
  • Updated desert palm tree art to allow DaKoo to stand out more against the background
  • Ice level background art update
  • Midvortex level 39 updated
  • Vortex level 37 updated
  • Level 9 Updated
  • Menu restart level now sets player to the first checkpoint after exiting the midVortex level
  • Re implemented all ground enemies in the vortex levels
  • Improved metrics to final boss
  • Improvements to background on final boss battle
  • Added additional FX to final boss
  • Numerous artistic changes to levels throughout the game for aesthetic appeal
  • changes to the punching attack animations for the ground and air

February 27th Update
  • complete re-works for levels 38, 39, 41
  • Extended changes to levels 20, 22 and 23
  • Visual changes and updates to the art for levels 26-36 have been updated
  • Attacks animations would sometimes be stopped by enemies contacting DaKoo from below has been fixed
  • Jump box sometimes stops player control fixed
  • Prizebox collision zone increased
  • Armordillo disable controls that allowed up arrow jump and other arrow keys to be used
  • Hedgehog disable controls that allowed up arrow jump and other arrow keys to be used
  • Changes to combat attack system that fixed an error that could occur
  • Fixed teeter animation triggering when fireball is used near the edge of a platform while jumping
  • Updated Spike ball Drones art and damage areas
  • Updated mole art
  • Move air swoosh behind attack items in DaKoo Finishing move Animations
  • Changed stone press top to have spikes to signify danger
  • Updated stone press art
  • Changed damage total and impact zone for stone presses
  • Balanced zoom triggers to avoid possible hitching

February 4th Update
  • Adjusted scarab height
  • Changes to levels 13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36
  • Changes to mid vortex levels 9,32
  • Changes to vortex level 4,
  • Added teeter triggers to dessert levels
  • Fixed laser tops for blockhead Boss
  • New improved flying animations for DaKoo
  • Changed Armordillo firing method to laser bullets
  • Shield level 4 and 5 will now block turret lasers and Armordillo laser bullets
  • Improved art for level 1, 2 and 3 shield
  • Added shield to the IceBoss
  • DaKoo Shovel art improved
  • Light bulb glow on switches fixed
  • Flying to air attack anims caused accelerated fall speed fixed
  • Added extra double jump animations and transitions
  • Added Jump attack fireball anims for all double jumps, attack and finishing moves, allowing player to shoot fireballs while still attacking.(making for a way more smooth transition to and from current animation)
  • IceBoss Metric improvements
  • Iceboss animation timing improved
  • Fixed shadows for DaKoo on "to fall" anims (animation transitions that bring DaKoo out of attacks)
  • Jellyfish limit is causing no spawn on level 51 fixed
  • Add more rock art to background of the water levels
  • Added swim burst animation for the water levels that will replace the constant swim jump and aligns with swim idle(Full speed swim animnations still remain)
  • Swim burst to idle animation added
  • Fixed bug that would cause the player speed to increase if swim trigger button was down on game pause.
  • Finishing animations now execute on factories being destroyed
  • Rocket Ship pickup FX optimized
  • Added 2 new Rocket ship weapon pickups
  • Player shadow Opacity set to 75 percent in the vortex levels now
  • Fixed Player shadow not showing on vortex level 32
  • Fixed Title Screen Bug that would cause the Title and DaKoo avatar to fall off screen
  • Cursor for title screen will now reset position when it goes off screen

    Added the following finishing animation items

  • Golf club
  • Cricket bat
  • baseball bat
  • Hockey stick
  • teddy bear
  • fry pan
  • lacrosse stick
  • mace
  • shovel
  • crutch
  • violin
  • plunger

November 13th Update
  • Laser borders add to all vortex levels
  • Penguin art reworked
  • Added knee pads to a knee attack animation
  • Fixed boxing gloves not being removed at random intervals after jump attack animation
  • Levels 14, 18 and 20 have been reworked
  • Increase playback speed of death FX animation for certain enemies
  • Changed rocket ship attachment to return to player
  • Changed rate of spread shot pick up for rocket ship
  • Set limits to total amount of Teddyspring and Jellyfish enemies allowed on a level at 1 time
  • Added fade to enemy rock boss on death
  • Added back button to menus so players do not have to leave and re-enter pause menu

September 26th Update
  • Spacebomber spawners added
  • Spacebomber fade on explosion adjusted
  • Fixed music bug after "game over" and start is pressed on the intro screen
  • Added "return to menu" button in the pause menu
  • Changed intro cut-scene skip feature
  • Changed long Jump animation for DaKoo
  • Fixed zoom issue during intro
  • Reset global variables on "return to menu"
  • Changed and realigned game text
  • Re-worked clock bomb metrics in the vortex levels
  • Re-worked teddyspring metrics in the vortex levels
  • Re-worked spikeblossom metric, coverage area and spawners added for both sides of the game
  • Fixed error with jet-pack in vortex side of the game when score reaches zero
  • Increase jumpbox animation from 40 fps to 60 fps
  • Multiple vortex layouts improved, fixing rarely occurring gravity zone transition bug
  • Fixed bug when DaKoo's health reaches zero just after bosses health reaches zero, leaving DaKoo to spawn without collision and player control

September 9th Update
  • Fixed Persisted objects in the vortex side of the game
  • Added spawners for spiders in the vortex side of the game
  • Fixed issue were rocket ship could go off screen and respawn without level restarting
  • Added chained fish to vortex side of the game
  • Removed the need for star power when swimming in the vortex levels
  • Fixed error were the menu pointer could get lost off screen when using the gamepad
  • Added shadows to moles and other ground enemies in the vortex side of the game
  • Re-worked the gem art and animation
  • Removed vector change when Score reaches zero
  • Fixed restart option in the vortex side of the game
  • Fixed z order errors in the vortex side of the game
  • Various other fixes to art work and minor character art/animations
  • Added persistent Fireball and lives options to make the game more playable for beginners
  • Persistent options will reset when the game is closed
  • Rebuilt some of the vortex rocket ship levels (8 total)

September 5th Update
  • Large Missiles on the Desert Boss have a more robust destruction effect
  • Walking sound volume for DaKoo has been turned down slightly
  • Removed some cloud art work
  • Added Dynamic sun FX
  • Fixed the shield when Shield power falls to zero, so it does not come back on without being prompted to do so
  • Glow on the initial attaching of the triple barrel for the rocket ship is now activated when the player is already shooting
  • Fixed and realigned the shadows for the attack animations for DaKoo
  • Re-worked the Pogo stick animation for DaKoo
  • Fixed save feature so the tutorial level can be saved
  • MoonBlade obstacle has had it's z order reworked to always be in the path of the player
  • Tweaked background art

August 18th Update
  • Large Missiles on the Desert Boss have a more robust destruction effect
  • Walking sound volume for DaKoo has been turned down slightly
  • Removed some cloud art work
  • Added Dynamic sun FX
  • Fixed the shield when Shield power falls to zero, so it does not come back on without being prompted to do so
  • Glow on the initial attaching of the triple barrel for the rocket ship is now activated when the player is already shooting
  • Fixed and realigned the shadows for the attack animations for DaKoo
  • Re-worked the Pogo stick animation for DaKoo
  • Fixed save feature so the tutorial level can be saved
  • MoonBlade obstacle has had it's z order reworked to always be in the path of the player
  • tweaked background art


August 16th Update
  • The UI and Hud elements have been adjusted to support both 16:9 and 21:9 displays.
  • Tested @60 fps on both. The game will run at the displays refresh rate. (Minimum test was on an AMD 6870 1 Gig card 1080p@60 fps)
Houdini Indie - Ben (SideFX)
The Houdini 19.5 production build on Steam has been updated to 19.5.569.

You can view the changelog here.

You can access different Houdini Indie production builds and daily builds on Steam by following these steps:

-Right click on Houdini Indie in your Steam library
-Select Properties
-Select Betas
-Choose the Houdini daily build or production build you want to use from the betas list.
(Select "None" to use the most current production build)
AlcoFox - VetusCorvum
AlcoFox Release on April 10th
Add AlcoFox to your wishlist today!

Join the adventure as a squirrel-fox in a fantasy world, exploring dark forests, mines, and swamps. Fight creatures and solve puzzles to reach the city of Dementia and a brighter future. Engaging gameplay, stunning visuals, and a compelling storyline make this game an epic experience.
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