"Let's make a game where the player gets employed to Goralini Foundation as a new employee and gradually overcomes challenges to learn more about Goralini and her work."The sentence is how it all started.
Point of interest: We tried many different art styles to get an idea on the visual direction.
- The first surveillance camera is a form in which four of the sixteen screens are placed horizontally under the enlarged screen. It was designed so that you can switch screens quickly with just a mouse click, and even when you are looking at an enlarged screen, you can get a rough idea of what is happening on the other screen.
- Many different art styles were experimented. We plan on having another devlog with more details on this.
Point of Interest: New Surveillance Camera design and information scanner
- You can see that when a screen is selected and enlarged, the other screens are hidden so that the player can focus only on the selected screen.
- The information scanners initially looked like credit cards. We thought that bringing the fun of purchasing something using a credit card would be really interesting since everyone loves shopping.