Armored Warfare - Silentstalker
Commanders!

As you know, the EBRC Jaguar AFV will be an overprogression prize of the Eclipse Battle Path (due to launch soon). Today we’d like to tell you more about its status and some of the aspects of its development.



In our last article about the vehicle, we’ve mentioned its concept – it’s essentially a counterpart to the progression Tier 10 Sphinx AFV with some specific traits like 40mm PELE ammunition for its autocannon, which makes the vehicle quite deadly, especially in PvE. We’re pleased to say the vehicle now plays just as advertised. But in game development, there are always some catches.

One of the first requests from you after the publication of the article was an active suspension and we started developing it for the vehicle immediately. After all, we do want to listen to your feedback. Unfortunately, even after several months of development, the task is not complete as we ran into some issues causing the suspension to often behave strangely and erratically.



As a result, the vehicle will be released without its active suspension, the way it was previously announced. This changes its gameplay a bit as its ATGMs are a bit more difficult to aim without the ability to tilt the vehicle forward and will be usable at mid-to-long range only. We will adjust the gun and ATGM performance to compensate for this handicap and will continue to develop the suspension model for future introduction (although, admittedly, we aren’t sure yet what’s causing the issues so promising anything would be irresponsible).

We hope that you’ll enjoy the vehicle nonetheless and, as always:

See you on the battlefield!
VEILED EXPERTS FINAL BETA - triangle_choke
Hello, Agents!

With the Final Beta Test opening this Thursday of the week,
many of our agents have been anticipating how the customization options will be offered.

So, we’ve prepared an array of skins for you to try on for a limited period during FBT!
These skins are unlocked only during the FBT so don’t miss out on this chance.


<Agent Customization>

Agent customization is divided into 3 main parts: Skins / Masks / Patches
These parts can be configured and saved to each agent.


FBT Agent Skins (Available for Limited Period)
  • “Sukajan”, “Traceur” (for all agents)

    • These skins will be available for try-ons only during the FBT. We plan to make them accessible in a later date during the official release.
    • Agent skins can be equipped through the “AGENT” menu → “Customization” button → “Skin” tab.



<Weapon Customization>

Weapon customization is divided into 4 main parts:
Attachments / Skins / Stickers / Weapon Charms
These parts can be configured and saved to each weapon.

FBT Weapon Skins (Available for Limited Period)
  • “Logical”, “Veteran”, “Terra Rossa”, “Negligence” (for all weapons)

    • These skins will be available for try-ons only during the FBT. We plan to make them accessible in a later date during the official release.
    • Agent skins can be equipped through the “LOADOUT” menu → “Customization” button → “Skin” tab.





<Other Customization Notices>
  • Changes in Jack default skin
    • Jack’s additional skin, obtained as event reward from previous Alpha/Beta testing, has now become Jack’s default skin.
    • Agents who have obtained event skins during the previous tests will be given “Lone Wolf”, Jack’s default skin during Alpha/Beta testing, to make up for the exchange.
    • “Lone Wolf” skin can be checked under Jack through the “AGENT” menu → “Customization” button → “Skin” tab.
  • Changes in Kyle’s default skin
    • Kyle’s additional skin, obtained as event reward from previous Alpha/Beta testing, has now become Kyle’s default skin.
    • Agents who have obtained event skins during previous tests will be given “Citadel”, Kyle’s default skin during Alpha/Beta, to make up for the change.
    • “Citadel” skin can be checked under Kyle through the “AGENT” menu → “Customization” button → “Skin” tab.
  • Nicki’s default skin has been changed.
  • Lily Rose’s default skin has been changed.
  • Several agent skin names used during Alpha/Beta testing have changed.
  • You’ll find all the previously obtained event rewards in the account used during Alpha/Beta testing. You can check them in your inventory under AGENT customizations, and they’ll be available for use during the FBT as well.
    • However, the Gold MPX & Gold M416 skins will not be available to you during the FBT. We plan to make them accessible to you in a later date once the Weapon Customization system is fully developed.
      Please refer to the following notice for more info: [[url=https://global.vx.nexon.com/en/news/46]Notice Link
    [/url]]
[/list]

We also have a variety of events open during the FBT that offer permanent skins so don’t forget to collect them all!

Thank you.
VEILED EXPERTS - triangle_choke
Hello, Agents!

With the Final Beta Test opening this Thursday of the week,
many of our agents have been anticipating how the customization options will be offered.

So, we’ve prepared an array of skins for you to try on for a limited period during FBT!
These skins are unlocked only during the FBT so don’t miss out on this chance.


<Agent Customization>

Agent customization is divided into 3 main parts: Skins / Masks / Patches
These parts can be configured and saved to each agent.


FBT Agent Skins (Available for Limited Period)
  • “Sukajan”, “Traceur” (for all agents)

    • These skins will be available for try-ons only during the FBT. We plan to make them accessible in a later date during the official release.
    • Agent skins can be equipped through the “AGENT” menu → “Customization” button → “Skin” tab.



<Weapon Customization>

Weapon customization is divided into 4 main parts:
Attachments / Skins / Stickers / Weapon Charms
These parts can be configured and saved to each weapon.

FBT Weapon Skins (Available for Limited Period)
  • “Logical”, “Veteran”, “Terra Rossa”, “Negligence” (for all weapons)

    • These skins will be available for try-ons only during the FBT. We plan to make them accessible in a later date during the official release.
    • Agent skins can be equipped through the “LOADOUT” menu → “Customization” button → “Skin” tab.





<Other Customization Notices>
  • Changes in Jack default skin
    • Jack’s additional skin, obtained as event reward from previous Alpha/Beta testing, has now become Jack’s default skin.
    • Agents who have obtained event skins during the previous tests will be given “Lone Wolf”, Jack’s default skin during Alpha/Beta testing, to make up for the exchange.
    • “Lone Wolf” skin can be checked under Jack through the “AGENT” menu → “Customization” button → “Skin” tab.
  • Changes in Kyle’s default skin
    • Kyle’s additional skin, obtained as event reward from previous Alpha/Beta testing, has now become Kyle’s default skin.
    • Agents who have obtained event skins during previous tests will be given “Citadel”, Kyle’s default skin during Alpha/Beta, to make up for the change.
    • “Citadel” skin can be checked under Kyle through the “AGENT” menu → “Customization” button → “Skin” tab.
  • Nicki’s default skin has been changed.
  • Lily Rose’s default skin has been changed.
  • Several agent skin names used during Alpha/Beta testing have changed.
  • You’ll find all the previously obtained event rewards in the account used during Alpha/Beta testing. You can check them in your inventory under AGENT customizations, and they’ll be available for use during the FBT as well.
    • However, the Gold MPX & Gold M416 skins will not be available to you during the FBT. We plan to make them accessible to you in a later date once the Weapon Customization system is fully developed.
      Please refer to the following notice for more info: [[url=https://global.vx.nexon.com/en/news/46]Notice Link
    [/url]]
[/list]

We also have a variety of events open during the FBT that offer permanent skins so don’t forget to collect them all!

Thank you.
Story of Animal Sprite - IndieArk
Hello, everyone!

We’re so exciting to announce that our game Story of Animal Sprite is coming soon!

This game that we’ve been working on for long, will be available as Early Access on April 6th. If you enjoy relaxing games that focus on building and item collecting, Story of Animal Sprite is for you.

Don't forget to add to wishlist!

https://store.steampowered.com/app/2301850/_/

More animals and structures will be coming during Early Access. And Season Events are expected.
SAELIG - Atorcoppe
Greetings! Update time!

Bugs
  • Fixed a bug that would cause corrals to not supply your other businesses with meat or hide.
  • Fixed bug where your adopted kid would not move in with you sometimes.
  • Fixed a bug where you could duplicate items while holding Q when transferring them between inventories.
  • Fixed several errors that would cause the game not to load specific saves.

Tweaks
  • Removed 'Very Simple' quality setting. It performed worse than 'Simple' quality, so is redundant.
  • Slight reductions to farm production times. Thus making them more economical.
  • If you're friends with someone and they are renting, you can now enter their home.
  • Small reduction to the prices of weapons.
  • Tweaks to the AI logic for buying luxury items.
  • Some tweaks to the Alehouse model.
  • Tweaks to the logic applied when automation is supplying other businesses.

New
  • You can now retire your character at any stage as long as you have a heir. This is done via the info panel for your player.
  • You can now feed eggs to foxes.
  • You can now select if you want to start with player needs on or off during the new game process.

Also! You can now vote on what features you'd like to see next - https://development.atorcoppe.com

See you soon!

Atorcoppe.
Moon Farming - Prologue - simulamaker
Hi
We are thrilled to announce that Moon Farming, our highly anticipated farming game, is set to release in May 2023! In this game, you will have the opportunity to prepare the land on the Moon for your base and engage in vertical farming inside of it. It will be an experience like never before!

Get ready to explore new ways of farming and take on the challenges of this new environment. We are excited to share this journey with you and can't wait for you to try out the Early Access version of the game.

Stay tuned for more updates and get ready to embark on a new farming adventure on the Moon!



https://store.steampowered.com/app/1366840/Moon_Farming/

Moon Farming - simulamaker
Hi
We are thrilled to announce that Moon Farming, our highly anticipated farming game, is set to release in May 2023! In this game, you will have the opportunity to prepare the land on the Moon for your base and engage in vertical farming inside of it. It will be an experience like never before!

Get ready to explore new ways of farming and take on the challenges of this new environment. We are excited to share this journey with you and can't wait for you to try out the Early Access version of the game.

Stay tuned for more updates and get ready to embark on a new farming adventure on the Moon!


regards
Moon Farming Team
TOBOR - PLASMANITI
Hello All,

This is Hyemin and you are watching 'The IT Crown' on Channel 4.

lead programmer in team Cogoo,


TOBOR is a game where you observe your subjects using a surveillance camera.

As you learn how to use the surveillance system, you not only be able to watch the many unique characters in undercroft, but also gather information by scanning objects and listening in on conversations. You might have to fix the surveillance system in case of malfunction and most importantly, you will have to connect the dots to understand the weird events that occur in the facility.



On this devlog, I wanted to introduce to you the story of how it started and how it has evolved to the game it is today.


HOW CAN WE CREATE A UNIVERSE THAT EVERYONE WANTS TO BE PART OF?



It all started with our previous game Rocco's Island: Ring to End the Pain which are events that occur 30,000 years to the future. In TOBOR, we come back to the 21st century and tell the story of the world after Goralini passes away. Naturally, we wanted to elaborate and provide more information on Goralini, her scientific achievements, her hidden magic and so much more.

"Let's make a game where the player gets employed to Goralini Foundation as a new employee and gradually overcomes challenges to learn more about Goralini and her work."
The sentence is how it all started.

As we were trying to make the process of collecting and gathering information within the game to be more fun, one thing we didn't want to do is repeat the mistake we made with Rocco's Island, a linear progression of the story meeting on character after another. Suddenly one of our artists said, "What if we can implement a different way of storytelling like that of Broadway show 'Sleep No More', that would be really interesting". We immediately thought that the idea of all the characters could have individual stories combined with the idea of a surveillance camera would be something really new. As we imagined, the players would have to choose and focus on a certain character and the only way to see the whole story would be to replay it again and again. Most importantly, we thought it would be really fun cause every player would get to see a different story. How awesome is that?

However, there were growing concerns within the team because we've never seen a game like this before. It was very difficult to imagine what kinds of problems we would have to run into moving forward.


Q. BUT IS IT REALLY FUN?



This is the process we took to prove two major fun factors of the game.
  • Surveillance Camera ( Every room has a different event & Story, players have to choose which camera to watch).
  • Gathering information and eavesdropping on conversations.
The conclusion to the prototype was clear. "This is fun!"

It was a very relieving moment since our ideas took the first step to becoming real.

Point of interest: We tried many different art styles to get an idea on the visual direction.
  • The first surveillance camera is a form in which four of the sixteen screens are placed horizontally under the enlarged screen. It was designed so that you can switch screens quickly with just a mouse click, and even when you are looking at an enlarged screen, you can get a rough idea of what is happening on the other screen.
  • Many different art styles were experimented. We plan on having another devlog with more details on this.


Q. Different rooms, different characters, different events. Can we design this?



Since it was a spy simulator game using a surveillance camera, we knew that it had to be 'fun to watch'.

Therefore, even from the game design phase, we tried many different background colors and many different character styles.

In order to determine whether we can implement the characters that were mere imaginations in our heads, we simply created characters and backgrounds, and divided and organized the compositions that can be expressed in 2D games.


MOVEMENT OF ACTORS IN SPACE



Everything slowly started to come together. We were starting to build more confidence since the background theme, characters and movement were visual. Hence, it was time for the team to make things look more real and lively.

We focused on making the movements as natural, controlling the speed and sound according to the storyboard.

This is the first moment that the characters are not just sprites, but moving characters within the surveillance camera.

Point of Interest: New Surveillance Camera design and information scanner
  • You can see that when a screen is selected and enlarged, the other screens are hidden so that the player can focus only on the selected screen.


  • The information scanners initially looked like credit cards. We thought that bringing the fun of purchasing something using a credit card would be really interesting since everyone loves shopping.


ONE STEP AFTER ANOTHER

We now had a more clear idea of what the game would look like and why it would be fun playing it. We were prepared to move on to the next step. We had to write and set up the story of characters along with the environments, practically write a play and conversation dialogues, design the interactions and the events that the characters would deliver when they meet each other. Repeating this design process again and again to build the world inside the surveillance camera.



The system is off right now, but once it gets turned on, the world we designed will unfold before your eyes.

Stay tuned for more devlog stories of TOBOR.
Field of Arms: Tactics - Balandra Studios
You can now hold the left mouse button in the trade interface to transfer items.
Mar 29, 2023
VEILED EXPERTS FINAL BETA - triangle_choke


Hello, Agents!
This is VEILED EXPERTS.

Countdown for the Final Beta Test has begun!
We’ve prepared an early download channel so that you may download & install the game
and jump into VX as soon as the servers open.

Just follow the steps below!


<Early Download>

Download Starting Period:
  • PDT: Mar. 29th (Wed.) 00:00 (Pacific Daylight Time)
  • EDT: Mar. 29th (Wed.) 03:00 (Eastern Daylight Time)
  • BRT: Mar. 29th (Wed.) 04:00 (Brasilia Time)
  • UTC: Mar. 29th (Wed.) 07:00
  • BST: Mar. 29th (Wed.) 08:00 (British Summer Time)
  • CEST: Mar. 29th (Wed.) 09:00 (Central European Summer Time)
  • CST: Mar. 29th (Wed.) 15:00 (China Standard Time)
  • KST: Mar. 29th (Wed.) 16:00 (Korea Standard Time)
  • AET: Mar. 29th (Wed.) 18:00 AEDT (Australian Eastern Time)

Steam Setup Guide
  • Installing Steam
  1. Login to your Steam account using Steam app.
  2. In your Library, click on “VEILED EXPERTS FINAL BETA”.
  3. Press the “Install” button to start setting up the game.

    * VX can start installing on Steam only if you have requested access. Please click on the “Request Access” button at the VX store page.
    * If the following message appears, it means you have successfully requested access to VX Final Beta Test.




<Notice>
  • You need to create a Steam account to install VX through Steam.
  • Please uninstall any Alpha/Beta clients that you may have installed in the past before proceeding to install the FBT client.
Thank you.
...