SAELIG - Atorcoppe
Greetings! Update time!

Bugs
  • Fixed a bug that would cause corrals to not supply your other businesses with meat or hide.
  • Fixed bug where your adopted kid would not move in with you sometimes.
  • Fixed a bug where you could duplicate items while holding Q when transferring them between inventories.
  • Fixed several errors that would cause the game not to load specific saves.

Tweaks
  • Removed 'Very Simple' quality setting. It performed worse than 'Simple' quality, so is redundant.
  • Slight reductions to farm production times. Thus making them more economical.
  • If you're friends with someone and they are renting, you can now enter their home.
  • Small reduction to the prices of weapons.
  • Tweaks to the AI logic for buying luxury items.
  • Some tweaks to the Alehouse model.
  • Tweaks to the logic applied when automation is supplying other businesses.

New
  • You can now retire your character at any stage as long as you have a heir. This is done via the info panel for your player.
  • You can now feed eggs to foxes.
  • You can now select if you want to start with player needs on or off during the new game process.

Also! You can now vote on what features you'd like to see next - https://development.atorcoppe.com

See you soon!

Atorcoppe.
Moon Farming - Prologue - simulamaker
Hi
We are thrilled to announce that Moon Farming, our highly anticipated farming game, is set to release in May 2023! In this game, you will have the opportunity to prepare the land on the Moon for your base and engage in vertical farming inside of it. It will be an experience like never before!

Get ready to explore new ways of farming and take on the challenges of this new environment. We are excited to share this journey with you and can't wait for you to try out the Early Access version of the game.

Stay tuned for more updates and get ready to embark on a new farming adventure on the Moon!



https://store.steampowered.com/app/1366840/Moon_Farming/

Moon Farming - simulamaker
Hi
We are thrilled to announce that Moon Farming, our highly anticipated farming game, is set to release in May 2023! In this game, you will have the opportunity to prepare the land on the Moon for your base and engage in vertical farming inside of it. It will be an experience like never before!

Get ready to explore new ways of farming and take on the challenges of this new environment. We are excited to share this journey with you and can't wait for you to try out the Early Access version of the game.

Stay tuned for more updates and get ready to embark on a new farming adventure on the Moon!


regards
Moon Farming Team
TOBOR - PLASMANITI
Hello All,

This is Hyemin and you are watching 'The IT Crown' on Channel 4.

lead programmer in team Cogoo,


TOBOR is a game where you observe your subjects using a surveillance camera.

As you learn how to use the surveillance system, you not only be able to watch the many unique characters in undercroft, but also gather information by scanning objects and listening in on conversations. You might have to fix the surveillance system in case of malfunction and most importantly, you will have to connect the dots to understand the weird events that occur in the facility.



On this devlog, I wanted to introduce to you the story of how it started and how it has evolved to the game it is today.


HOW CAN WE CREATE A UNIVERSE THAT EVERYONE WANTS TO BE PART OF?



It all started with our previous game Rocco's Island: Ring to End the Pain which are events that occur 30,000 years to the future. In TOBOR, we come back to the 21st century and tell the story of the world after Goralini passes away. Naturally, we wanted to elaborate and provide more information on Goralini, her scientific achievements, her hidden magic and so much more.

"Let's make a game where the player gets employed to Goralini Foundation as a new employee and gradually overcomes challenges to learn more about Goralini and her work."
The sentence is how it all started.

As we were trying to make the process of collecting and gathering information within the game to be more fun, one thing we didn't want to do is repeat the mistake we made with Rocco's Island, a linear progression of the story meeting on character after another. Suddenly one of our artists said, "What if we can implement a different way of storytelling like that of Broadway show 'Sleep No More', that would be really interesting". We immediately thought that the idea of all the characters could have individual stories combined with the idea of a surveillance camera would be something really new. As we imagined, the players would have to choose and focus on a certain character and the only way to see the whole story would be to replay it again and again. Most importantly, we thought it would be really fun cause every player would get to see a different story. How awesome is that?

However, there were growing concerns within the team because we've never seen a game like this before. It was very difficult to imagine what kinds of problems we would have to run into moving forward.


Q. BUT IS IT REALLY FUN?



This is the process we took to prove two major fun factors of the game.
  • Surveillance Camera ( Every room has a different event & Story, players have to choose which camera to watch).
  • Gathering information and eavesdropping on conversations.
The conclusion to the prototype was clear. "This is fun!"

It was a very relieving moment since our ideas took the first step to becoming real.

Point of interest: We tried many different art styles to get an idea on the visual direction.
  • The first surveillance camera is a form in which four of the sixteen screens are placed horizontally under the enlarged screen. It was designed so that you can switch screens quickly with just a mouse click, and even when you are looking at an enlarged screen, you can get a rough idea of what is happening on the other screen.
  • Many different art styles were experimented. We plan on having another devlog with more details on this.


Q. Different rooms, different characters, different events. Can we design this?



Since it was a spy simulator game using a surveillance camera, we knew that it had to be 'fun to watch'.

Therefore, even from the game design phase, we tried many different background colors and many different character styles.

In order to determine whether we can implement the characters that were mere imaginations in our heads, we simply created characters and backgrounds, and divided and organized the compositions that can be expressed in 2D games.


MOVEMENT OF ACTORS IN SPACE



Everything slowly started to come together. We were starting to build more confidence since the background theme, characters and movement were visual. Hence, it was time for the team to make things look more real and lively.

We focused on making the movements as natural, controlling the speed and sound according to the storyboard.

This is the first moment that the characters are not just sprites, but moving characters within the surveillance camera.

Point of Interest: New Surveillance Camera design and information scanner
  • You can see that when a screen is selected and enlarged, the other screens are hidden so that the player can focus only on the selected screen.


  • The information scanners initially looked like credit cards. We thought that bringing the fun of purchasing something using a credit card would be really interesting since everyone loves shopping.


ONE STEP AFTER ANOTHER

We now had a more clear idea of what the game would look like and why it would be fun playing it. We were prepared to move on to the next step. We had to write and set up the story of characters along with the environments, practically write a play and conversation dialogues, design the interactions and the events that the characters would deliver when they meet each other. Repeating this design process again and again to build the world inside the surveillance camera.



The system is off right now, but once it gets turned on, the world we designed will unfold before your eyes.

Stay tuned for more devlog stories of TOBOR.
Field of Arms: Tactics - Balandra Studios
You can now hold the left mouse button in the trade interface to transfer items.
Mar 29, 2023
VEILED EXPERTS FINAL BETA - triangle_choke


Hello, Agents!
This is VEILED EXPERTS.

Countdown for the Final Beta Test has begun!
We’ve prepared an early download channel so that you may download & install the game
and jump into VX as soon as the servers open.

Just follow the steps below!


<Early Download>

Download Starting Period:
  • PDT: Mar. 29th (Wed.) 00:00 (Pacific Daylight Time)
  • EDT: Mar. 29th (Wed.) 03:00 (Eastern Daylight Time)
  • BRT: Mar. 29th (Wed.) 04:00 (Brasilia Time)
  • UTC: Mar. 29th (Wed.) 07:00
  • BST: Mar. 29th (Wed.) 08:00 (British Summer Time)
  • CEST: Mar. 29th (Wed.) 09:00 (Central European Summer Time)
  • CST: Mar. 29th (Wed.) 15:00 (China Standard Time)
  • KST: Mar. 29th (Wed.) 16:00 (Korea Standard Time)
  • AET: Mar. 29th (Wed.) 18:00 AEDT (Australian Eastern Time)

Steam Setup Guide
  • Installing Steam
  1. Login to your Steam account using Steam app.
  2. In your Library, click on “VEILED EXPERTS FINAL BETA”.
  3. Press the “Install” button to start setting up the game.

    * VX can start installing on Steam only if you have requested access. Please click on the “Request Access” button at the VX store page.
    * If the following message appears, it means you have successfully requested access to VX Final Beta Test.




<Notice>
  • You need to create a Steam account to install VX through Steam.
  • Please uninstall any Alpha/Beta clients that you may have installed in the past before proceeding to install the FBT client.
Thank you.
Mar 29, 2023
VEILED EXPERTS - triangle_choke


Hello, Agents!
This is VEILED EXPERTS.

Countdown for the Final Beta Test has begun!
We’ve prepared an early download channel so that you may download & install the game
and jump into VX as soon as the servers open.

Just follow the steps below!


<Early Download>

Download Starting Period:
  • PDT: Mar. 29th (Wed.) 00:00 (Pacific Daylight Time)
  • EDT: Mar. 29th (Wed.) 03:00 (Eastern Daylight Time)
  • BRT: Mar. 29th (Wed.) 04:00 (Brasilia Time)
  • UTC: Mar. 29th (Wed.) 07:00
  • BST: Mar. 29th (Wed.) 08:00 (British Summer Time)
  • CEST: Mar. 29th (Wed.) 09:00 (Central European Summer Time)
  • CST: Mar. 29th (Wed.) 15:00 (China Standard Time)
  • KST: Mar. 29th (Wed.) 16:00 (Korea Standard Time)
  • AET: Mar. 29th (Wed.) 18:00 AEDT (Australian Eastern Time)

Steam Setup Guide

  • Installing Steam
  1. Login to your Steam account using Steam app.
  2. In your Library, click on “VEILED EXPERTS FINAL BETA”.
  3. Press the “Install” button to start setting up the game.

    * VX can start installing on Steam only if you have requested access. Please click on the “Request Access” button at the VX store page.
    * If the following message appears, it means you have successfully requested access to VX Final Beta Test.




<Notice>
  • You need to create a Steam account to install VX through Steam.
  • Please uninstall any Alpha/Beta clients that you may have installed in the past before proceeding to install the FBT client.
Thank you.
NosTale - Anime MMORPG - [CM] Daveius GF


Mimi Mentor has been kidnapped! Now your heroism is needed: go on an adventure through the two Time-Spaces, fight nasty monsters and help her escape her tormentors!

The Event
Two event Time-Spaces will open their gates on Port Alveus Square between 29th March (11 AM CEST) to 5th April (9 AM CEST).

The Two Time-Spaces
  • The 1st Time-Space can only be completed in parties of 3 players and you need the Coupon (Event) available for free on the NosMall.
  • The 2nd Time-Space can only be completed as a solo player and you need the Event Coupon available for free on the NosMall.
Rewards
Completion Rewards
Every time you complete one of the Time-Spaces, you’ll receive the following:
  • 40x Gillion Stone
  • 99x Dona River Sand
In addition you’ll receive a random item for each time you successfully complete a Time-Space:

For the 1st Time-Space
  • 1x Premium Rune Protection Scroll (Limited)
  • 2x Celestial Spire Fragment
  • 1x Runestone
  • 5x Dratanium
For the 2nd Time-Space
  • 1x Tattoo Safeguard Scroll (Limited)
  • 20x Moritius Obsidian
  • 1x Fernon’s Magic Crystal
  • 1x Spirit King Fragment
Rewards After the Event
At the end of the event you will get further rewards.

For every one of the two Time-Spaces you’ve completed you receive:
  • 10x Small Completion Gemstone Random Box
Players who have completed both Time-Spaces receive:
  • 1x Completion Gemstone Random Box
Top 3 Rewards
The 3 players with the best time per server and Time-Space will receive the following prizes:
  • Pet: Baby Panda
  • ‘Highscore Hunter’ title: Increases your element skill points by 3.
Note: Please note that the rewards will only be given out at the end of the event. Rescue missions conducted in ‘Loser Mode’ do not count.

Best of luck!
The NosTale Team
Mar 29, 2023
LoveBeat - GMLove
New fashion items will be released on March 16 (Pacific Time). Check out new content & ongoing events!

Patch Note
1. NEW FASHION ITEM
- 16 items for the female teen body type
- 17 items for the male teen body type
- 5 items for the female kid body type
- 5 items for the male kid body type
- 8 items for the female idol body type
- 8 tems for the male idol body type
Full Gear - Dieuwt
I walk up to the woman, and hand her the items.
Druid remains. Construction equipment. Simple trinkets.
"Good. It's all there. I expected nothing less."
Now, as for my payment...
"Yeah yeah yeah." She hands me a box with six advanced items.
I will not accept it. I put the box on the ground.
"Well... that was the deal. This, or nothing."
Very well, then. I walk away from the lady. I got what I came for.
I bump into a girl in a lab coat when walking out of the workplace.
"Who are you?"
Just a delivery person. See you around.
They have no idea what's coming.

They can't stop it, anyway.

Hello, adventurers!
Welcome to a brand new, a bit bigger update of Full Gear. A lot of new items and some other new stuff too. It's been a month since release and I've been working on making (but not balancing!) a bunch of new features, with things like minibosses and powerful Drone parts coming for later... hopefully. Life's been busy. Let's get right to business.




New Items!
32 items! 32 new items! Ridiculous!
...too ridiculous, really. These will be the last regular items added. The item pools are saturated, so let's divert attention somewhere else afterwards. Now, you can truly overclock any run if you manage to get past the, what? Third boss?

It's worth noting that none of the new items are available in the demo, because I'm a greedy dirtbag who wants people to play the full game. It's not expensive and allows you to do really cool things like leaving a review! Please leave a review.



Boss Buffs
The best boss-killing strategy, especially for late-game bosses, was "stand next to them and hit them". I want to prevent this. Bosses should be challenging! Difficult! Requiring thoughts and some degree of preparation!

So I'm giving all bosses a buff. Starting at the third boss you fight in a run, they gain some sort of extra defense against you if you keep standing next to them. Move back every once in a while, won't you! To keep you from making any progress at all, the first two bosses will remain unaffected, and the bonuses don't scale. So be a bit more careful.



Keyboard Support
I've tried making the keyboard select slots and all that. Believe me, I've tried.
But it's just too difficult. The entire system was built for mouse and keyboard, not just keyboard. So I'm sorry - it won't be super straightforward to work with only keyboard.

Though I'm not retracting my promises. You WILL get full keyboard support - awkward or not.

In this update, you can move the mouse with arrow keys during any UI (inventory, Utility, NPC, etc). This should tremendously help.
It's not completely done yet, I want some more polish. Cursor speed, tab to switch inventory, things like that. But it's coming. Hopefully.



Changelog
v1.1: Overclocked
Added: the Simple item set: 6 new items with simple tags that are simple to understand
Added: the Emerald item set: 6 new items healing you for much more
Added: the Powerhouse item set: 6 new items dealing with Bosses in various ways
Added: the Mastery set: 6 new items using even more insane abilities
Added: the Lead item set: 4 new Guns doing cool tricks
Added: the Mapping item set: 4 new Gadgets showing you the way
Added: eight new tags! Again, don't worry, these will be the last ones.
  • Precise (Weapons): your Luck now affects your Crit chance.
  • Scrapping (Gauntlets): enemy chance to drop Scrap is doubled.
  • Juicing (Gauntlets): eating non-Berry Food grants +1 Max Health.
  • Automatic (Armor): -50% damage taken per stack of your Frozen or Stunned effects.
  • Loud (Boots): you always wake up nearby enemies.
  • Chipping (Boots): you always deal at least 5 damage.
  • Blind (Goggles): cannot see damage numbers.
  • Musical (Necklace): Bell effects last longer.
Added: three new Cogwheels!
  • Hunter: for the users of Bells
  • Diamond: for the blocking of damage
  • Reaper: for the reckless ones...
  • Note: none of them appear when Half Gear is active, so cherish them.
Added: some keyboard support.
  • You can now use arrow keys to move the mouse in most UI screens.
  • Moving items can also be done with Space.
  • Using items can also be done with Enter.
  • The Toolbox, the Administrator and the Tracker have more custom controls.
Added: the title's version button now links to the Steam patch notes
Buffed: tier 3/4/5/6 Bosses now gain bonuses if you stay too close:
  • Fire and Blight bosses gain more damage in either a move or a buff;
  • Stun and Freeze bosses gain more defense when you attack them;
  • Disconnect and Corruption bosses inflict their status effect when you're adjacent.
Buffed: Spiked Greaves now have Chipping
Buffed: Corruption no longer reduces your attack/defense if you're Blessed
Buffed: Reduce token (from the Aegis Engine toolbox) felt too weak: damage reduction 25% -> 67%
Changed: a couple of item sprites are different to less easily confuse them with others
Fixed: Bosses would not be visibly Marked
Fixed: Boss Log blue would be barely readable
Fixed: the attack animation would sometimes randomly play
Fixed: traps could persist "inside" chests
Fixed: enemies could spawn inside Lead Engineers
Fixed: the Tutorial's walls would look a little weird
Fixed: any equipment pool would have a small chance to roll a Hand Axe

Join my discord if you have any questions or concerns, and...

see you around!
...