Coreborn - Aurianja
What a wonderful day to be a Coreborn!

Many people have asked for it, and of course, we heard you: Our official Roadmap for our Early Access Launch is here. You may explore it by yourself using the Trello Link, or you can take a guided tour through our planned content with our Creative Director, Hauke, who made a video to present our plans in more detail.



We really hope you look forward to this journey as much as we do.
To stay tuned on whatever is happening in the Coreborn-Universe, follow our Social Media and join our Discord:

Discord | Twitter | Reddit | Instagram | TikTok

See you next time!
- The Blankhans Team
Combat Arms: the Classic - GM_CA04

📣📣📣
Rangers!

We appreciate your patience with this Maintenance. We are glad to inform you that the server is up! Sorry for the inconvenience.

Rewards for this Emergency maintenance are the following:

Compensation Content:
🔸Gold Coin x5
🔸Boss Battle Ticket 2 x2
🔸MYST-Aster Gears x1
🔸Party Respawn Token x7
🔸5-shot Case x1

Thank you!
===================================
Please follow us on:
🔹Discord: https://discord.gg/combatarms
🔹Website: https://combatarms-c.valofe.com/main
🔹VFUN: http://vfun.valofe.com/home
🔹Forums: https://forums.valofe.com/forum/combat-arms-the-classic
🔹Facebook: https://www.facebook.com/combatarmstheclassic.vfun

Mar 28, 2023
Polyturned - qmaks2005
  1. The brightness of the game is increased
  2. The duration of the free weather has been increased
  3. Fixed bug with incorrectly displayed minimap.
  4. Fixed bug with not rotating wheels on the muscle car.
HereSphere VR Video Player - HereSphere
HereSphere update v0.9.0 for PC is now available on the beta branch. This update adds Handy controls like movement range, manual oscillation, and manual script patterns, as well as some bug fixes and quality of life improvements.

Synchronized peripherals:
  • Added range min/max settings that control the range of movement of the synchronized peripheral. Ranges can be favorited by clicking on the star icon next to the input boxes. Use the keybindings "Next Peripherals Range" and "Previous Peripherals Range" to quickly cycle through the favorited ranges.
  • Added a manual oscillation speed setting that will manually oscillate the synchronized peripheral. Speeds can be favorited by clicking on the star icon next to the input box. Use the keybindings "Toggle Peripherals Oscillation", "Next Peripherals Oscillation Speed" and "Previous Peripherals Oscillation Speed" to quickly toggle the oscillation mode or cycle through the favorited oscillation speeds.
  • Added a manual script pattern selection box that will play the selected script on a loop. To populate the script selection list, place funscript files that start with the filename "Pattern" into the funscript fallback directory. Use the keybindings "Toggle Peripherals Pattern", "Next Peripherals Pattern", and "Previous Peripherals Pattern" to quickly toggle the pattern mode or cycle through the patterns list.
  • Added a pause button in the synchronized peripherals menu that will pause the device without needing to pause the video. The keybinding "Play/Pause Peripherals" can also be used to toggle the play/pause state of the device.
  • Handy script download urls are now cached to speed up the script upload process.
  • The synchronized peripherals menu in the user settings has been removed since the menu can be accessed by clicking on the icon above the seekbar, making it redundant.

Quality of life improvements:
  • XBVR multipart scenes with multiple subtitle files will automatically load the matching subtitle file when the "multipart encodings" toggle is enabled in the user settings.
  • Changed rating and favorite icon color brightness so it's easier to tell the difference for those who are visually impaired

Bug fixes:
  • Fixed issue with parsing srt subtitles that contain multiple lines
  • Fixed issue with subtitles sometimes failing to display when opening a video
  • Fixed issue with default presets not being applied to new videos when the player has to switch the projection format
  • Fixed issue with player always resuming a video even when the "Resume From Last Position" toggle is disabled.
  • Fixed issue with the video image sometimes not being updated after opening and immediately seeking to a time (like when the video is resuming from the last played time or when autoseek is enabled).
  • Fixed issue with the video hanging when seeking on a streamed youtube video with youtube-dl or yt-dlp.

Mar 28, 2023
Paper Trail - Henry Hoffman
After being featured in Steam events for PAX Rising and The Mix, we've now hit a major milestone of 30,000 wishlists! As a small indie team who are completely self-publishing for the first time, we never imagined we'd reach so many people!

We'd like to say a big thanks to our community who have wishlisted, shared, created content and generally supported us throughout this 3 years of development. We couldn't have done it without you!

If you haven't wishlisted yet, please do so!

Mar 28, 2023
VISM - Neo Tokyo Interactive
- Fixed a issue that logging and mining action didn't work properly depending on the character's position in the tutorial.
- Fixed a issue that shovel action didn't work in the tutorial
- Fixed a issue that it appeared possible to take items out of the tutorial
- Fixed a issue that objects such as eggs and ash couldn't picked up properly depending on the character's position
- Fixed a issue that the ferry boat would disappear immediately after starting the game
- Changed the hint display for fixed direction during PC operation to prioritize the right mouse button.
- Disabled the books tab during the tutorial
AirportSim - Sledziu

It’s been a while since we’ve updated the Demo but we’ve been working hard!



Here is a list of changes and additions:

- Passengers finally arrived to the AirportSim! Now you will see them boarding and disembark the aircraft!
- In side of the terminal the passengers are now visible
- New reworked system for vehicle connection to the aircraft - stairs should be easier to connect now
- Physical cable added to the GPU - now you can carry it around and connect it into the aircraft.
- Changes in tutorials:

• Tablet Demo name has been change into Tablet Introduction
• Demo name has been changed into Turnaround Tutorial
• New stage for picking up GPU connector has been added

- Keys hint can be requested by pressing the F11 button and Y button on controller
- Crouch added on Left Ctrl key and B button on controller
- Rotation of items moved onto Right Mouse Button (hold) and onto LT (hold) on controller
- Settings in Pause Menu are working now
- FOV and Camera Wobble Slider has been added
- Vehicle peripheries ring has been added. The ring will contain all available options to control lights, wipers turn lights etc.
Ring option will be available under Q key and on XBox Pad under D-PAD Left



Fixes:
- texture and model fixes for B737 Max
- APU not starting up when requested by player
- corrections to the driving models of vehicles - now luggage tractor and luggage loader are RWD and ABS and TCS are disabled - just like in real life
- speedometer and rpm gauges inside vehicles not moving
- keys hint not showing up when picking up the object
- GPU connection LED on the panel is now working
- "Aircraft parking at a gate..." has been changed into "Aircraft parking at stand..."
- When stairs are extended you cannot retract the supports
- Luggage loaded into front luggage hold were displayed in tablet as they were loaded into aft cargo hold
- other minor fixes
- further optimization
Mar 28, 2023
Executive Assault 2 - Firestorm_one
Hello Executives,

I've now merged the beta balancing branch with the main branch for you all to enjoy which includes all the nice features mentioned in the previous announcement including choosing start positions and teams along with the new infinite resource system.

https://store.steampowered.com/news/app/510500/view/3682294225194062748?l=english

In addition to these notes and based on feedback the following has been added/changed:
  • The spy Tele-miner can now mine multiple resources once you have researched extra tele-streams instead of just one resource for all 3 streams.
  • Fixed being able to reinsert non existent cores into reactors
  • Javelin and Longbows movement planes have been raised to bring into line with the Invaders abilities
  • Information probes speed and accelerations have been increased
  • Teleminer power 15 to 10 to help with Spy's rough start.
  • Screens now switch off correctly
  • Executron fighter screen in command outpost has had its display changed
  • Troops can now reinsert reactor cores
  • Found advanced outpost cores can now be used to make outposts
  • Turrets now shoot back if you shoot them
  • When you switch between star systems and then go back it now remembers the last camera position.
  • AI will no longer send units to attack sneaky units unless the sensor tech researched
  • Added extra door on command outposts
  • Added extra defences to civilian command outposts
  • Separated buttons out on gateway probes for docking with port and docking in hanger
  • Text on minimap no longer up side down
  • No longer be able to click the teleport buttons while its in operation
  • Fighters are now less likely to fly through buildings
  • Can no longer take crates off other robots
  • Robot will no longer try and carry more than 1 crate
  • Torches on mechs have been disabled
  • FPS map now shows player direction.
  • Can now see inside systems with a captured derelict.
  • Fixed the game ending correctly with the new alliance selection system
  • AI will no longer send waste barge to allied team
  • Alliances are now synced correctly to Executrons
  • Fixed issues with the warp drive and background changes when standing on the bridge of ships
  • Fixed the environment not changing when as an Executron being on the bridge of a ship during mass teleporting
  • Gassing the trader from the nuclear power station will now trigger a blacklist
  • Troop transport movement plane moved down a little so that it doesn't crash into anything coming out of a quantum fracture point
  • Infestors will no longer spawn on small mining outposts
  • Fixed issue with the AI building ship yards
  • Optimised the starship scripts to try and prevent them ghosting into other systems.
  • Fixed issue with getting stuck respawning as an executron after server migration
  • Fixed enter ship icon still appearing even after entering ship
  • Fixed patrolling units sometimes not seeing Executrons
  • Stats data is synced over correctly
  • Can no longer join a company where the CEO has already been assassinated
  • Executron count for companies has been reworked
  • Out of bounds for starships and fighters is now square shaped to match the systems
  • When shields on a unit are switched back on again after docking or landing they will now have to recharge.
  • Fixed issues with bulkhead doors not opening
  • Error where sometimes turrets sometimes didnt have the correct weapon assigned has been fixed
  • Fixed Executrons joining and defence turrets were deployed when they shouldn't have been
As mentioned in the previous announcement you unfortunately wont be able to load saves from the previous version of the game, however so that you can finish off a saved game I have left the previous version up on a special branch for the time being called - oldversionforsaves.

After conducting a poll I have seen that people mostly want me to work on upgrading the first-person aspect of the game adding in features that you would expect in a modern day shooter rather than adding in all the new spy tech.

I would also like to congratulate one of our customers Glenn for winning the map competition on Discord who not only won $50 but also had his map added to the pre-set map list, well done, we will certainly be doing that again in the future.

Thanks again for all the help.

Cheers,
Rob
Mar 28, 2023
VISM Playtest - Neo Tokyo Interactive
- Fixed a issue that logging and mining action didn't work properly depending on the character's position in the tutorial.
- Fixed a issue that shovel action didn't work in the tutorial
- Fixed a issue that it appeared possible to take items out of the tutorial
- Fixed a issue that objects such as eggs and ash couldn't picked up properly depending on the character's position
- Fixed a issue that the ferry boat would disappear immediately after starting the game
- Changed the hint display for fixed direction during PC operation to prioritize the right mouse button.
- Disabled the books tab during the tutorial
Netherguild - David [Netherguild Dev]
Hello Guild Leaders,

Thank you all for your support!
I'm seriously humbled by your kindness... I'm so glad to a lot of you have enjoyed Netherguild in it's current early access release form :D
It makes me even more excited for things to come, too!

So, what's next?

First week (this week):
I plan on doing bugfixes to essential issues that players might encounter - also spreading the word about release, and if I find the time, chilling out after all the release preparations... I'm exhausted! (:

Oh yeah, some things that bugged players on launch were fixed - like the gate in the mist tower camp that required return to the overworld. Now you can access the new areas directly through it too -
You can see the full patch notes here:

https://store.steampowered.com/news/app/1464220/view/3722828217772129775?l=english

Again, I'm dedicated to fixing other bugs throughout this week and overall through early access. Let me know in the Discord or bug sub-forum on Steam if you encounter anything!

Upcoming weeks:
Afterwards, I plan on adding new content / improving the existing content - especially in the city of mist. This means more enemies and more items - I plan on adding a handful of new skills to the existing classes too, as well as important quality of life additions.

Afterwards...
Over time I want to begin work on additional new areas and some of the major systems of the game! stay tuned for more news about that in the future.

Far future

In the meantime, if you want an overview of everything that's coming to the full release, I made a forum post about it recently!

https://steamcommunity.com/app/1464220/discussions/0/3825284962828543775/


Reviews

If you enjoyed Netherguild so far, please leave a review! reviews are so important for a solo developed indie game like mine with no publisher.

Really, reviews and word of mouth are the main ways that Netherguild can pop on Steam to other players - so if you have 5 minutes to write one or tell a friend who'd be interested about the game, I'd truly appreciate it.

Thank you again, and looking forward to seeing you in future updates! (:

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