Mar 27, 2023
Secrets of Moon Island - starlightcoder
Allies now have their own, clickable UIs that display their health and let you select them there.
The Golden Eyed Ghosts - keking26
Hi everyone!

We were at PAX East with our publisher, Freedom Games, this weekend just gone and it was amazing to see people enjoy the game!



Thank you to everyone who came to check us out and to everyone who has been enjoying The Golden Eyes Ghosts’s demo so far!

The demo has been brought up to date from last year, with several improvements and changes that I've been working on during development! In the updated demo, there will be:

  • Updated player controls
  • Overhauled animations for Orion
  • Better enemy AI
  • Updated tutorials
  • Better level scaling and difficulty balance
  • Updated UI
  • Visual overhaul of enemies
  • Several bug fixes



If you want more updates, make sure to follow us on Twitter! Don’t forget - there are some events going on in the Discord over the next month or two to accompany the Kickstarter. Join the server so you can participate!

Thanks again for all of your support. Any feedback or bug reports are greatly appreciated. Hope you enjoy!

Until next time, questers!

Syphono4
Terra Nil - hyphenza
Launching tomorrow!



The countdown has begun and we're all thrilled that you'll be able to play our game very soon. Terra Nil will be available tomorrow morning Pacific time.

Make a real world difference with your purchase

With Terra Nil, we've always wanted to put the environment in the spotlight. So that this game has a real world impact, we will be donating 8% of our profits from Steam sales to the Endangered Wildlife Trust.

What the Facts



If you'd like to learn more about our game, our friends at Devolver have prepared a video that explains the basic info about Terra Nil.

Win a custom ecology-inspired PC

This Terra Nil PC is a visual representation of the values of the game, to reclaim something manmade with natural beauty. Join us on social media for a chance to win this unique ecology-inspired PC by Random Design.

VIsit https://www.terranil.com/PC to find out how to win this beautiful uniquely designed PC build.

Deluxe Edition Upgrade
With Terra Nil launching tomorrow, this is your last chance to get a free upgrade to the Deluxe Edition which includes a copy of the game on Steam, the original soundtrack by Meydän and a beautifully illustrated Digital Artbook.


SUCCUBUS - TheHellMessenger
Hello dear Fans!

We have a new update with fixes for you! We still want to keep Succubus in its best shape, so we’ve been working on recent bug fixes. Don’t forget to visit our Discord server, where you can be in contact with us and stay up to date with recent information from us! https://discord.com/invite/NhnNxDEr63

Have you noticed a bug or is something bothering you? Feel free to ask! We’re always happy to hear from you <3

Before we go over the changelog, there's one more important announcement. Agony: Lords of Hell Kickstarter campaign has officially launched! Go to its Steam Page for more info and a juicy trailer!

https://store.steampowered.com/app/1493430/Agony_Lords_of_Hell

Please check out the changelog below:

Vortex temple:
  • There was a single root acting strangely, but it’s okay now
  • The Harpy no longer disappears before the finisher animation
Dungeon of Blood
  • Onoskelis no longer try to run away from the player through the wall
  • The bone cage with Martyr is now in the proper position
  • The comic book no longer levitates

Mountain of Meat

  • Fixed collision on the stairs
  • Filled gaps in the environment
  • Fixed a game progression blocker where a player, at some point without any range weapon/skill, couldn't finish the mission. Now, you can find the exploding egg
  • One of the objects wasn't exploding when hitting the ground
  • Removed shaking of bodies at the beginning of the cutscene
  • Martyrs no longer levitate when the hanging cage is destroyed
  • Improved game performance when looking at tentacles
  • After defending the statue, it was still highlighted and had an icon above the head. It no longer misleads the player.
  • Infested City
  • Filled gaps in the environment.
  • Fixed levitating cliffs
  • The animated Martyr is no longer leaning on air
  • One of the bone cages was undestroyable
  • Fixed LoD in object meshes
  • Missing light source on Martyr cages fixed
  • Derelic City
  • The spawned portal is now facing the arena
  • Filled gaps in the environment
Forest of Flesh
  • Walking Martyrs no longer penetrate through the environment
  • Fixed a levitating part of the bone barricade
  • The lying Martyr is properly aligned with the ground
  • The newborn is no longer walking above the ground
  • Players can no longer jump to an unintended space
  • Fixed the trigger where the player could avoid spawning enemies that could block game progression
  • Fixed a levitating object
Arena of Sacred Blood:
  • Fixed levitating environment objects
Are you still here? We’ve got something even more interesting!
  • We’ve added more morphs to the Succubus model and alternative skins that "stretch out" the body of our character. Do you know what this means? The hot, penetrating …actions are now even more immersive. You need to check it out!
  • Also, to experience the hot scenes even better, we have improved the angles of the cameras in some shots

Thank you for being with us!
Madmind Studio
Subverse - HungryJJ
New Features
 
NEW WAIFU – HUNTRESS
Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious! 
 
NEW HUNTRESS NSFW SCENES
The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
 
NEW MANTICS - FUCKENSTEIN
The big fella is finally here! Research and develop this brutish tank at your own peril!
 
NEW SIDEQUEST
A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein
 
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
 
Tweaks and Improvements
  • Removed the DEVA skills icon from the characters panel.
  • Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
  • Locker room UI now hides unrecruited units name and description.
 
Bug Fixes
  • Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
  • Fixed issue where Huntress could counterattack infinitely causing a soft lock.
  • Fixed issue where a random point light could be seen near characters on map in Grid Combat.
  • Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
  • Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
  • Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
  • Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
  • Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.
 
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
  • No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.
  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Slime Rancher 2 - supersackcl

Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!

Slime Rancher 2 - Patch 0.2.1

Changes:
New Frozen Flame deco gadget
  • Blueprint added to a new Treasure Pod in Powderfall Bluffs
  • Craftable in the Fabricator
Bugfixes:
World
  • Adjusted aurora platform colors in Powderfall Bluffs
  • Adjusted Sun Sap asset size in Powderfall Bluffs
  • Fixed issues regarding resource node placement in Powderfall Bluffs
  • Fixed steam FX visual bugs
  • Added spring water splash SFX variants (smaller splashes)
  • Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
  • Addressed in-world model gaps, missing collisions, and LODs
UI
  • Copy and translation typo corrections
  • Resized Slimepedia text in Russian to match font size in other languages
  • Fixed font not displaying in Russian on gadget screens
  • Added shoreline for Powderfall Bluffs on the map
  • Updated loading screen image to accommodate ultrawide screens (32:9)
  • Removed extra click SFX on certain options buttons
  • Updated in-game privacy policy url
  • Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens
Slimes
  • Fixed idle animation errors on certain slimes
  • Fixed slime parts not connected to the body on certain slimes (yikes)
  • Fixed Tarrs turning invisible when chomping
  • Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
  • Fixed Cotton Hunter Largos not turning feral when hungry
  • Fixed Ringtail Largos becoming feral when hungry
  • Fixed Fire Slime despawning after time is fast-forwarded
Science
  • Fixed Hydro Shower cooldown able to reset after picking up item
  • Corrected newbucks crafting cost on Golden Angler Statue
  • Fixed Saber Gordo teleporter player interaction bug
  • Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator
Misc.
  • Eliminated NullReferenceError reports
  • Changed “harvest resource” VFX to lower photosensitivity discomfort
  • Remove flash when Ancient Teleporter activation VFX plays
  • Updated Plort Market logic to refresh after saving game


As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.

Stay wiggly!


Forgotten Realms: The Archives - Collection One - SNEG Team
Dear D&D community,

We are happy to share that today we are bringing back eight long dormant Dungeons & Dragons games. The list features some of the first D&D video games adaptations, some available for the first time in over 25 years. Here's the list:

Spelljammer: Pirates of Realmspace
Fantasy Empires,
DragonStrike,
DeathKeep,
Silver Box Classics (includes Heroes of the Lance, Dragons of Flame, War of the Lance, and Shadow Sorcerer).

Spread the word and hope you'll enjoy diving into those worlds again.

Thanks,
SNEG Team
Hallowlands - Revolutionary Interactive


Change Log:

Added: Ability to save volume controls
Changed: Fixed bug where you could accidentally use an item when the game is paused
Changed: Fixed bug where a user could scroll the quick bar when the game is paused
Changed: Fixed bug that would sometimes cause world generation to mess up
Changed: Removed placeholder button
Changed: Updated Game Engine
Dungeons & Dragons: Krynn Series - SNEG Team
Dear D&D community,

We are happy to share that today we are bringing back eight long dormant Dungeons & Dragons games. The list features some of the first D&D video games adaptations, some available for the first time in over 25 years. Here's the list:

Spelljammer: Pirates of Realmspace
Fantasy Empires,
DragonStrike,
DeathKeep,
Silver Box Classics (includes Heroes of the Lance, Dragons of Flame, War of the Lance, and Shadow Sorcerer).

Spread the word and hope you'll enjoy diving into those worlds again.

Thanks,
SNEG Team
Crossout - XO_Team

This year Dronapocalypse has become even more diverse: in addition to new Leviathans, new drones and new maps have been added!
Which ones do you remember the most? Write in the comments.

For more information on Crossout, follow these channels:
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