Happy Monday prisoners! We have some dev update for you and some news from the SCUM League! Check it out!
Entity system upgrade.
Working on the loot rework.
Working on the cooking rework.
Code review.
Bugfixing.
Working on server settings.
Working on the sentry rework.
Finished the hunting rework prototype.
Working on the electricity and gas system.
Working on the BCU lock.
Working on the smoking feature.
Reworking loot spawners.
Setting up UE blueprints for the abandoned city POI.
Working on the culture palace building.
Working on the abandoned city platforms.
Finished the police station building.
Working on the new trailer.
Texturing the new male models.
Working on new UI elements.
Working on the new cooking items.
Adjusting the tractor to modular vehicles system.
Adjusting the clothing to the new male models.
Working on SKS animations.
Resolving the post mix audio issues.
Working on the new sentry sound design.
Hunting rework audio.
Adjusting Samobor ambience audio.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Working on new features game design documents.
Setting up new descriptions and spawners.
And… Scum League gets an awesome new Branch
Prisoners, survivalists, and adrenaline junkies alike, you asked for it, and we made it happen! Based on your suggestions and popular request for a faster, shorter and more challenging competitive branch of the League. It's time to gear up for the most intense, heart-pounding all-new branch of the League – The “Scum League Blitzkrieg” We're excited to announce this thrilling new competition that will push your survival skills to the limit and offer a truly unforgettable Fair-Play experience.
The Challenge: Scum League Blitzkrieg will bring together the fiercest competitors from around the world, all dying for the prestigious title of Scum League Champion. Participants will be dropped into the unforgiving world of Scum Island, where they'll need to outwit, outlast, and outplay their opponents while battling zombie hordes, cunning adversaries, and deadly threats around every corner.
The Prizes: The stakes are high, and the rewards are even higher! While SL:Season 2 is a long enduring challenge, Scum League Blitzkrieg is a much shorter and ROUNDS-based competition; each round will have one winner and the title of Scum League Champion. Do you think you got what it takes? Head over https://scumleague.com/slblitz/ to reserve your slot. Terms & Conditions apply.
While we don't have an official Trailer for SL:Blitz branch, You can check out the community creations and take on the Blitz by DrGrant and WorldUK. Good luck Prisoners!
we are hyped, that we are finally able to present you the Demo-Version of G.E.T. and hope that you are as hyped as we are finally able to test the game. To get access to the Demo version, you have to access our Steam site
and send us a request in "Playertest" to get access to the demo. Your request will be accepted automatically and we hope you will have a lot of fun with the game.
If you want to talk about what you experienced in the demo, then you can do this here on the Discord server, so that you may talk with other pioneers and give us a response about your player experience, so that we make it more enjoyable for everyone. Suggestions are welcome as well.
Default key assignment of the demo: Movement: W S A D Jump: Space Crouch: STRG Interaction: E Harvest: F Attack: Left Mouse Button Block: Right Mouse Button Roll: C Open Inventory: TAB Open Crafting: Left ALT Open Buildings: B Open Techtree: N Rotate items in Inventory: R Destroy buildings: R (pressed) Inspect Techtree: Middle Mouse Button
Age of Gladiators Reforged - Creative Storm Entertainment
Thanks for your patience last week with the delay.
Age of Gladiators Reforged has now launched (a few minutes early even!)
I hope you all enjoy the new version of the game. It was a lot of fun for me to revisit my first foray into game design. Looking at my old code I had to shake my head. This one is a complete remake from scratch - the nice thing as well is that it can be updated far easier than the old version.
Thanks again to all the previous fans of the series and to perhaps some news ones as well!
We are happy to announce that next week on the same day with a game we will release a book Road 96: About a Girl"!
Want to learn more about Road 96 universe and Zoe? “Road 96: About a Girl” is an interactive eBook and a must-have for everyone who wishes to find out what happens to Zoe and other key characters right after the events of Road 96: Mile 0 and before the plot of Road 96 .
You’ll get to experience new places in Petria as well as revisit events from a different point of view such as the rave party. And of course spend even more quality time with beloved Jarod!
This is an interactive book and YOUR CHOICES MATTER!
They have an impact on your journey as well as your fate and others’.
Dig further into all the disturbing truths that Petria’s government is hiding! Please note that this eBook is only available in either English or French.
The Abyssal Whip retro cosmetic is here! Plus, some niche changes for the 'pure' among you…
The Abyssal whip is ready to crack some Slayer monster skulls! The Retro Abyssal Whip bundle arrives with today’s update, costing 200 RuneCoins - or 180 for Members. It contains:
Retro Abyssal Whip
Remaster Abyssal Whip
Time to grab your whip and get cracking!
URGENT PSA: There have been reports of these aggressive waterfowl appearing on the weekends and attacking local cabbages.
Please be on the lookout, and do report any sightings.
When you’ve been growing a game for over two decades, you’re bound to see a number of different playstyles emerging. There are some seriously niche communities within our big family, and we love to see your dedication and creativity! Today we’re introducing some changes that should help out one group in particular - the skilling pures.
The pure skiller playstyle is all about completing goals without gaining any experience in select skills. These adjustments should help out the dedicated few who are committed to the pure lifestyle, while not impacting the general play flow for the rest of the community.
This niche accessibility update - designed and developed in close collaboration with a number of skill pures - provides some self-moderation tools to recover from inadvertent leveling, as well as ways to opt out of undesired XP, opening up new opportunities for specialist builds. XP blocking and skill resets are intended to bring optional peace of mind to self-limited accounts, while not impacting the majority of players.
Read the changes in full over at the Patch Notes!
We're conducting some planned maintenance to all game world servers on March 28th. This will begin at 10:00 BST (09:00 Game Time) and last approximately 90 minutes. During this time access to the website may also be affected.
It's time for March Prime! This month you will receive 3 Umbral Chests, so make sure you grab your goodies from March 28th. Please note: this promotion is not available for Ironman characters. Find out more at https://rs.game/PrimeGaming.
Starts March 28th | Ends March 29th | Contagion
A contagion is loose! Delve deep into the blighted lands and assist the plague doctors to uncover infested rewards...
Starts March 30th| Ends April 3rd | Smoldering Vs Supernova
Are you in it for the bonus XP of Supreme Stars? Or the bonus XP-burning potential of Smouldering Lamps? It's up to you!
Skill Pure Accommodations
The following options have been added to Nastroth in Lumbridge courtyard:
XP blocking: "I want to block XP from specific skills." You can choose to prevent ever getting XP in skills of your choice.
Note that at the request of HP pures, Constitution XP from defeating enemies in combat cannot be blocked.
Proof: "I want to prove I've never used an XP block/reset."
This toggles a tooltip on the Combat Level icon when you are inspected by a player, indicating whether XP has been blocked on your account or you have used a minor reset.
Minor reset: To accommodate pures who have 'ruined' an account by over-levelling a skill, Nastroth can now reset your XP in a skill of your choice to its minimum, provided the chosen skill doesn't exceed level 10 (or level 15 if Constitution).
Unlike Nastroth's two major resets (specifically intended to reset Defence pures and Constitution & Prayer pures when Evolution of Combat released), this minor reset doesn't reset quests etc. that require the chosen skill.
Nastroth's resets (major and minor) are now available on a six-month cooldown, instead of once per account.
The player must still return in 7 days to activate any reset after requesting it, and activation requires a Bank PIN.
The limit of one major reset per account has been removed. This is to help players who are over-levelled for Nastroth's new minor reset and have already used either of Nastroth's two major resets to recover their accounts and utilise these changes.
To prevent exploits from major resets being used repeatedly, Nastroth will cease to provide major resets in less than six months - on Monday 18th September 2023.
While the limit of one major reset per account has been lifted, Nastroth's two major resets were intended for two very different types of pures, so cannot be combined.
If you intend to make use of one of Nastroth's major resets before they are removed... be sure to activate a major reset before activating a minor reset. Since resets share a six-month cooldown and major resets will be removed in less than six months, if Nastroth is waiting six months after a minor reset, you won't be able to use a major reset before they are removed. Nastroth requires you to wait 7 days after requesting a reset to come back and activate it. So if you have requested a minor reset and prefer to use a major reset, there's time to change your mind if you haven't yet returned in a week to activate the minor reset.
Also note that Nastroth's major resets were intended to specifically reset two types of pures at the dawn of the Evolution of Combat and have not been maintained, so until their removal, you use major resets at your own risk.
Keepsake Box checks now occur before Nastroth skill reset warnings, so that if a skill reset fails due to having keepsaked items, the reset does not prematurely go on 7 day cooldown.
Removed the 59 Magic requirement from the Family Crest quest, since Chronozon's blast spell mechanic can be bypassed with a Deathtouched Dart.
Graphical
Fixed an issue where lights in the Crystal Light puzzle in Daemonheim were not displayed correctly.
Fixed an issue with environment visibility at the Soul Altar.
Adjusted lighting across the TzHaar city.
Overhauled the lighting and updated the terrain textures in the Underground Pass Dungeon.
Quest
Fixed a small typo in the Extinction quest.
Fixed an issue where Adrasteia sometimes wouldn’t appear in the Falador Castle Library after speaking to Saradomin during the Twilight of the Gods quest.
The tower door on the roof of the Town Hall is now locked in the Murder on the Border quest's instance.
The coffer unearthed during the Murder on the Border quest is now similarly sized in its active and inactive states.
Fixed some typos in the Murder on the Border quest.
Corrected the typo ‘Potiion’ to be ‘Potion’ in a part of the Murder on the Border quest dialogue.
Corrected the typo ‘Rood’ to be ‘Roof’ in a part of the Murder on the Border quest dialogue.
The required items to construct buildings during the New Foundations and Murder on the Border quests are now listed in their quest overviews.
[/list]
General
Fixed an issue where the building status of the Chapel in Fort Forinthry claimed that the building is ‘yet to be constructed’, even if the Chapel is fully completed and customisable.
The inventory icons for Achievement Capes have been adjusted to be more easily distinguishable from one another.
Players now are no longer able to mention Returner Challenge buffs as items using quick chat.
Fixed an issue where Combat XP Lamps claimed from Nikkel didn't provide any XP.
Fixed missing UI border for a Clue Scroll (hard) treasure map at Fort Forinthry.
Fixed an issue where players couldn't bless extra fine sand on certain tiles in Ardougne Monastery.
The Twitch link in the in-game calendar now links to the correct page.
The tooltips of the following elements have been adjusted:
Super Zamorak brew
Spiritual Prayer potion
Summoning potion
Recipe Shop Potions
The Oddment Store and Terms & Conditions buttons are interactable again when the Out of Keys screen is displayed.
Fixed an issue where different types of Protean Packs were deselected after clicking the ‘More’ option.
Corrected a typo in the Milky Teeth achievement.
Updated the description when destroying the Mask of the White Wyrm to the correct reclaim price. Previously the description claimed that the price was 50,000 GP when the correct price was actually 35,000 GP.
Adjusted the messages shown in duels to be more clear.
Fixed an issue with the Forinthry Royal Robes missing the neck in the female variant.
The ‘Witch's Potion Override’ (herblore animation override) can now be deactivated.
Community Showcase
u/FrostyWyrmRS dazzles us with another fantastic spooky design!
@ACPL is getting the feeling they haven't seen the last of Zanik...
u/Natural_Inevitable50 decide that they always want to have their godsword on them, just in case! Stunning ink!
RuneTube
@ChevalricRS is acting the plank - and giving away some gold in the process!
@MaikeruRS putting our Jmods through some Jeopardy-inspired challenges...
@RheyoRS looking out for the PVM players on a budget #frugal
Scaper's Screenshots
HayleyPandora getting themselves psyched up to battle Vindicta!Soup's up in the Fort Kitchen as Kup Cakez serves up something tasty and nourishing!Seems like Niala has decided to claim the Fort in the name of Zamorak!
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Town Square Q&A
Hosted by: Lynxlynx & Saphhirra
Date/Time: Monday March 27th, 19:30 Game Time
World: 3
Location: Varrock West Bank
FC: Patrick K
Mega Duck Hunt
Hosted by: Steve20058 & Mega Duck
Date/Time: Wednesday March 29th, 19:00 Game Time
World: 39
Location: Falador Park
FC: Mega Duck
Barbarian Assault
Hosted by: RuneScape Discord Mentors
Date/Time: Friday March 31st, 22:00 Game Time
World: 6
Location: Barbarian Outpost
FC: Ahelp
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
Hello, everyone! I want to let you know that development is in full speed, and all the process I share on my patreon. Everyone who wants to support the project and follow the development, I invite to my page: http://patreon.com/live_the_life There you can see more screenshots. These are not the final screenshots, but just a demonstration of the work done, including improved visuals, lighting, clouds, etc. I try to post new screenshots as often and as actively as possible. I will be glad to see you there :) Have a nice day! Niki
-Fix Autoplay Bug -Adjust Line Colors -Rearrange Song Music Packs -Ability to separate input threads in Sync Adjustment Window -Fix Keyboard Control Bug during Fade in Pause Window -Add feature to adjust the time, length, and width of individual notes in the Editor -Fix MIDI Load Bug -Remove Lane Cover Feature -Change Note Color in Editor Screen to reflect actual color -Ability to restart with R or ESC, and go back to the main screen in the Result Window -Display Difficulty Level in Result Window -Change so that the in-game pause window does not appear when Alt+Tab is used during Editor Play -Separate records for Best Play and Best Score -Fix issue where buttons remain selected on Title Screen -Add DSP Buffer Size Adjustment Feature -Change Sound Engine from Unity Built-in Audio to FMOD
- New skills - Fire Arrow, Charge, Line Breaking Charge - Changes in the balance of unit leveling- with each new level, units gain Action Points or new skills - Ranged units (except magic units) cannot shoot if an enemy unit is standing next to them - New visual effects when hitting units - blood and effects of taking damage - New sound effects for unit skills - Improvements to research in the Heathens castle - Improvements to map loading
TheGameCreators latest easy-to-use 3D game-maker GameGuru MAX leaves Early Access today and transitions into the Release Candidate testing phase in anticipation of the official V1 launch.
We would like to extend a massive thank you to all the Steam users who helped us test and refine the product over the last 12 months of Early Access, and we are summoning our amazing community once more for final testing.
The Release Candidate Phase means that during the run-up to V1 release, the present feature set will be frozen, and only small functional additions will be possible to expand specific capabilities when considered absolutely essential to the core. The majority of the work will be in testing and bug fixing, and at the time of writing, we have around 60 issues to address. We have also introduced a new GitHub issues board tag called 'showstopper' that will be used to ensure we don't release until GameGuru MAX is stable enough for widespread use.
To view current issues, go to the GameGuru MAX GitHub repository and use this filter to get the shortlist: is:open is:issue label:Max label:bug label:High -label:"Fixed but need confirmation."
Here, you can track our progress and contribute new issues if you find them. We are testing everything now, and as a recap here are the headline features currently available to you:
FPS, RPG, and PUZZLE Genres
18 Demo Games and Built-in Tutorials
Storyboard Editor and Customizable Game Screens
Terrain Generator and Terrain Heightmap Importer
Level Editor and Environmental Effects
Character Creator
Building Editor
Particle Editor
Game Asset Libraries
Enemy and Ally AI with Visual Logic System
3D Model Importer
Export Standalone Games
Virtual Reality Support
Asset Store Integration
237-page User Manual
GameGuru MAX is the culmination of over 20 years of game-making tools experience and we believe it's now one of the best ways to get started in the world of game-making and an ideal first tool if you are not familiar with scripting, programming or game development in general.
GameGuru MAX fits into a unique place in the market. It is not intended to replace more established industry tools, but to provide an easy to use, off the shelf solution to quality, commercial game development, suited to all users, regardless of your experience.
We look forward to seeing what you create with GameGuru MAX! Happy Game Making!