You have only a few days to become the owner of a special award - the Silver Gifts of Strength and Wisdom!
Purchase special items from our GameXP store through 3/30/2023 to receive: 💎 Silver Gift of Power (Weapon +1) 💎 Silver Gift of Protection (Armor +1) 💎 Silver Gift of Wisdom (Wings +7)
The more boxes, the higher the chance! Each purchase increases your chances of winning more and more!
Booty Callers, are you ready for some hot cosplay action? Now’s the time! Things are already heating up. So get ready for the super sexy sci-fi cosplay! The lewd surprises won’t be missing. Exclusive garments, special deals and lots of other goodies will be waiting for you.
Make sure you don’t miss it! The event is only available between March 27th ~ 31st.
We’re excited to announce that Myriads: Renaissance will launch on Steam on 1st June!
Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
What is Myriads? A lite city-builder where you grow your capital and manage its resources. A lite 4X including survival and tower defence mechanics. An easy-to-learn but hard-to-master game with multiple game modes for additional challenges.
A run takes 5-6h to complete…
…but don’t expect to win on your first try! Play again!
What will you do in Myriads? ⚒️ Build: Extend your capital island by chaining shards of various biomes and manage its resources. 🗺️ Explore: Travel into a procedurally generated archipelago of floating islands. 👑 Rule: Establish and manage new colonies. Export resources to your Capital Island and trade goods for gold. 🛡️ Survive: Resist waves of powerful corsairs. Construct defence towers to survive their incursions. ⚔️ Conquer: Send out your galleons to destroy corsair strongholds and conquer new territories. ⚛️ Research: Unlock new technologies by exploring the world and gathering ancient secrets.
As a small 2 person team, our goal isn’t to make the next big 4X game. Instead, we took a different approach and focused. Myriads: Renaissance is our personal contribution to the genre, and if you like the idea of a small but challenging 4X game with city-builder and tower defence mechanics then Myriads: Renaissance is the game for you!
If you’re curious about the game there is a demo! It offers 60 turns of gameplay which represents about 1 hour of gameplay. It also includes a step by step tutorial so that you won’t get lost trying to understand our game. Give it a try!
Please don’t forget to wishlist the game, so you’ll be notified when we release the game! In the meantime, you can follow us on twitter for more frequent news: @MyriadsRGame. We oftenly tweet about the progress we make in development.
Yesterday we've had another monthly development stream on Wishdream's Twitch channel. This time it was about modeling a gate at the start of Marmocle. We also touched on some topics like a new modeler joining the team and the idea of adding more clothes to the game.
As always, you can find previous streams on this same youtube channel.
If you wish to be notified in a timely manner and attend development streams live, consider joining the Discord server. Pings are reserved to game updates and streams.
Hello everyone! And thank you to everybody that's stuck around in the community your support means the world to me. I've got some exciting news!
So for the past several months I've been struggling really badly mentally and financially (the stress of the latter largely impacting the former), and it's made Beasts of Burden go very far on the back burner. I was struggling to pay my rent on time and barely scraping by on freelance work that was taking up every ounce of my time. But an amazing positive change has occured in my life, I was just given a good paying temp job by a very good friend of mine working on an idle game rogue-like hybrid. This means two things: 1. I actually have free time every week to work on Beasts of Burden, 2. I have the $30 I needed to buy a better shadow plugin (the one I made was not enough for my game despite my best efforts).
Now the latter may not seem like a lot but it was the last thing holding me back from making everything look beautiful and actually building the game itself. I really want to take the time to do it right this time so I won't make any promises on how long it will take but here are some things I can promise, the full release of the remake will include:
A fully functional code structure
Improved Menuing
Custom UI Art
Multiple attacks
Ability to lose the fights
More choices on your path
More easter eggs
Save slots
Ability to name your character
Ability to go into houses (by popular request)
Semi randomized runs
More lore (some delivered by dialogue in the houses)
More gameplay (still the looping style at least in the beginning but more interesting things to happen)
Better world building (the NPCs will all have names and backstories that tie into the main lore)
More secrets ;)
More endings
Drumroll..... 3 acts with only the first act being the starting area loop from the original version
And last but not least... The same free price tag because I really just want to build a community with this game and show you guys how much I appreciate you beleiving in me (not to ge too sappy)
I will be posting progress on my YouTube and other social media as usual but I'm pretty terribly at it so expect long silences followed by big updates (if anyone is willing to be my marketing/social media manager and doesn't mind doing it for free then definitely contact me), and as always if you would like exclusive access to early development builds and some other awesome perks feel free to subscribe to my patreon at any tier: https://www.patreon.com/KeirdanJenson but if not, your presense in my community is enough and I can't wait for you all to see this game come fully to fruition!
We will be performing scheduled maintenance this Monday. During this period, DK Online will be unavailable.
Duration: 2 hours
18:00 - 20:00 (PDT, 3/27, 2023)
01:00 - 03:00 (UTC, 3/28, 2023)
Changes:
Server stabilization
*Please note that the estimated length of time for maintenance is subject to change. We will update you if there are any changes.
Thank you for your comprehension.
Best Regards, DK Online Team
------------------------------------------------------------------------------------------------------------ The maintenance has been completed. Thank you for your patience.
It took its sweet time, but here's come milestone AUGEREAU and the long-awaited FOBs. Or more exactly FIELD SUPPLY POINTS as they are now called ingame (and localized in every language).
Keep reading to find out more.
But first ...
... we wish to offer our apologies for the delay it took to deliver this feature. FOBs weren't something we had intended for WARNO, and thus buildings weren't part of the code anymore. We resurrected them to grant a community request and they had to be brought back from scratch. This took longer than we expected.
Then the FOB's design also delayed us, for we researched what an actual Field Supply Point would look like IRL, instead of reproducing WRD's hard concrete infrastructure. Our 3D artists put such heart in that task that the new model was so detailed it became too CPU-heavy and had to be optimized several times to fit the game properly. Finally, the final tests brougtht back some minor but time-consumming little issues to fix before rebuilding an entire version each time. Each time delaying release by forty-eight hours or more, quickly bringing us back to a Friday. And for this, we wouldn't do a Friday launch ...
This DevBlog has been waiting for publication this past two weeks for we had hoped to release the FOB for some time already, but always delayed at the last minute with no ready replacement to take its place. Hence the silence.
A little bit of historical context
Each WARNO milestone is named after a famous French marshal active during the Napoleonic wars. Pierre AUGEREAU is quite typical of most of Napoléon's marshals: a formidable leader of men, a decent tactician but a poor commander-in-chief.
Born in 1757 of modest origins, he enlisted in the royal army at 17. He soon became famous for his swordmanship, and in one of many duel he was to fight in his lifetime, Augereau killed a noble officer, forcing him to desert and go into exile! For the next 13 years he traveled accross Europe, working as a mercenary for the Russians and Prussians. He then settled briefly in Saxony, Naples and Portugal, usually earning a living as a fencing master.
He returned to France, then in full Révolution, in 1792 and enlisted again but this time in the Republic's armies. A young army, lacking officers and military talents due to the emigration of the nobles. Augereau knew everything there was to know about military life and his rise was meteoric: in about a year, he was promoted from sergeant to général de division. That's the rank he held when young general Napoléon Bonaparte took command of the Army of Italy, in which he served. Augereau's division played a key role in most of Napoléon's First Italian Campaign's major victories: Loano, Montenotte, Lodi, Arcole ... but especially Castiglione, which Napoléon later granted him as a ducal title. But in 1797 his military career was already at its zenith.
Rallied to Napoléon's Empire, he was among the very first generals to receive his marshal's bâton. He took part in Napoléon's lightning campaigns of 1805-1806 in Moravia & Prussia, but always as the commander of the reserve, under Napoléon's direct command. Nearly killed ar Eylau in 1807, it would take him three years to recover from his wounds and be fit again for command. Sent to Spain in 1810, he proved there as incompetent as most of his colleagues (Suchet excepted), yet established himself as one of the greatest looter of a Grande Armée in which it was quite a national sport. In 1812, he was to garrison Germany while the Grande Armée was freezing to death in Russia but fought well at the battle of Leipzig in 1813. Well enough that Napoléon gave him a major independant command in 1814, the Armée de Lyon which was to prevent an invasion from the Alps and Italy. Although his army was far weaker that expected on paper, his complete lack of activity in this campaign brought suspiscion that he had been bought by the Allies. When Napoléon abdicated, he rallied to the Bourbons monarchy immediately.
Augereau and Napoléon met one last time, just after the Emperor's abdication. On its way to Marseille to board a ship for his exile in Elba, Napoléon decided to stop and bid farewell to his old friend from 1797. But as soon as Napoléon stepped out of his car, Augereau subjected the deposed Emperor to a barrage of insults and reproaches. Such was the end of their friendship.
In 1815, when Napoléon returned during the Hundred Days, Augereau obsequiously tried to regain Napoléon's favors, but the latter wouldn't even meet him, had him striken from the list of marshals and labelled a traitor for his poor 1814 performance. Nonetheless, his failed attempts at ingratiating himself the favors of the "Impostor" didn't suit Louis XVIII well when he returned on his throne three months later: Augereau was stripped of all military titles and pensions. He died a year later on his estate.
Words have meaning
But let's get back to 1989! In Wargame: Red Dragon (and previous Wargame title), the term FOB was standing for Forward Operation Base. Although FOBs would provide logisitical support to local troops as they did ingame, a real FOB would also be housing troops, sometimes even artillery or mortar support, helipad, ... That is a much bigger role than our ingame FOBs were actually providing.
Therefore, FOBs in WARNO are called Field Supply Point (FSP), referring to a provisional field depot or "ammo dump" (although containing more than just ammunition). The model has also been designed in order to look more realistic, that is like a provisional infrastructure established close to the frontline to supply combat troops with ammunition, fuel, rations, ...
But what is a FOB?
But to hell with all the semantics: what do FSP do ingame, shall you ask? If you're new to Eugen games, you might be at loss understanding what some people are clamoring for about them ...
An FSP is a unique unit in WARNO, for it is the only building you can deploy. You will be allowed to take one, and one only, in your deck, occupying one LOG slot. Since it is a building, it can only be deployed during the deployment phase: if you don't use it then, you won't be able to deploy it later! So, make sure to plan ahead if you will need one in your deck, or if not deployed from the start it will just fill one precious slot for naught.
FSP are basically a HUGE reserve of supply, which you can use to resupply other units with ammunitions, fuel or spare parts/replacements, as any supply unit. You just have to bring another unit close by, and it will be resupplied. But of course, the best use you can make of it is to refill more mobile supply vehicles. Once empty, the latter can be brought to your FSP and then supply will be transferred from the building to the mobile units, refilling them before sending them back to the front. And then you've got a supply chain! Supplies only go from the FSP to a unit, not the other way around. You can't resupply an FSP! But don't worry, they hold a lot of supply.
Of course, FSP will become a prime target for the enemy! Since they can't be moved, once spotted you can expect heavy shelling and air bombardment, hence you better keep some AA nearby. Yet, they won't go boom at the first enemy round: FSP are very resilient! It will take a lot of firepower to take them down ... but when this happen, make sure not to have friendly units in the vicinity: no one want to be nearby when an ammunition depot detonates!
Another way, and shall we say the most enjoyable one, to neutralize an enemy FSP is of course to capture it! As any supply unit ingame, an undefended FSP will surrender to the enemy, who will then be able to use it to supply his own troops. If you don't want your FSP to end up feeding the enemy, make sure to guard it well against sneaky special forces on the hunt. That's what security troops are meant for.
Map updates
But FSP aren't the only thing coming with this milestone: Iron Water and Ripple maps have been upgraded
During WARNO's Early Access, we made significant improvements to the existing maps. In this instance, we worked on Iron Water and Ripple, which received significant fixes & changes, including:
Fixing bugs identified by players
Improved vegetation
Improved cities
Improved water and riverbank treatment (Iron Water)
Optimization of visual effects (lights and colors)
Improved game performance
We hope these updates will improve the gameplay experience for our players. We remain committed to continually working to provide a superior gaming experience.
Patch notes
With the milestone comes other changes & fixes, listed below.
Features
introducing FIELD SUPPLY POINTS (aka FOB), with one added per battlegroup
DATA OPTIMIZATION
We have optimized the disk size of Warno from 56 GB to 25 GB. If you need to replay old replays, it is necessary to switch to the Steam branch compat_save_older_than_93194.
MAPS
Ripple and Iron Water maps have been reworked:
improvements in urban rendering, colorimetry and light processing
CODE FIXES
fixed the button at the end of the tutorials, which restarted the same tutorial
fixed Puma HC.1 supply, which no longer uses fuel
fixed feedback placement in game
fixed the loss threshold in the lobby, which sometimes showed huge numbers
fixed the voiceline of some infantry talking continuously
fixed feedbacks that were offset from the minimap
DATA FIXES
Polish translation improved thanks to GreenHD
improved sniper FX's speed
fixed the orientation of the barrels of some mortars
fixed display of HE values of S-13 and S-24 rockets
fixed M107A2's salvo length
GENERIC
standardizing LRRP avail/vet
NATO
(Berlin) adding one card of British SNIPERS
PACT
decreased E-German MIG-29's price from 245 to 215, on par with its Soviet counterpart
(Zentrum) adding one card of Fs-SCHARFSCHUTZE
Swap the VSS Vintorez for the Dragunov sniper rifle, for the Spetsnaz using them
Add a more realistic version of the VSS Vintorez for the SNAYPERI SPETSNAZ (short range, but better aim and reload time)
See you on the battlefield
All right! That’s it for the FSP, we are looking forward to hearing what you think!