Fix issue where objects couldn't be removed after starting the event, under certain circumtances (Reported by Scarldoc)
Pause when in-game menu is open, initial work on locking down UI as well (Reported by Scarldoc)
Cap max number of crew to be spawned, set to 5 for now (Reported by Scarldoc)
Cleanup object delete to make sure no characters will attempt to use the object after it has been deleted, causing crashes. Construction crew will still get stuck, but this will be fixed by a later update. (Reported by Scarldoc)
The one-week beta testing is over, thank you all for participating! We will be working on balancing and addressing the various issues and feedback that we received during the testing period. We hope to bring you a better experience and more fun in the next version.
As a result of our efforts to improve the quality of Tick Tack Puppet's development, I have determined that this app holds a certain level of value and have decided to transition from a free to a paid version. For those who have not yet downloaded it, I recommend downloading it now.
-Updated the game for functionality with the nearly-released Colosseum DLC -Fixed bullet bomb explosion sounds not belonging to an audio mixer and not having a slightly randomized pitch -Simplified/changed internal logic of when Spuk's are able to take damage from melee attacks -Minor optimizations when checking for wearable items tinted Saffron
- Fixed a issue that the game would crash at the books tab if player has only one book
[Hot fix version 0.602]
- The game now launches in windowed mode on the first startup. - Added the window title bar to the window mode. - Borderless mode has been temporarily added to the screen settings. - Fixed a issue that the game would crash when using WASD or gamepad input on the save data list screen. - Fixed some typos.
With this hot fix, the screen setting are reset and the game will launch with the window mode next time. Please select your preferred screen setting from the game settings. The borderless screen mode that temporarily implemented may make text blurry depending on the display resolution being used (such as FullHD (1920x1080)). We are going to fixed it in the future.
- The game now launches in windowed mode on the first startup. - Added the window title bar to the window mode. - Borderless mode has been temporarily added to the screen settings. - Fixed a issue that the game would crash when using WASD or gamepad input on the save data list screen. - Fixed some typos.
With this hot fix, the screen setting are reset and the game will launch with the window mode next time. Please select your preferred screen setting from the game settings. The borderless screen mode that temporarily implemented may make text blurry depending on the display resolution being used (such as FullHD (1920x1080)). We are going to fixed it in the future.
Hello playtesters! Here are some of the more important changes in the new update:
- menu now includes level list, titles and short descriptions, - changed the order of the levels as suggested by the testers, - you need to collect stars to unlock new levels - added walls (visual) and new props to first level, - dinosaur level is now an island filled with water, also you can die when touchink the bloody spears, - detective level now has an additional 'closed door' puzzle, - added bumpers to pro resting level, - labirynth level has been optimised, added passages and a deadly saw, - changed the 'sausage' goal in pool level to 'boombox' (you have to sink it, but there are some obstacles, of course), - dracula level was visually improved (+ cats!), - removed the slow-motion effect, - the Mac version of playtest has been discontinued,
Under certain conditions, the player cannot log in to the game if the star gem "Nukiuchi Sennosen" is equipped.
Notes
* If you cannot start the game, please add the game to the exclusion list of your security software. For details on how to add it to the exclusion list, please refer to the website of the security software you are using.
- Changed the enemy spawning system in battle levels to have pre-set enemies spawn instead of random ones. - Added two new enemies: Flying Saber and Flying Missile. - Adjusted the number of guns in Battle 3 to make it more enjoyable for all players in multiplayer mode. - Adjusted the number of jets in Battle 4 to make it more enjoyable for all players in multiplayer mode. - Added a prologue, which can be selected from the title menu. - Applied post-effects, including bloom and motion blur. - Fixed several issues: - Fixed a bug where the Saber (white pole) did not take damage when hitting the player. - Fixed an issue where the chalkboard in the tutorial was covered by the player's hand. - Added explanation text to the tutorial to clarify its intent. - Fixed issues with the multiplayer mode: - Fixed a bug where some effects (such as explosions and sound) did not appear for local players. - Improved game screen display: - Added a display for the final wave number, allowing players to know how many waves remain.