Welcome to the fourth development vlog for Operation: Harsh Doorstop! For anyone that would like to get straight into the action, watch the full video below:
For everyone else, here is a summary of what is discussed in the video.
New destruction systems are being worked on.
In the coming weeks, supporters will be able to experiment with new prototype destruction systems that are being added to the game. Keep in mind these systems are very early in development, and potentially unstable. However, testing and working on these systems early will give us invaluable insights when we finally move to fully incorporate them into the base game. For anyone who wants to get access to these systems before they're released to the public, consider becoming a donator on Steam. Donators will get early access to these systems before the rest of the community.
This system will be familiar to players from games like Hell Let Loose, Squad, Project Reality, and other games that are based on radial menu systems. The radial menu was by far the most voted option when we polled the community on what interface foundation we should base our system on, and we hope you like the system we've been prototyping so far. You can see a live demonstration of this system in the video above.
New anti-cheat, player filter settings, and vote kick options coming for servers.
Cheating has undeniably been an issue for Operation: Harsh Doorstop since launch, and we're rolling out a number of powerful systems to help combat this problem in upcoming updates. This will include systems that will allow servers to filter unwanted players by checking for previous VAC bans, game bans, and community bans. Additionally vote kicking will allow players to remove any users that are disrupting multiplayer games, and additional settings that forbid known cheaters from participating in or initiating kick votes will further protect legitimate players from being abused.
Server integration with Steam workshop is coming.
A system that has been highly requested is automatic downloading of any required modifications when joining custom servers. Because of this, we've moved up this feature to our second highest priority following the implementation anti-cheat systems. This will allow you to automatically subscribe and download required modifications prior to joining any server, and we will be further expanding on these systems when we further iterate on our in-game modification management menus.
The community is still outputting incredible creations on the Steam workshop.
You can find some of the coolest modifications available (for free) on the Steam workshop linked below. Many of these modifications are shown in the video above, so make sure you check it out!
Added a visibility toggle button in-game to allow players to make the cards partially transparent to see the dice behind them (useful for resolutions where they obscure some dice).
Visibility button also enables hiding the end game scroll so players can see the final state of the game.
Fixed a rare bug related to the +/- adjustment die (similar to a prior fix with the +/+ and -/- adjustment dice).
We've got another addition to the Blink X Classic style levels in a new mashup playlist! Enjoy a selection of Classic Vol. 2 levels remixed with new mechanics, this time with the difficulty turned up a notch 💪
Jump and dash through these new levels while picking off enemies with your index finger!
Minor fix in controls - the WASD keys now work in controller mode, so you can play with your keyboard mouse setup even when a controller is plugged in!
Added a bunch of objects and weapons that are not in Chapter 1, but you can spawn them with the world editor. Press F1, left click to choose a tile, then right click for the command prompt. Type "make=(object path)". For example: "make=weapons\swordSaber" (no quotes). You can see a complete list of new objects below, and check the folders for all the objects. Attack animations finished for new weapons. Also tweaked combat a bit.
-Added new effect animations: shock, cold, leech (not in Ch.1). -Added new equip animation: axeBattle, axeFrost, swordFrost (not in Ch.1). -Finished equip attack anims: mace, scythe, axeBattle swordSaber, swordRapier, swordGreat, etc. -Updated Smithing ability to include crafting maces, rapiers, sabers, greatswords, and battle axes. -Added new special weapons: Everfrost Sword, Everfrost Axe, Stun Mace, Stun Spear, Bone Dagger (not in Ch.1). -Added lots of new town and nature objects and sprites, also bottles of honey. -Melee evasion now increases by 3% with each point of Cunning (up from 2%). -Daggers now deal Pierce damage instead of Melee damage. -Naturalism ability now also works at stoves. -Improved sprite for wagon with no wheel. -Fixed militia corpses on Whispering Way. -Added some troughs you can drink from.
Added a bunch of objects and weapons that are not in Chapter 1, but you can spawn them with the world editor. Press F1, left click to choose a tile, then right click for the command prompt. Type "make=(object path)". For example: "make=weapons\swordSaber" (no quotes). You can see a complete list of new objects below, and check the folders for all the objects. Attack animations finished for new weapons. Also tweaked combat a bit.
Complete list of fixes:
-Added new effect animations: shock, cold, leech (not in Ch.1). -Added new equip animation: axeBattle, axeFrost, swordFrost (not in Ch.1). -Finished equip attack anims: mace, scythe, axeBattle swordSaber, swordRapier, swordGreat, etc. -Updated Smithing ability to include crafting maces, rapiers, sabers, greatswords, and battle axes. -Added new special weapons: Everfrost Sword, Everfrost Axe, Stun Mace, Stun Spear, Bone Dagger (not in Ch.1). -Added lots of new town and nature objects and sprites, also bottles of honey. -Melee evasion now increases by 3% with each point of Cunning (up from 2%). -Daggers now deal Pierce damage instead of Melee damage. -Naturalism ability now also works at stoves. -Improved sprite for wagon with no wheel. -Fixed militia corpses on Whispering Way. -Added some troughs you can drink from.