Vincemus - Air Combat - Zer0
Hello Everyone! 🥳 The latest patch has finally come out after 2 months,

There was abit that prolonged the patch from coming out but it's here!

Please enjoy!

Zer0



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Patch 0.14 - UI Overhaul

Summary:
- 3 new missions
- 2 new planes
- 2 new weapons + 3 new bombs
- UI Overhaul
- Engine Update
- Bug Fixes

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NEW

- The UI has had a complete overhaul to have a war like style
- 3 new missions
- 2 new starting missions for better progression
- 1 B-17 mission (This allows you to unlock the B17 without buying it)
- New Cheat added to missions to make you invulnerable
- New starter aircraft replacing the P51c as the default aircraft
- The Flying Fortress has been added to the game
- Turret mods effect the payload capacity (More bombs, less turrets or less bombs, more turrets)

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New Weapons
- 75mm M20
- 40mm Vickers Class S

New Bombs
- 1600lbs AN-MK 1 AP Bomb
- 2000lbs AN-M66A2
- 4000lbs AN-M65 “Cookie”

——


New Aircraft - SwordFish MKII

Weapons

- 2x303 (1 forward, 1 rear)
- 5x7.7 Browning (3 forward, 2 rear)
- 1x M2 (1 forward) + 3x303 (2 forward, 1 rear)
- 1x Hispano (1 forward) + 4x303 (2 forward, 2 rear)

Payload

- None
- 4x100lbs GP Bombs
- 4x250lbs GP Bombs
- 8x29kg RP-3 Rockets
- 6x250lbs + 8x29kg RP-3 Rockets
- 3x500lbs Bombs
- 1x760kg Torpedo (unlocked by completing Pacific mission 10) - Not possible yet
- 1x700kg Sea mine + 8x29kg RP-3 Rockets (unlocked by completing Pacific mission 10) - Not possible yet

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New Aircraft - B-17G

Weapons (Base Turrets)

- 2x 303 (1 rear, 1 top)
- 1x 303 (1 rear) + 1x M2 (1 top)
- 4x M2 (2 top 2 rear)
- 3x Hispano (2 top, 1 rear)
- 4x M3 (2 top 2 rear)
- 2x M2(2 Top) + 1x 75mm M20 (1 Rear)

Turrets (Extra guns)

Amount of bombs allowed limited by turrets

Bombs + External
- None - Bombs + External

Bombs + No External
- 3x 303 (2 sides, 1 bot)
- 3x M2 (2 sides, 1 bot)

Bombs Reduced + External Pylons
- 4x M2 (2 Chin, 2 Sides)
- 6x M2 (2 Chin, 2 Sides, 2 front)
- 4x M2 (2 Chin, 2 Sides) + 1x Hispano (Front)

Bombs Reduced + No External Pylons
- 4 x M2(2 Sides, 2 Bot) + 1x40mm Vickers(Front)
- 4 x M3(2 Sides, 2 Bot)

Bombs Severely Reduced + No External Pylons
- 9x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, 1 up comms)
- 11x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, (2 sides, 1 up, comms room))
- 15x M2 (6 Chin, 2 Sides, 2 front, 2 Bot, 3x (2 sides, 1 up, comms room))

No Payload
- 18x M2 (6 Chin, 4 Sides, 2 front, 2 Bot, 4x (2 sides, 2 up(turret), comms room))
- No bombs + Extra Armour

(I wanted to try and go for the 30x 50cals mod but it requires a unique redesign to the front featuring 6 fixed guns forward)

Payload

(No External) hide payloads w/ externals
(Reduced) - hide larger payload
(Severely reduced) - hide most payloads
(none) - only display “None”

Internal - Max 5400kg /12000lbs (with base turrets) 3600kg/8000 lbs (with turrets)

3600kg (Reduced, severely / by 2)
- 24x250lbs
- 12x500lbs
- 8x1000lbs
- 4x2000lbs

5400kg (Max payload)
- 48x250lbs
- 24x500lbs
- 12x1000lbs
- 8x1600 lbs AP bombs (AN-Mk 1) Decreased AOE but increased damage
- 6x2000 lbs

External - Max 4200kg/9250lbs
- 12x250lbs
- 8x500lbs
- 4x2000lbs
- 2x4000lbs (AN-M56)

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CHANGES

- Increased rewards from completing missions
- Increased sound of aircraft in the background of the main menu
- Me262HG III Missiles & cluster bombs now have to be unlocked like the Me262
- Reduced tris by 10% on AI models to increase performance(5% expected at the moment)
- I will continue to do small improvements over the game’s lifetime
- Engine Update to the latest LTS version (Improved editor performance & physics calculations & editor bug fixes)
- This mainly helps me with making and building the game but it should also make the game perform more smoothly
- Lens flare’s in some missions and that should now active

Transition to URP failed as custom shaders that I use wasn’t compatible.
Transition to Silicon also failed as parts of the build required use of DLL files so this prevent Silicon use.
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BUG FIXES

- Measurements sometimes not updating properly while in main menu, This should be fixed with the new UI
- Fixed unlocked for gun pods & clusters when completing last mission of Europe
- Reworked Europe night lighting(Survival + Custom Missions) so it doesn’t bug out like crazy
- I’ll look at improving this later down the track so it looks more nice
- Game crashing on exit(MacOS)
- I understand that there also has been crashing for Window7 on exit but due to limited hardware I can’t test if this is fixed for Windows 7
- Pylons for missiles & bombs not spawning payload in the correct position
- Resolution buttons on macOS selection was in reverse sort
- UI scaling should be better for wide screen & smaller display ratios
- MG’s would stop making noise after a burst of firing
- CR42 model holes has been fixed
- Reworked bit of the AI to reduce crashing into the ground once they start an engagement
Mar 26, 2023
Caves of Lore - cavesoflore
+ Cleanse and Courage abilities no longer end turn
+ Courage no longer affects only adjacent allies
+ Some minor stealth changes and improvements to monster interaction
+ Increased amount that chill effect reduces movement
+ Difficulty of final boss has been increased
+ Monsters that are significantly weaker than you will now run from you when travelling
+ Added background color to Lacunaria to make maps look easier
+ Lowered monster spawn rates
Mar 26, 2023
Goblins of Elderstone - roy.lye
Patch Notes:
  • Hotfix for an issue where every second recipes, first resource at all crafting buildings wasn't being delivered
Megacopter: Blades of the Goddess Playtest - megacoptergame
  • Add preliminary upgrade lines in operator's shop UI to show purchase dependencies.
Mar 26, 2023
Xeno Command - 猩红君主
Fixed the glitch that stacked Techs return back to initial effects.
Fixed the glitch that some Techs are missing or not taking effect.
Combat Arms: the Classic - GM_CA04

Rangers!
Combat Arms: the Classic will undergo scheduled maintenance.

[Maintenance Start]
Date: March 28, 2023
Time: 07:00 CET / March 27, 2023@ 22:00 PST

[Opening Time]
Date: March 28, 2023
Time: 13:00 CET / 04:00 PST

The approximate time for this maintenance is 6 hours.

We are sorry for the inconvenience.
Sincerely,
Combat Arms Team
FUZZ Playtest - Stacked Turtle
1. Extended playtest level.
2. Added "Tree Carver Warrior" enemy type.
3. Added "Health Pickups" to restore player health.
4. Coals can now be picked up and used as a projectile.
5. Improved the elemental pickup system (fire removes your water and all pickups are incremental).
6. Added the "Send Feedback" option to the menu.
7. Added the "Report Bugs" option to the menu.
Mar 26, 2023
2022生存指南 2022 SURVIVAL GUIDE - 195486913
1. Fixed the beginning of the level bugs
2. Fixed the bug of rushing directly to the muscle boss
Tonikk Tycoon - RawSkillz1810
-New Movie
-Fixed loading screen being behind the other ui elements
-fixed shift F not letting you run while pressing F
Mar 26, 2023
Trials of Proelium - Patata
Hey!
This is a rather small patch fixing some minor issues I found during my latest playthrough of the game.

- Fixed some text errors. Some text bubbles showed "[15]". This was used for a plugin the game is no longer utilizing and I simply missed to remove this.

- Minor issue with an NPC blocking players from moving sometime.

- Some other minor tweaks.

Huge thanks for all the positive feedback I got!
I am planning to create a Yoni dating simulator game at some point. The relationship between Letha and Yoni is the most praised thing about the game, and I really like Yoni as a character, so I would like to develop her further with more dialogue images, interactions and so on, which may also be used for Trials of Proelium further down the line. More updates about this will come in the future!

Have a cheeseful day!



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