- Added access to new buildings. - Altered some dialogue. - A gameplay ability a character gets at one point is described more thoroughly (the vagueness of this statement is to avoid spoilers). - Improved decorations for some areas. - Bug Fixes.
New features, new game mechanics and enhanced gameplay is in the making, should be ready soon!
If you haven't been following on my Dev blog over at Indie DB then no worries, I will be posting all the news here on Steam from now on as well. The first of the content I want to share with you guys is the new bosses you can expect in the update. Let me introduce them to you...
The screenshots are meant to give you a teaser look at the boss, but if you prefer spoilers there are full animated gifs of the boss fights at the bottom, check em out!
Jelly G:
The psyched up jelly creature does not like the fact that you are eliminating his lesser jelly comrades. Nicknamed Jelly G as he is believed to be the leader of the Jelly Gang. Juan has managed to get on the bad side of the most powerful slime monster in existence, now you gotta fight him!
Big Roar:
A big ogre known for nothing more than his big roar. Nothing has lived to tell what the creature looks like that creates the roar, which is why he is named after the sound he makes that causes all living creatures in the area to run away before he comes to take his next victim.
Dune Breaker:
A massive and territorial worm-like monster of unknown origins. Legend has it that this ancient creature has been feasting off the underground world for a millennium, becoming the most unstoppable being from the deep dunes of the desert. This giant creature must occasional resurface to sleep, as it can't breath very well underground. If you cause too much vibrations near this monsters resting place, it will sense you and come up to the surface and get rid of you the only way it knows how, by swallowing you whole!
You can check out the Dev Blog on Indie DB for more detailed info and links to higher quality GIFs.
Dear members of our monkey tribe Thank you very much for your great interest in our game, We will soon share a roadmap showing the development of the project. In addition, our Chinese players will set up a special server, and we are currently in talks with the Chinese government.
We've temporarily removed Tanks on the Forest map, they will be added again after we fix the tank problem.
Fixed all map errors on the Factory map.
The run and jump speed of the APE7 grenade launcher has been reduced by 30%.
Added class selection feature to ESC menu.
Added a walkable area to spawn areas on the Island map.
Fixed the AI stuttering problem on the Island map.
You now take 5 damage per second when you fall into the sea on the Island map.
Fixed an issue where the Orb of Resurrection would remain gone when performing an Undo after a game over. (However, we are still unable to test this properly. Please let us know if there is anything we can do to help.)
In addition, when a resucrrection orb is triggered, the effect is now displayed.
Harvest Island will be delayed. The amount of work is enormous with just translating, testing, and polishing alone. I can't finish all of this in 3 weeks. I have given myself 2 months to do this and it's still not enough. Harvest Island will be be released between June-September
I am a very transparent developer and this is what I need to get done before the release. Music - I need to add more music to the game. Polishing - The game requires a lot of balancing. This means testers needs to replay the game every time I make massive changes to the game's balancing and this can take weeks to finish. The game also requires more cut scenes and more writing. The story is complete and written. That won't change, but the extra writing is for more world building and more character development. There is also new illustrations that needs to be fitted into the game as well and that can take a week or more to import and fit for each dialogue. Translation - This is taking the most of my time this past two months. The amount of work to translate 6 languages is insane. I'm about maybe 50% done with this. Once that's done, there's the translation testing which hasn't even started because of the sheer amount of work from importing the translations work to the game AND programing the translations to fit in the game without causing any bugs/cut offs and other little annoying bugs that international players will face. I have tested my game in english but not other languages. Also keep in mind these translators are oversees and it takes roughly 16- 24h for them to respond which adds more time to the development.
I'm sorry that I have to delay the game, but it must be done. I do not want to publish a game that's filled with bugs, lack of polish, and subpar development. I've been pulling so many all nighters to make it to the release date but it's just impossible. The translators are struggling to meet deadlines due to unforeseen circumstances, there's not enough time for testing in their languages for better quality of translations, and there's just not enough time for me to test my game which most of the development time has been towards translations and fixing translations problems.
Two months is not enough time to finish all of these big tasks. I need more time to finish a game where you can enjoy playing.
The release date will be between June - September this year.