The biggest change in this update is not actually the shields turning red as ships take damage, the biggest change is that all ships and all projectiles have been slowed down by 20%, with according decreases to acceleration and turn rate. The objective of this is to incentivize players to spend resources on ship upgrades more than just on weapons as well as decrease the relative speed of ships approaching from opposite directions.
There has also been more work done to make brightness levels more consistent across stages and across different visual effects.
Now the main menu will have new bosses appear only after they have been defeated in the game.
Escape From Mandrillia: Local Asymmetric VR vs PC - Germanban
Hello there! It's been a crazy week (long story short: there's been a wave of scammers ravaging discord communities and the Escape from Mandrillia discord was hit; a mod got his account stolen and the scammer nuked almost 3 years of messages -luckily enough all users remained, but I'm still slightly salty about the whole ordeal).
THE HIGH IMPACT PLASMA CANNON
As promised, the big honking gun that appeared on last update's Observation Chamber 1 overhaul is no longer a tease; now you can fire it (twice!) This marks the end for the center-area map rework; next step is making the exit zone a bit more interesting... stay tuned!
To fire the High Impact Plasma Cannon, you'll first have to wait until it fully charges, which can take a few minutes. Make sure all three safety switches are flipped, and...
You will tear a hole right into Observation Chamber 2 and 3 (which up until now were only accessible via yellow keycard). After this (and another long reload time) you'll be able to fire it again for good measure.
Opening up this hole can make for some interesting early game tactics, but of course you're here for the carnage. What happens if an unlucky Mandrillian is in the danger zone?
This. And you'll also get a shiny new achievement!
Besides this big boy, this update also turns some automatic doors into keycard-locked doors. Have fun!
[Updated March 24 at 5:49 PM PDT] The maintenance has been completed and we have extended Cash Shop items for 3 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.
We will be performing an unscheduled channel maintenance on Friday, March 24, 2023 at 3:30 PM PDT (6:30 PM EDT / 11:30 PM CET / 9:30 AM AEDT March 25). We anticipate the maintenance to last approximately 3 hours, concluding around 6:30 PM PDT (9:30 PM EDT / 2:30 AM CET March 25 / 12:30 PM AEDT March 25). Thanks for your patience!
The Beauty Salon has been returned for use and all Hairstyles that were replaced after the extended downtime have been restored.
Any Hairstyle changes made after the downtime up until the Beauty Salon was blocked will be lost. Please contact Player Support as we will work to recover those in a future maintenance.
Fixed the issue where Yeti X Pink Bean Inkwell Coins could not be used.
Features: - Added a new Dash feature that can be used when the 'Left Shift' key is pressed
Fixes: - Player's should no longer crash after dying - Powerups now disappear when a match ends - Fixed audience sound playing when volume is set to 0% - Last Stop and Shroomville adjustments
Australian Football Coach 2023-24 - Statto Software
Another day, another small patch! This one simply fixes a number of odds and ends which may have reduced your enjoyment of the game.
Version 2023.1.11 change log: - Fixed: game would crash if you tried to create an expansion team with 3 colour hoops as a jumper - Fixed: Suspended players weren't being removed from their team's selection - Fixed: Debuts sometimes weren't displaying - Fixed: Wrong columns were being centred - Fixed: Auto-selecting a team no longer messes up which player you click on during selection - Fixed: Players who were slightly homesick would display homesickness as a minor issue even if they were in their home state - Fixed: Bug which caused you to accept the wrong AI trade due to a sorting error - Fixed: A single letter typo was causing any under-21 year old to be rising star eligible - Fixed: Scheduling bug with the odd game bye option was causing havoc - Updated: Minor player database fixes - Updated: Tasmanian teams should play an even number of games now - Improved: Game scoring algorithm now uses effective disposals, not disposals, for its game calculations + Added: Teams must now confirm their selection by default
PAX East was the first player-focused event we attended and we were ecstatic to have been able to meet so many of you, Wayfinders! The team has been waiting for a chance to talk more about our upcoming game and our panel hosted by the guide expert himself, MTashed, allowed us to do just that. If you missed it live, you can watch it here:
Meet the Team
Our speakers Joe Madueria CEO of Airship Syndicate, Ryan Stefanelli Studio President, and AJ LaSaracina Marketing & Engagement Director, took us through some of the history of Airship, the time and effort that has been put into creating player-first experiences, and how all of this has helped shape our upcoming title, Wayfinder.
We’d like to introduce some of the talented voices of Wayfinder. They bring the emotion and conviction of these characters to life. As you travel through the world of Wayfinder we hope you’ll learn to find courage and strength in voices that will be by your side along the way.
Stories of the Characters
The stories behind the Wayfinders are just as important as their fight against the gloom. It’s what gives these protectors a common cause as they stand for the people of Evenor. This world will have stories to tell both in-game and out, so there will be plenty of routes to become the experts needed to save Evenor and fight back the Gloom. In fact, we had a new story to tell at the panel! Click here to jump to the particular panel segment.
New Wayfinder Revealed - Venomess
Nothing like a mere wall will stop The Venomess from reaching her mark and completing her mission. We hope our teaser gives you some ideas on what you have to look forward to when this Wayfinder emerges from the Gloom! Looking to the future of the game, there will be main updates every three months, called Seasons. These Seasons will bring new content with them like new Wayfinders, weapons, and events for players to dominate on the path to saving this broken world.
Building a Game Alongside a Community
We couldn’t have made it to this point without your amazing support, or the players that have helped shape the game so far in the tests that have taken place. From how loot works at a foundational level to making combat changes like parrying when YOU want, we are listening to feedback and will continue to do so as Wayfinder opens up to everyone (looking at you air dash).
Mark your calendars for April, when the next Closed Beta begins! Head over to the Wayfinder Steam page and request access to the Beta via the Playtest. We will be opening this Beta up to more regions and are ready to protect Skylight with you all!
Both the Airship Syndicate and Digital Extremes teams are working to bring you the best possible experience as a Wayfinder. The response that has been seen so far has been amazing and lets us know we are heading in the right direction. The teams are dedicated to building this world with you, for you. We thank you for your continued support and look forward to seeing you at the next event to #ControltheChaos!
v0.7.67 -The Ashray enemy has been added to the Blue Crystal trees and will spawn at night. They have a unique item drop which will be part of a new contraption coming in the next couple of days. -Misc system bug fixes in the online alpha