Now when you go into the maze, you will discover the food pellets have been changed! Your speed will slightly increase with each one you eat, but not enough to be problematic.
Wanderers, it’s time to return to the backrooms in a brand new way.
Experience the backrooms in virtual reality with a new VR-compatible mode included with the base game:
Changes
Added VR compatibility for both singleplayer and multiplayer. Both VR and desktop players can seamlessly play in the same lobby. Fixed a bug where you could walk through a wall in the Hotel lobby. Stopped the VHS screen from showing when traveling to new levels in some difficulties. Fixed a bug where 2 skin stealers would spawn if you were the host.
We hear you. Thank you to our players for the feedback via ouija boards or crystal ball. We have been in touch with the spirit realm, and asked them to just chill the hell out.
Increased the time window the player has to recalibrate the controls for attacks across all difficulties.
Improved the responsiveness of the Sliders.
The Ghost will no longer fight the player for control over a Slider.
STAR WARS™: The Old Republic™ - SWTOR Community Team
Thank you to all players who participated in the first PvP season following the PvP revamp and provided feedback.
PvP Season 2, “Piercing the Veil',” will be starting next week! Behind the scenes, dark forces are pulling strings and twisting the competition into a recruitment tool for an organization of assassins. Are competitors fighting for glory and prizes, or are they fighting for their lives? Let’s unveil the changes and new rewards players can expect in Season 2!
First up, we’re making slight changes to how Attacker and Defender medals are earned in a match. We are aiming to improve the quality of matches by encouraging players to play for the objective and play to win. Currently, these adjustments will only be deployed on the most popular map, the Alderaan Warzone, but we intend to roll out these changes to all the maps over time. Here are the details:
Defender points per tick have been increased to 700 points per tick (up from 500 points per tick).
Turret Control Zones have been increased.
When within the control zones of a turret controlled by the player’s team, they will receive 500 defender points when defeating a player.
When within the control zones of a turret controlled by the opposing team, players will receive 500 attacker points for every player they defeat.
You can find more information about these changes in our forum post (only available in English).
To allow players to focus on different PvP tasks, we’ve also reduced the requirements for the Arena Advocator and Warzone Warrior Achievements from 25 weekly completions to 12.
Like last season, players will still earn PvP Points by playing and completing PvP content. These points will be based on three criteria:
Types of match
Win/Loss
Amount of medals earned during the match. The amount of medals has been adjusted to improve the completion of the season:
To receive full credit for the match, players now only need to get 7 medals instead of 8.
The associated objectives that referenced 8 medals now only require 7 as well.
Here are the updated PvP points charts on how many points players can get from participating in Warzones and Arenas:
[center]Warzone[/center]
Warzone Win
Warzone Loss
7 or more medals
24
8
6 medals
21
7
5 medals
18
6
4 medals
15
5
3 medals
12
4
2 medals
8
3
1 medals
4
2
0 medals
0
0
[center]Arena[/center]
Arena Win
Arena Loss
7 or more medals
12
4
6 medals
10
3
5 medals
8
3
4 medals
6
2
3 medals
4
2
2 medals
3
1
1 medals
2
1
0 medals
0
0
In addition to this medal change, we made adjustments to matchmaking so that large groups are more likely matched up against each other. More details in this post.
PvP Season 2 rewards
Similar to the previous season, there is no distinction between the non-subscriber and subscriber tracks other than the number of Weekly Objectives they can complete. Players will get 4 (6 for subscribers) Weekly Season Objectives during the Weekly Reset. Players earn PvP points by completing PvP Season Objectives or by playing matches to progress through the Season PvP rewards track.
The Season PvP reward track will also be updated with new rewards themed around the new season, including the Shadowhand and Shadeveil Warrior’s Armor Sets, PvP Season 2 trophies, titles (“Mark of the Assassin” and “The Unseen”), and decorations.
From left to right: Shadowhand Armor Set and Shadeveil Warrior’s Armor Set.
From left to right: PvP Season 2 Trophy (Small) and PvP Season 2 Trophy (Large).
From left to right: Ancient Blades Display Stand and PvP Battler (Season 2).
Seasonal Vendor
Tullek From the beginning of the season, Tullek, the seasonal PvP vendor, will have their inventory updated with the new season rewards, including the Shadeveil Assassin’s Armor Set, Shadowfiend’s Armor Set, PvP Season 2 flags (red and blue), and Shadowhand Armor Display decoration. These items will be available until the end of the season and then moved to the PvP rewards vendor, Giradda the Hutt.
Shadowhand Armor Display decoration.
From left to right: Shadowfiend Armor Set, Shadeveil Assassin’s Armor Set.
From left to right: PvP Season Blue Flag (Season 2) and PvP Season Red Flag (Season 2).
Giradda the Hutt Rewards from the first PvP season, including the Cartel Enforcer’s Armor Set, Cartel Delegate’s Armor Set, and PvP Season 2 banners (red and blue), will be added to Giradda the Hutt’s inventory. Unlike other rewards in a rotation group, these ones will be permanently available in Giradda’s inventory.
Item
Cost
Cartel Delegate’s Armor Set
6 PvP Season Tokens
Cartel Enforcer’s Armor Set
6 PvP Season Tokens
PvP Season 1 banner (red)
2 PvP Season Tokens
PvP Season 1 banner (blue)
2 PvP Season Tokens
Similar to the previous season, replicas and trophy decorations will be available in 4 rotation groups: A, B, C, and D. Each group will be active for 1 week and then cycle out for 3 weeks during the weekly reset on Tuesdays at 12:00 PM GMT/UTC (7:00 AM CT). More details on the rotation groups can be found in this article: PvP Revamp article.
Players still have a few days to prepare for the next PvP Season! We’ll see you in the Arena and Warzone maps when the season begins.
Celebrate 14 years of FIFA Ultimate Team™ with a festival of nostalgia bringing back past prodigies and new favourites, including 5* upgrades and the debut of dynamic FUT ICONs. "
Earlier this week we launched Patch V.0.5.0 which brought some controller changes that aimed to try and fix some of the more annoying bugs that we know some of you have been facing (such as Narbash thunks randomly snapping away etc.), while also changing up some aspects of our input system.
As with many things during Early Access we’re still ironing out some of these interactions, but many of you noted that aim-assist and aiming as a whole felt different, and not necessarily in a good way. We’ve looked into this and are pleased to be pushing out this hotfix to help improve the controller experience as quickly as possible. Specifically this hotfix should improve general aiming for gamepad users in relation to aim-assist.
◆ Fixed a bug which caused aim-assist to function incorrectly, causing inconsistent aiming for gamepad users.
It's Friday! What fits better than a friendly Tinkertown building contest when the weekend vibes are flowing?
This time the theme is an important one inspired by Earth Hour - "Back to nature!" Show us your best ideas for living in harmony with nature and win the honor of having a craftable item with your name on it in the game! :O
Tinkertown is a beautiful place situated in the middle of lush green forests and sparkling blue rivers. How would you picture the bond between your character and the nature around it?
No restrictions on space or materials – get as creative as you want!
To participate in this contest, you can submit something you built in your Tinkertown world, on the theme "Back to nature". Your submssions will then be judged by a jury consisting of our development team members.
Your submission needs to be in the comments - or in our Discord here: https://discord.gg/YkgJHPbx, before next Friday 12.00 (March 31st) GMT to be considered.
The prizes are:
1st: Your name on a craftable in game item! Also the Discord role as “Building Contest Champion and 3 Steam keys for Tinkertown.
2nd: 2 Steam keys for Tinkertown
3rd: 1 Steam key for Tinkertown
All three winners will also be highlighted together with their builds on Tinkertowns Twitter, so that everyone can see your glorious builds.
Good luck! We're really looking forward to seeing your entries!