New Cutscene Welcome back to another Iragon changelog. In this week's scene, our characters get some rest by setting up camp. Darick and Brianna discuss their next move and where they're headed. This is testable in the Experimental Hall in both TP and VR through the "Brianna Camp Scene" portal. We hope you like it.
New Weapon Drop Chances We also rebalanced the chests throughout the game. So now you have an overall better chance to get a stronger weapon from each chest. And the further you are in the game, the chances keep getting better.
Voiceless Boss Improvements Lastly, we’ve been doing fixes and polishing to the Voiceless boss fight. You can fight her through the Boss Testing portal in the Experimental Hall.
Single-player vs. Multiplayer?
Although single-player games can be amazing, I often find myself hopping online when friends are down to play something together. Even if I have a 10/10 single-player game ready and waiting to be played. Is this the case with you? Do you find yourself picking a mediocre game with friends over a single-player masterpiece?
New Cutscene Welcome back to another Iragon changelog. In this week's scene, our characters get some rest by setting up camp. Darick and Brianna discuss their next move and where they're headed. This is testable in the Experimental Hall in both TP and VR through the "Brianna Camp Scene" portal. We hope you like it.
New Weapon Drop Chances We also rebalanced the chests throughout the game. So now you have an overall better chance to get a stronger weapon from each chest. And the further you are in the game, the chances keep getting better.
Voiceless Boss Improvements Lastly, we’ve been doing fixes and polishing to the Voiceless boss fight. You can fight her through the Boss Testing portal in the Experimental Hall.
Single-player vs. Multiplayer?
Although single-player games can be amazing, I often find myself hopping online when friends are down to play something together. Even if I have a 10/10 single-player game ready and waiting to be played. Is this the case with you? Do you find yourself picking a mediocre game with friends over a single-player masterpiece?
Fix bug that refunded way too many job points in some cases. If you're affected by this job and want help removing the extra job points, you can send your save to me on discord.
It's the THIRD TIME we had an amazing opportunity to fly oversea and visit USA for PAX!
These events are always so full of great interactions with our fans and people who just get to know our games and the team. We couldn't be more grateful to be at Boston for that.
There were four of us at the trip: both our CEOs Adrian and Jakub, our graphic designer Michalina and our level designerKacper. Thank you for talking with us and stay tuned for some pictures from this trip!
For those of you who visited our booth - thank you for playing our game and joining the community!
If you want to stay up to date and see for yourself how amazing it is to be a part of Madnetic Games Community fam - join our discord:
The Black Reliquary is now officially released! We hope everyone enjoys their time with the mod. Please look forward to seeing the development Black Reliquary in the coming months as we move towards the final dungeon!
As mentioned in FAQ, the mod is completely free to download for all users who own DD with CC and SB DLCs.
"It is by my hand that the Imperium will become ashes." – Abaddon the Despoiler
Take command of the armies of the Black Legion or become the Despoiler of Worlds himself! The Black Legion is now available to play in the new Warhammer 40.000: Warpforge demo.
Pushed by fury and vengeance, Abaddon the Despoiler and his Black Legion have built up a legacy of terror not only among the inhabitants of the Galaxy, but also among their warptainted kin. Over the millennia that passed after the Horus Heresy, Abaddon gathered the scattered forces of Chaos under his banner.
The Black Legion is now known to vastly outnumber the numerous infernal armies that dwell in the Eye of Terror, even those of the other Traitor Legions. It is safe to say that this brotherhood of black-hearted killers is one of the largest menaces not only to the Imperium, but to the Galaxy itself.
The speed at which Outlaw status is applied has been significantly increased.
Outlaw status' damage amplification has been increased.
The maximum rope length while already binding an enemy has been increased.
If an enemy marked as an Outlaw is KO'd, the user will receive Miscellaneous score based on the enemy's Outlaw status.
Outlaw status now decays at a slower rate.
At full Outlaw status, the Outlaw's health is displayed to all allies.
A sound now plays if your marked Outlaw receives damage.
Capture the Flag has been adjusted in an attempt to reduce the potential of stalemates.
If both flags are away from their bases, any player holding a flag will receive increased damage.
When a flag is returned to the base by its team, it will temporarily be locked, preventing enemies from picking it up for a short time.
Shiniko the Reaper's Dash now charges more slowly while holding a flag.
Explosive jumping is now less effective while holding a flag.
Flags now have a time limit when they are removed from their base; if the flag remains away from its base for 1.50 consecutive minutes, it will automatically be returned regardless of whether or not it is being held.
Future Shock has been buffed.
Wardens will now automatically regenerate health, similar to sleeping Eye Blaster Wardens and Lil' Clinic Wardens.
When the user is near their Warden, the Warden will also grant a shield to itself, and its health regeneration will be increased.
Bug Fixes:
Font smoothing is now correctly applied to capture zone names and heal beacon indicators.
Miscellaneous:
The in-game event log (in the upper right corner) has been revamped.
Mode-related events are now emphasized more, and now display the Counterpact icon.
Player names within each event will now be separately colored, depending on which team they're on.
The weapon or status effect that inflicted a KO is now shown.
Note: Certain aspects of event log icons are not final, and are subject to change in the future.
Capture zone progress is now displayed as a ring meter instead of a sliding bar.
Capture zones now display their full name.
The mouse lock option no longer applies while spectating.
The Invasion and Deathmatch overlays have been updated.
The time has come to embark on another epic adventure, and we want YOU to be a part of it! Black Skylands is nearing completion, and we're looking for explorers to join our latest playtest.
The playtest will take place for one week, and we invite all interested players to participate. We encourage you to explore every aspect of the game, report any bugs you encounter, and provide feedback to help us improve everyone's gaming experience. Your input will be invaluable as we work to make Black Skylands the best it can be before its release this Summer!
Please note: You must already have the game in your Steam library to participate in the playtest.
HOW TO JOIN
The playtest will start on March 27th (17:00 CET) and end on April 3rd (17:00).
To join the playtest, please go to our official Discord server and then open the #assign-role channel. Follow the channel instructions if you wish to participate. As soon as you do, you will be assigned a special Playtester 4.0 role on the server and gain access to private playtest channels where you can share observations, give feedback and report issues.
After playing, please take a moment to fill out the feedback form that will be available on Discord.
Fair winds, Captains!
Yours truly,
• • •
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