*Made some graphics tweaks to most menus and buttons.
*Level-up card design changed to vertical options that better facilitate descriptions given the game's low resolution.
*controller cursor now works with level-up cards and dice, and every feature in the game (except F2-Restart game button) should be accessible via controller.
Bug fixes
Some armaments did not show up during level-ups, this has now been fixed.
We’ve patched Ghosts of Tabor today to address a number of issues reported on the game since launch. We’re SO thankful for all of the reports received on our Discord and here in the comments and reviews, we really appreciate your contributions!
We want to highlight that while patching is in progress in the game, server downtime will occur. We apologize for the inconvenience.
Bug fixes
Fix underscore not working when searching for friends
Fix duplicating armor by multi gripping on extract
Fix Armor modules and weapon attachments flying all over the place when attaching
Fix g3, mp5, and ump charge handle issues occurring in high latency situations
Fix more edge cases causing equippables to fall through world. Equippables movement should look smooth when dropped.
Fix socketing guns to back with the stock
Fix blue adventure backpack blocking bullets
Fix GPU not extracting in backpacks
Fix fishing rod being able to be holstered to the primary holster
Fix bug where larger junk items would not extract from raid
Fix scrolling not working on mission screen
Fix bug where you could load any ammo into a magazine if you used the reloader in a specific way
Fix bug where there was a loot box in missile silo not possible to get to
Fix bug with items in marketplace changing size whenever you take them off and they respawn at different sizes
Fix bug where you could stick your hand though a loot door that had no collision with hands
Fix laggy menu where it would click the previously highlighted item
Fix bug on missions with player death conditions, where they would fail immediately
Fix ammo boxes refilling with random amounts of bullets
Fix bug where you could duplicate items by using favorite list
Fix training mode deleting gear
Fix trader level up requiring 25001 XP instead 25000 XP
Fix culling issues at the Island lab area and on Missile Silo
Networking
Potentially fixed IPv6 networking issue
Potentially fixed DNS networking issue
Improvements
Improve quality models for desktop on Silo, loot boxes and other safehouse elements
No more having to use external links. Proper workshop uploads are now supported! (you may still create maps solely out of external links if you want to).
A Warning: This feature is meant for creating custom maps and galleries. Any uploads abusing the Steam Workshop file storage will be removed.
Workshop Map Uploads
Any local media used in map will now be uploaded along with the map onto the workshop. If your map has any local media on the map you picked to upload. ANY valid files in it will be copied from your computer drives, and onto the workshop.
The current max upload size for now is 1gb(to keep download times low). This is experimental and may be changed in the future.
Note: this will not upload any media used in a "random folder path" address. This is done to prevent unwanted images from being uploaded without the map creator knowing.
Map Downloading
Instead of freezing the player on a download screen, a bar at the bottom will show progress instead.
Workshop Browser
Maps will show you the status: not downloaded, downloading, or downloaded (unsubscribe X button showing) You can now unsubcribe from maps by clicking the x.
Added file browser button to skybox media and level audio.
Door Previews
Door previews for workshop items will now only show the workshop thumbnail instead. The 3D map preview feature still works for local and online url map paths.
Changed Achievements
Since workshop uploads can be larger in file size now. Made some of the achievements a bit less annoying.
Map subscription achievements: Be subscribed to 10/25/50 maps. CoMission: complete 10 map missions.
Changed some Prologue Dialogue
Basically, Workshop upload = local files get uploaded and directory paths cleared(for privacy reasons). Anything outside the workshop = Make sure to use URLs, and don't leave in PC directory paths (for privacy reasons)
Map music Now Loops
"Folder Path (Random)" Warning
Added a warning about using folder directory paths. Media loaded this way will not work with workshop uploads (to prevent users from accidentally uploading unwanted things). Workshop image uploading was never planned, so this function will not work and might be replaced by level generation in the future.
Removed Default Materials Tab
They are still there but will not show up on the list anymore. Use the option below...
Added a template textures button
If you want to use basic textures again, try looking in there.
Added a Textures folder in the game's StreamingAssests folder
Included some free CC0 public domain texture packs.
Added notifications on material create/edit/delete
Misc.
Faces of a block wont get highlighted anymore when the material menu is open.
Fixed a bug where edited material paths would not update
Fixed a bug where images under 8 x 8 would not work
Whats next
Next Major update will likely be the gamemode/campaign update. The game may still receive small updates/fixes along the way.
Fix underscore not working when searching for friends Fix duplicating armor by multi gripping on extract Fix Armor modules and weapon attachments flying all over the place when attaching Fix g3, mp5, and ump charge handle issues occurring in high latency situations Fix more edge cases causing equippables to fall through world. Equippables movement should look smooth when dropped. Fix socketing guns to back with the stock Fix blue adventure backpack blocking bullets Fix GPU not extracting in backpacks Fix fishing rod being able to be holstered to the primary holster Fix bug where larger junk items would not extract from raid Fix scrolling not working on mission screen Fix bug where you could load any ammo into a magazine if you used the reloader in a specific way Fix bug where there was a loot box in missile silo not possible to get to Fix bug with items in marketplace changing size whenever you take them off and they respawn at different sizes Fix bug where you could stick your hand though a loot door that had no collision with hands Fix laggy menu where it would click the previously highlighted item Fix bug on missions with player death conditions, where they would fail immediately Fix ammo boxes refilling with random amounts of bullets Fix bug where you could duplicate items by using favorite list Fix training mode deleting gear Fix trader level up requiring 25001 xp instead 25000 xp Fix culling issues at the Island lab area and on Missile Silo
Potentially fixed IPv6 networking issue Potentially fixed DNS networking issue
Improve quality models for desktop on Silo, loot boxes and other safehouse elements Improve performance on mobile assets loading Improve foliage occlusion performance on mobile Improve performance on Island of Tabor Improve CPU optimization on Quest standalone Improve G43 combo sight placement in backpacks Improve geartech backpack invalid placement detection
Added support for tossing items into save areas Added character wipe option in profile menu Added detection of items falling through the bunker, they will return to the kiosk for pickup
Reworked red dot parallaxing Sighted in several iron sights to 50m for consistency A lot of smaller fixes on both maps
We’ve been listening to your extremely helpful feedback and thought it was about time for another update with a few simple but important quality-of-life improvements, as well as a pretty big addition to our puzzle generation modes.
Quality of Life: - Undo has been added! - Before, you could not access the options menu until after completing the tutorial. Now it’s how it should have been all along, you can change settings as soon as you load into the game. - We have switched from toggle-based volume settings to a much more flexible slider-based approach, so you can tune your audio to fit your setup and all of your settings will of course be saved. - A few minor bug fixes.
Clarity - We have updated the descriptions of our difficulty modes that more accurately explain what you are getting with each mode. Since Duplicado puzzles are generated procedurally we want players to understand that sometimes a hard difficulty might generate a puzzle that you find surprisingly easy, and vice versa. just one of the quirks of the orchard!
New Puzzle Mode! - We have heard from you that the hardest puzzles are the best puzzles, and due to the procedural generation those puzzles were too few and far between, so we decided to add a completely new mode that has a much higher chance of generating those really tough puzzles. It’s called the 'Seeds Only' mode, and it will unlock alongside the Challenge mode so most of you will have instant access to it. This mode generates puzzles with a seed-only piece set, which tend to be much harder to solve!
We already have some great ideas for new features and future updates, thank you all again so much for playing and providing feedback we really appreciate it.
The roadmap has been updated. Since most of the core elements we envisioned updating in the Ascending From The Underground update have already been updated in other updates, it became awkward to maintain the size of one major update, so we thought it would be a good idea to merge the remaining parts into the other remaining major updates.
Added the feature to preview the next grade in the cards preview pane.
Your health is displayed with a shield value.
Fixed an issue where penetration attack passive descriptions were not displayed.
Fixed an issue where enemies always displayed as level 3 in the battle results window.
Fixed an issue where stat points on talents were not being applied correctly.
You can now right-click to release the relics.
Fixed an issue where hovering over the location of a cloaked target would highlight the troop icons in the queue.
Leader experience is now displayed in your campsite and shops.
Forest Dweller has been renamed to Forest Nymph.
The Deep Forest Beast has been renamed to Grove Keeper.
The Royal Guard has been renamed to Nature's Champion.
Guardian of Forest has been renamed to Treant.
Some localstrings have been changed.
Added or changed the category of some units. World Eater : changed from Beast to Eldrich. Forest Nymph, Treant : Added the categories Plant. Fire Wisp, Lava Giant : Added the categories Non-Living.
<BALANCE>
Arcane Reinforcement talent effectiveness increased from 4% to 8%.
Swift Mend talent effectiveness increased from 6% to 12%.
Recovery from all cards increased by 30%.
Wolf Rider leadership requirement increased from 90 to 102. Level 1 damage reduced from 35-42 to 30-36. Level 2 damage reduced from 38-46 to 33-39. Level 3 damage reduced from 42-50 to 37-44.
Twisted Being leadership requirement increased from 100 to 105. Level 3 damage reduced from 26-38 to 24-32.
Skeleton Mage's attack type changed from pure damage to magic damage. Level 1 damage increased from 55-62 to 62-73. Level 2 damage increased from 60-68 to 68-80. Level 3 damage increased from 66-75 to 76-88.
Skeleton Mage life drain changed from magic damage to pure damage. Level 1 damage reduced from 60 to 50. Level 2 damage reduced from 66 to 55. Level 3 damage reduced from 72 to 61.