Mar 23, 2023
Metal March: Beginner Experience - TaleTalker


<UPDATE>
  • The roadmap has been updated.
    Since most of the core elements we envisioned updating in the Ascending From The Underground update have already been updated in other updates, it became awkward to maintain the size of one major update, so we thought it would be a good idea to merge the remaining parts into the other remaining major updates.
  • Added the feature to preview the next grade in the cards preview pane.
  • Your health is displayed with a shield value.
  • Fixed an issue where penetration attack passive descriptions were not displayed.
  • Fixed an issue where enemies always displayed as level 3 in the battle results window.
  • Fixed an issue where stat points on talents were not being applied correctly.
  • You can now right-click to release the relics.
  • Fixed an issue where hovering over the location of a cloaked target would highlight the troop icons in the queue.
  • Leader experience is now displayed in your campsite and shops.
  • Forest Dweller has been renamed to Forest Nymph.
  • The Deep Forest Beast has been renamed to Grove Keeper.
  • The Royal Guard has been renamed to Nature's Champion.
  • Guardian of Forest has been renamed to Treant.
  • Some localstrings have been changed.
  • Added or changed the category of some units.
    World Eater : changed from Beast to Eldrich.
    Forest Nymph, Treant : Added the categories Plant.
    Fire Wisp, Lava Giant : Added the categories Non-Living.

<BALANCE>
  • Arcane Reinforcement talent effectiveness increased from 4% to 8%.
  • Swift Mend talent effectiveness increased from 6% to 12%.
  • Recovery from all cards increased by 30%.
  • Wolf Rider leadership requirement increased from 90 to 102.
    Level 1 damage reduced from 35-42 to 30-36.
    Level 2 damage reduced from 38-46 to 33-39.
    Level 3 damage reduced from 42-50 to 37-44.
  • Twisted Being leadership requirement increased from 100 to 105.
    Level 3 damage reduced from 26-38 to 24-32.
  • Skeleton Mage's attack type changed from pure damage to magic damage.
    Level 1 damage increased from 55-62 to 62-73.
    Level 2 damage increased from 60-68 to 68-80.
    Level 3 damage increased from 66-75 to 76-88.
  • Skeleton Mage life drain changed from magic damage to pure damage.
    Level 1 damage reduced from 60 to 50.
    Level 2 damage reduced from 66 to 55.
    Level 3 damage reduced from 72 to 61.
Mar 23, 2023
Astronaut: The Best Playtest - Universal Happymaker
This update is all about **balance**. Now that we've added all the systems and features, we were able to take a step back and look holistically at how they interact. In other words, our numbers were pretty arbitrary, but now they're based on mathy spreadsheets like a real game.

Note that these changes are just a starting point! Now that we have some grounding for the numbers, we can and will iterate on them based on analytics and player feedback.

BALANCE
  • In this first patch, the big change is that **training has a bigger impact**. You gain experience way faster, but difficulty also ramps up much more quickly over the course of the game. This will hopefully lead to more feelings of agency and investment.*
  • Training gives dramatically more EXP and levels, and gives stress more evenly
  • Changed event, ASE, and mission difficulty to increase over the game, and refactored odds of test success
  • Changed how Glory affects final rankings, and adjusted Glory given by all sources
  • Resting restores more stress
  • Mental injuries now give negative skill points instead of random traits
  • Adjusted price of purchasable items to fit new values
  • New trait hexes now give a choice of trait

BUG FIXES
  • Fixed bug where Challenges could be on when marked as off
  • Fixed display count of missions played

ALSO
  • Nice Bird enabled
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey mighty gladiators, version 1.1.0.A is here, and it's a big patch!

Woah, where to start. Boss Rush Mode, at last - I always wanted to have some endgame content for those who defeated the Starbound Gladiator, and here it is. Once one of your gladiators has faced the final boss in the game (win or lose) that mode will unlock for you. If you've done this already, simply go to the Load Campaign screen, and click back and the Boss Rush will unlock - it just needs to check your saves.

This is an endless mode where you can face off all of the champions, one after the other in either linear or random order. They progressively get tougher and you will ultimately fall, the challenge is lasting as many rounds as you can. A bit of fun for those who have beaten everything else.

Also by popular demand, you can now bring (some) of your solo campaign gladiators into multiplayer. This is a one-way conversion but should be a fun addition for those wanting to test their great heroes against other real gladiators.

So, this update represents the end of the major post-launch updates. I've basically put everything in the game that I had intended to now. Of course, with a game like this you could add stuff forever, but the time eventually comes when (especially as a solo developer) you need to start moving onto new projects to keep the business going, to ensure you can keep making games and supporting the family.

Now and again a developer has a hit like Vampire Survivor and can work on it forever ( or never work again if they wish!) but when you're in that middle space of 'successful enough to do this fulltime' but 'not successful enough to not keep releasing games often' , like I am, you have to keep agile.

That of course does not mean I will be abandoning this game at all, it just means that I'll slow down the updates and probably do weekly maintenance updates for the next while. I do plan on doing a proper DLC update with more content down the track too, possibly end of the year - so this is far from the end of the road.

Here are the patch notes, enjoy!|

Cheers, Oliver Joyce
Whiskeybarrel Studios

V 1.1.0.A (March 24 2023):

--- NEW FEATURES ---
• Boss Rush Mode! This is a new game mode unlocked when any gladiator completes the game ( all you have to do is have fought the Starbound Gladiator , whether you won or not does not matter - either way the Boss Rush will unlock.) The game will scan your saved gladiators when you first click "Load Gladiator" to check and see if one qualifies.
• Boss Rush Mode allows you to select any gladiator and take part in a challenge where they face every arena in the game, one after the other in combat. Much like the "Survival Round" arena rules, you cannot regain armour or heal between battles. This game mode never ends, the challenge is seeing just how far you can get!
• You can now load Single Player campaign gladiators to Multiplayer gladiators ( Full Launch version or later, no Early Access gladiators can be converted unfortunately ). This is a *ONE WAY* conversion that can be done at any time after creating your gladiator, so you can then use them to fight in multiplayer battles.

--- BALANCE CHANGES / STAT FIXES ---
• Removed 999 essence cap on skills ( no maximum cost now )
• Increased all essence regeneration by 30%
• Hardy talent increased to 60% ( up from 30% )
• Salute of honour enrage removed
• Fixed a bug where Virtuoso did could potentially do less damage than intended on bosses
• Sword , Axe, Bow, Club and Polearm Mastery are now 3% per point up from 2%
• Increased damage done by two handed melee weapons
• Slightly increased the damage done by bows
• Leap of Lions move distance is now tied to your strength
• Reduced cooldown on Ghost Strike to 4 turns
• Reduced essence cost of default attacks slightly
• Adjusted skill essence costs across the board

--- BATTLE CHANGES / FIXES ---
• Laser gun is now treated as a two handed weapon
• Better randomization on which limb is lost in battle
• Fixed a bug where Combat Ready talent did not work in Single Player campaign
• Overload talent now functions as designed

--- SHOP FIXES CHANGES ---
• Fixed a bug where learning a skill on multiplayer mode would take you back to shop selection and not the Training Dummy

--- MISC FIXES AND CHANGES ---
• Fixed a bug with XP percent showing 0%
• Fixed an bug where characters could select subclasses not allowed by their species
• Fixed a bug where you could keep fighting even past the final hours of the day at camp.
• Adventures will no longer spawn on the overworld map from day 298 onward.
• Switched the positions of Observatories 2 and 3 on the map
• Alignment now shows on Load Character panel
• Undead can now select hair/beards in character creation

Mar 23, 2023
Infected - InfectedGame
We are thrilled to announce that the demo for our game Infected is now available on Steam! This is your chance to experience the world of Infected, where you'll battle against hordes of zombies and fight for your survival in a post-apocalyptic world.
Rakion Chaos Force - 박경수
Hello Rakioners,

There will be special events for the weekend.
Here is detail.

Weekend Events

1. 80% Discount
- 3/24~3/26 00:00~23:59

2. 3/24~3/26

1) 300% EXP&Gold
- 3/24~3/26 16:00~20:00 (4 hours)

2) Connecting Time
- 30 Minute : Chaos Max(10EA)
- 50 Minute : Nak Core
- 80 Minute : 2nd Gacha Ticket(1EA)

3) Happy Hour event(When you stay at the server at this time, you will get rewards)
- 18:30 : 500 R.Cash Gift certific
- 19:30 : Random point bag (S)
- 20:30 : Super Core(Normal)

4) Theme park
- 3/24~3/26 12:00~20:00 (8 hours)

3. Limited shop
Summoners War: Chronicles - grapecksdn


Greetings from the <Summoners War: Chronicles> team!

We would like to inform you about the 03/23 (Thu) update.

Check out the Update Note on the Official Forum:

■ US East, US West Regions:
https://community.summonerswar.com/chronicles/en-us/board/16/25582

■ EU, ASIA, JAPAN Regions:
https://community.summonerswar.com/chronicles/eng-gb/board/16/25574

Thank you.
TruXposure VR - cumbustible
Greetings!

First off, we'd like to extend a big "thank you" to everyone who'se supported the game since it's launch just a couple of weeks ago. We're very grateful to see such interest in our game!

But the journey doesn't end there. As stated before, we have many plans to continuously improve the core experience and provide even more content for you to enjoy.

To that end, we're very pleased to release our first update today, which introduces a brand new Photo Gallery feature. Now, when you go to the main menu, you will have the option to view the photos you've taken inside the game, in full VR glory! (Of course, you can still access your photos at any time from your local data folder.)

We hope you like this new addition to the game and we're hard at work on even more sexy updates ;-)

Stay tuned!

https://store.steampowered.com/app/1902280/TruXposure_VR
Mar 23, 2023
Stationeers - Not Simon
This hotfix is for the programmable chip motherboard matching the incorrect devices to the displayed items
Mar 23, 2023
Limbo Revolution - f1.
Hi all this week we have quite a bit of large changes, a lot of quality of life stuff and optimization somethings are currently broken and will be fixed this weekend or next week.

- Fixed weapon swapping and pick ups
- New Map introduced and new testing level
- Experimental vehicles only available in testing level (currently aren't working)
- New UI Overhaul
- Player controller adjustments
- Small animation adjustments
- New Respawn system

Please report bugs on the steam discussion or in our discord
Mar 23, 2023
Ghost Exile - LostOne
  • Fixed lighting on the "Mystery house on River Street" map
...